Blades of honor- warriors of terra

Game Master rorek55

d20 maps!

tome of battle sword skills

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Lantern Lodge

Female Elf | Picture | Ninja 5 | AC 18 T 14 FF 14 | HP 50/50 | F +3 R +9 W +3 | Init +8 | Perc +9 (Darkvision 60')

Sounds great, we can mix "standard" maneuvers with full attacks. That means we can use the maneuvers while TWF?
BTW: I took my answer from the "Editor's notes" on Vital Strike. But the DM is always right ;)
About our combat with the Goblins...
So the Goblin Boss when after Shadow, even if she got down the tree and became invisible?


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Damn it I almost had her.... She begins to think before her train of thought was forcibly derailed by a massive white dragon.

*Quest Accepted*


no, but the other goblins have yet to realize they should get out of his way...


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Zero feels his body unfreeze as the quest message appears on his display. "Oh only a dragon that should be easy." He says as he stands back up.

Initative: 1d20 + 4 ⇒ (2) + 4 = 6Hmmm I think I'm going last..


The warleader bulldozes through 2 goblins foolish enough to remain in his way as he hurls straight towards Aurora, the other goblins back off and go off in search of different targets, letting their leader have his kill.

GoblinHammer: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 2d6 + 6 ⇒ (6) + (6, 6) + 6 = 24

aaaannndddd now the dice roller rolls well.. lol.

the other goblins swarm towards khode and Hornfell

Hornfell-

goblinshank: 1d20 + 4 ⇒ (10) + 4 = 14
goblinshank: 1d20 + 4 ⇒ (1) + 4 = 5
goblinshank: 1d20 + 4 ⇒ (12) + 4 = 16

All of there makeshift blades glance off of Hornfells armor, doing little but reduce its durability

Khode-
goblinshank: 1d20 + 4 ⇒ (14) + 4 = 18
goblinshank: 1d20 + 4 ⇒ (15) + 4 = 19
Both there strikes find there marks

shankdamage: 1d4 + 1d6 + 2 ⇒ (3) + (5) + 2 = 10
shankdamage: 1d4 + 1d6 + 2 ⇒ (4) + (4) + 2 = 10


Before any can act, the dragon lets out a bellowing roar and turns towards Talori, drawn by the voice of the dwarf.

5ft step, full round. HERE COMES THE PAIN!!!!! :3

Bite: 1d20 + 13 ⇒ (4) + 13 = 17
Claw: 1d20 + 12 ⇒ (7) + 12 = 19
Claw: 1d20 + 12 ⇒ (1) + 12 = 13 Auto Miss
Wing: 1d20 + 12 ⇒ (10) + 12 = 22
Wing: 1d20 + 12 ⇒ (13) + 12 = 25

Landing all but one strike upon the Female warrior. Assuming you are still in rage mode, if not then Bite misses

bitedamage: 1d8 + 8 ⇒ (4) + 8 = 12
clawdamage: 1d6 + 6 ⇒ (4) + 6 = 10
wingdamage: 1d4 + 3 ⇒ (2) + 3 = 5
wingdamage: 1d4 + 3 ⇒ (2) + 3 = 5

hmmm. minor pain. Time for skills >:3

as it makes its attacks suddenly from the trees a hail of arrows strike the beast, some bouncing off its scaly hide, others finding soft spots yet to fully harden.

total damage taken from bows, is...

critdamage: 2d8 + 8 + 43 ⇒ (7, 8) + 8 + 43 = 66

Argus, are you use deadly aim with all these? If so did you apply the -2 penalty? normally wouldn't ask atm but I am as it does kind of matter....


okay, vs dragon, it is zero and eira turns, still waiting on the grapple check from Talori

Goblin group-
it is now players turn, as gobos go last.

Lantern Lodge

Female Elf | Picture | Ninja 5 | AC 18 T 14 FF 14 | HP 50/50 | F +3 R +9 W +3 | Init +8 | Perc +9 (Darkvision 60')

