Blades of honor- warriors of terra

Game Master rorek55

d20 maps!

tome of battle sword skills

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Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

cool, i keep missing these small rules in the thread.
assuming boss man goes before i do and assuming i hit something, martial spirit healing is going to Argus.


^ yup yup yup, literally, I thought "well damn... argus might not make it" doing that. haha. thankful, the dice favored argus and he wasn't in the mood to use much of a stronger maneuver, as thats one of his favorites (the characters) because it "looks evil and badass" think the movies where samurai do that epic slice, then put shadow around his sword and leaving a shadowy after image. mwhaha. and no, he got hit... hard, he didn't particularly feel like staying around to test the rest of you guys power. He also has lots of things to do. haha.


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

i cant hit crap today


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Yeah had the guy been intending to really be sure to kill me he'd have used something like Ruby Nightmare blade.
Heck, that guy is 1 level away from the truly crazy maneuvers. Like Avalanche of blades.

Going to have to remember to move to a hard to reach spot before pulling that crap again. Well that or just flat out trading some of my feats for Dodge/Crane style to take advantage of the lowered penalty for fighting defensively.
Being able to duck out of the way of these death waves argus keeps attracting would be good. (I mean between this guy and the tree outside I'm pretty sure the Adamant Fortress has a stalwart desire to see argus ended here.)


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Interesting, since you have to take the damage before you heal it; which kills you anyways unless your hp bar is just that big. Guess free DR is nice though.


its basically a way to allow regen to take effect, its a little gift from me. As my encounters are usually insanely hard... or insanely easy.


seems I need to make a rogue for my next game, the d6s like me. lmao.

also, who all is outside vs the girl?

Gavin-Eria-Mikahli?


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

I am with Fujiro; since he downed Katana girl my attacks would have been vs kusurigama girl. Also base ninjas can't up their AC w/ ki -- that a houserule?


nope thats my bad.


do reread the last bit, as I changed it as I remembered she acted before you guys did again. while she could probably kill one of ya she wanted to she actually has a desire to live :P


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

How is she making a full round action and a standard action in the same round again?

EDIT: sorry, 2 standard actions including vanishing trick.


she isnt, she had higher int roll, and readied a full round action, (so, it would happen just before you hit her) then, she goes first next round, allowing her to -poof- I will reread that little section again as its a bit confusing. which brings up a question...

ninja a is invisible, she waits a round, she then full attacks and swift actions invisible again- if someone readies an action, does that action happen before she hits? they are caught unware and flat-footed against the attacks, but readied actions are kind of like holding, they are put before..... brb gotta go read.


vanishing trick is a swift action- so theres that.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

that it is, of course she also used her swift action for the round by getting an extra attack from ki.


this helps a bit, though not so much on the invisible person part.

If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

so, she interrupted your charge to perform her action, then on her next turn (using group, kinda op, hadn't thought of that) used the smoke bomb+vanishing trick.

in this case, it was "ready attack action when they move to me"


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

For complete text see "initiative consequences of Readying:"

CRB wrote:

Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the

readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes
up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.

She would get a single standard action (she could make a swift action as part of this to go invisible if she wanted to get her Sneak attack dice), and then nothing till next turn.


that is true, oy. doing this from a phone makes things harder lol.

well, yes, my original plan worked fine, but I forgot ninjas don't get that. SO, gavin has taken no damage, but the following from that is still done. As that IS legal


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

So what exactly did she do; full attack (no ki) -> vanish?


ready attack- hit saardis, her next turn, smoke bomb Vanish- stealth.

people may post there actions, I am off to bed! gnight all, and congrats for manages to still be with us argus! lol.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Maybe this will help:

Init:
Special dude: 20
Minions: 18
Fujiro: 15
Gavin: 12
Saardonis: 11
Argus: 9
Zero: 6

Surprise round recap (Argus + Special only):

Argus -> messes up special dude.
Special Dude Ko's Argus -> everyone shaken -2 attacks/saves/other

Rnd 1 recap:

Special dude -> disappears

Minions go -> ready action

Fujiro -> Katana girl’s standard action goes off then he kills her, kusurigama girl gets AoO on him

Gavin attacks kusurigama girl, hits her for ~ half what fujiro did to katana girl

Saardonis: Kusurigama girl’s ready action goes off vs Saardonnis; Saardonis uses healing strike -> hits since Argus is at 15 hp.

Argus: is healed to positive by Saardonis, waking up -> has a full round action he has not taken yet. Or actually... did he even fall unconscious in the first place? Given the healing as DR thing?

Zero: Hits kusurigama girl for at least 20 damage.

Rnd 2: New initiative order:

Special guy: Gone?

