Blades of honor- warriors of terra

Game Master rorek55

d20 maps!

tome of battle sword skills

551 to 600 of 609 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Can we have it's my birthday and yet I'm working for 14/15 hours today updates?


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

We totally should, but I think we are still waiting on Fujiro to have an action before the Ninja so we can attempt to catch her before she escapes.
Mechanically I'm putting her at around 70ish HP though.
Having taken 20hp already that would mean Fujiro would need to deal 50 or more damage to put her out of commission.
Though I suppose that all Iajatsu strike requires is that the enemy is the target of a challenge and is then attacked with a weapon that started out that round as sheathed.
(looks pointedly at the two fancy new Katana Fujiro has in his inventory.

Not that it's a wise idea to blow all your power strikes on a pair of mooks as we still have at least one boss to deal with in this place. *shrug*

Eira is slowly pummeling the katana girl into paste with her nigh untouchable snakey-crane powers.
We shall see what happens if Alembic chooses to interrupt.

I'm waiting for Rorek to get back to me on being able to act this round/ what happens with Fujiro's action before argus can really post much.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Luckily I have no per day attacks so I can do my attacks all freaking day long....speaking of...are we still doing improved two weapon fighting gets rid of the negatives?


Vitals:
HP: 39/39 | AC: 20 T: 15 FF: 15 CMD: 20 | Fort: +5, Ref: +8, Will: +4 | Init: +5(+7) Senses: Normal vision | Effects: none
Male Human Swashbuckler 3 [Inspired Blade]
Abilities:
Charmed Life 3/day, Deeds
Skills:
Acro 10, Bluff 10, Climb 6, Diplo 10, EA 8, Intimidate 10, Know(local) 9, Know(nobility) 8, Know(religion) 5, Perception 8, Perf(string) 10, Prof(City Guide) 6, Ride 8, Sense Motive 8, SoH 8, Stealth 6, Survival 3, Swim 6

Well, as far as I could guess Alembic's intentions, he's planning on running in and letting Eira duel on her own. It's Mikhail who is hesitating what to do. He has seen that Eira is quite capable & Alembic is running into possible danger, but he's kinda waiting for some sign/signal from Eira that it's ok to leave her behind.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

*shrug*
I can nearly assure you that with Katana girl being a Twit Lite this whole 'Duel' thing is going to fall apart once it dawns on her that she is completely outclassed by Eira.
Being in the way of her most likely escape route/source of back-up would be for the best.
Isn't like stealth is worth anything at this point as the whole "Ambush" part of the plan is in shambles.

@Zero: looks like it is still on the list of house rules. though that means I am waiting for L8 monk with baited breath as 0 penalty bow flurry would be glorious.


Male Dwarf Samurai (Sword Saint) 6

^ Didn't realize y'all were waiting for me! Sorry!!


Iajutsu strike can only be used the round you draw your weapon, though its quite simple to place the weapon back in said scabbard and redraw ;P


Male Dwarf Samurai (Sword Saint) 6

^ I didn't do the Iajutsu strike in my latest attack.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Soo.. how is she getting a second attack after making a shadowblade strike (standard)?
I know we have the house rule that standard action abilities could be combined with charges but it seems beyond the intent of the ability to permit standard action attacks in full round actions.

Secondly, eira would be able to attempt to use her snake style to duck the successful strikes?
Cuz she has access to both parry/riposte and snake style to try and duck successful attacks as well as crane style.
@fujiro the attack was directed at eira, she is at the front of the fortress dueling Mid-Bosses japanese waifu.


Male Dwarf Samurai (Sword Saint) 6

^ Ah. Gotcha. Thanks for the clarification.


