| Dungeon Monkey |
Rock You Like A Hurricane Rd 1
25 Hamar PENDING [quick action activate stone]
24 Justin PENDING
19 Manhayth PENDING
17 Merle [hasting group. Everyone below has haste this rd]
16 Karrin PENDING
16 Mel PENDING
14 Blayze PENDING
14 Alessia PENDING
10 Flying Polyp PENDING
The polyp corkscrews high in the air, like an offense to reality. Its structure seems to fade into translucency and even vanish in certain sections as it hovers above the black pyramid. Gusts of foul wind begin to blow about the party, and black thunderheads start to boil up in the clear sky above them, blocking the bizarre flaming eye in the sky.
post the actions up!
| Hamar of the Hyena Tribe |
Holding for the moment.
| Dungeon Monkey |
Rock You Like A Hurricane Rd 1
25 Hamar PENDING [quick action activate stone]
24 Justin [Summon Spell begun - RD 2 manifest]
19 Manhayth [ranged atk polyp - Miss]
17 Merle [hasting group. Everyone below has haste this rd]
16 Karrin PENDING
16 Mel PENDING
14 Blayze PENDING
14 Alessia PENDING
10 Flying Polyp PENDING
Manhayth brings his bow up and fires off a few arrows at the distant abberation
Atk 1: 1d20 + 20 ⇒ (7) + 20 = 271d8 + 6 ⇒ (4) + 6 = 10
Atk 1: 1d20 + 15 ⇒ (11) + 15 = 261d8 + 6 ⇒ (1) + 6 = 7
Atk 1: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 6 ⇒ (5) + 6 = 11
The polyp is unnaturally fast and agile, jinking and swooping to evade the shafts as they speed towards it
OK folks, post actions. Map is still the same. The polyp seems to be holding its place and not descending
| Hamar of the Hyena Tribe |
It's just far enough away that tactically speaking, Hamar wouldn't want to get near it without the ability to maneuver/dodge its attacks. With Manhayth's shots missing (and he's a better shot than Hamar) my ranged options are no good, so the Barbarian too is continuing to hold, for now!
| Justin Case |
Justin's summons will arrive top of round two, so he is out for rest of this round. Honestly, not sure whether to suggest that we all group up to cover each other? OR spread out so as not to provide easy group target for an unknown AoE! ;P
You KNOW the GM is getting good at throwing curveballs, when things like this happen! :D (I dont think the characters are being cautious, it's the PLAYERS!) ;P heheh
I guess if anyone has any (not-yet-cast) defensive spells, This might be the time?? ;)
| Melchizedek. |
The DC is 23. If you fail the first roll, you take 3d6 damage. Then you roll a second reflex save. If that one fails the whirlwind picks you up and tosses you about for 1d8 per round until the spell finishes
Mel Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 3d6 ⇒ (1, 1, 1) = 3
Mel Reflex2: 1d20 + 3 ⇒ (19) + 3 = 22
Mel yells as he is sucked into the air by the miniature tornado. It tumbles him about, the sound of his plate mail rattling together is like someone doing dishes with vigor
Damage: 1d8 ⇒ 2
| Hamar of the Hyena Tribe |
Round 1
Hamar will fly towards the creature about 80' ending up 20' away (still flying).
| Dungeon Monkey |
Rock You Like A Hurricane Rd 1
25 Hamar [flying to position ]
24 Justin [Summon Spell begun - RD 2 manifest]
19 Manhayth [ranged atk polyp - Miss]
17 Merle [hasting group. Everyone below has haste this rd]
16 Karrin [held in whirlwind]
16 Mel [held in whirlwind]
14 Blayze PENDING
14 Alessia [held in whirlwind]
10 Flying Polyp [Whirlwind]
Once we have Blayze’s reflex we can move on
| Justin Case |
Dungeon Monkey wrote:Alessia’s damage: 3d6 + 1d8 ⇒ (1, 4, 4) + (1) = 10DR is currently sitting at 12 (if I read the feat correctly), and 6 (if I didn't), so Alessia either takes 0 or 4 damage.
Until Alessia joined us, I hadn't realized how AMAZING DR is. (Unless the monsters have it, of course!) ;P
| Dungeon Monkey |
Rock You Like A Hurricane Rd 2
Group is now >HASTED< for 2/11 rds
25 Hamar PENDING
24 Justin [Summon Spell complete - other action pending]
19 Manhayth PENDING
17 MerlePENDING
16 Karrin [held in whirlwind]
16 Mel [held in whirlwind]
14 Blayze PENDING
14 Alessia [held in whirlwind]
10 Flying Polyp [Whirlwind]
The spinning abberation drifts southwards, the tornado descending from its horrid form following suit. Karrin, Alessia, and Mel tumble within the buffeting winds
| Justin Case |
The wizard, somehow managed to evade the 'Tornado of Terror', and maintain his summoning chant. (Amazing what a strong sense of self-preservation can accomplish. And an Adrenaline rush never hurt either.)
