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582 posts. Alias of rorek55.


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omg I'm so so so so sorry. I thought I had made a post about this already. I'm going to be postponing the game until the holidays end. With all the stuff going on, I don't feel I can dedicate the time I would like to to running this game. As such, once things settle down (both the seasonal and non-seasonal, hopefully by new years) I'll do a check back to see if you all are willingly to continue. Again, I though I made this posts weeks ago. Apologies.

I am hoping to get the game moving again in a few days. apologies everyone.

Sorry all, having a bit of a rough time IRL at the moment... As such, posting with be sparse. Please bot as needed, and I apologize for the inconvenience.

in a flurry of strikes by both blade, claw, and tankard both hobgoblins in the tavern fall before the party. blood runs thick out the door to where the remaining hobgoblin and horse do battle.

Stupid filthy animal! The hobgoblin curses before cutting a large gash down the side of the animal. in return, the horse quite literally puts the goblin on its ass, and it is quickly finished off by Mestin as he rushes out and removes its throat.

GM rolls:

goboattack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 3 ⇒ (7) + 3 = 10

bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 + 5 ⇒ (4) + 5 = 9
hoof: 1d20 ⇒ 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7
hoof: 1d20 ⇒ 10

As the rush of battle clears, and immeadeate danger subsides, you all take stock of the situation. Outside, hobgoblins loot in the streets by the score, inside the tavern you see several shocked and panicked faces, near the back wall you see the tavern owner trying to stem the blood flowing from Aubrins wound. While Aubrin seems to be fluttering on the edge of consciousness with ragged breath.

combat over, what do you do now? Also, if anyone wants to take on the task of loot upkeep, I would be much appreciative. Also Hareal the horse takes 10 damage.


a masterwork backpack
a masterwork crossbow with 20 bolts
a wand of magic missile (11 charges)
3 potions of cure light wounds
scrolls of calm animals (1), cure light wounds (1), magic stone (1)
and 5 provision points.

apologies, hoping to have a post up tonight or tomorrow morning.

Blue is/was daze, you are correct. It didn't matter this time. Apologies. Was trying to get a post in after work and rushed it a bit too quickly.

on weekdays, I'll bot in a 24 hour (give or take a couple hours) on weekends I'll give 48.

Rasheeda, intimidate is a standard action, unless you have a way to make it a move or less. Mistin, you would add your strength modifier to your bite damage, as well as your favored enemy bonus.

As the chaos erupts in the inn, sprays of blood fly across the air as shouts of surprise, pain, and anger mix together in the air.

As kurgan moves to attack one of the hobgoblins, the archer lets fly an arrow however Kurgan easily catches it with one of his war mugs. However, the added weight of the arrow throws off his practiced balance and he misses the mark on the hobgoblin.

Mestin quickly retaliates for the harm of his companion, tearing a large chunk from the hobgoblins(red) leg and causing him to stumble and fall prone.

Ori easily gets inside the (blue) Hobgoblin's defense and lands a solid strike on its leg, drawing blood.

the hobgoblin shouts Then you will die like dogs! as Ori's strike lands home.

The prone hobgoblin tries to stand, giving easy strikes to both Mestin and Lasaral. Blue strikes out at Kurgan, but his strike is swatted aside easily by the dwarf.

outside you hear a whinny, and those near the door can see a white horse move threaten the archer who drops his bow and draws his blade turning to the animal with a sneer. However, he underestimates its agility and almost falls when his heavy swing is easily side-stepped by the beast.


readiedattack: 1d20 + 3 ⇒ (2) + 3 = 5
attackblue: 1d20 + 4 ⇒ (2) + 4 = 6

horsebite: 1d20 + 5 ⇒ (2) + 5 = 7

greenattack: 1d20 + 3 ⇒ (1) + 3 = 4

oh lordy lordy, talk about a lot of luck. 3 2s and a 1 in a row. Party is up, Mestin and Lasaral make AoOs against red. Also, please move your tokens on the map as you will.

