Justin Case |
Assuming this means a decision has been reached, Alessia follows Justin's lights down the hallway.
As Alessia's armored form clanks past the wizard, he blinks as he reflexively steps out of her path. He shakes his head slightly, then gives a slight bow and gestures for Karrin to precede him as well.
"Armored women warriors first!" Justin says with a smile.
This is what passes for long term planning by Hamar.
Don't worry. Compared to Alessia's usual M.O, Hamar's playing 4D chess.
ROFL!
Hamar of the Hyena Tribe |
Hamar slings his bow once more and moves forward to take Alessia's right flank, scimitars in hand.
Justin Case |
Justin Case wrote:"I believe the correct term is meat shield"
"Armored women warriors first!" Justin says with a smile.
Justin tries to choke back a laugh, but comes out a snorting, strangled, gasping, cough.
"I was,... trying,... to be polite,..." The wizard finally wheezes, pounding his chest with his fist.
Dungeon Monkey |
I’ll update the maps tomorrow, but meanwhile…
Alessia clanks down the hall, Hamar at her flank. They travel down several yards, then see a hallway branching off to the south. The smell is still coming from the west. They continue on, and suddenly the hallway ends at a small landing.
The landing looks out at a natural cave. The stench is quite strong. A few shafts of light indicate there is connection to the outer world somewhere up by the ceiling. There is an odd click clack sound and squeaking audible
Hamar of the Hyena Tribe |
Is there a drop into this cave or it just appears that the construction ends here?
Hamar will attempt to ascertain how close those sounds are...
Perception 1d20 + 19 ⇒ (3) + 19 = 22
Dungeon Monkey |
The landing juts out about 10 feet into the cave. The cave winds upwards past the 60’ range of Hamar’s darkvision. The clicking squeaking is coming from above. The cave also drops below the landing, farther than the 60’ range of his darkvision. The stench seems to be rising from the lower cavern. Hamar’s keen ears can hear a rustling sound coming from below
Hamar of the Hyena Tribe |
Hamar remains still and silent watching for signs of something from above.
Justin Case |
FYI, the wizard doesn't read 'horror stories'. He doesn't like them. ;) And I've never played those games, so I really don't know what they are Meta. I just figure they bad news! O_o
Justin cautiously floats down the hallway and catches up with his meat shields, erm, 'Big Strong Fighters'. The wizard follows his nose, and looks down, then looks up at the strange sounds coming from above.
"Oh. Sure. THAT isn't creepy at ALL." Justin mutters.
"AWWW! Whassa matter? Iz deh big bad wizzie sceered of a few noises?" Memnon teases from safely behind the wizards' shoulder. The bight orange tassels of the Mimirs' hat bouncing with his mirth.
"Frankly, Yes." The wizard admits.
"There is a reason most wizards, even adventuring ones, prefer to spend time with their tomes in their nice, safe libraries. We like to know what we're dealing with BEFORE it tries to eat us!"
Justin peers over the edge, before looking up again to where the weird noises seem to be coming from.
"And, quite frankly, undead have always creeped me out a little. Present company excluded of course! Sorry, no offense Alessia." The wizard adds quickly, then turns to the floating Mimir to change the topic.
"SO all-knowing Crystal Sage, we have a clue what's down there, according to our noses. Any idea what's making THAT racket?" Justin asks, pointing upward.
I'll start with K: Dungeoneering, and Religion for Undead info
K: Dungeoneering: 1d20 + 21 ⇒ (16) + 21 = 37
K:Religion: 1d20 + 23 ⇒ (5) + 23 = 28
Memnon's rolls
K:Dungeoneering: 1d20 + 16 ⇒ (6) + 16 = 22
K:religion: 1d20 + 22 ⇒ (12) + 22 = 34
Dungeon Monkey |
If it’s any consolation, the sounds are not Clickers, but their sound is creepy and fits what I want to do
Justin recognizes the clicking and squeaking sounds are the sounds a large echolocating creature would make. Likely from its position at the top of the cave, some type of bat
Justin Case |
If it’s any consolation, the sounds are not Clickers, but their sound is creepy and fits what I want to do
Justin recognizes the clicking and squeaking sounds are the sounds a large echolocating creature would make. Likely from its position at the top of the cave, some type of bat
Well thank goodness for small favors! ;P
That sound effect IS creepy! Totally agree.(But then again I get 'creeped out' playing 'Buffy the vampire slayer' on my old Xbox!) ;P
Dungeon Monkey |
The clicking squeaking suddenly changes. the sound increases sharply, and the cavern echoes with the disconcerting sounds
Spellcasters, any spell cast needs a concentration check of DC 15 + spell lvl to pull off because of the nature of the sound
Huge dark shapes swoop out of the darkness. Leathery wings flap down and five huge bats appear around the landing
Roll initiative!
Justin Case |
Justin slams his hands over his ears as the high-pitched noises and clicks suddenly get much, much louder.
"Ow!" The wizard mutters. Even Memnon's chiseled crystal features look pained at the racket.
At the sight of the bats, Justin points emphatically.