Shadow, while invisible, moves 15' east, and then 15' NE, trying not to attract the goblins attention, getting just below the Goblin Boss. While moving, silently, drops her bow and draws one katana, holding it with two hands.
Stealth (+20 moving while invisible): 1d20 + 12 + 20 ⇒ (1) + 12 + 20 = 33
She and Aurora get flanking thanks to theIsland of Blades stance.
From a darkness cloud that suddenly appears next to the Goblin Boss the steel of Shadow's Katana descends over the Goblin Boss.
She ignores the Goblin Dexterity bonus to AC in her first attack because she was Invisible
Attack Roll 1 (+2 flanking, +2 invisible): 1d20 + 8 + 2 + 2 ⇒ (15) + 8 + 2 + 2 = 27
Damage Roll 1 (+3d6+1 Sneak Attack, -1 Dazzled): 1d7 + 5 + 3d6 + 1 ⇒ (6) + 5 + (4, 1, 2) + 1 = 19
And, finally, she spends a Ki point to finish it off, by doing another attack.
Now the Boss gets his Dex bonus to AC back
Attack Roll 2 (+2 flanking, -1 Dazzled): 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage Roll 2 (+3d6+1 Sneak Attack): 1d8 + 5 + 3d6 + 1 ⇒ (3) + 5 + (5, 4, 5) + 1 = 23
From the disappearing darkness everyone sees Shadow emerge, her hands holding her steel, and her face holding a smile.


Shadows First strike lands home between the Goblins steel armor, unfortunately, her second strike misses as the goblin manages to turn just enough to get his armor in the way of her blade.

total taken, 19

Lantern Lodge

Female Elf | Picture | Ninja 5 | AC 18 T 14 FF 14 | HP 50/50 | F +3 R +9 W +3 | Init +8 | Perc +9 (Darkvision 60')

I made a mess with the Attack 1 dice, no matter, the first attack should have been 26, and the damage dice 1d8 instead of 1d7 (ugh!), but it's ok... my bad
Ki points 1/6
Arrows 14/20


"Shadow" wrote:

Sounds great, we can mix "standard" maneuvers with full attacks. That means we can use the maneuvers while TWF?

BTW: I took my answer from the "Editor's notes" on Vital Strike. But the DM is always right ;)

Yes, I know what they said :) lol, but I don't agree with it, for mechanical and logical reasons.


Male Tiefling (Shackleborn) Picture Dreadnaught 5; HP 65/65, AC 17/T 10/ FF 17; Fort +5, Ref +1, Will +3; CMB +7, CMD 17; Per +9, Init +2; Spd 20.;

Khode grimaced in pain as the fetid goblin blades sliced his exposed flesh. He reached back and swung Sabre in a wide arc...

Savage!*: 1d20 + 9 ⇒ (19) + 9 = 28 [BAB, +2 Str, +1 Weapon Focus, +1 enhancement]
Splap!: 2d6 + 3 ⇒ (6, 6) + 3 = 15 [Two handed]

If hit:
Cleave!*: 1d20 + 9 ⇒ (12) + 9 = 21 [BAB, +2 Str, +1 Weapon Focus, +1 enhancement] on next foe...
Slice!: 2d6 + 3 ⇒ (2, 5) + 3 = 10 [Two handed]

Damage: 15 for one, 10 for the other....

*-2 to AC for this round due to Cleave...


Male Tiefling (Shackleborn) Picture Dreadnaught 5; HP 65/65, AC 17/T 10/ FF 17; Fort +5, Ref +1, Will +3; CMB +7, CMD 17; Per +9, Init +2; Spd 20.;

Oh, and is there still an AoE tweak to Cleave?


Male Tiefling (Shackleborn) Picture Dreadnaught 5; HP 65/65, AC 17/T 10/ FF 17; Fort +5, Ref +1, Will +3; CMB +7, CMD 17; Per +9, Init +2; Spd 20.;

GM - Replied to your PM...


no cleave tweaks
Two goblins suddenly become half there size as khodes blade slices them in twain.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

yes i did count in deadly aim modifiers, my attack bonus is usually +11 and i knocked off 2 due to flurry giving me full bab to deadly aim making my attack pattern +9 1d8+8. I am also amazed the dragon didnt move and breathe horrible death on all of us. Perhaps there is something to argus insulting all the monsters

"Yeah thats right you #$@\in' winged gecko, pay attention up here in the tree!" argus completes a mocking motion, turning and watching as lyons leaps on the creature and makes to mount it. Argus, fully aware of the situation face palms and sighs. Perhaps i could try to shoot through her? Nah thick skull would get in the way


HP: 48/48, AC: 18:16:13 CMD: 24 Saves: 7:8:7 Init: +4 Skills:Acro: +9 Dip +11, Per: +8, Sense +2, Stealth +9

Aura retaliates and proceeds to hack up the gob leader
Atk1: 1d20 + 8 ⇒ (10) + 8 = 18
Dam: 1d8 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + (6) = 12

Atk2: 1d20 + 8 ⇒ (12) + 8 = 20
Dam: 1d8 + 2 + 2 + 1d6 ⇒ (6) + 2 + 2 + (4) = 14

Total Damage: 12 + 14 = 26


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Watching the dragon maul Talori Eira rushes in after her the point of Enigma leading the way.