Shouldn't be. That was an oversight on my part.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Argus you have a pm from me.. Only it was sent from the wrong alias, Jaeger do Angelo.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

No worries, you got it to me from both. The server burped and did something weird with it.


cool, so what are the guys inside actions?

eira, assume that as soon as the stun wears off she proceeds to do what I posted.

other two... gimmie a bit. was not expecting you to just... run in.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

---Library
Just to set the scene, i'm assuming this is a big library?
Like this kind? Cavernous library
Or is it more of a smaller room?
smaller Library
Because setting up an ambush would require a basic idea to the terrain inside of it. the basic idea being that one person (potentially argus?) moves into the hidden corridor and pisses the golem off. Then it gets drawn into the library and we try to stay out of its range while filling it full of holes.
If the library is too small for such a tactic then barricading the area that we do have to work with is likely our best shot at avoiding the goelms desire to maul us.

Make sure to IC Keep an eye on things that actually do interesting things to it (if anything we use on it overcomes DR or causes any extra effects.)
The fact that flesh golems and corpse golems are both slowed by frost as an example.

-------duel.

So would that mean she leaves her sword on the ground then? Because the stunned condition made her drop it.
Which would provoke an Aoo. too bad that her CMD is likely very high or I'd suggest tripping her instead of the normal attack.


Alembic would never interfere with a duel, but he would sure take advantage of one (mostly so he can find his own duel).


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Gavin hides next to the door, preparing to hit the next enemy to come through it using the element of surprise.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Ok, so for our group the way I see it is a cross shape to start with.
Gavin and fujiro are set up on either side of the door to jump the golem.
Zero has entered the hallway and is in the process of pissing off the golem.
Argus is set up on the opposite side of the library in a good spot to see down the secret hall and pelt the golem.
Saardonis is a melee type as well, so would he be stacked up with the rest of the group of punchy types?
(also, not trying to bot fujiro but what with his focus on Katanas I can only assume he would like to use it on this brand new thing to murder.

Then we heave Eira who may very well have a fancy new sword now.
Would be a nice trinket for the duel she was totally going to win.
Also, while Tsirion might have needed to withdraw from the game Talori is still next to Eira, who would likely react to Mid-bosses Waifu escaping.
Or are we just allowing PC's not present to fade into the scenery?


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

just make sure fugi is using the frost one, but yeah that sounds about right


Male Dwarf Samurai (Sword Saint) 6

It's a good plan. I picked up Two-Weapon Fighting as a bonus feat, so I'll happily take the Frost katana that the ninja lady dropped. I already have a flame Katana, so we can just use that as evidence for proving that we took the PK out when we get back to town.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

If I did end up with that sword it's going to become the base for a new rapier. :)


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

I know its a ways away but would you allow Swashbuckler levels to count as gunslinger levels for Signature Deed?


IIRC doesn't it say they do? ofc, they only count if you have a level of gunslinger already :P

also- small library, well more of a medium sized, think a smallish room within a mansion.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Sidebar pg 56 of the ACG:

The gunslinger’s grit and the swashbuckler’s panache
represent two paths to gain access to the same heroic
pool. Characters with both grit and panache class features
combine the two resources together into a larger pool of
both grit points and panache points.
For purposes of feat prerequisites, a character with
the panache class feature satisfies the prerequisites as
if she were a grit user, and vice versa.
For feats, magic
items, and other effects, a panache user can spend and
gain panache points in place of grit points, and vice versa.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Signature Deed gives me free uses of Opportune Parry and Riposte. And as we know I love nothing more than making enemies miss me and attacking them in return.


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

I am glad you only get one attack from that feature, although, the parry alone in this game is going to be absurdly powerful. I like it.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

...yea, but her AoO give me AoO so...its like two for the price of one Muahahahah!


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Hrmm... I wouldn't bother. I just looked this stuff up and apparently what I was understanding about the parry/ripsote thing earlier is flawed.

----------
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
-------------
Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.
------------

And with this you have reached one of the bigger sticking points of the swashbuckler class.
Charmed life (which gives you charisma to saves for a turn)
requires you use an immediate action.
And most of your swashbuckler deeds require you use a swift or immediate action to activate.
Meaning in any one round you can only use one of your swashbuckler abilities and if you choose to use Charmed life you are prevented from using any of them for that round.

