Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Bribes always welcome

OK. I have a fair idea of a marching order now. What I’ll need is an OK to keep going East or if you wish to go back and try another direction at the crossroad.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)
Dungeon Monkey wrote:
OK. I have a fair idea of a marching order now. What I’ll need is an OK to keep going East or if you wish to go back and try another direction at the crossroad.

I'd say whichever direction Alessia is headed we will just follow!


Human Wiz 12 (Evocation)

Considering that it is highly unlikely anyone will change her mind (OR her direction) at this particular moment,... East it is! :)


Bribes always welcome

Alessia continues walking, the party trailing behind down the narrow tunnel. They pass yet another spiked dais with a dark shaft presumably leading up to the top level. Then Alessia comes to a large room.

The room is fairly large and wide. In front of the doughty wight is a strange sight. A dais of greenish stone rises from a pool of black liquid. The pool is lipped in a similar green stone, forming a shallow receptacle about a meter tall. A small three-step stairway leads to the pool's edge. Atop the dais is a bizarre statue. The statue depicts a squatting batrachian bat creature, with a fanged maw. It is about two meters in height. Its bulbous stomach seems to have some sort of latched door incorporated into it. The statue itself seems to be cast in gold, or at least gilded. The multiple eyes of the statue seem to be faceted gemstones of various hues. The head of the statue seems smudged by a block substance, perhaps soot or ash.

K(Relig) for the statue

A few of the party members have a feeling they've seen that ugly mug somewhere before

A DC 12 wisdom check will prod your memory

The room itself is covered wall-to-wall in frescos. These murals are in a desert culture style, and depict horrid scenes of demon worship and abhorrent acts of all kinds. Other than the statue and pool, the room seems bare.

Actions??


NEW MAP

The small stairs are on the western side of the pool. The black liquid is in the striped area.


female human wight fighter (armor master) 8 / furious guardian 2

Not sure if Alessia would have the presence of mind to actually act on any of this, but...

Knowledge (religion): 1d20 + 10 ⇒ (3) + 10 = 13

Wisdom: 1d20 + 2 ⇒ (13) + 2 = 15


Bribes always welcome

Alessia isn’t sure what the statue represents

The WIS check wouldn’t pertain to hef as she wasn’t with that party the last time they saw this kind of thing


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

The Barbarian flies into the room to get a view of the pool itself from above, though not directly above.

Wisdom 1d20 ⇒ 13

Are there any hallways or doors to the north or south?


Bribes always welcome

The flying steppe warrior sees open entrances to the north and south. They seem to lead to more hallways, but he’d have to fly closer to be certain. The pool of liquid is ebon black and completely still. It is so still that it might not even be a liquid - perhaps a band of polished obsidian or some other black substance.

The statue tugs at Hamar’s brain. Suddenly he recalls the dry dusty smell of that dead world he met the party in, Ranaïs

flashback wrote:
The road the party follows empties into a large plaza with a giant brass statue. Underneath the statue is a deep pit filled with what looks like the remains of the world’s biggest fire. The statue itself is a squat horned demonic shape, vaguely batrachian in form. Is swollen belly has a huge door in it, that lies open, revealing an ash-and-grease-stained interior. The vague ghostly scent of pork lingers around its bulk.


Human Wiz 12 (Evocation)

K:Religion: 1d20 + 21 ⇒ (15) + 21 = 36

Wis check: 1d20 + 2 ⇒ (11) + 2 = 13

Justin flies in slowly and cautiously, looking around the room, and trying to recall where he may have seen something similar,...

Memnon pops up over the Wizards' shoulder, and spins around, taking in the entire room in a single move.

K:Religion: 1d20 + 22 ⇒ (3) + 22 = 25

Wis check: 1d20 + 2 ⇒ (14) + 2 = 16


Bribes always welcome

Justin recognizes the statute. It’s a rendering of Tsathoggua, one of the Far Realm Elder Entities worshipped in dark corners of the multiverse by evil creatures. Part bat, part frog, part ooze - Tsathoggua was known for ritual sacrifices burned inside his statues, and for the depravity of his worshippers.

He also remembers the huge bloated statue under that starless sky in Ranaïs and the reek of old burnt pork that still clung to the stones of that accursed plaza centuries after that world’s death


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

"Whatever is in there does not appear to be water.

