Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Bribes always welcome
Alessia of Keoland wrote:
Dungeon Monkey wrote:
19 Alessia Pending
Posted here

My bad!


Bribes always welcome

New Map

Reposting on new site page

Alessia’s two strokes seem to wither the bat she strikes, the sword drinking in its life force. It flutters down, screeching feebly as it disappears into the darkness

Three down, two to go


Human Wiz 12 (Evocation)

Justin watches the two wings of his target flutter into the cavern below.

"Well. THAT worked better than expected."

He gives his 'Blasting Rod' a wary glance. Shrugs, and says,

"NEXT! BATter up!"

I couldn't resist. I SHOULD have. But I couldn't. ;)


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Blayze unloads a barrage against the bat to her left.

Honor +2 double-barreled Seraphic Pistol: 1d20 + 16 ⇒ (19) + 16 = 35
Bludgeoning/Piercing: 1d8 + 2 ⇒ (6) + 2 = 8

Glory +1 distance double barelled pistol: 1d20 + 15 ⇒ (11) + 15 = 26
Magic/piercing/bludgeoning: 1d8 + 1 ⇒ (4) + 1 = 5

Honor +2 double-barreled Seraphic Pistol: 1d20 + 11 ⇒ (17) + 11 = 28
Bludgeoning/Piercing: 1d8 + 2 ⇒ (6) + 2 = 8

(if either the 1st or 3rd exceed DR and deal damage, all DR negated for Blayze and all allies for 1 minute)


Bribes always welcome

Blayze’s three shots drill the huge bat, and its shrieking rises in pitch


Bribes always welcome

Bat Brawl Rd 1

26 Merle [Casting Fly on Hamar]
25 Manhayth [ATK DB5]
20 Hamar [ATK & KILL DB5]
19 Alessia [ATK & KILL DB3]
18 Blayze [ATK DB1]
17 Justin Flame ray kill DB 4
14 Batties ATK Hamar/Justin
14 Mel Casting SW
14 Mel’s SW: [ATK DB1]
5 Karrin Pending

DM NOTE: Anyone bitten needs to make a DC 20 Fort save

The two final bats attack. One targets Hamar, the other, Justin

Bat bite Hamar: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 3 ⇒ (2, 6) + 3 = 11
Bat tail lash Hamar: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (3) + 1 = 4

Bat bite Justin: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 3 ⇒ (2, 6) + 3 = 11
Bat tail lash Justin: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (5) + 1 = 6
Bat bite crit confirm Justin: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 3 ⇒ (4, 3) + 3 = 10

Mel casts his spiritual weapon

Spiritual Weapon: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 3 ⇒ (5) + 3 = 8


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

The bat's bite just misses the flying Barbarian!


Human Wiz 12 (Evocation)

Yep. That's gonna leave a bat-bite-shaped mark! >_< Even with a SHIELD spell up, My max AC is 26! (I think) ;P

HP now 84/105 (into my 'Real' HP. ThenkYew False Life!

Justin screams as the bats fangs penetrate the protection of his mystic armor spell.

"That's what I get for making PUNNY so early in the fight!" Justin growls as he swipes ineffectually at the giant bat with his blasting rod.

FORT Save vs DC:20 ?!?
1d20 + 7 ⇒ (17) + 7 = 24
OH yay! AND thenkyew Powers who watch over little fragile casters! ;)

"Hey!" The wizard shouts after glancing at his wounds.
"This red stuff belongs on the INSIDE, you Know? Stupid flying rat!"


female Tiefling 12th level Duskblade

Karrin will attack the bats swooping in to attack her friends:

attacks: 1d20 + 18 ⇒ (14) + 18 = 32
damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (10) + 8 + (2) + (5, 1) = 26


Bribes always welcome

Bat Brawl Rd 1

26 Merle Pending
25 Manhayth [atk DB2]
20 Hamar Pending
19 Alessia Pending
18 Blayze Pending
17 Justin Pending
14 Batties Pending
14 Mel Pending
14 Mel’s SW: Pending
5 Karrin Pending

NEW ROUND

Karrin’s attack is successful, and downs the bat Blayze wounded.

Manhayth draws on the last bat

Manhayth arrow 1: 1d20 + 19 ⇒ (1) + 19 = 201d8 + 6 ⇒ (5) + 6 = 11
Manhayth arrow 2: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 6 ⇒ (8) + 6 = 14
Manhayth arrow 3: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 6 ⇒ (7) + 6 = 13

He is spectacularly unsuccessful


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Round 2

Hamar swings around and moves towards the remaining foe swinging both blades at either side of its wing connectors. Probably not moving far enough for the skirmish bonuses this round.

