Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Human Wiz 12 (Evocation)
Alessia of Keoland wrote:


Assuming this means a decision has been reached, Alessia follows Justin's lights down the hallway.

As Alessia's armored form clanks past the wizard, he blinks as he reflexively steps out of her path. He shakes his head slightly, then gives a slight bow and gestures for Karrin to precede him as well.

"Armored women warriors first!" Justin says with a smile.

Hamar of the Hyena Tribe wrote:
This is what passes for long term planning by Hamar.
Alessia wrote:
Don't worry. Compared to Alessia's usual M.O, Hamar's playing 4D chess.

ROFL!


Female catfolk sorceror 11
Justin Case wrote:


"Armored women warriors first!" Justin says with a smile.

"I believe the correct term is meat shield"


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar slings his bow once more and moves forward to take Alessia's right flank, scimitars in hand.


Human Wiz 12 (Evocation)
Merle Barer wrote:
Justin Case wrote:


"Armored women warriors first!" Justin says with a smile.
"I believe the correct term is meat shield"

Justin tries to choke back a laugh, but comes out a snorting, strangled, gasping, cough.

"I was,... trying,... to be polite,..." The wizard finally wheezes, pounding his chest with his fist.


Bribes always welcome

I’ll update the maps tomorrow, but meanwhile…

Alessia clanks down the hall, Hamar at her flank. They travel down several yards, then see a hallway branching off to the south. The smell is still coming from the west. They continue on, and suddenly the hallway ends at a small landing.

The landing looks out at a natural cave. The stench is quite strong. A few shafts of light indicate there is connection to the outer world somewhere up by the ceiling. There is an odd click clack sound and squeaking audible


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Is there a drop into this cave or it just appears that the construction ends here?

Hamar will attempt to ascertain how close those sounds are...

Perception 1d20 + 19 ⇒ (3) + 19 = 22


Bribes always welcome

The landing juts out about 10 feet into the cave. The cave winds upwards past the 60’ range of Hamar’s darkvision. The clicking squeaking is coming from above. The cave also drops below the landing, farther than the 60’ range of his darkvision. The stench seems to be rising from the lower cavern. Hamar’s keen ears can hear a rustling sound coming from below


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar remains still and silent watching for signs of something from above.


Human Wiz 12 (Evocation)

FYI, the wizard doesn't read 'horror stories'. He doesn't like them. ;) And I've never played those games, so I really don't know what they are Meta. I just figure they bad news! O_o

Justin cautiously floats down the hallway and catches up with his meat shields, erm, 'Big Strong Fighters'. The wizard follows his nose, and looks down, then looks up at the strange sounds coming from above.

"Oh. Sure. THAT isn't creepy at ALL." Justin mutters.

"AWWW! Whassa matter? Iz deh big bad wizzie sceered of a few noises?" Memnon teases from safely behind the wizards' shoulder. The bight orange tassels of the Mimirs' hat bouncing with his mirth.

"Frankly, Yes." The wizard admits.

"There is a reason most wizards, even adventuring ones, prefer to spend time with their tomes in their nice, safe libraries. We like to know what we're dealing with BEFORE it tries to eat us!"

Justin peers over the edge, before looking up again to where the weird noises seem to be coming from.

"And, quite frankly, undead have always creeped me out a little. Present company excluded of course! Sorry, no offense Alessia." The wizard adds quickly, then turns to the floating Mimir to change the topic.

"SO all-knowing Crystal Sage, we have a clue what's down there, according to our noses. Any idea what's making THAT racket?" Justin asks, pointing upward.

I'll start with K: Dungeoneering, and Religion for Undead info

K: Dungeoneering: 1d20 + 21 ⇒ (16) + 21 = 37

K:Religion: 1d20 + 23 ⇒ (5) + 23 = 28

Memnon's rolls
K:Dungeoneering: 1d20 + 16 ⇒ (6) + 16 = 22

K:religion: 1d20 + 22 ⇒ (12) + 22 = 34


Bribes always welcome

If it’s any consolation, the sounds are not Clickers, but their sound is creepy and fits what I want to do

Justin recognizes the clicking and squeaking sounds are the sounds a large echolocating creature would make. Likely from its position at the top of the cave, some type of bat


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:

If it’s any consolation, the sounds are not Clickers, but their sound is creepy and fits what I want to do

Justin recognizes the clicking and squeaking sounds are the sounds a large echolocating creature would make. Likely from its position at the top of the cave, some type of bat

Well thank goodness for small favors! ;P

That sound effect IS creepy! Totally agree.
(But then again I get 'creeped out' playing 'Buffy the vampire slayer' on my old Xbox!) ;P


New Map


Bribes always welcome

The clicking squeaking suddenly changes. the sound increases sharply, and the cavern echoes with the disconcerting sounds

Spellcasters, any spell cast needs a concentration check of DC 15 + spell lvl to pull off because of the nature of the sound

Huge dark shapes swoop out of the darkness. Leathery wings flap down and five huge bats appear around the landing

Roll initiative!