Justin finishes his conjuration with a verbal flourish, and a look of what can only be relief.
From the glowing circle of runes in front of him emerges a large creature.
The top half of a very tall, beautiful, and winged elven woman emerges from the circle. Followed by the bottom half of a large snake tail.
The Azata hovers in the air before her summoner, a look of mild amusement on her seductive features.
"Hail Lillend!" Justin calls to the Azata.
"We face a most bizarre interplanar foe. I request your aid with support and healing my comrades while fighting it."
The wizard grins. "And, if you can help us to kick it's semi-ethereal backside, that would be great too."
The winged elvish-serpent lady throws back her head and laughs. It is a pleasant, musical sound.
"This should prove to be interesting. I shall aid you human wizardling. Kindly make the battle a tale worth telling!"
The Lillend Azata unslings a small harp, and begins strumming and singing.
Azata, Lillend
The Lillend will start by using Bardic abilities, as a 7th lvl Bard. 'Inspire Courage', +2 Morale Bonus vs Charm & Fear Effects, & +2 Competence Bonus on to hit and dmg rolls.
"Oh for,... Would you lot quit playing around." Merle unleashed a barrage of magic missiles on the thing.
Justin pulls out his Blasting Rod and points it at the crazy critter.
"I'm not sure I'd call it playing,... Shazbot!"
Justin unleashes his own barrage of magical bolts on the creature.
Magic Missile, 'Standard' max + Evocation Bonus +Rod bonus
5d4 + 5 + 6 + 1 ⇒ (4, 2, 3, 1, 4) + 5 + 6 + 1 = 26
SHORT version, Summon appears and starts Inspire Courage (+2), Justin's round 2 is casting magic missile.
| Hamar of the Hyena Tribe |
Round 2
The Barbarian will pause waiting for the Wizard's assistance to arrive. He welcomes the uplifting music but was hoping for a combatant who would attack directly!
No matter! Hamar will fly at the creature and make a series of attacks much in the same manner he would if he were grounded!
Activate Dervish Dance. Fly 20'
Keen/Planar Scimitar 1d20 + 14 + 2 + 2 ⇒ (4) + 14 + 2 + 2 = 22
Damage 1d6 + 4d6 + 4 + 2 + 2 ⇒ (6) + (1, 4, 1, 1) + 4 + 2 + 2 = 21
The Barbarian will then disengage and fly back at the foe for a second pass. Fly 20' past and then 20' back at the foe.
Acrobatics - Disengage 1d20 + 26 ⇒ (16) + 26 = 42
Vorpal Scimitar 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Damage 1d6 + 4d6 + 6 + 2 + 2 ⇒ (1) + (3, 2, 3, 1) + 6 + 2 + 2 = 20
He disengages once more taking an erratic flight plan to avoid attacks if possible. Hamar ends up 20' away again. That is 80' of his 90' of fly movement for the round.
Acrobatics - Disengage 1d20 + 26 ⇒ (10) + 26 = 36
| Dungeon Monkey |
Rock You Like A Hurricane Rd 2
Group is now >HASTED< for 2/11 rds
25 Hamar: Miss
24 Justin: Mag miss (26)
24 Lillend: Inspire Courage (+2)
19 Manhayth BOW ATTACK -miss
17 Merle: mag miss (30)
16 Karrin: [held in whirlwind]
16 Mel: [held in whirlwind]
14 Blayze PENDING
14 Alessia: [held in whirlwind]
10 Flying Polyp [Whirlwind]
Manhayth draws his bow, and lets loose a volley of arrows
1d20 + 19 ⇒ (1) + 19 = 201d8 + 6 ⇒ (4) + 6 = 10
1d20 + 19 ⇒ (2) + 19 = 211d8 + 6 ⇒ (2) + 6 = 8
1d20 + 14 ⇒ (9) + 14 = 231d8 + 6 ⇒ (6) + 6 = 12
1d20 + 9 ⇒ (6) + 9 = 151d8 + 6 ⇒ (2) + 6 = 8
The winds about the abberation send his arrows spinning off into the cloudy sky. The whirlwind takes the hapless party members and drags them closer to the edge of the pyramid!
Blayze is the only one with no posted actions
| Dungeon Monkey |
Rock You Like A Hurricane Rd 3
Group is now >HASTED< for 3/11 rds
25 Hamar: [Pending]
24 Justin: [Pending]
24 Lillend: [Pending]
19 Manhayth: [Pending]
17 Merle: [Pending]
16 Karrin: [held in whirlwind
16 Mel: [held in whirlwind]
14 Blayze: [Pending]
14 Alessia: [held in whirlwind]
10 Flying Polyp [Whirlwind]
Manhayth draws his bow again, and lets loose another volley of arrows
1d20 + 19 ⇒ (4) + 19 = 231d8 + 6 ⇒ (4) + 6 = 10
1d20 + 19 ⇒ (15) + 19 = 341d8 + 6 ⇒ (6) + 6 = 12
1d20 + 14 ⇒ (16) + 14 = 301d8 + 6 ⇒ (6) + 6 = 12
1d20 + 9 ⇒ (8) + 9 = 171d8 + 6 ⇒ (1) + 6 = 7
Post actions please
| Justin Case |
"Immune to a lot, weak to Electricity. Let's test that vulnerability, shall we?"