This statue, I have seen it before, when I first met you all in that place of the dead".

The Barbarian hovers in place. He wonders how such evil creatures could spread themselves out over so many worlds, what is to gain by bringing their foul presence into one's life?


Human Wiz 12 (Evocation)

Justin floats up next to Hamar.

"Tsathoggua" Justin mutters the name, making a face as if it tastes terrible.

"A Far Realm Elder Entity. Part Bat, Part Frog, Part Ooze, all evil and depraved. Like Entity, like worshipers I guess."

Justin points at the grotesque statue.

"It's for ritual sacrifices. Looks like the twin to the one on Ranais where we met you, yes."

Justin peers at the pool.

"Memnon, what IS that?" he asks, pointing to the (supposed) liquid.

The wizard mutters his detect magic charm, and tries to ID the 'fluid'(?) himself.

What K: skill for the 'liquid'?


female Tiefling 12th level Duskblade

"Damn, I was hoping for the good kind of Jello, this doesn't sound at all the sort that would have bits of fruit suspended inside."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar shrugs, "This looks more like pudding Karrin Kind, but not the kind even you would wish to ingest".


Bribes always welcome

The liquid doesn't read as magical. It is hard to figure out exactly what the liquid is at a distance, it is a flat black surface. Justin could examine it at closer range and perhaps get a sample ...

If you want to look at it closely, a K(dungeon) would work. If you want to try and figure out if it has some sort of ritual significance to Tasthoggua's worship, a K(Religion) could reveal that.


Human Wiz 12 (Evocation)

Justin sighs the sigh of the long-suffering professional wizard. He checks to make sure his defensive spells are still in place, and floats down to land a step away from the pool.

He examines the stuff cautiously, wearing leather gloves and dipping an empty potion vial slowly and carefully into it to collect a sample. He peers at the sample, muttering incomprehensible psuedo-arcane-alchemical gibberish under his breath. He keeps himself calm during the exam by allowing his mind to wander over ancient texts he has read, seeing if he can recall any references to such a sludge being used in the worship of the ugly elder entity.

K:Dungeoneering: 1d20 + 21 ⇒ (17) + 21 = 38

K:Religion: 1d20 + 21 ⇒ (2) + 21 = 23

Memnon floats over and pretends to be disinterested. While the crystal skull peers over the wizards' shoulder, eye-lights gleaming,...

K:Dungeon stuff: 1d20 + 21 ⇒ (6) + 21 = 27

K: Religious stuff: 1d20 + 21 ⇒ (18) + 21 = 39


Bribes always welcome

Manhayth and Mel head towards the southern hallway. They peer in and report nothing nearby. Hamar floats to the north, and sees that is a hallway as well.

As Justin reaches over to collect a sample, the calm surface explodes. Black tentacles spear out in every direction, as two forms separate and attack the party!

Since no one bothered to roll any Perception rolls, this is a surprise round for the new friends. I will need an initiative roll afterwards

Ooze 1 bite: 1d20 + 17 ⇒ (4) + 17 = 21

A huge mouth full of concentric rings of shark-like teeth yawns open and attempts to swallow the hapless wizard whole!

I believe even with your Elf Mage armor spell on, your Flat footed AC is 18, yes?

CMB Grab attempt: 1d20 + 17 ⇒ (8) + 17 = 25

The party looks on in horror as Justin disappears out of sight down the gullet of the huge ebon ooze!

Damage bite+swallow whole(fast swallow): 2d6 + 6 + 2d6 + 6 ⇒ (1, 3) + 6 + (6, 6) + 6 = 28

I am running out of time, but I will post more tomorrow. Get your inits up and I will adjudicate the remainder of the surprise round. You can post probable actions, I will let you retcon if the surprise attacks change your mind


Human Wiz 12 (Evocation)

Per. Of course. The ONE roll he didn't bother to make. ;P

Sadly you are correct oh monkey-meister. Even with the awesome spell Flat-Footed is still 18. (Darn not being a Diviner who is never surprised!) ;P

Are those two separate attacks? or one BIG attack? (Least Gem of Fortification absorbs 1 Dmg from each attack) If 2 attacks/dmg, then HP is currently 79 /105. (Owies!)

The wizard has JUST enough time to actually look startled,...

(probably thinking something along the lines of "An Ooze with teeth? Now That's new!)