Human Wiz 12 (Evocation)

Justin slams his hands over his ears as the high-pitched noises and clicks suddenly get much, much louder.

"Ow!" The wizard mutters. Even Memnon's chiseled crystal features look pained at the racket.

At the sight of the bats, Justin points emphatically.

"SEE?!? And STRAIGHT to the 'Trying to eat me' part! I mean, I figured out what they most likely were a moment ago. But it would have been nice to confirm it BEFORE they tried to eat me!" Justin complains over the noise of the approaching Bats.

Init: 1d20 + 5 ⇒ (12) + 5 = 17


Female catfolk sorceror 11

"OOOWWWWW WHAT DID YOU SAY?" Merle yeleed her ears twitching in pain from the noise

Init: 1d20 + 7 ⇒ (19) + 7 = 26


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Initiative 1d20 + 6 ⇒ (14) + 6 = 20.

The Barbarian grunts as he had contemplated holding onto the bow and chose his blades. He glances back at the magic users.

"Wizard, can you make me fly? What about you Sorceress?"


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (14) + 5 = 19


New map


Bribes always welcome

1d20 + 5 ⇒ (9) + 5 = 141d20 + 8 ⇒ (17) + 8 = 251d20 + 4 ⇒ (10) + 4 = 14
Bat Brawl Rd 1

26 Merle
25 Manhayth
20 Hamar
19 Alessia
17 Justin
14 Batties
14 Mel
Blayze
Karrin

The shrieks and clicks disorient everyone, making it hard to think.

Post dem actions!


Female catfolk sorceror 11

remind me what is it for a concentration check again just ability modifier or something else?


Bribes always welcome
Merle Barer wrote:
remind me what is it for a concentration check again just ability modifier or something else?

d20 + caster lvl + ability mod (CHA for soc)

Da Rulez


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar holds until he receives a response from the casters as to just what can be done to make him a bit lighter!


Human Wiz 12 (Evocation)

Justin shakes his head, wincing as he does so.

"Not me, Not memorized. I think Merle can!" the wizard semi-shouts to be heard, recalling how the sorceress made a conjured dinosaur fly not that long ago.


female Tiefling 12th level Duskblade

initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Bribes always welcome

Bat Brawl Rd 1

26 Merle
25 Manhayth [ATK DB5]
20 Hamar
19 Alessia
17 Justin
14 Batties
14 Mel
5 Karrin
Blayze

Manhayth nocks and shoots three arrows in rapid succession

Atk1: 1d20 + 19 ⇒ (2) + 19 = 211d8 + 6 ⇒ (4) + 6 = 10
Atk2: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 6 ⇒ (5) + 6 = 11
Atk3: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 6 ⇒ (4) + 6 = 10

Two find their mark in the southernmost bat. The horrid thing screeches in agony as the arrows sink up to their fletching in its fur


Female catfolk sorceror 11

"I suppose I can try and make you fly for a bit." She attempts to cast overland flight on the group

con check: 1d20 + 16 ⇒ (16) + 16 = 32


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Human Wiz 12 (Evocation)

Ack, forgot to roll Init. Sorry

Init: 1d20 + 5 ⇒ (6) + 5 = 11


Bribes always welcome
Justin Case wrote:

Ack, forgot to roll Init. Sorry

Init: d20+5

Nah. You did already after your normal exposition


Bribes always welcome

Bat Brawl Rd 1

26 Merle [Casting overland flight]
25 Manhayth [ATK DB5]
20 Hamar
19 Alessia
18 Blayze
17 Justin
14 Batties
14 Mel
5 Karrin

Question Merle- so overland flight is a personal spell, non-transferable. You’d have to do Fly or Mass Fly


Female catfolk sorceror 11

Gah always get those two mixed up yeah meant to cast fly on Hamar


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Justin Case wrote:

Ack, forgot to roll Init. Sorry

Init: d20+5

Nah. You did already after your normal exposition

Ack. So I did. (Sorry, but to be fair, I can't recall what I had for lunch yesterday IRL) ;P


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Round 1 - Flying - Current AC 27 (Move at least 20') - Wind Stance 20% Concealment vs. Ranged Attacks

Hamar leaps into the air "charging" at the already wounded bat seeking to finish it off. He is a bit disoriented at this new sensation and only utilizes one blade with two strikes!

Scimitar Keen, Planar - 1d20 + 14 ⇒ (12) + 14 = 26 - Damage 1d6 + 4 + 4d6 ⇒ (4) + 4 + (1, 5, 3, 6) = 23 - Critical (?) 1d20 + 14 ⇒ (20) + 14 = 34 Confirmed! Damage x2 = 46

Scimitar Keen, Planar - 1d20 + 9 ⇒ (6) + 9 = 15 - Damage 1d6 + 4 ⇒ (4) + 4 = 8


Bribes always welcome

Do you have any Fly skill?