Enigma: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d6 + 7 ⇒ (5) + 7 = 12I need agile...and keen that'd be nice I'm way behind on dpr granted if you miss me it gets fun. Especially now that I have snake style and opportune parry and riposte. Even more ways to dodge. I'm like a subtle tank.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Swift: Sudden Leap
Move: Favored Target(Dragon)
Standard: Wolf Fang Strike

Acrobatic: 1d20 + 11 ⇒ (11) + 11 = 22
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Welp pretty sure I missed

Zero takes advantage of the dragons current distraction and with a burst of speed he rushes along side the beast flanking with Eira.


Female Human Titan Mauler 5

"Damn!" As the dragon brutally attacks her, Talori loses her grip and falls off.

Acrobatics: 1d20 + 17 ⇒ (4) + 17 = 21

Talori lands on her feet.


Female Human Titan Mauler 5

Talori rushes up with Zero and goes for the dragon again.

Off Hand Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Main Hand Attack w/ PA: 1d20 + 13 ⇒ (12) + 13 = 25

Main Hand Damage: 2d8 + 11 ⇒ (4, 7) + 11 = 22

Although her first blade swings wide, Talori's Goldclaw darts in, hopefully scoring a hit.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Large creatures tend to have reach and Eira moved first to try and kill it. I would find it highly likely that you provoke an Aoo and it chomps at ya. That being the case it has a chance to miss which means you get an excuse to punch it.

Tangent:

It will be really interesting to see your characters in action if one of you picks up Island of blades stance and we hit L7 so you can both grab the teamwork feat Outflank. then you get +4 on flanking, an Aoo when you partner gets one and an Aoo when your partner crits. Also Island of blades means you stick right next to each other and support the others attacks rather than having to move around to flank the increasingly large monsters we will be highly likely to fight. Roreks custom feat Lightning strikes with dual wielded Kukri looks like an incredibly amusing way to get stupidly high numbers of attacks to feed the combo.

The wrapping green bars of a boss monster appear when the dragon finally takes damage White Wyrm Thamril barely even flinches as Argus powers two solid strikes and a critical blow that lands next to its eyes.
"Only a dragon he says" Argus states from his treetop perch
"this stupid random encounter happens all over the forest, I've heard the reward for killing it is worth the effort though."
Argus smoothly removes more arrows from his quiver as the white beast rampages.
I hope
"No idea if it has drops one but I'm wearing the skull of that prehistoric frozen turkey if I can. Last blow gets dibs on the wishbone, so you should all get crackin' on carving up that white meat!

Waiting for the Dragons action as I get the feeling its going to try to eat Argus before I get the chance to shot it again.


yes, yes it does get an AoO

AoO: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 7 ⇒ (4) + 7 = 11

The dragon flies up and lands behind zero and eira
talori, grapple check to hold on

The dragon let's out a icy cold jet of freezing air angling it up to hit the loud dwarf.
Breath weapon
8d6 hits everyone but talori unless she fails her grapple check. Reflex DC 20

breath: 8d6 ⇒ (5, 3, 5, 6, 3, 3, 5, 3) = 33


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Might I ask how large its breath weapon cone is? unless I'm wrong on it the tree i'm in is 50ft tall, unless this things breath goes for 60-80 ft in a cone I don't think it can hit both me and the rest of the party without quite a bit of finagling. I'll roll a reflex save anyway though. I'm assuming that the assorted foliage grants me at cover from horrible doom breath?
And having just moved it provoked Aoo's from all three of the groundies I think.

REFLEX! with cover!: 1d20 + 12 ⇒ (3) + 12 = 15

*shrug* even if i had cover that would not be nearly enough. And I also imagine that the dragon is annoyed enough with me that its going to prioritize me over the rest of the party when it comes to horrible doom breath.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Snake Style: 1d20 + 14 ⇒ (7) + 14 = 21
Parry: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 oops
Reflex: 1d20 + 12 ⇒ (14) + 12 = 26 No damage for breath attack

My turn
Enigma: 1d20 + 13 ⇒ (2) + 13 = 15
Insightful Strike: 1d20 + 12 ⇒ (12) + 12 = 24

Well I'll just keep swinging my sword in the air...


yes. Zero and eira get AoO.


if zero did not move around to flank the drake then it may only hit one of the two and you.