Hobgoblin red: prone -6hp
Bluehobgob: -4hp
Lasaral: -7hp.

did I? apologies! It seems I counted the hobgoblins as the 7th... how embarrassing. Feel free to go at any point you choose. Seems to be a simply they go you go fight this time around.

Also, all mounts and or animal companions are outside the buildings.

please provide me with an image of your mount/animal companion if you wish to not have me select an image for you.

As kurgan finishes, there are cheers of toasts to him, then your attention is brought back to Aubrin as she finishes telling one of her more famous jokes.
So there I am, thinking, when will I ever be able to talk to a bear again? So before the grizzly can stand back up, I turn to it and say, All I need is the honey. You can keep the bees!’

The room erupts into laughter as Aubrin finishes her winding story and takes another drought from her tankard.

But it’s fine now. All’s good. She named a cub after me. Someday I’m going to have to check in on little Ole "Oh Gods That’s Too Many Bees.”

As the cheers die down, Aubrin gives a small bow. Now, if you will excuse me for a moment, I need to make room for more beer!

After about an hour of stories, Aubrin leaves the "impromtu stage" in-front of the hearth and heads toward the door.
Crowd members share their own boasts and jokes, some call for one more story and with a sigh and a smile, Aubrin turns around after she reaches the door.

All right, all right! Don’t shove, she slurs a bit. Okay, Caydean strike me down if this isn’t true—
She never finishes her sentence as there is a flash of light and suddenly The front door explodes into splinters. A cry of agony pierces the chaos. Aubrin, blasted to the back of the inn now lies on the floor, gasping and clutching at the blood gushing from a wound in her chest. A burning stake from the door remains embedded in the wall behind her. And hobgoblins in military dress stand beyond the shattered door, blades drawn. Behind them, lit by the glow of burning homes, dozens—perhaps hundreds—of hobgoblin soldiers march the street looting, killing, and captures as they see fit. Phaendar burns, shouts of celebration are now replaced by the panicked screams of the frightened and dying. Behind them, above the flames and humble rooftops, rises am ominous tower of black stone. One, that was not there earlier today.

As you all get your bearings and make sense of the situation through the confusion, the hobgoblins rush in, two drawing long swords to cut down any who resist and another providing cover with a bow. One of the hobgoblins (blue) issues a threat, while the other,(red) more bloodthirsty one gets to work immediately, putting a large hole in Lasaral's leg, as his blade finds purchase and drives into it.

Grovel, and you may live as slaves! Resist... and you die like dogs!

The bowman (green) takes aim, but does not fire.

GM rolls:

initiativehobgobs: 1d20 + 2 ⇒ (19) + 2 = 21
Kurganinitiative: 1d20 + 3 ⇒ (10) + 3 = 13
Griseoinitiative: 1d20 + 4 ⇒ (17) + 4 = 21
Lupineinitiative: 1d20 + 2 ⇒ (15) + 2 = 17
Rasheedainitiative: 1d20 + 1 ⇒ (11) + 1 = 12
lasaralinitiative: 1d20 + 2 ⇒ (12) + 2 = 14
Asurainitiative: 1d20 + 6 ⇒ (10) + 6 = 16

attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Initiative Order: Party up
Note, I will try to keep actions to initiative order, but please post whenever you find the time. However, If your action occurs in the same "phase" (IE, before or after enemy actions) I will take actions posted first as happening first to keep confusion in combat down.
Example: Griseo goes before anyone else, but lets say Kurgan makes a post where he attacks a hobgoblin before Griseo posts. I will resolve Kurgans action before Griseo. (Only If there is a conflict). This is mostly to keep people from waiting on others actions etc etc.


Hobgoblin A (red)
Hobgoblin B (blue)
Hobgoblin C (green)
Lasaral -7hp

gameplay thread is up and ready.