Justin pops the wand from his wrist-sheath into his hand, and levels it at the fast-moving nightmare.
Lightning bolt (wand): 6d6 ⇒ (3, 3, 5, 5, 4, 2) = 22
Sadly, my evocation bonuses do not count for wands.
Everyone remember your Haste bonus, and +2 Att/Dmg bonuses from the Azati's Inspire Courage!
| Hamar of the Hyena Tribe |
Round 3
Dervish Dance - 20% Miss Chance Ranged Weapons - Hasted - +2 Att/Dmg bonuses
Hamar attacks yet again!
Fly 20'
Attack #1 - Keen/Planar Scimitar 1d20 + 14 + 2 + 2 + 2 + 1 ⇒ (9) + 14 + 2 + 2 + 2 + 1 = 30
Damage 1d6 + 4d6 + 4 + 2 + 2 + 2 ⇒ (5) + (6, 6, 4, 3) + 4 + 2 + 2 + 2 = 34
The Barbarian will then disengage and fly back at the foe for a second pass. Fly 20' past and then 20' back at the foe
Acrobatics - 1d20 + 26 ⇒ (15) + 26 = 41
Vorpal Scimitar 1d20 + 15 + 2 + 2 + 2 + 1 ⇒ (12) + 15 + 2 + 2 + 2 + 1 = 34
Damage 1d6 + 4d6 + 6 + 2 + 2 + 2 ⇒ (2) + (1, 1, 5, 6) + 6 + 2 + 2 + 2 = 27
He disengages once more taking an erratic flight plan to avoid attacks if possible. Hamar ends up 20' away again. That is 80' of his 90' of fly movement for the round
Acrobatics - Disengage 1d20 + 26 ⇒ (15) + 26 = 41
| Dungeon Monkey |
I have been remiss, and it is my bad - but this thing has SR 25. Could I get a few caster rolls for the casters? Only this round’s magic, anything older I’ll assume passed. Also, Hamar, did you roll the 20% miss chances on your latest attacks? I don’t see them
The spinning mass of gelatinous cancerous flesh howls as the party attacks. Their friends whirl around in the miniature tornado sweeping them closer to the pyramids edge
| Hamar of the Hyena Tribe |
I have 20% miss chance, he have 20% miss chance, this is no good!
1d100 ⇒ 40
1d100 ⇒ 6
| Hamar of the Hyena Tribe |
Hamar grimaces as his first strike misses and the second, well, appeared to connect with an illusionary version of the creature.
| Hamar of the Hyena Tribe |
Attack number 1 actually hit
Excellent!
| Dungeon Monkey |
Rock You Like A Hurricane Rd 3
Group is now >HASTED< for 3/11 rds
25 Hamar: [hit/miss]
24 Justin: [magic missiles]
24 Lillend: [inspire]
19 Manhayth: [hit/miss]
17 Merle: magic missle -fail SR]
16 Karrin: [held in whirlwind]
16 Mel: [held in whirlwind]
14 Blayze: [gun jammed]
14 Alessia: [held in whirlwind]
10 Flying Polyp [Whirlwind + Windblast]
Blayze attempts to fire her guns, but there is a jam
I'm wicked busy and don't have time to DMPC Blayze. I'm going to run her as a silent NPC for now unless someone has the time to adjudicate her actions
The three trapped in the whirlwind are swept off the top of the pyramid into open space. The whirlwind seems to be just traveling a straight line roughly southwest. Everyone inside please take 1d8 ⇒ 7 damage. Those held within the whirlwind are trapped, but they can commit personal actions. Mel seems to be chugging a potion. He screams something into the wind Perception checks for those in the whirlwind.
Meanwhile a horrid burst of fetid scalding wind hits those still on the pyramid with tornado-like force.
Everyone not in the whirlwind make a DC 26 Reflex or take 14d6 ⇒ (1, 1, 2, 3, 1, 4, 1, 1, 6, 1, 4, 2, 3, 1) = 31 damage. Reflex halves. Anyone who is flying levitating must make a DC 25 Fly check or be pushed 2d6 ⇒ (1, 3) = 4 40 feet back from the polyp and suffer 2d6 ⇒ (2, 1) = 3bludgeoning damage
ROUND FOUR! POST THEM ACTIONS UP!
| D. Kong, Esq. |
DM Bidness
| Cartographer Monkey |