So you would be better suited to not actually attack with the Parry and just use it as a method to make your your character even more untouchable.

@Saardonis: I don't suppose you've had a chance to look at the home brew feats Rorek has cooked up eh?

Shield block, Blade parry and Opportune dodge. Check em out, they are in the campaign info page.

EDIT:
@rorek didn't see your post.
It would be awesome to have an actual number attached to that description as I have no idea the size of a mansion you are thinking.
Far as i can understand the Adamant fortress Awn is a pretty damn big place.
So eyeballing I'd guess that the room we are in is a 60ft by 30ft with much of the room taken up by large book shelves and display cases with oddities in them.
So the easily accessible floor space would be closer to something like 50ft by 20ft or 40ft by 20ft.
That being the case I think everything else is decided, Zero is kiting the thing into the room.
Fujiro, Saardois and Gavin are waiting to jump it from behind the open door.
Argus is set up with a good view of the door as far back as he can get.

Think at this point its down to initiative rolls and resolving the surprise round.
I mean unless there is something to prevent the concept as described from happening.


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

i did see them, shield block is the same but requires 2 feats, blade block seems like some thing id only use once, definitely don't need to break my weapons, and i really really don't need to give them an extra chance to crit with the dodge one.
but i do agree that the attack part should be skipped, but that does not detract from the fact that free parry is still a fantastically powerful option.

EDIT:@Rorec i agree with this part of the post 100%


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

I'd look into a Living steel weapon for blade block. Those things can take one hell of a beating.

For the uber parry at L11.
In comparison you could scrap the swashbuckler and use the Daring Champion archetype of Cavalier. Which gives up the horsemanship stuff cavaliers get for a prime chunk of the swashbucklers class. (Precise strike and parry/ripsote being the big pieces)
In addition you get static damage increase of challenge along with the opportunity to use order of the cockatrice or order of the flame for maximum pain.

Its an interesting option, as the archetype doesn't qualify for gunslinger feat on account of not being a gunslinger.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

*Answering for Eira

The AoO would be from snake fang since snake style also uses an imediate action. Parry would be for the emergency all other options have failed or been used up since parry can in theory be used "infinitely".

So free action for crane wing, immediate snake style, and AoO Parry giving her three different forms of pain avoidance. Not including her high AC.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Anyone play Tital Fall for the 360?

Xbox account Havocxiii1989


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Hrmm... that would make for some fun.

I do not have titan fall nor a XBL account unfortunately.


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

how is titan fall? been thinking of getting it.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

It's multiplayer only with no real campaign mode. I'd say that's it's one and only real flaw, other than that the combat is awesome I love wall sliding and double jumping. Also Titan combat is amazing. You can also set the titan to auto pilot so you can fight on the ground alongside it. I like to use mine as a distraction while I "rodeo" the enemy titan.

Rodeo:
You jump on the back of an enemy titan and shoot into its main circuitry.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Argus search Solar Wind.

Its from the "new" ToB but unfortunately leaves alot of the important information out...


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

heh, thats cool.
Though the hidden moon style with its teleportation concerns me.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I wish it had what action types and save information for all of it though. There were some cool ones but no way to tell how exactly its all supposed to interact.


if you scroll far enough down it does. they have write-ups for all the powers listed above.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

...*cough* Well....I dare say I missed that before....

Move along citizen nothing to see here!


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

So are those options too? think my head might explode if i have to read all of those.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Oh I doubt it but i was pointing it out to Argus because it has a ranged style.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

The turtle and moon styles look absolutely hysterical to combine.
Oh, you were gonna hit me? but I'm not there!, Oh you actually hit me? nope that was mah shield. What you are ignoring the impossible to hit moon turtle? Nope, cuz I got tha taunt mechanics to keep your attention.