Phaendar’s Market Festival draws a crowd from all over Nirmathas, many solely to hear Aubrin the Green—the retired Chernasardo Ranger-turned-Caydenite cleric—recount bawdy tales of adventure from her youth. Outside, the celebration continues, as raucous shouts carry on the night air. Warmed by the crackling hearth and firelight after a long day, any levity comes as a welcome reward to the rough, earthy souls of this riverside trade town. As you sit among the tavern, drinking, eating, or perhaps filching to your hearts content you notice a half-elven woman being pushed onto a makeshift stage near the bar. She carries an overflowing mug and swats away hands.

Alright! Alright! But my drinks are free tonight! She shouts before turning about to face the larger section of the building. She goes on to recount her tales, whether all the stories she tells are truly from her travels, or even true, you are not sure, yet they manage to bring an even more jovial mood the tavern. Many long time residents have heard most if not all of these stories before, but, seem to enjoy them nonetheless.

feel free to make introductions and RP any you like. I will be around until Friday afternoon, after which I likely won't be able to update until Sunday night.

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I likely won't have time to get a post in this weekend either, as I will be celebrating my birthday as well. (18th). But I will hopefully at least have set the opening scene so people may RP to at their leisure.

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Please, everyone dot in here, I'll be going over character sheets more thoroughly in the coming days, so please make sure you are finished up with the minor details. Hopefully, we will start in the next couple of days.

The rewards can range from a free ASI, a handpicked magic item from me, or to a free feat for your character. Depending.

Also, to make sure its clear, even if you die, you will be allowed to continue the current gauntlet (picking up freshly healed), I will also be keeping track of deaths throughout merely for the sake of bookkeeping. Once everyone has died once, the current gauntlet ends, and we move on to the next one, whether it was "beaten" or not.

gurgle easily tracks the elk, however it's just as fast as him so he is forced to let it believe its safe before catching it. make a stealth check please

As the arrows hit the two cubs one falls to the ground in a slump and the other runs back into the brush. Then as Luke pokes around in the brush a large brown paw appears speeding toward him.

bearattack: 1d20 + 6 ⇒ (5) + 6 = 11

however he manages to jerk his head back before the paw tears it away from the rest of his body. The biggest bear you have seen in these woods steps to block your path to the cubs.

the elk's heads pop up at skar's movements, and are mere moments from fleeing when two arrows hit them. The first striking the creatures chest and hitting its heart, but will make tanning the skin harder

the second finds the elk behind it, striking it clean in the eye, it falls instantly, the other makes it over to the edge of the clearing. As Gurgle sprints towards the last one it takes off, alerted prior to skar and manages to outpace him into the woods. Gurgle can attempt to follow if he so desires, which would require a survival/perception roll. If you have the "scent" special ability you get advantage.

As the rest walk into the clearing to collect, they hear a rustling near where the first elk had managed to run to. Luke see's two small bears cubs, large enough to eat, but still small pulling at the now dead elk bringing it further into the woods.

Ok, I'll be moving things along at least 1 post a day. If not everyone has acted then I will bot them or have them perform what I judge they would do.

I try to give everyone time to get a post in between mine. I'll move it along tonight if no one does.

done and done. *cracks knuckles*

would you be up to allowing gunslingers?

if not, would you consider a bomb focused alchemist as a ranged combatant XD


sorry for the delay folks

Luke, still a bit frustrated from the encounter stalks off down a path. Skar eventually manages to catch up and grab his shoulder and tell him that most of the animals have moved south, away from the mountain peaks. After giving a sheepish grin Luke nods and follows skar, helping as he can. After about an hour you come to the edge of a small grove and all of you notice a small herd of elk. Three in total and they are about 90 ft from where you are.

Play it theater of the mind boys.

the man quickly nods at luke. y-yes, of course. I-I'll leave a bit of food out from time to time for you. At the words of the elder and seeing everyone back of a bit. He quickly hops in the wagon and hurriedly leaves.

the elder then steps forward and speaks. Take caution in your dealings with them. I do not wish to start a feud between us. Oh, and ahem. Yes, now that the distraction is gone. LET THE HUNT BEGIN!