,... before he is yanked off the ground and down the Oozes' open maw!

A sound escapes the maw before it closes. It sounds suspiciously like an accusatory shout of,.. "MEMNO,...!"

Actually, this happens so fast, Justin's thoughts are probably more accurately "Huh? Who turned out the lights?"


Bribes always welcome

It is two separate attacks, this nasty gets to swallow as a free action which is devilishly evil


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

INITIATIVE 1d20 + 6 ⇒ (11) + 6 = 17

LOL, I was about to roll Perception then I got distracted and rushed my last post to get it in! Whoops!


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
It is two separate attacks, this nasty gets to swallow as a free action which is devilishly evil

It is. It REALLY is! ;)

BTW, Init: (For all the good it will do poor Justin now!)
1d20 + 5 ⇒ (18) + 5 = 23

LOL! Oh well, I'll take it! :)


Bribes always welcome

Well, he will still need to cut himself out, unless you are happy taking 2d6+6 per round until someone rescues you ;)


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Bribes always welcome

CMB Swallow: 1d20 + 17 ⇒ (18) + 17 = 35

Sorry. Rereading the rules it seems swallowing needed a second CMB roll. Just wanted to make sure all was copacetic

Swallow Whole:
If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

Grapple rules:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.


NEW MAP


Bribes always welcome

Bad Ooze Rising
Surprise Round then Rd 1

DM bidness:
1d20 + 9 ⇒ (11) + 9 = 201d20 + 8 ⇒ (19) + 8 = 271d20 + 4 ⇒ (2) + 4 = 6

Surprise Round
Oozes: Attacking

Rd 1
27 Manhayth [Attack Ooze 1]
23 Justin {SWALLOWED}
20 Oozes
17 Hamar >PENDING<
15 Blayze>PENDING<
6 Mel

The ooze that swallowed Justin lashes out tentacles at Mel and Manhayth

Tentacle Attack(Mel): 1d20 + 14 ⇒ (8) + 14 = 221d6 + 6 ⇒ (5) + 6 = 11
Tentacle Attack(Mel): 1d20 + 14 ⇒ (20) + 14 = 341d6 + 6 ⇒ (6) + 6 = 12
Tentacle Attack(Manhayth): 1d20 + 14 ⇒ (10) + 14 = 241d6 + 6 ⇒ (4) + 6 = 10
Tentacle Attack(Manhayth): 1d20 + 14 ⇒ (18) + 14 = 321d6 + 6 ⇒ (6) + 6 = 12
Tentacle Attack(Manhayth-Crit Confirm): 1d20 + 14 ⇒ (1) + 14 = 151d6 + 6 ⇒ (2) + 6 = 8

The second Ooze attempts to swallow the stunned Hamar

Bite Attack(Hamar): 1d20 + 17 ⇒ (19) + 17 = 362d6 + 6 ⇒ (1, 2) + 6 = 9
CMB(grab): 1d20 + 17 ⇒ (4) + 17 = 21

Although the sharp teeth draw blood, Hamar is able to withstand Justin's fate.

The ooze follows up with a swirling series of tentacle blows
Tentacle 1 (Hamar): 1d20 + 17 ⇒ (19) + 17 = 361d6 + 6 ⇒ (2) + 6 = 8
Tentacle 2 (Hamar): 1d20 + 17 ⇒ (11) + 17 = 281d6 + 6 ⇒ (3) + 6 = 9
Tentacle 3(Hamar): 1d20 + 17 ⇒ (17) + 17 = 341d6 + 6 ⇒ (5) + 6 = 11
Tentacle 4 (Hamar): 1d20 + 17 ⇒ (16) + 17 = 331d6 + 6 ⇒ (2) + 6 = 8

OK Surprise round finished! Post up them actions!!

Manhayth fires his longbow at the swirling black horror

Arrow 1: 1d20 + 19 ⇒ (6) + 19 = 251d8 + 6 ⇒ (6) + 6 = 12
Arrow 2: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 6 ⇒ (3) + 6 = 9
Arrow 3: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 6 ⇒ (7) + 6 = 13

The arrows fly straight through the ooze with little effect!


"Guys! These things are Formless Spawn! They are literally the animated taint sweat off Tsathoggua's gnarly ballsack! Don't use electricity or piercing weapons against them! They are tough and heal fast!"


AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

Mel staggers at the blow then begins yelling something in a language that makes the party's ears hurt

AKLO:

Spoiler:
"I see you, rancid fecal liquid from a pretend god's anus! You have picked the wrong group to toy with this day! We shall see you stuffed back into your master's colon before the day is through!"

The ooze holding Justin sprouts several mouths and begins talking in chorus in the same tongue

AKLO:

Spoiler:
"Presumptuous appetizer. Decaying mortal stain on reality. How dare you insult us? Your flesh will be digested and become one with ours. We shall preserve your soul within us to relive that horror again and again until the stars fade from the sky. We are forever."


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11


Female catfolk sorceror 11

Init

1d20 + 7 ⇒ (18) + 7 = 25


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Well, he will still need to cut himself out, unless you are happy taking 2d6+6 per round until someone rescues you ;)

Ummm,... Nope. That would NOT make Justin 'Happy'! ;P

what are the rules for casting while grappled? IMpossible? Or just 'reeeeeely tough'? (IE= CLose enough to Impossible that it doesn't really matter?) ;) Taking dmg every round would definitely put a major negative on the casting roll.

INSIDE the Ooze;

Spoiler:

'Alright! WHO turned out the lights?!?'

Justin manages not to panic. Much. But he is in pain, and he knows his time is limited. His first instinct is to fight his way out.

The wizard uses the ability of his magical bandolier, and swaps the vial that was in his hand for his silver masterwork knife. He pulls his arm close, then extends it as hard and as far as he can reach, and then pulls in a long cutting motion as best he can.

Justin is not strong, but he is tall, and has a good reach. If he can get some kind of purchase in this soup, he can get leverage on his side.

Hopefully,...

Silver Masterwork Dagger att: 1d20 + 9 ⇒ (8) + 9 = 17
Dagger Dmg:(Silver): 1d4 ⇒ 2


Human Wiz 12 (Evocation)

Question:

Spoiler:

His Force missile ability is a (Sp) Spell-Like ability, takes a standard action. But I know that Spell-LIKE abilities are not (always) the same as Spell-Casting. (But My memory is lousy. Can't always remember HOW th4ey are different) Asking if he can use this ability while swallowed/grappled?

For next and future rounds. :)

Thank you,


Bribes always welcome
Justin Case wrote:
Dungeon Monkey wrote:
Well, he will still need to cut himself out, unless you are happy taking 2d6+6 per round until someone rescues you ;)

Ummm,... Nope. That would NOT make Justin 'Happy'! ;P

what are the rules for casting while grappled? IMpossible? Or just 'reeeeeely tough'? (IE= CLose enough to Impossible that it doesn't really matter?) ;) Taking dmg every round would definitely put a major negative on the casting roll.

INSIDE the Ooze;
** spoiler omitted **

Silver Masterwork Dagger att: d20+9
Dagger Dmg:(Silver): d4

I spoilered them above with the swallow rules for reference. Here’s the particular part about casting:

Grapple Rules wrote:
In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

So basically a Concentration check of DC 27+spell level


Human Wiz 12 (Evocation)
Patrick Curtin wrote:

I spoilered them above with the swallow rules for reference. Here’s the particular part about casting:

Grapple Rules wrote:
In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Quote:
So basically a Concentration check of DC 27+spell level

AH! So you did. Thanks. (Sorry) So would using the Force Missile Special ability, (which does duplicate the first lvl spell, except it cannot generate multiple missiles. Instead it gets the Evoker dmg bonus) count as DC:27, or DC:28? Either way,... Thats a heck of a Concentration roll!

EDIT- Huh, so Concentration check is D20 + Caster lvl + Ability score bonus (CL 12, +Int bonus 6) So I have a +18 to Concentration Checks.