Fujiro: 15
Gavin: 12
Kusurigama girl: 11+
Saardonis: 11
Argus: 9
Zero: 6

Actions:
Special Guy: ??
Fuj:
Gav:
Kus: GTFO


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Useful recap Gavin, looks like we might get to thrash the other ninja. Silly ninjas and their smokebombs.
Will need to invest in something with See invisibility as an ability at some point in the future. Easy access to so many forms of invisibility is something that must be considered if we need to capture every bad guy we actually want to get paid for.

As to the duel with Eira/unknown.
The girl needs to beat Eira's defenses to even hurt her and with Crane wing/Snake style/Parry ripsote at her disposal I'm going to be surprised if there is any moment of success.
If she tries to run the rest of the party gets to dogpile her, as everyone else now gets to Move/ready action for if she tries to escape.

Without some clever trick on the unknown warriors part Eira's just going to ghost around her blows fisting her into unconsciousness.

(Also, while all instances right now have been unintended please remember to declare non-lethal attacks. Regardless of the in game focus on it remember that each time we kill someone in this game we are setting the loot on fire. Players evaporate into polygons on death so killing a PC nets us nothing.

Monster mobs I can only assume work in the same way a traditional MMO type game would.
@Rorek, do we get loot for monster kills?


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I assumed even death would put the items into our inventory. It seemed to do that when

Fairy dance:
Kirito killed those Salamander soldiers
Not that I'm saying we wan to kill them but I don't think we'd lose the items. Unless Rorek wants it that way of course.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Well I think the question you'have to ask is how does the game normally work? Typically PC characters are layers of protection to ensure their items are preserved on death.
So it would depend on what the creator of the game intended to encourage the players to do.
SAO was built as a more Player verse Environment game where the main focus is beating the game itself. Player verse Player combat exists but it is secondary to the focus of the game. In the same way that World of Warcraft is primarily PvE and as such discourages PvP except in designated places.

The ability to loot fallen PC's corpses means players who simply want to fight monsters are discouraged from doing so on fear of getting jumped by a group of PvP players.

Examples-spoilers-:

Examples of this would be the episode with the husband who murdered his wife in order to take advantage of their shared inventory.
He would not have been able to safely get a hit done on her if the assassins could have just looted her corpse of the items he wanted when they killed her.
In addition when Kirito killed Kuradeel he did not receive the players items. Though that could have simply been a case where the Anime did not mention something the Manga actually did.
I find myself too lay to hunt for a copy of the light novels/manga in order to find out though.

current season spoiler:

There same can be said for the other Laughing coffin players Kirito is shown as having killed at some point in Aincrad's game time.

Where as Alfhiem online was specifically made in a way to encourage Player verses Player combat. Monsters exist in ALO but the focus was entirely different. As such rewards are placed by the designer to encourage PVP combat, like being able to loot players on their deaths.
The whole concept of massed combat and rival factions with a big enough goal at the end of it all to give players a reason to actually fight for.

If this is the way of thing then it is also fair to ask how a Murder guild like the Twilight blades are so successful as to have very high level warriors in it then. If their style of combat (PVP) is not rewarded then they would have to be receiving their income and experience feeds from something else.
The described guild members don;t seem patient or professional enough to profit off assassination or stealth mission. Who knows though, perhaps I'm wrong.
Seems like an interesting plot thread to pull on as it could lead to quite the large conspiracy. That is if the various guilds and independent agents are supporting the murder guilds actions in order to use them as disposable enforcers.


I will do it like this-
the players held items, so, armor+arms, appear on the spot of death, the rest is sent to their "bank" where the game world will redistribute it upon death.

while, if you captured one, the game world would allow access to their "bank" as they are deemed a trouble making player.

so, atm, there is a +1 flaming katana, and a +1 frost katana with +2 mith chain mail on the ground. And also a ring of Prot +1. everything else is gone.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Manga:
No the manga makes no comment on what happens to a players equipment. In fact the manga is extremely abrupt I feel the anime did a much better job.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Well Hornfell got himself some new weapons :)


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

@Talori: sorry to see ya go, I wish you the best.

@Rorek: I would assume then that you can loot reds because the game will classify them as monsters rather than players. Same with their banks if you can capture them.

@All: So how do we want to do looting in this game?
I kinda failed to write out an assumption for it in game as i'm unsure what everyone wanted to do.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Like how do we want to allocat? If we go by SAO it's random throughout the party. But I'm sure we can just say who ever needs something the most has first dibs. Like the katana that dropped only Hornfell can even use it so it would default to him. The only time I can really see any item competition is with armor.