Are you all staying as a group as the elder suggested, or are any of you going your own way?

man visibly shrinks at sharptooths shouts.

I, we, um, I mean, J-just doing what I was, um told. We, we mean no harm honest sir. Just, just wanted t-to get s-some extra gold for me family is all s-sir. As far as luke can tell, the man may be a fool, but he is an honest fool. The driver continues to stare at his boots.

As arrack lifts the man off his seat he manages to retain enough dignity to not flail wildly. He also gulps at the mention of his fate. At the question of how he found them, he says. T-the councilman told us y-you'd be in t-this a-area.

The elder steps forward to view the offerings. [b] Hmmm, this will certainly aid in keeping us fed this winter. So often we barely skim by, twas part of the reason I asked others to join our Hunt and, perhaps, once in a while a different taste could be useful in strengthening the body.. Yes, A feast, we will hold a feast of honor for the winner of the Hunt this year with this.

He turns towards the two men. I say let them go. They seem to speak the truth. If any of you believe otherwise you may act as you deem necessary, but know I have spoken on the matter. Come, it is past time to start the hunt.

the man stops the wagon quickly and raises his hands again. w-we're from the n-new settlement on the river bend, not t-to far south from here. w-we're a frontier settlement from the m-main town down by the lake. These, um these are merely gifts of good will. w-we are told you don't farm, so you don't often eat what we do. We, just, um, thought that... um... maybe you'd like some?... His voice gets weaker as he explains, the threatening stares from many around the small tribe not helping. He also does his best not to look at Luke.

Orlane would/could simply be another town in which Cam would be hiding in.

As you all prepare for the Hunt, a strange sound draws your attention. After a few long moments a wagon breaks through the underbrush with two men sitting on it. One looking at a map, the other trying to steer the wagon along the smoothest path he can find. After a moment the man driving notices all of you and elbows the other. Who looks up a bit wide eyed but then takes a breath and raises his hand.
We mean no harm! We, we come bearing goods of goodwill. We heard of your exploits against the local orc bands and we, we wanted to thank you, and show good will from our people to yours. He slowly gets off the seat and pulls several items from the wagon.

h-here, some of our smiths finest works. He lays down a couple of shields of rather good make, a suit of chainmail, a blade and several everyday items forged from iron. And, uh, food from our fields, which you surely protected from the orcs, w-whether or not that was your intent

he pulls out several loads of barley, and smaller bags of assorted mixtures of potatoes, carrots, beans, and other such vegetables. He also pulls our two large barrels that seemed to contain a liquid of some sort.

after this he moves to get back on the wagon, saying as he does so W-well, I h-hope that our peoples can, um, be friends. I-I'll be going now, our apologies if we um, interrupted anything of import. they are now heading to leave the clearing.

sorry for the wait folks. We'll be moving along tomorrow, everyone here or not.

yup. go ahead. I'll be moving along either tonight or tomorrow, whether or not everyone else chimes in.

still waiting on another to chime in, but if you hurry I'll take you.

ah, yes he is a human. While likely not the strongest choice it was the only one that really fit. I also took Variant human.

also, that's a fair use of lucky I think, thanks for the response.

also still tinkering with a few things on him. (like proficiencies and secondary ability scores) Other than that, I -believe- he is ready.

how do you handle the lucky feat?

here is a rough draft of my character.