Female Human Titan Mauler 5

Main Hand Attack w/ PA: 1d20 + 11 ⇒ (7) + 11 = 18
Main Hand Damage w/ PA: 2d8 + 9 ⇒ (2, 2) + 9 = 13

Grapple: 1d20 + 13 ⇒ (18) + 13 = 31

Talori hangs on to the dragon, and continues slashing it. It didn't really have any room to wiggle around, so it would be hard not to hit it.

Off Hand Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Off Hand Damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Fast healed 3 off of that
Yeah that's right run, run away you chicken! Argus taunts as the dragon leaps off the ground with a beat of is wings before landing slightly further from the party than before, were a snake able to smile one would consider now a time for it to do so. With a massive intake of breath the Wyrm exhales a swiftly rolling cloud of fog that billows across the ground swiftly rising into the air in a tsunami of hypothermia inducing chill. Ah, crap. Argus notes, before attempting to use the tree he was on as a shield. Argus trips on a knot hole dropping further caught between falling to the ground of getting breathed on Argus chooses breath. Argus has made a bad choice.
Were it not for the game world making pain a distant memory the feeling of being halfway rendered into an icicle would be a pain that could last decades. Fortunately it just pissed the disconnected gamer off.
*#$hole! Argus reaches into his quiver, leather shirt and pants making dangerous cracking noises. Bow squeaking as he grits his teeth moves one step forward, grabbing onto the trunk of the tree while sliding down
negate fall damage 30ft: 1d20 + 18 ⇒ (8) + 18 = 26 1 lethal, 1 nonlethal damage due to fall.
argus wears boots of the cat, so he lands on his feet regardless of the damage, boots of the cat cause fall damage to deal minimum(1 damage per 10feet)
On even terrain and at point blank range Argus unloads.

PB shafting1: 1d20 + 10 ⇒ (18) + 10 = 28
Damage1: 1d8 + 9 ⇒ (7) + 9 = 16
PB Perfect strike: 1d20 + 10 ⇒ (15) + 10 = 25
PB shafting2: 1d20 + 10 ⇒ (15) + 10 = 25
Damage1: 1d8 + 9 ⇒ (2) + 9 = 11
PB shafting3: 1d20 + 10 ⇒ (1) + 10 = 11
Damage1: 1d8 + 9 ⇒ (7) + 9 = 16


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

AoO: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Sudden Leap: 1d20 + 11 ⇒ (13) + 11 = 24

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Zero unleashes a blistering barrage of slashes cutting into draconic flesh.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

AoO: 1d20 + 13 ⇒ (17) + 13 = 30
AoO: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Move Action: Move up to the dragon
Standard: Saphire Nightmare Blade
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13

Eira cuts the dragon as it attempts to move and Zero's slash disputed the monster lot enough for her to get in another hit. As well as pulling off the Sword Skill Saphire Nightmare Blade.


Male Dwarf Samurai (Sword Saint) 6

Forgot to roll Initiative. Oops.

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Hornfell grins as the goblin he attacked dies. He then runs up to the closest goblin with a gleeful shout and takes another attack.

Attack Roll: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1d6 + 4 ⇒ (7) + (4) + 4 = 15

[ooc]GM, please move my token to the closest goblin.[/dice]


OK eira that will be after the dragons next turn ;) will post soon. Almost lunch time


OK. Sorry. Work is hell today.
-me on my first day of summer "yay! Let's sleep in and do nothing today!"
-everyone else "yay! Let's all go to Walmart!"
Ugh.

Anyway the dragon attempts to shake the unwanted rider off
@zero
Two of your attacks connect and sliced dragon flesh, but one bounces backwards when he connects to a fully developed scale.

DAMAGE taken before any modifiers 33

ungrapple: 1d20 + 20 ⇒ (7) + 20 = 27

It just manages to shake off the pest of a rider and then goes about mauling said rider acrobatics to land on your feet or you are proned

bite: 1d20 + 13 ⇒ (3) + 13 = 16
claw: 1d20 + 12 ⇒ (1) + 12 = 13
claw: 1d20 + 12 ⇒ (17) + 12 = 29
wing: 1d20 + 7 ⇒ (13) + 7 = 20
wing: 1d20 + 7 ⇒ (15) + 7 = 22

no crits for me :(

clawdamage: 1d6 + 6 ⇒ (1) + 6 = 7
wingdamage: 1d4 + 3 ⇒ (1) + 3 = 4wingdamage: 1d4 + 3 ⇒ (2) + 3 = 5


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Use my last post as this turn


Female Human Titan Mauler 5

I kinda want to see total damage the dragon has taken. Have any of my hits landed?