For this particular situation? For a 1st lvl spell, I have a 50/50 shot! :)


Bribes always welcome

I gotta challenge you somehow ;)


Bribes always welcome

Inside the ooze’s stomach Justin brings his blade to bear against the foul lining of this thing’s insides. His dagger does indeed cut it, but not enough to win through yet. Justin gets the feeling that the teeth are the only bony part of this thing, and that the rest is primarily ooze


Female catfolk sorceror 11

Merle will haste the party (Including Justin if she can.) plus blast out a quikend magic missile at the blod eating Justin

magic missile: 5d4 + 5 ⇒ (3, 1, 1, 1, 1) + 5 = 12


Bribes always welcome

Bad Ooze Rising

RD 1
Party now >HASTED< for 1/11 rds

27 Manhayth [Attack Ooze 1 - hit/nd]
25 Merle [Haste/MM - 12 dam]
23 Justin {SWALLOWED} [ATK-hit - 2 dam]
20 Oozes [ATK 1-Mel 2-Hamar]
17 Hamar >PENDING<
15 Blayze>PENDING<
11 Alessia >PENDING<
6 Mel >PENDING<
XX Karrin NEED INIT

The Oozes flail out dozens of ebon pseudopods, filling the room with a storm of writhing black tentacles

Ooze 1 {Swallowed Justin}:

Bite(Mel): 1d20 + 17 ⇒ (19) + 17 = 362d6 + 6 ⇒ (1, 5) + 6 = 12
CMB Bite/grab: 1d20 + 17 ⇒ (17) + 17 = 34
CMB Fast swallow: 1d20 + 17 ⇒ (3) + 17 = 20

Phew

The shark-toothed maw of the beast slashes Mel and grabs him, but he avoids being swallowed

Obviously frustrated, the whirling tentacles descend on the hapless cleric

Tentacle Attack 1: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 6 ⇒ (6) + 6 = 12
Tentacle Attack 2: 1d20 + 14 ⇒ (3) + 14 = 171d6 + 6 ⇒ (1) + 6 = 7
Tentacle Attack 3: 1d20 + 14 ⇒ (15) + 14 = 291d6 + 6 ⇒ (6) + 6 = 12
Tentacle Attack 4: 1d20 + 14 ⇒ (6) + 14 = 201d6 + 6 ⇒ (2) + 6 = 8

Two land on Mel

The second ooze focuses on Hamar

Bite(Hamar): 1d20 + 17 ⇒ (9) + 17 = 262d6 + 6 ⇒ (5, 3) + 6 = 14
CMB Bite/grab: 1d20 + 17 ⇒ (7) + 17 = 24

The creature is unable to grab the dodging barbarian. Its tentacles whirl towards him in a storm of inky death

Tentacle Attack 1: 1d20 + 14 ⇒ (3) + 14 = 171d6 + 6 ⇒ (6) + 6 = 12
Tentacle Attack 2: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 6 ⇒ (2) + 6 = 8
Tentacle Attack 3: 1d20 + 14 ⇒ (1) + 14 = 151d6 + 6 ⇒ (4) + 6 = 10
Tentacle Attack 4: 1d20 + 14 ⇒ (2) + 14 = 161d6 + 6 ⇒ (4) + 6 = 10

Only one tentacle manages to land on the crafty warrior

POST DEM ACTIONS UP!


Bribes always welcome

one thing I overlooked was their DR

Although Justin thought he made a cut, his dagger seems like it failed to slice the tough, miasmic skin of the ooze


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:

one thing I overlooked was their DR

Although Justin thought he made a cut, his dagger seems like it failed to slice the tough, miasmic skin of the ooze

INside the Dimension of Darkness,...

Spoiler:

'RassinFrassinSunUvAMurglackByProductOfAnAlchemistsNightmareLeftoversFromHe WhoMustNotBeNamedTaintedArse!'

Justin is not panicking. Justin is not panicking. Justin is NOT panicking.
Yet.

But the wizard IS being tossed and turned. A lot. He feels like he is in the middle of a giant, gross, oily dough ball, and it is being pounded and kneaded by a hyper thyroidal Storm Giant. He's not even sure which way is up at this point. Whatever is going on OUTside this gross monstrosity, it is not taking a nap after it's snack of Wizard Tartar.

Justin uses the magic in his Wizard's Bandolier to swap the silver dagger in his hand with his blasting rod. (THANK YOU Blayze for introducing him to such a useful magic item!)

Justin gathers his will, tries to focus (NOT easy in the middle of a disgusting slimeball being used as a kickball!) and waits for a pause, or at least a slowdown, in the churning guck.