Scimitar Keen, Planar - 1d20 + 14 ⇒ (5) + 14 = 19 - Damage 1d6 + 6 ⇒ (6) + 6 = 12

Scimitar Keen, Planar - 1d20 + 9 ⇒ (4) + 9 = 13 - Damage 1d6 + 4 ⇒ (5) + 4 = 9


Female catfolk sorceror 11

Merle unleashes a magic missile barrage on one of the bats

magic missile: 5d4 + 5 ⇒ (2, 3, 1, 1, 4) + 5 = 16

quickend magic missile: 5d4 + 5 ⇒ (2, 1, 2, 3, 3) + 5 = 16


Bribes always welcome

Hamar's acumen is slightly off with his flying condition. He misses his flapping foe. Merle, however, has no issues with her always-hitting magical force bolts. They slam into the creature, send it squealing down into the darkness

End of combat. Good job all!

As the sounds of battle fade, another sound can be discerned coming from the darkness below. A slithery, crunchy sound that raises the hairs on the back of the party's necks


Human Wiz 12 (Evocation)

Justin's eyebrows raise in obvious appreciation of the Sorceress' swift casting of multiple spells. He nods his head in respect to Merle.

"Nice! Out of the frying pan,..."

DM wrote:
As the sounds of battle fade, another sound can be discerned coming from the darkness below. A slithery, crunchy sound that raises the hairs on the back of the party's necks,...

"AND into the proverbial frying pan. Time to go!" Justin adds hastily with a pained smile.

Trying to recall, there IS an exit path other than where we came in, yes? :) Probably further into the depths? ;P

"Karrin! Would you be so kind as to lead the way?" Justin asks, bowing her forward in a most gentlemanly manner. (Especially considering the suspiciously fear-inducing noises now headed their way. Particularly if you are a squishy-caster-type-person.)

"Hamar, that fly spell should last a while, Rear guard please? If you get the chance to ID,... WHATEVER is making that noise, please let us know. Just try not to get too close."

"Everyone, Ladies first!" Justin gives a clenched smile as he gestures towards the path again.

Hmm,... Justin is getting WAY to used to giving 'instructions' (IE=Orders) lately. Just sayin'. ;)


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

"Sounds like whatever's up ahead is on the crawling, slithering side." Blayze says, reloading as she moves forward.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

The Barbarian nods, he hovers in place and attempts to peer into the darkness to identify this new threat.

Perception 1d20 + 19 ⇒ (12) + 19 = 31


Human Wiz 12 (Evocation)
Blayze wrote:
"Sounds like whatever's up ahead is on the crawling, slithering side." Blayze says, reloading as she moves forward.

Justin nods.

"One of my favorite sides. To avoid!" The wizard says earnestly.

Justin raises back off the ground with his own long-term flight spell, and takes his usual place towards the middle of the group. Using his height, and his flight spell, to give him the best view of his next spells' target.


female human wight fighter (armor master) 8 / furious guardian 2

Alessia doesn't move an inch, keeping her position at the edge of the precipice, sword and shield at the ready.


Bribes always welcome
Hamar of the Hyena Tribe wrote:

The Barbarian nods, he hovers in place and attempts to peer into the darkness to identify this new threat.

Perception 1d20+19

Hamar can see the chasm is deep. The sides of it are stained with pale streaks of guano. There seems to be a slowly moving mass farther down. It is just on the edge of his perception, but he gets the impression of a mass of writhing ... something on the chasm floor


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

"There is something down there... but at the edge of my vision..."

The Barbarian hovers in place, raising his level slightly up and down so as not to be a moving target in case this thing has a ranged attack.

Moving up and down 15" to take advantage of Wind Stance to gain 20% concealment against ranged attacks.


Human Wiz 12 (Evocation)

"Great. NOT! Let's get out of here."


Bribes always welcome

Hamar lowers himself and sees a disquieting sight. The bodies of the slain bats have disappeared under an undulating mat of grubs. These maggoty creatures write in a tangle along the bottom of the cave, a carpet of pale wriggling meat.