Acrobatics: 1d20 + 17 ⇒ (8) + 17 = 25

As Talori lands on her feet, an official message pops up beside her: Congratulations! You have won a free trip to the Optimization Spa! Here, we will give you all of your skills to fit your optimization needs!
Recommended for your combat style:
-Fan the Flames
-Punishing Stance
-Rabid Wolf Strike.

Reading over the skill descriptions, Talori starts doing some calculations in her head. If she used the new stance and the new strike together, that could increase her DPS by a lot. And that fire move was just plain cool. "Hell yeah," Talori says, and accepts the optimization.

Talori wasted no time in putting her new skills to use. Activating the newly dubbed Dragonfire, she rises up in the air. Talori brings the flat of the blades down, and a wave of flame courses through the air.

Fan the Flames Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Fan the Flames Damage: 6d6 ⇒ (6, 6, 2, 6, 6, 2) = 28

+50% due to fire vulnerability, for a total of 42 damage. DC 17 Reflex save for half. So, most likely, 21 damage. Unless your bad streak keeps on going ;)

Talori squeals with glee as her new move hits the dragon full in the face. "That. Was. Awesome." Then, she prepares for her next move by going into her new stance.


Will update roll 20 when I get home with the new damage taken


Female Human Titan Mauler 5

Here is my post for my next turn.

Talori rushes the dragon again, and the outline of a wolf appears around Goldclaw.

Main Hand Attack w/ PA: 1d20 + 14 ⇒ (20) + 14 = 34
Main Hand Damage w/ PA: 2d8 + 11 ⇒ (7, 5) + 11 = 23
Rabid Wolf Strike Damage: 1d6 ⇒ 3
Punishing Stance Damage: 2d6 ⇒ (1, 2) = 3

Critical Threat Roll: 1d20 + 14 ⇒ (7) + 14 = 21
Critical Damage: 2d8 ⇒ (7, 3) = 10
Rabid Wolf Strike Critical Damage: 2d6 ⇒ (5, 3) = 8
Punishing Stance Critical Damage: 1d6 ⇒ 2

Goldclaw sinks into the Thamril's stomach, cutting open his stomach. Talori gives a grin as innards spill all over the place.

Total Damage: 49


reflex: 1d20 + 9 ⇒ (1) + 9 = 10

dragon has taken about 50% of his HP in damage... little more


btw, zero, need an acrobatics check, DC 28 to avoid the AoO from the drag.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Acrobatic: 1d20 + 11 ⇒ (18) + 11 = 29Huzzfreakingyea


Having had quite enough of this pesky thing with the large stinging swords of flame, and being quite injured, the dragon brings out its greatest skill. Instead of biting or clawing, it brings its tail to bear Coated in dark, foreboding ice and Stabs straight out through the flames towards Talori

ShadowFrostSpike: 1d20 + 12 ⇒ (13) + 12 = 25

damage: 10d6 + 8 ⇒ (3, 1, 5, 5, 2, 6, 4, 4, 5, 3) + 8 = 46

As the iced tail strikes true, stabbing Talori straight in her chest frozen shadows spread outward.

As the tail leaves her chest, Talori's arm grow numb, becoming troublesome to move. Her swords grow heavy in her hands.

fort save, DC 20 or take -4 to attack and damage and anyone within 5ft of Talori reflex save, DC 20. You are certainly keeping his attention focused on either the barbarian or the rude dwarf....


also, I am counting on everyone to keep up with there regen on there sheets, I will try but its a lot to keep track of. Also, back to Argus, then zero and eira I believe.

Lantern Lodge

Female Elf | Picture | Ninja 5 | AC 18 T 14 FF 14 | HP 50/50 | F +3 R +9 W +3 | Init +8 | Perc +9 (Darkvision 60')

The goblin fight party are waiting for the enemies turn...


Female Human Titan Mauler 5

Talori gasps as the tail drives into her chest. "Damn..."

Talori hops back and takes a potion.

Talori then moves forward, trying to avoid the attack posed by her moving.

Acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16

She then moves forward, going for the dragon again.