Male Dwarf Samurai (Sword Saint) 6

^ I'll settle for the katana. Everything else is yours to distribute as you see fit. Now isn't there one more ninja to take care of? Let's get her.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Yea...she hiding....I really don't want to get sneak attacked by a cowardly ninja, I would have used death mark as my opening attack...but I was afraid of catching the rest of you I the blast.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

I second the need system, was not a fan of the show's "you only get what you kill" rule - not conducive to party play.

Whatever we can't use I guess we'll just vendor and split the worth.

On that note, the ring would be nice, but it's not super important to me.

She's not hiding until next round; argus gets to go, then fujiro, then me; after that she's hiding. I'll post actions when I get off work.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

*shrug* some folks enjoy tracking all that stuff I dont really much care but ensuring it all is considered kosher by the group is an important thing. Anyone feeling like they are getting left out in loot is something we want to try and avoid.
In case of point I believe that Alembic also uses katanas, but yes currnetly fujiro is the only one in that area with the ability or desire to use such a weapon.

And yes we do have a ninja to beat up. I think I still have a rounds worth of actions. Im not at my computer right now so It might be a little bit until I can post something.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I'm hoping some of the twit lights use longswords so far they all have katana or some other ninja like weapons :(


I use bastard swords actually (even though for the longest time a katana was a MW bastard sword).


Male Dwarf Samurai (Sword Saint) 6

*Starts to salivate at the prospect of dual-wielding elemental katanas*


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I needs ta find me another frost enchanted sword.


No she's invisible now. She got an AoO then used a readied action to strike (interrupting Gavin) and so goes before Gavin. Who iirc had the party's highest int. She, on her turn, smoke bombed a vanishing trick, move/stealth.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

I do not have the highest init; fujiro does, and you posted saying she used the readied action vs saardonis. If you don't mind would you do a round recap so we can get this straight?


lota stuff, having to use a phone. lets just roll with, its furijo's turn, then she goes if not dead or incapacitated.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

To avoid teh crazies let's make sure we all post within our Initative list combat can sometimes get hectic if not. Especially with as many moving parts as we have.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Ah. I believe I have grasped the root of this issue.

1. The ninja burned a Ki point.
From the srd.

By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.

2.you said she held an action.
Held actions cannot be full round actions, which is what the ninja would have just needed to take in order to use a ki point to attack a second time.
2b. So bearing this in mind the only answer is that she delayed her round to gain a full round action.
Though i'm fairly sure this is either a misunderstanding on the ninjas ki pool ability or the rules around holding actions.
I know it is a common houserule to permit full round action held actions so that could also be the issue.

Think thats where the issue is arriving.

As to initative. I would disagree that we need to go in true order like that. As that means if even one of us is slow then everyone else suffers.
So long as we are able to detangle rule snarls like this I doubt it will be an issue to need us to literally go in init order. As that would mean combat drags even longer.


Male Dwarf Samurai (Sword Saint) 6

^ TRUTH.

And could someone remind me as to how we level up? I may have missed the last EXP reward...


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

I believe that Rorek had adopted the Percentile system. (EX: hey you killed a lich, earn 20% of a level and such).
I only halfway remember what % we were at as it was quite a while since we last actually got an EXP number.
Think it was something like 70% though.
The mooks in the city were a trivial encounter so I doubt we earned EXP from them.
Then there was the tree/golem/skeleton combo.
Something like a CR11 if I eyeballed the numbers right.
And now the two ninjas and Mid-bosses sith apprentice.


Everyone was at 60% I think someone took a free level. After the dragon kill. Which reminds me. Everyone go ahead and level up. After this exp. Will be a matter to care about as the player that gets the killing blow will get bonus exp. ;) and exp is split to all party members. So solo characters get more but are prone to. Well. Dieing. Mwhaha


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Level up? How are we doing that actually? Do we gain all our new abilities now or do we need a little free time to allocate skills and feats and stuff? If now do we get all hit points back like in most video games?


Gonna run it like FF14 realm reborn. Instance get things. Though you may need a bit to get used to any new abilities.

Negative on HPs. You gain HP =to total hp increas though.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

So we just spontaneously level then? I'm down with this.

For Library fight we are waiting on Fujiro to get his turn/ see if he does enough damage to TKO the ninja who is just about to ninja vanish.
Also do I get to go this round or are re ruing the near death experience as enough to put me out of it for the round? Saardonis healed me before my turn so I don't lose it due to initiative.

Then it looks like for Duel group that Alembic has decided to interrupt the duel, Eira has gone and everyone who is still there has made an action
as Talori is unfortunately no long with us in this game. Do we want to NPC her for this fight and then have her leave to go do something? like perhaps go rally the other guilds to run the door boss?


you were supposed to level after the golems but I forgot XD


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

4 attacks 2d6 sneak attack...yep I've got nothing to complain about :)


leveling up now then.

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