in a flurry of strikes by both blade, claw, and tankard both hobgoblins in the tavern fall before the party. blood runs thick out the door to where the remaining hobgoblin and horse do battle.
Stupid filthy animal! The hobgoblin curses before cutting a large gash down the side of the animal. in return, the horse quite literally puts the goblin on its ass, and it is quickly finished off by Mestin as he rushes out and removes its throat.
goboattack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 3 ⇒ (7) + 3 = 10
bite: 1d20 + 5 ⇒ (13) + 5 = 18
As the rush of battle clears, and immeadeate danger subsides, you all take stock of the situation. Outside, hobgoblins loot in the streets by the score, inside the tavern you see several shocked and panicked faces, near the back wall you see the tavern owner trying to stem the blood flowing from Aubrins wound. While Aubrin seems to be fluttering on the edge of consciousness with ragged breath.
combat over, what do you do now? Also, if anyone wants to take on the task of loot upkeep, I would be much appreciative. Also Hareal the horse takes 10 damage.
a masterwork backpack
a masterwork crossbow with 20 bolts
a wand of magic missile (11 charges)
3 potions of cure light wounds
scrolls of calm animals (1), cure light wounds (1), magic stone (1)
and 5 provision points.
Rasheeda, intimidate is a standard action, unless you have a way to make it a move or less. Mistin, you would add your strength modifier to your bite damage, as well as your favored enemy bonus.
As the chaos erupts in the inn, sprays of blood fly across the air as shouts of surprise, pain, and anger mix together in the air.
As kurgan moves to attack one of the hobgoblins, the archer lets fly an arrow however Kurgan easily catches it with one of his war mugs. However, the added weight of the arrow throws off his practiced balance and he misses the mark on the hobgoblin.
Mestin quickly retaliates for the harm of his companion, tearing a large chunk from the hobgoblins(red) leg and causing him to stumble and fall prone.
Ori easily gets inside the (blue) Hobgoblin's defense and lands a solid strike on its leg, drawing blood.
the hobgoblin shouts Then you will die like dogs! as Ori's strike lands home.
The prone hobgoblin tries to stand, giving easy strikes to both Mestin and Lasaral. Blue strikes out at Kurgan, but his strike is swatted aside easily by the dwarf.
outside you hear a whinny, and those near the door can see a white horse move threaten the archer who drops his bow and draws his blade turning to the animal with a sneer. However, he underestimates its agility and almost falls when his heavy swing is easily side-stepped by the beast.
readiedattack: 1d20 + 3 ⇒ (2) + 3 = 5
attackblue: 1d20 + 4 ⇒ (2) + 4 = 6
horsebite: 1d20 + 5 ⇒ (2) + 5 = 7
greenattack: 1d20 + 3 ⇒ (1) + 3 = 4
oh lordy lordy, talk about a lot of luck. 3 2s and a 1 in a row. Party is up, Mestin and Lasaral make AoOs against red. Also, please move your tokens on the map as you will.
did I? apologies! It seems I counted the hobgoblins as the 7th... how embarrassing. Feel free to go at any point you choose. Seems to be a simply they go you go fight this time around.
Also, all mounts and or animal companions are outside the buildings.
please provide me with an image of your mount/animal companion if you wish to not have me select an image for you.
As kurgan finishes, there are cheers of toasts to him, then your attention is brought back to Aubrin as she finishes telling one of her more famous jokes.
The room erupts into laughter as Aubrin finishes her winding story and takes another drought from her tankard.
But it’s fine now. All’s good. She named a cub after me. Someday I’m going to have to check in on little Ole "Oh Gods That’s Too Many Bees.”
As the cheers die down, Aubrin gives a small bow. Now, if you will excuse me for a moment, I need to make room for more beer!
After about an hour of stories, Aubrin leaves the "impromtu stage" in-front of the hearth and heads toward the door.
All right, all right! Don’t shove, she slurs a bit. Okay, Caydean strike me down if this isn’t true—
As you all get your bearings and make sense of the situation through the confusion, the hobgoblins rush in, two drawing long swords to cut down any who resist and another providing cover with a bow. One of the hobgoblins (blue) issues a threat, while the other,(red) more bloodthirsty one gets to work immediately, putting a large hole in Lasaral's leg, as his blade finds purchase and drives into it.
Grovel, and you may live as slaves! Resist... and you die like dogs!