Along the edges of the cave are drifts of brownish pupae, about several inches long. A few have broken open, and new scarabs similar to the ones that attempted to eat the party earlier flutter their wings in an attempt to harden them


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

The Barbarian grunts, "The slain foes have become new unslain foes born of some filthy dirt horrors. Why can we not just fight goblins and orcs hey?!"


Human Wiz 12 (Evocation)

"WhaaaaaaaaT?!?!?" Justin drawls out slowly as he stops his urging of the others to move along.

The wizard slowly turns to look back towards Hamar, clearly having trouble deciding whether to follow his innate wizardly desire for self-preservation, and leave the immediate area post-haste,...

,...OR to satisfy his intense wizardly curiosity, and go examine exactly WHAT Hamar is talking about!

Memnon floats into Justin's field of vision. The crystal skull peers at the wizard, then rotates to look towards Hamar, then back to Justin.

"You have GOT to be kidding me!" The mimir declares.

"You have the intelligence IF you can call it that! to understand and memorize the intricate and delicate shaping of interplanar forces into a 6th level Merlinscale Evocation. But NOT enough Intelligence to realize that when you see something odd, in an previously unknown and hostile environment, You DON'T go and poke it with a stick!"


Bribes always welcome

Just bumping to see if you want to go down into the pit of Scarab Grubs or try your luck elsewhere


Human Wiz 12 (Evocation)

Sorry! I mis-remembered. (WHat else is new?) ;P I thought there was a path or something. THIS room is just a landing ending above the chasm. We did pass another split in the tunnel right before we got her though. (I went back and re-read. Memory not what it used to be!) :)

Justin shakes his head, as if to clear it.

"Memnon. When you're right, you're right." He tells the floating mimir.

The wizard turns and gestures grandiosely towards where they entered.

"OK! NOW we know the source of the smell. Curiosity satisfied. All those who do NOT want to tangle with more of the,... Scarab-Grub-Bat-things, back the way we came! We passed a split in the tunnel. We'll try THAT direction!"

Justin would prefer NOT to tangle with the grub-scarabs. They are not as powerful as the group, individually, but they might be able to overwhelm us with numbers. (The fighters may be able to swing a sword all day, but Justin gets the idea that he will run out of spells long before the pit runs out of grubs! :( He just wants to find the mummies and consecrate the remains. Other nasty-undead-critters-be-danged! ;P


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar hovers, "Is there a way to know the right way?"


female human wight fighter (armor master) 8 / furious guardian 2
Hamar of the Hyena Tribe wrote:
Hamar hovers, "Is there a way to know the right way?"

Alessia wordlessly wheels around, pushes roughly through the middle of the group, and marches back down the hallway toward the other path.


Human Wiz 12 (Evocation)
Alessia of Keoland wrote:
Hamar of the Hyena Tribe wrote:
Hamar hovers, "Is there a way to know the right way?"
Alessia wordlessly wheels around, pushes roughly through the middle of the group, and marches back down the hallway toward the other path.

Justin shrugs, and points after Alessia.

"Follow the leader?"

The wizard turns and does exactly that.


Female catfolk sorceror 11

"Eh works for me."

Merle also following


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

"Works for me too!" Blayze replies, following.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar hovers behind the rest of the group, enjoying the weightlessness. He stays in the rear allowing the undead tank that is Alessia to take the lead in this place.


Bribes always welcome

Apologies folks, but my map is stored on my home computer.

Alessia whirls and stalks away from the ledge, headed back into the frescoed tunnel the party had emerged from. The others form up and follow the implacable warrior

Take the weekend to RP if you wish. Shake out a marching order. I’ll drop a hint below

K(dungeoneering) 20:

Spoiler:
The corridor you travel down is immaculate. Usually there is a fair amount of random detritus in the corners of an ancient tunnel. Not here


Human Wiz 12 (Evocation)

K:Dungeoneering: 1d20 + 21 ⇒ (18) + 21 = 39
That'll work! ;)

As the team forms up behind Alessia as the undead warrior stalks back the way they came, Justin blinks, and squints at the walls and floor of the hall he floats through.

"Huh. Hey Memnon. Remind me to get the name of their cleaning service. This is the most immaculate underground tomb-tunnel-(insert your favorite underground lair name here)-etc that I have EVER seen. I use cleaning spells that don't do this good. If I didn't know any better,..."

Justin blinks. "Hoo-Boy."

Memnon pauses in his flight, and turns his floating skull-self to look around, then up and down as well.
"Huh. Not bad monkey-mage. Your perception of the obvious is quite acute. For a change."