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Absolutely not!


Human Wiz 12 (Evocation)

Oh my. THIS oughtta be fun! :)


Bribes always welcome

Hamar rises into the air to face the bat menace. He feels unsteady, but seems to be able to maintain his balance as long as he moves slowly

Looking at the rules, it seems as if you only need to make a Fly check if you are making complex maneuvers while flying. I will assume if he stays on one target, no Fly check will be needed. If he wants to do his dervish dance thing I’ll figure out an untrained DC

He faces the one bat with Manhayth’s arrows in it. His scimitars make shirt work of the thing and it plummets into the inky depths of the cave

One down


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

No crazy flying acrobatics, at least not this first time out!


Bribes always welcome

Bat Brawl Rd 1

26 Merle [Casting Fly on Hamar]
25 Manhayth [ATK DB5]
20 Hamar [ATK & KILL DB5]
19 Alessia Pending
18 Blayze Pending
17 Justin Pending
14 Batties Pending
14 Mel Pending
5 Karrin Pending


female human wight fighter (armor master) 8 / furious guardian 2

Alessia will attack whatever she can reach

+2 keen furyborn bastard sword: 1d20 + 17 ⇒ (6) + 17 = 23
+2 keen furyborn bastard sword: 1d20 + 12 ⇒ (8) + 12 = 20

Damage: 1d10 + 7 ⇒ (8) + 7 = 15
Damage: 1d10 + 7 ⇒ (9) + 7 = 16


Human Wiz 12 (Evocation)

So, how close are they at the moment? (IE= close, or medium range?) I figure they probably aren't further than that if Hamar just rushed them with a Fly spell. Just trying to narrow down which spell to use. First. :)


Bribes always welcome
Justin Case wrote:
So, how close are they at the moment? (IE= close, or medium range?) I figure they probably aren't further than that if Hamar just rushed them with a Fly spell. Just trying to narrow down which spell to use. First. :)

Basically they are sweeping in to attack, so they are within 10’ as that is their reach


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

Can I see any enemies from where I currently am?


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Justin Case wrote:
So, how close are they at the moment? (IE= close, or medium range?) I figure they probably aren't further than that if Hamar just rushed them with a Fly spell. Just trying to narrow down which spell to use. First. :)
Basically they are sweeping in to attack, so they are within 10’ as that is their reach

Ah. Ok, thx. In Wizzie terms of ranges that would NOT be 'Long', 'Medium' or 'Short'. THAT would be 'OH SNAP' range! ;P


Human Wiz 12 (Evocation)

""OH SNAP!" Justin cries in surprise.

"They're big, loud, AND fast? Perfect!"

The wizard raises his blasting rod reflexively. He chants the first attack spell that comes to mind. A simple, 1st-level Merlinscale spell. Maxed out with almost every wizard trick and magical accoutrements he is wearing.

Justin points his blasting rod at the nearest bat, NOT in direct line with the now-flying Hamar.

"FUEGO!"

Concentration Check: 1d20 + 18 + 6 ⇒ (10) + 18 + 6 = 34
Ray of flame, with all bonuses (including gloves) are at CL 18

Ranged Touch attack: 1d20 + 10 ⇒ (20) + 10 = 30
Nat 20 to hit? Does that do extra spell dmg if confirmed? 1d20 + 10 ⇒ (12) + 10 = 22
Is that a yes? ;)

Ray of flame, with all feats/bonuses/rings/gloves/amulet:
Ray of flame dmg: 1d20 + 10d6 + 6 + 5d6 + 1d6 ⇒ (11) + (3, 1, 4, 3, 1, 6, 2, 2, 4, 3) + 6 + (5, 1, 5, 6, 3) + (2) = 68


Bribes always welcome

Blayze you can see the bats, and could fire on them- though you will be shooting through friendlies. I’m sure you have a feat covering that. Justin a natural 20 on a RT ray is double damage. The confirm hit


Bribes always welcome

Going over the numbers Rags, you don't even need the extra damage

Justin's blasting rod erupts in a hellish red glow and the flaming ray lances out. There is a short screech and one of the bats vaporizes. Two leathery wings flutter downward like sinister maple leaves into the darkness


Bribes always welcome

Bat Brawl Rd 1

26 Merle [Casting Fly on Hamar]
25 Manhayth [ATK DB5]
20 Hamar [ATK & KILL DB5]
19 Alessia Pending
18 Blayze Pending
17 Justin Flame ray kill DB 4
14 Batties Pending
14 Mel Pending
5 Karrin Pending


New Map


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
19 Alessia Pending

Posted here

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