The bowman (green) takes aim, but does not fire.
initiativehobgobs: 1d20 + 2 ⇒ (19) + 2 = 21
Kurganinitiative: 1d20 + 3 ⇒ (10) + 3 = 13
Griseoinitiative: 1d20 + 4 ⇒ (17) + 4 = 21
Lupineinitiative: 1d20 + 2 ⇒ (15) + 2 = 17
Rasheedainitiative: 1d20 + 1 ⇒ (11) + 1 = 12
lasaralinitiative: 1d20 + 2 ⇒ (12) + 2 = 14
Asurainitiative: 1d20 + 6 ⇒ (10) + 6 = 16
attack: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Order: Party up
Hobgoblin A (red)
Hobgoblin B (blue)
Hobgoblin C (green)
Phaendar’s Market Festival draws a crowd from all over Nirmathas, many solely to hear Aubrin the Green—the retired Chernasardo Ranger-turned-Caydenite cleric—recount bawdy tales of adventure from her youth. Outside, the celebration continues, as raucous shouts carry on the night air. Warmed by the crackling hearth and firelight after a long day, any levity comes as a welcome reward to the rough, earthy souls of this riverside trade town. As you sit among the tavern, drinking, eating, or perhaps filching to your hearts content you notice a half-elven woman being pushed onto a makeshift stage near the bar. She carries an overflowing mug and swats away hands.
Alright! Alright! But my drinks are free tonight! She shouts before turning about to face the larger section of the building. She goes on to recount her tales, whether all the stories she tells are truly from her travels, or even true, you are not sure, yet they manage to bring an even more jovial mood the tavern. Many long time residents have heard most if not all of these stories before, but, seem to enjoy them nonetheless.
feel free to make introductions and RP any you like. I will be around until Friday afternoon, after which I likely won't be able to update until Sunday night.
The rewards can range from a free ASI, a handpicked magic item from me, or to a free feat for your character. Depending.
Also, to make sure its clear, even if you die, you will be allowed to continue the current gauntlet (picking up freshly healed), I will also be keeping track of deaths throughout merely for the sake of bookkeeping. Once everyone has died once, the current gauntlet ends, and we move on to the next one, whether it was "beaten" or not.
gurgle easily tracks the elk, however it's just as fast as him so he is forced to let it believe its safe before catching it. make a stealth check please
As the arrows hit the two cubs one falls to the ground in a slump and the other runs back into the brush. Then as Luke pokes around in the brush a large brown paw appears speeding toward him.
bearattack: 1d20 + 6 ⇒ (5) + 6 = 11
however he manages to jerk his head back before the paw tears it away from the rest of his body. The biggest bear you have seen in these woods steps to block your path to the cubs.
the elk's heads pop up at skar's movements, and are mere moments from fleeing when two arrows hit them. The first striking the creatures chest and hitting its heart, but will make tanning the skin harder
the second finds the elk behind it, striking it clean in the eye, it falls instantly, the other makes it over to the edge of the clearing. As Gurgle sprints towards the last one it takes off, alerted prior to skar and manages to outpace him into the woods. Gurgle can attempt to follow if he so desires, which would require a survival/perception roll. If you have the "scent" special ability you get advantage.
As the rest walk into the clearing to collect, they hear a rustling near where the first elk had managed to run to. Luke see's two small bears cubs, large enough to eat, but still small pulling at the now dead elk bringing it further into the woods.
Ok, I'll be moving things along at least 1 post a day. If not everyone has acted then I will bot them or have them perform what I judge they would do.
sorry for the delay folks
Luke, still a bit frustrated from the encounter stalks off down a path. Skar eventually manages to catch up and grab his shoulder and tell him that most of the animals have moved south, away from the mountain peaks. After giving a sheepish grin Luke nods and follows skar, helping as he can. After about an hour you come to the edge of a small grove and all of you notice a small herd of elk. Three in total and they are about 90 ft from where you are.
Play it theater of the mind boys.
the man quickly nods at luke. y-yes, of course. I-I'll leave a bit of food out from time to time for you. At the words of the elder and seeing everyone back of a bit. He quickly hops in the wagon and hurriedly leaves.
the elder then steps forward and speaks. Take caution in your dealings with them. I do not wish to start a feud between us. Oh, and ahem. Yes, now that the distraction is gone. LET THE HUNT BEGIN!
Are you all staying as a group as the elder suggested, or are any of you going your own way?
man visibly shrinks at sharptooths shouts.
I, we, um, I mean, J-just doing what I was, um told. We, we mean no harm honest sir. Just, just wanted t-to get s-some extra gold for me family is all s-sir. As far as luke can tell, the man may be a fool, but he is an honest fool. The driver continues to stare at his boots.
As arrack lifts the man off his seat he manages to retain enough dignity to not flail wildly. He also gulps at the mention of his fate. At the question of how he found them, he says. T-the councilman told us y-you'd be in t-this a-area.
The elder steps forward to view the offerings. [b] Hmmm, this will certainly aid in keeping us fed this winter. So often we barely skim by, twas part of the reason I asked others to join our Hunt and, perhaps, once in a while a different taste could be useful in strengthening the body.. Yes, A feast, we will hold a feast of honor for the winner of the Hunt this year with this.
He turns towards the two men. I say let them go. They seem to speak the truth. If any of you believe otherwise you may act as you deem necessary, but know I have spoken on the matter. Come, it is past time to start the hunt.
the man stops the wagon quickly and raises his hands again. w-we're from the n-new settlement on the river bend, not t-to far south from here. w-we're a frontier settlement from the m-main town down by the lake. These, um these are merely gifts of good will. w-we are told you don't farm, so you don't often eat what we do. We, just, um, thought that... um... maybe you'd like some?... His voice gets weaker as he explains, the threatening stares from many around the small tribe not helping. He also does his best not to look at Luke.