"Hey! Alessia!" The wizard hisses, ignoring Memnon's jibe. Justin gestures, sending his floating candle-mage-lights scooting ahead to catch up to the warrior.

"Slow down a bit! And watch where you're going! This MIGHT be benign. Maybe the resident Mummies are just clean freaks. But if there IS a 'Gelatinous Cube' around, you do NOT wanna walk straight into it!" Justin tries to stage whisper so Alessia can hear him, without raising his voice to 'Here I am! Come and get me!' levels of volume.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar flies over, "A what cube?"


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:
"Slow down a bit! And watch where you're going! This MIGHT be benign. Maybe the resident Mummies are just clean freaks. But if there IS a 'Gelatinous Cube' around, you do NOT wanna walk straight into it!" Justin tries to stage whisper so Alessia can hear him, without raising his voice to 'Here I am! Come and get me!' levels of volume.

Alessia doesn't acknowledge him and keeps walking.

High Perception, doesn't need to breathe, immune to paralysis, decent DR, high CMB... she's not worried.


1 person marked this as a favorite.
Bribes always welcome

It’s a bold strategy Cotton, let’s see if it pays off for her


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
It’s a bold strategy Cotton, let’s see if it pays off for her

I mean, so far the strategy of "walking into traps, setting them off, and soaking the damage" seems to be working pretty well...


Bribes always welcome

For now


Human Wiz 12 (Evocation)
Alessia of Keoland wrote:
Dungeon Monkey wrote:
It’s a bold strategy Cotton, let’s see if it pays off for her
I mean, so far the strategy of "walking into traps, setting them off, and soaking the damage" seems to be working pretty well...

THIS is why Justin makes friends who wear more metal on their person than he owns in his entire collection of cookware. ;P


Human Wiz 12 (Evocation)
Hamar of the Hyena Tribe wrote:
Hamar flies over, "A what cube?"

"Gelatinous Cube." Justin repeats, adjusting his own flight spell so he is even with Hamar.

"Basically a big, living blob of acid. Destroys and eats anything organic, like flesh and leather, but usually leaves metal, glass and such alone. Called a 'Cube' because it's usually large enough to fill an entire section of tunnel or hallway. ,..."

"Like the one we're in now!" Memnon interjects cheerfully.

",...AND the result makes it looks like a cube. Sometimes. Certain tomb and dungeon designers actually place them in their constructions on purpose once completed. To help keep the place 'tidy'. I guess."

"And they are transparent. SO they're Easy to walk into, and Hard to get out of without help."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar mutters, "Civilized people are the true barbarians...".

"How then do we see this invisible monster?"


female Tiefling 12th level Duskblade

"There is always room for jello"


Human Wiz 12 (Evocation)
Hamar of the Hyena Tribe wrote:

Hamar mutters, "Civilized people are the true barbarians...".

"How then do we see this invisible monster?"

"It's not invisible, just hard to see in dim lighting. So don't go rushing headlong into the dark,... Alessia! Wait up!"

The wizard flicks his fingers, sending half of his floating magic candle-lights speeding ahead to catch up to the armored, undead warrior-ess.


Human Wiz 12 (Evocation)
Karrin Kind wrote:
"There is always room for jello"

"I hope you're hungry. What am I saying, you're ALWAYS hungry!"


Bribes always welcome

I still need a marching order

Manhayth follows Alessia down the corridor, as does Mel. The warrior wight strides past the raised dais of spikes she had fallen on. She strides through the four-way intersection, going striaght

It seemed like what Alessia would do, I'll retcon if you would have turned

She comes upon yet another raised dais of spikes in the tunnel. Looking up, she sees a dark shaft. She assumes this is yet another pit trap from the upper level

OK. I'm going to halt things here until we get some sort of marching order in ... umm order. Also, I need to know if this is the way y'all want to go


New Map


Human Wiz 12 (Evocation)

Well, Following Alessia, Justin would prefer to be behind at least Manayth, Mal, and KArrin. (Always put as much armor between you and certain death as you can when you are a squishy Wizzie!) ;P Merle can be in front or behind Justin, whichever she prefers. And Hamar is a currently flying rear guard, I think? Is that alright guys?

ACX! I missed Blayze! Ranged attacker can be mid or rear. SO Ladies choice. :)


Female catfolk sorceror 11

Merle happy to bring up the rear or near rear


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar will remain flying in the back next to or slightly behind Merle.

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