CL 12, With +4 for all Feats and rings bonuses, CL for a Evocation/Fire spell is CL 16, Plus 6 Int bonus. Total of +22. IF you decide the CL bonuses do not count, I am OK with that, just subtract 4 from the total roll. :)

COncentration Check vs DC:28: 1d20 + 22 ⇒ (8) + 22 = 30
30 makes it! (26 does not) ;P Trying to cast my 1st lvl Ray of Fire (Intensified, Empowered) Let me know,... :)


Bribes always welcome

Roll that spell Justin, I trust you did your math correctly. Even if you are stretching things, I'll give you the benefit of the extra point as a 'hero' point

Immersed in a dark sack of indescribable nastiness, Justin manages to concentrate his will. His blasting rod begins to glow, and the turgid sludge that surrounds the wizard begins to smoke, which adds a note of burning latrine to the melange of stinks in Justin's poor abused nostrils

One final hurdle. These things have Spell Resistance 21

Also, let us remember that this is your round 2 action. The dagger cut was round 1


Human Wiz 12 (Evocation)

Right! I thought we were in Round 2(?) (And I TRY to do my math correctly, but never assume that I did!) ;P OK, So vs Spell Res is a CASTER lvl check, (d20 + Caster lvl only, no INT bonus)

Roll vs Spell Resistance:DC:21 1d20 + 16 ⇒ (2) + 16 = 18

Whelp, no Dmg this time! ;P

The stinking, nasty sludge around Justin suddenly shifts once again, rolling him around and over (Or is that over, and then around?!?) A finger-thin beam of fire sprays from his blasting rod, but he cannot hold it stationary. The fire heats the internal mucus to Sigil's Ditch levels of nauseousness, but fails to do any damage except to Justin's sense of smell. And maybe his Ego.

'Whelp. This is ANOTHER fine mess I've gotten me into!'


Bribes always welcome

Nope. Rd 1 . There was a surprise round where you got munchified, but that doesn't count. But, speaking of RD 1 business ...

swallowed damage Rd 1: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Justin's excitement ebbs as the ray of fire sputters and the dweomer fades. He is left with nausea and a burning sensation all over his body he attributes to stomach acid trying its best to digest him


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:

Nope. Rd 1 . There was a surprise round where you got munchified, but that doesn't count. But, speaking of RD 1 business ...

[dice=swallowed damage Rd 1]2d6+6

Justin's excitement ebbs as the ray of fire sputters and the dweomer fades. He is left with nausea and a burning sensation all over his body he attributes to stomach acid trying its best to digest him

AH! Yep that's where I got confused! (Again) Surprise round. Thx.

Least Shard of Fortification absorbs 1 pt, so another 9 dmg. Current HP:70


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Round 1

The Barbarian catches yet another tentacle and grunts, "I'll retrieve the Wizard!"

Hamar arcs upward, then flies downward into the maw of the beast, his blades whirling at the tentacles on the way in, and whatever is inside on the way down it's gullet.....

Keen/Planar Scimitar 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 - Damage 1d6 + 4d6 + 4 + 2 ⇒ (5) + (2, 6, 2, 5) + 4 + 2 = 26
Vorpal Scimitar 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34 - Damage 1d6 + 4d6 + 6 + 2 ⇒ (5) + (2, 2, 2, 1) + 6 + 2 = 20
Keen/Planar Scimitar 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 - Damage 1d6 + 4d6 + 4 + 2 ⇒ (3) + (1, 1, 1, 4) + 4 + 2 = 16
Vorpal Scimitar 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 - Damage 1d6 + 4d6 + 6 + 2 ⇒ (5) + (3, 4, 2, 4) + 6 + 2 = 26

Of course, better damage on the misses...


Bribes always welcome

I believe that 16 on the keen blade is a critical threat. Also, you are in melee with the other ooze, did you want to disengage and go after the one that swallowed Justin?


female Tiefling 12th level Duskblade

initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Something really weird was going on, I posted my initiative 3 times now, first time was just after Merle, second time was 3 minutes ago, and when that didn't take I refreshed the entire page and tried again. Not sure what's going on but it's been 12 all three times so far.


Human Wiz 12 (Evocation)
Karrin Kind wrote:

[dice=initiative]1d20+3

Something really weird was going on, I posted my initiative 3 times now, first time was just after Merle, second time was 3 minutes ago, and when that didn't take I refreshed the entire page and tried again. Not sure what's going on but it's been 12 all three times so far.

That is,... odd. Even for the Paizo Post-Monster. O_o


Bribes always welcome

HMM. That is weird. But considering the creaky digital infrastructure, not particularly surprising. Everyone get those actions posted!

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