Baron Hannis Drelev

Mikhail, the knight's page

51 posts. Alias of Theorythmus.


Full Name

Mikhail, Questing Knight for the Order of Dawn

Race

Abilities:
Charmed Life 3/day, Deeds

Classes/Levels

Skills:
Acro 10, Bluff 10, Climb 6, Diplo 10, EA 8, Intimidate 10, Know(local) 9, Know(nobility) 8, Know(religion) 5, Perception 8, Perf(string) 10, Prof(City Guide) 6, Ride 8, Sense Motive 8, SoH 8, Stealth 6, Survival 3, Swim 6

Gender

Vitals:
HP: 39/39 | AC: 20 T: 15 FF: 15 CMD: 20 | Fort: +5, Ref: +8, Will: +4 | Init: +5(+7) Senses: Normal vision | Effects: none
Male Human Swashbuckler 3 [Inspired Blade]

Size

M ( 5ft11 | 185 lbs)

Age

21

Alignment

NG

Deity

Shelyn

Location

Spero

Languages

Common, Dwarven, Celestial, Elven

Strength 15
Dexterity 18
Constitution 16
Intelligence 18
Wisdom 14
Charisma 18

About Mikhail, the knight

Tracked Resources:

Panache 8/8

Cold Iron Chakram 2/2
Alchemical Silver Dagger 1/1
Dagger 4/4
Arrows 40/40

Carried Weight 68 lbs

Coin : 440 GP 4 SP 0 CP

Weight Limits
Light 76 lbs. or less
Medium 77-153 lbs.
Heavy 154-230 lbs.

Mikhail:

Male Human
Swashbuckler 3 [Inspired Blade Archetype]
NG Medium Humanoid(human)
Init +5(+7); Senses Perception +8,
--------------------
Defense
--------------------
AC : 20 | T : 15 | F : 15 (+4 Armor +4 Dex +1 Shield +1 Dodge)
hp 39 (3d10+9)
Fort +5, Ref +8, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee Fire-Forged Rapier +9 (1d6+4 | 18-20/x2 | P)
. . Alchemical Silver Dagger +5 (1d4+2-1 | 19-20/x2 | S or P)
. . Dagger +5 (1d4+2 | 19-20/x2 | S or P)
Ranged Longbow +7 (1d8 | x3 | P) [100 ft range]
. . Cold Iron Chakram +7 (1d8+2 | x2 | S) [30 ft range]
. . Alchemical Silver Dagger +7 (1d4+2-1 | 19-20/x2 | S or P) [10 ft range]
. . Dagger +7 (1d4+2 | 19-20/x2 | S or P) [10 ft range]
--------------------
Statistics
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STR 15 DEX 18 CON 16 INT 18 WIS 14 CHA 18
BAB +3; CMB +5; CMD 20
Feats Weapon Focus (Rapier), Weapon Finesse (Rapier only), Fencing Grace, Quick Draw, Power Attack, Combat Reflexes
Traits Signature Moves, Guide of the streets
ACP 0
Skills
Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int),Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str).
[FCB=Skill points]
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
Acrobatics [3]+3+4=10
Bluff [1]+3+4+2=10
Climb [1]+3+2=6
Diplomacy [1]+3+4+2=10
Escape Artist [1]+3+4=8
Intimidate [3]+3+4=10
Knowledge (local) [1]+3+4+1=9
Knowledge (nobility) [1]+3+4=8
Knowledge (religion) [1]+0+4=5
Perception [3]+3+2=8
Perform (string instrument) [1]+3+4=8(+10*)
Profession (City Guide) [1]+3+2=6
Ride [1]+3+4=8
Sense Motive [3]+3+2=8
Sleight of Hand [1]+3+4=8
Stealth [2]+0+4=6
Survival [1]+0+2=3
Swim [1]+3+2=6
*When using his MW musical instrument

SQ
Human
Silver Tongued Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Swashbuckler
Inspired Panache
Inspired Finesse
Deeds
Charmed Life 3/day
Nimble +1

Languages Common, Dwarven, Celestial, Elven, Halfling

Combat Gear Mithral Shirt, Fire-Forged Steel Rapier, MW buckler, 2 Cold Iron Chakram, Alchemical Silver Dagger, 4 Daggers, Longbow, Arrows;
Magic Gear Cloak of Resistance +1, ioun torch;
Other gear explorer's outfit, MW backpack, 2 belt pouches, 2 spring-loaded wrist sheaths, canteen, small steel mirror, compass, hammock, blanket, signal whistle, mess kit, gear maintenance kit, MW musical instrument(string), silk rope (50ft);

Starting Equipment:

cloak of resistance +1 1000 GP | 1 lb
Fire-forged steel rapier - | 2 lbs (normally 620 GP, but free from trait)
Cold Iron Chakram 2 GP | 1 lb x 2
Alchemical Silver Dagger 21 GP | 1 lb
Dagger 1 GP | 1 lb x 4
Longbow 75 GP | 3 lbs
Common Arrows (20) 1 GP | 3 lbs x 2
MW buckler 155 GP | 5 lbs
(living steel +100 → not taken)
Mithral shirt 1100 GP | 10 lbs
MW backpack 50 GP | 4 lbs
wrist sheath, spring-loaded 5 GP | 1 lbs x 2

explorer's outfit - | 8 lbs
belt pouch 1 GP | 0.5 lbs x 2

mess kit 2 SP | 1 lb
canteen 2 GP | 1 lb
hammock 1 SP | 3 lb
blanket 5 SP | 3 lbs
compass 10 GP | 0.5 lbs
mirror, small steel 10 GP | 0.5 lbs
Gear Maintenance Kit 5 GP | 2 lbs
Signal Whistle 8 SP | -
silk rope 10 GP | 5 lbs
MW Musical instrument(string) 100 GP | 3 lbs
Ioun Torch 75 GP | -

440 GP & 4 SP left and 68 lbs total weight

Background:

Mikhail was born and raised in Spero. He comes from a poor family which meant he spent most of his days roaming the streets, learning and doing whatever he could to get by and preferably stay out of trouble. He also learned that sometimes words and a threatening posture can diffuse many situations, but that one also needs to be prepared to follow through on their threats. With what little money he had, he bought himself some weapons to be able to defend himself if the need arose.

At the age of 12, Mikhail got a job as a city guide due to his extensive knowledge of interesting locales within the sprawling metropolis. He was good at his job and got many tips due to excellent services and his charming personality.

One day, while leading a couple on a tour through Spero, he came past an ally where he saw a Dwarf being beaten up. Mikhail called out to the assailants loudly, making certain more people were aware of the situation. Realizing they had been noticed they quickly fled the scene, while Mikhail concerned himself with the man.

It turned out that he was Dolgrin Norvok, the son of Grunyar Norvok, a famous dwarven smith. Grunyar was grateful that Mikhail had saved his son and offered him one of his finely crafted weapons as compensation.

His act of kindness had not gone unnoticed as a priestess of Shelyn approached him a few days later. She asked him if he would be willing to join the order of dawn so he could better protect those in need from the darkness in the world. He gladly accepted.

The following years he trained under the guidance of Ryuu Rosewell quickly honing his swordplay. He completed his training and officially joined the Order of Dawn as one its knights. For the moment he is tasked with assisting in keeping the order on the busy streets of Spero, but he knows that soon he will be sent on a real mission. In his free hours he spends his time playing the lute in one of its many inns, waiting for that day to finally come ...