Camrik Alledar:

Camrik Alledar rogue (arcane trickster) 4
Quick stat block:
HP: 31
AC: 16 (12 armor +4 Dex)
Initiative: +4
Speed: 30ft
Perception: +4 (14)
Melee: +6
Ranged: +6
Str: -1
Dex: +6
Con: +2
Int: +3
Wis: +2
Cha: +1
Rapier: +6
Damage: 1d8+4
hand crossbow: +6
Damage: 1d6+4
Str: 08
Dex: 18
Con: 14
Int: 12
Wis: 14
Cha: 12
Feats: Lucky
Proficiencies: +2
Arms: Simple weapons and the Rapier, shortsword, longsword, light armor
Skills: Perception, Stealth, Persuasion, deception, Acrobatics, Performance, Arcana
Saves: Dex, Int, wis
Languages: common, elven
Tool set: thieves tools, Disguise kit
Arms & Armor: studded leather, dagger (5), Rapier, shortbow, 20 arrows,
Misc: Dungeoneer’s pack, Flute, Mug, chalk (10), hammer, Grappling hook, 100ft of rope, spell book
Background: Urchin
Trait: 2,
I ask a lot of questions.
Ideal: 1,2,5
Respect, All people, rich or poor, deserve respect.(Good)
Community, We have to take care of each other, because no one else is going to do it. (Lawful)
People, I help the people who help me-that's what keeps us alive. (Neutral)
Bond: 2, 5, 6
I sponsor an orphanage to keep others from enduring what I was forced to endure.
No one else should have to endure the hardships I've been through.
I escaped my life of poverty by robbing an important person, and I'm wanted for it.
Flaw: 5
It's not stealing if I need It more than someone else.
Additional Background: Cam grew up parentless in Hochoch losing both to war at the age of 6. For years he scraped by with the odd charity, or by nicking food from stalls, provisions and the like. Eventually after 8 years of this he took a risk larger than any before and robbed a wealthy merchant blind. He lived rather well for several years, not caring much for anyone until he met Ana, an 8 year old orphan girl. He, on a whim, took her in, he was 21 at the time. Something clicked in Cam as he remembered how hard it was for him. However not long after that his past caught up with him and the merchant he had robbed finally tracked him down and hired men to find him. So he had to go into hiding and disguise. Instead of forcing Ana to follow him and expose her to danger, he instead went ahead with his plan to open an orphanage for children whose parents were lost to the war or other unfortunate circumstances. He sends much of any money (illicit or otherwise) there to support it and give the children many a comfort. He detests greed for greed sakes, and won’t respect anyone that makes making money at any cost their life pursuit. He spent a fair portion of his time living a wealthy life learning some of the arcane.
What’s one magic item your character would go to great lengths to attain?
Not sure, he would probably like something that can disguise him perfectly, or even remove memories from others. That, or a magnificent blade, He does love collecting blades, especially ones of exotic design or make.
What’s one thing your character wants that money can’t buy?
A lover. He has a child in Ana, and all the other orphans really, but he never met anyone that sparked with him. While he shrugs it off most of the time, he does get a bit lonely, especially now when he has to spend over half his time away from Ana.
Name and describe one person in Hochoch who would do you a favor (and might ask one in return).
Oneshae, Cam learned a lot from Oneshae, she taught him a lot and likely saved his life when he was an urchin. While he doesn’t keep much in the way of communication, or didn’t, he still considers her a friend he can trust, well, as far as thieves go.
How does your character spend his or her money? Does he blow it at brothels and bars as fast as he earns it? Invest it in a business?
He sends much of it to the orphanage in town, the rest he usually keeps, although he sometimes does purchase an exquisitely crafted blade, or splurge on a night of drinking. On rare occasions, he might attempt to find some company for the cold nights.

Age: 23
Class skills:
Expertise: Stealth, Sleight of Hand
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.


Spells known: 3 cantrips, 4 1st level spells
Spells per day: 1st: 3
Cantrips: Mage Hand, dancing lights, Prestidigitation
1st: Disguise Self, Silent Image, Illusory script, sleep

I'd love to throw my hat in the ring. As it was. will be an arcane trickster rogue.

dot, thinking occultist who works as an archaeologist


You'll all be working together on this one in accordance to the elder, yes, anything you come across will act as normal, no holds barred. I'll move it along once everyone chimes in.