As you all prepare for the Hunt, a strange sound draws your attention. After a few long moments a wagon breaks through the underbrush with two men sitting on it. One looking at a map, the other trying to steer the wagon along the smoothest path he can find. After a moment the man driving notices all of you and elbows the other. Who looks up a bit wide eyed but then takes a breath and raises his hand.
h-here, some of our smiths finest works. He lays down a couple of shields of rather good make, a suit of chainmail, a blade and several everyday items forged from iron. And, uh, food from our fields, which you surely protected from the orcs, w-whether or not that was your intent
he pulls out several loads of barley, and smaller bags of assorted mixtures of potatoes, carrots, beans, and other such vegetables. He also pulls our two large barrels that seemed to contain a liquid of some sort.
after this he moves to get back on the wagon, saying as he does so W-well, I h-hope that our peoples can, um, be friends. I-I'll be going now, our apologies if we um, interrupted anything of import. they are now heading to leave the clearing.
ah, yes he is a human. While likely not the strongest choice it was the only one that really fit. I also took Variant human.
also, that's a fair use of lucky I think, thanks for the response.
also still tinkering with a few things on him. (like proficiencies and secondary ability scores) Other than that, I -believe- he is ready.
how do you handle the lucky feat?
here is a rough draft of my character.
Camrik Alledar rogue (arcane trickster) 4
Spells known: 3 cantrips, 4 1st level spells
Spells per day: 1st: 3
Cantrips: Mage Hand, dancing lights, Prestidigitation
1st: Disguise Self, Silent Image, Illusory script, sleep
It is late fall, the leaves that are changing colors are strikingly beautiful. The evergreens stark contrasts to most of the forest around the small grouping of tents that make up the living area for the tribe. You are gathered around the large bonfire at the center of camp awaiting the annual call for the Hunt by the village elder. The old man, with long grey hair, and even longer beard walks out of the largest tent leaning heavily upon his walking stick. He addresses those around him, including you, and some of the stronger warriors left in the tribe.
Today, starts the day of the annual hunting games. These are held for two reasons. The first, and most important one is two give us food for the coming winter. The other, to allow our warriors to show their strength and skill, in the amount of of food they bring back. This time, however, I have decided to give honor to those that, while not born into our tribe, have proven their worth and earned our trust. Arrack, you won last years hunt, you have the honor this year of sounding the hunting horn. Also, you will oversee these people in their first hunt Oh, and take sharptooth with you as well. Now then everyone, prepare what you need, and remember, do not return until you have gotten all that you can, or wish, to carry.
He hands Arrack the horn and instructs him to wait for a moment and then turns to walk back towards his tent.
feel free to converse and the like for a moment.
Here is Thorin, I decided to just go fighter. Just something more noble about a man doing what he can, even without the aid of the divine. (or, well, a dwarf I suppose)
He is an ex-soldier that after his time took to adventuring. "civilian" life never felt right to him. He takes on problems head on, and while slow to really trust, holds firm in the companions he does find. He doesn't serve one particular deity, but finds that he values what many different ones value. Oddly enough, while he believes structure is key, he doesn't like complete obedience, and believes a man(or dwarf) should think for himself before blindly following orders or laws. He also has a love of history, particularly dwarven history.
Dwarven Fighter 3 (Battle Master)
Proficient skills: Athletics, Intimidation, Perception, History
Fighting Style: Dueling
Maneuvers: precision attack, goading attack, trip attack
Personality trait(s): 5, 7, and 8
5 I can stare down a hell hound without flinching.
7 I have a crude sense of humor.
8 I face problems head-on. A simple, direct solution is
the best path
1 Greater Good. Our lot is to lay down our lives in
defense of others. (Good)
3 Independence. When people follow orders blindly, they
embrace a kind of tyranny. (Chaotic)
S Those who fight beside me are those worth dying for.
6 I fight for those who cannot fight for themselves.
I’d rather eat my armor than admit I’m wrong
As someone mentioned to be that he would like a little more information, here is something that may help-
The tribe you will be a part of is small, surprisingly so, it is lead by an elder that seems in touch with the ways of nature and is considered extremely wise. The tribe has had no contact with the small, budding civilized town by the name of fvlinshire several miles to the south, situated on the largest of the local lake. The land is populated by several rivers and thick forests cover the mountains and valleys, save near the small town.
multiclassing is a go.
yes, breastplate if applicable is allowed, we are starting at level 3 after all!
while I'd like some/most of the PCs to have a connection to the tribe such as marriage, or at the least, a kid, its not expected that EVERY PC has such. Or, you could be the son/daughter of a couple within the tribe, this would be fine as well.
As said, if you want to tweak a background a bit just shoot me a suggestion.