MS Attack w/ Power Attack w/ Rabid Wolf Strike: 1d20 + 13 ⇒ (14) + 13 = 27
MS Damage: 2d8 + 11 ⇒ (2, 1) + 11 = 14
Rabid Wolf Strike Damage: 2d6 ⇒ (6, 3) = 9
Punishing Stance Damage: 1d6 ⇒ 2

Save: 1d20 + 13 ⇒ (7) + 13 = 20


talori- hoping back and taking a potion eat up your turn except movement.


@Shadow, sorry, I skipped RIGHT over auroras post haha.

@arurora
shieldblock: 1d20 + 12 ⇒ (11) + 12 = 23

The goblin manages to block your first strike

but your second penetrates its armor and it lets out a squeal

goblinshank: 1d20 + 12 ⇒ (5) + 12 = 17

if hit
damage: 1d6 + 1d6 + 5 ⇒ (3) + (4) + 5 = 12

the other goblins begin to fear moving to close to the others as they see there fellows cut down like paper, they begin to congregate to there leader adding him.

though the ones stuck in a fight seem eager enough to battle it out.

@hornfell

goblinshank: 1d20 + 5 ⇒ (1) + 5 = 6
goblinshank: 1d20 + 5 ⇒ (14) + 5 = 19
goblinshank: 1d20 + 5 ⇒ (9) + 5 = 14
Only one manages to sneak his blade past the stout samurai's defenses

shankdamage: 1d4 + 1d6 + 2 ⇒ (1) + (3) + 2 = 6

@Shadow
goblinshank: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
goblinshank: 1d20 + 5 ⇒ (15) + 5 = 20
Both the goblins catch shadow slightly off guard as she focused so intently on the leader.

shankdamage: 1d4 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7
shankdamage: 1d4 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9

@Khode
goblinshank: 1d20 + 5 ⇒ (14) + 5 = 19
goblinshank: 1d20 + 5 ⇒ (14) + 5 = 19

if hit
shankdamage: 1d4 + 1d6 + 2 ⇒ (3) + (3) + 2 = 8
shankdamage: 1d4 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6

little buggers are a nuisance in numbers.. lol


Female Human Titan Mauler 5

Five foot step.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

I hope we can drop his thing real soon like, Talori has taken 96 damage in 3 rounds, I'm glad that Fast heal 5 is dropping a chunk from it or we would have a very dead barbarian.
@ Talori, its a large dragon and has reach out to 10ft. if you 5ft step it will still hit you. Plus drawing and drinking a potion will eat your whole action and leave you nothing to use for attacks.
I'd say that you ought to just swing for the fences or Withdraw to the tree line to heal for a round. You can try to eat its face again afterward.
Also, dragons with Sword arts is why we can't have nice things.

Little lion girl just shot a *$%(in' Hadoken, Where the hell were they hiding that one on me? I'd love to shoot laser beams.
"Where the #$@# was that one when we were fighting Lion girl?" Argus shouts over the dragons attacks "I mean if you were related to Sun wukong perhaps you should have considered that option sooner!" And argus watches as everyone hacks at the dragon, the stygian ice on its tail collecting into a spear a dark blue screen flaring into argus's vision Shadow Frost spike and then Ow...
"Ah Christ the dragon has a special move, why the hell didn't they mention that? Stupid lizard is going to be my hat once this is over."
Drawing more arrows from his quiver Argus continues his barrage.

BARRAGE!: 1d20 + 10 ⇒ (8) + 10 = 18
perfect strike: 1d20 + 10 ⇒ (8) + 10 = 18
DAMAGE!: 1d8 + 9 ⇒ (7) + 9 = 16
BARRAGE!: 1d20 + 10 ⇒ (19) + 10 = 29
DAMAGE!: 1d8 + 9 ⇒ (3) + 9 = 12
CRIT DAMAGE!: 2d8 + 18 ⇒ (5, 7) + 18 = 30
BARRAGE!: 1d20 + 10 ⇒ (6) + 10 = 16
DAMAGE!: 1d8 + 9 ⇒ (7) + 9 = 16

I'm not leaving this one to chance. Auto-confirming critical with thePendant of the blood scarab
Scarab damage: 1d6 ⇒ 5

Argus grunts as the jeweled insect previously hanging about his neck animates and stabs repeatedly into his chest.
One of his arrows gains a blood red aura and moves mid flight, lancing straight toward the already cracked and burned patch of skin on the dragons body


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Enigma: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Eira plunges Enigma into Thamril sliding between scales to pierce flesh.

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