"SEE?!? And STRAIGHT to the 'Trying to eat me' part! I mean, I figured out what they most likely were a moment ago. But it would have been nice to confirm it BEFORE they tried to eat me!" Justin complains over the noise of the approaching Bats.
Init: 1d20 + 5 ⇒ (12) + 5 = 17
Hamar of the Hyena Tribe |
Initiative 1d20 + 6 ⇒ (14) + 6 = 20.
The Barbarian grunts as he had contemplated holding onto the bow and chose his blades. He glances back at the magic users.
"Wizard, can you make me fly? What about you Sorceress?"
Dungeon Monkey |
Hamar of the Hyena Tribe |
Hamar holds until he receives a response from the casters as to just what can be done to make him a bit lighter!
Dungeon Monkey |
Bat Brawl Rd 1
26 Merle
25 Manhayth [ATK DB5]
20 Hamar
19 Alessia
17 Justin
14 Batties
14 Mel
5 Karrin
Blayze
Manhayth nocks and shoots three arrows in rapid succession
Atk1: 1d20 + 19 ⇒ (2) + 19 = 211d8 + 6 ⇒ (4) + 6 = 10
Atk2: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 6 ⇒ (5) + 6 = 11
Atk3: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 6 ⇒ (4) + 6 = 10
Two find their mark in the southernmost bat. The horrid thing screeches in agony as the arrows sink up to their fletching in its fur
Hamar of the Hyena Tribe |
Round 1 - Flying - Current AC 27 (Move at least 20') - Wind Stance 20% Concealment vs. Ranged Attacks
Hamar leaps into the air "charging" at the already wounded bat seeking to finish it off. He is a bit disoriented at this new sensation and only utilizes one blade with two strikes!
Scimitar Keen, Planar - 1d20 + 14 ⇒ (12) + 14 = 26 - Damage 1d6 + 4 + 4d6 ⇒ (4) + 4 + (1, 5, 3, 6) = 23 - Critical (?) 1d20 + 14 ⇒ (20) + 14 = 34 Confirmed! Damage x2 = 46
Scimitar Keen, Planar - 1d20 + 9 ⇒ (6) + 9 = 15 - Damage 1d6 + 4 ⇒ (4) + 4 = 8
Hamar of the Hyena Tribe |
Absolutely not!
Dungeon Monkey |
Hamar rises into the air to face the bat menace. He feels unsteady, but seems to be able to maintain his balance as long as he moves slowly
Looking at the rules, it seems as if you only need to make a Fly check if you are making complex maneuvers while flying. I will assume if he stays on one target, no Fly check will be needed. If he wants to do his dervish dance thing I’ll figure out an untrained DC
He faces the one bat with Manhayth’s arrows in it. His scimitars make shirt work of the thing and it plummets into the inky depths of the cave
One down
Hamar of the Hyena Tribe |
No crazy flying acrobatics, at least not this first time out!
Dungeon Monkey |
So, how close are they at the moment? (IE= close, or medium range?) I figure they probably aren't further than that if Hamar just rushed them with a Fly spell. Just trying to narrow down which spell to use. First. :)
Basically they are sweeping in to attack, so they are within 10’ as that is their reach
Justin Case |
Justin Case wrote:So, how close are they at the moment? (IE= close, or medium range?) I figure they probably aren't further than that if Hamar just rushed them with a Fly spell. Just trying to narrow down which spell to use. First. :)Basically they are sweeping in to attack, so they are within 10’ as that is their reach
Ah. Ok, thx. In Wizzie terms of ranges that would NOT be 'Long', 'Medium' or 'Short'. THAT would be 'OH SNAP' range! ;P
Justin Case |
""OH SNAP!" Justin cries in surprise.
"They're big, loud, AND fast? Perfect!"
The wizard raises his blasting rod reflexively. He chants the first attack spell that comes to mind. A simple, 1st-level Merlinscale spell. Maxed out with almost every wizard trick and magical accoutrements he is wearing.
Justin points his blasting rod at the nearest bat, NOT in direct line with the now-flying Hamar.
"FUEGO!"
Concentration Check: 1d20 + 18 + 6 ⇒ (10) + 18 + 6 = 34
Ray of flame, with all bonuses (including gloves) are at CL 18
Ranged Touch attack: 1d20 + 10 ⇒ (20) + 10 = 30
Nat 20 to hit? Does that do extra spell dmg if confirmed? 1d20 + 10 ⇒ (12) + 10 = 22
Is that a yes? ;)
Ray of flame, with all feats/bonuses/rings/gloves/amulet:
Ray of flame dmg: 1d20 + 10d6 + 6 + 5d6 + 1d6 ⇒ (11) + (3, 1, 4, 3, 1, 6, 2, 2, 4, 3) + 6 + (5, 1, 5, 6, 3) + (2) = 68
Dungeon Monkey |
Going over the numbers Rags, you don't even need the extra damage
Justin's blasting rod erupts in a hellish red glow and the flaming ray lances out. There is a short screech and one of the bats vaporizes. Two leathery wings flutter downward like sinister maple leaves into the darkness
Alessia of Keoland |