Unfortunately the ranged attacks are rather lack luster in comparison to the melee ones due to the balancing challenge of Ranged attacks letting you hit someone while they are WAYYY OVER THERE!
Well that and archery in pathfinder really does not need anymore help at doing what it already does.

EDIT: because for some reason I didn't see your posts.
As it stands Argus is using Falcon's eye a homebrew archery TOB style from Giants in the playground that I got permission to use with some removals
Permitted because there is absolutely no support for martial initiators that used ranged weapons otherwise. (well except for a few that they unintentionally left ambiguous enough to get away with using a ranged weapon with.)
There are a few other archery (homebrew) options but they are either too focused or too broad when it comes to powers and abilities that can apply to arrows.

Interesting concept for an archery style though.
But I'm going to go ahead and put my vote on that can of worms as a No.
We got enough shenanigans to worry about with one books worth of stuff, don't think we need any more pigs in this little grease fire.


Vitals:
HP: 39/39 | AC: 20 T: 15 FF: 15 CMD: 20 | Fort: +5, Ref: +8, Will: +4 | Init: +5(+7) Senses: Normal vision | Effects: none
Male Human Swashbuckler 3 [Inspired Blade]
Abilities:
Charmed Life 3/day, Deeds
Skills:
Acro 10, Bluff 10, Climb 6, Diplo 10, EA 8, Intimidate 10, Know(local) 9, Know(nobility) 8, Know(religion) 5, Perception 8, Perf(string) 10, Prof(City Guide) 6, Ride 8, Sense Motive 8, SoH 8, Stealth 6, Survival 3, Swim 6

I just read a few of the Iron Tortoise Style abilities and I also vote against using these ... Combined with the Rorek's homebrewed feats, it would become ridiculous:
Stance of the Defending Shell --> get +1 shield AC/4 lvls
Enduring Shell: Counter - Add your shield bonus to AC to a saving throw attempt.
Iron Shell: Counter - Deflect an enemy melee or missile attack with shield with an opposed attack roll plus shield bonus to AC.

combined with several boosts & strikes to make someone attack you, all wrapped only in the first 2 lvls of powers ... I like playing a nearly untouchable character, but this would just be a bit obscene in my book, especially when you remember ... the enemies would also have access to this kind of stuff ;)


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Yeah those are some pretty crazy abilities.
also, anyone heard from Rorek?


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

nope


ok. sorry about that, I burned out and had to take a few days to myself... sorry again!


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

*shrug* no worries, all I ask is you keep us in the loop.

Did the samuri girl leave her sword? Because that is what her actions say. Stunned means she drops her weapon, and has taken no action to retrive it.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Blargh. hate double posting.
Anyway just want to ask some questions as to what is happening for the library group.
1. Wheres the golem?
2. When does the golem act?
Corollary, where do we come into this?

This is my interprettion of those questions. Please feel free to correct me with your own version once you get to it.
Zero attacked from the door and leapt away 15ft.
The golem just burned its first full round action on running.
Meaning everyone (except zero who already used his) gets a surprise action(standard attack)
Gavin,Fujiro and Saardonis get an AOO. (from golem's movement
Argus gets 1 attack.
The described room being 40x20 I can only imagine it looks something like this.

==========
=FG0000000
D0BBZ00000
D0BB00000A
=S00000000
==========
=walls
D=Door
F,S,G,Z,A=Players
B(large pattern)=Bone golem
I don't do maps so my apologies for this atrocity.
Then the players get a full round action. (as the golem burned its action for the round).
@Zero, a creature denied its dex(like running creatures are) cannot make AOO's So you could draw your melee weapons or retreat to safety this round without having to worry about getting swatted.
Due to having to wait until after the Golem acted to pull off the surprise round everyone acts after it far as I can tell.
Seems a fair trade off to get get a round and a half of actions before it even gets to move.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

For Argus

551 to 600 of 609 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / =====Mirridian Heights======== All Messageboards

Want to post a reply? Sign in.