It is late fall, the leaves that are changing colors are strikingly beautiful. The evergreens stark contrasts to most of the forest around the small grouping of tents that make up the living area for the tribe. You are gathered around the large bonfire at the center of camp awaiting the annual call for the Hunt by the village elder. The old man, with long grey hair, and even longer beard walks out of the largest tent leaning heavily upon his walking stick. He addresses those around him, including you, and some of the stronger warriors left in the tribe.

Today, starts the day of the annual hunting games. These are held for two reasons. The first, and most important one is two give us food for the coming winter. The other, to allow our warriors to show their strength and skill, in the amount of of food they bring back. This time, however, I have decided to give honor to those that, while not born into our tribe, have proven their worth and earned our trust. Arrack, you won last years hunt, you have the honor this year of sounding the hunting horn. Also, you will oversee these people in their first hunt Oh, and take sharptooth with you as well. Now then everyone, prepare what you need, and remember, do not return until you have gotten all that you can, or wish, to carry.

He hands Arrack the horn and instructs him to wait for a moment and then turns to walk back towards his tent.

feel free to converse and the like for a moment.

Dot in everyone!

okay everyone, I'll take all that applied here, so dot in to the discussion thread with an alias and be ready to go shortly.

dot. Def. thinking occultist.


or, preferably, some 5e.

hmmm. I hadn't thought about that. Not sure. I've almost finished his sheet fully and will have it in an alias in a bit. I'll add that last bit in then.

best of luck you in your games friend!

Here is Thorin, I decided to just go fighter. Just something more noble about a man doing what he can, even without the aid of the divine. (or, well, a dwarf I suppose)

He is an ex-soldier that after his time took to adventuring. "civilian" life never felt right to him. He takes on problems head on, and while slow to really trust, holds firm in the companions he does find. He doesn't serve one particular deity, but finds that he values what many different ones value. Oddly enough, while he believes structure is key, he doesn't like complete obedience, and believes a man(or dwarf) should think for himself before blindly following orders or laws. He also has a love of history, particularly dwarven history.

Thorin Ironmug:

Thorin Ironmug
Dwarven Fighter 3 (Battle Master)
Background: Soldier
Str: 17
Dex: 10
Con: 16
Int: 12
Wis: 13
Cha: 08
Proficient skills: Athletics, Intimidation, Perception, History
Fighting Style: Dueling
Maneuvers: precision attack, goading attack, trip attack
Background: Soldier
Specialty: Officer
Personality trait(s): 5, 7, and 8
5 I can stare down a hell hound without flinching.
7 I have a crude sense of humor.
8 I face problems head-on. A simple, direct solution is
the best path
1 Greater Good. Our lot is to lay down our lives in
defense of others. (Good)
3 Independence. When people follow orders blindly, they
embrace a kind of tyranny. (Chaotic)
Bond: 5&6
S Those who fight beside me are those worth dying for.
6 I fight for those who cannot fight for themselves.
Flaw: 6
I’d rather eat my armor than admit I’m wrong

how should we determine starting items? like, when you say base is that what we would get starting as level 1 of our class?

o ho ho ho, I'm glad to see you decided to go through with it. Best of luck to you cool.

Bwahaha! Tha's the spirit laddie!

As someone mentioned to be that he would like a little more information, here is something that may help-

The tribe you will be a part of is small, surprisingly so, it is lead by an elder that seems in touch with the ways of nature and is considered extremely wise. The tribe has had no contact with the small, budding civilized town by the name of fvlinshire several miles to the south, situated on the largest of the local lake. The land is populated by several rivers and thick forests cover the mountains and valleys, save near the small town.

multiclassing is a go.

yes, breastplate if applicable is allowed, we are starting at level 3 after all!

while I'd like some/most of the PCs to have a connection to the tribe such as marriage, or at the least, a kid, its not expected that EVERY PC has such. Or, you could be the son/daughter of a couple within the tribe, this would be fine as well.

As said, if you want to tweak a background a bit just shoot me a suggestion.

oh my yes please.

I'm feeling a dwarven cleric... or paladin, not sure just yet.

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