Blades of honor- warriors of terra

Game Master rorek55

d20 maps!

tome of battle sword skills

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Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Now to just see who comes back after the long sleep.


Talori and zero couple said they were. At least.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

I'm glad, i was enjoying the conversations the Night ravens were having with each other.

Will just have to see if activity on the thread attracts more attentions.

Also, I noticed you reopened recruitment. until we get a solid response from our previous players it might be wise to hedge that by saying previous players who come back get priority.

secondly you might consider opening a new recruitment thread, as a recruitment thread with 10 pages on it is going to drive away a significant number of interested parties under the assumption that the recruitment is already done.


True enough but remember I'm accepting an ungodly number of players shouldn't come to that. Didn't set up a new thread cuz I'm on my phone and that's a pain in the but for all the linking haha. Will probably do so once I get home


Speaking of which, could you shoot out PMs tellin everyone to start checking the game threads again? I wont be home for several more hours.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Sure, i'll let the players we have on the list know that you are booting the game back up soon.
A question though, how do you want to handle rebooting? if a major chunk of our player base vanishes would it make more sense to do a partial reboot back to the start of the death game?
@any returning players this would be something to chime in on if you've a preference.

EDIT:
Ya know the more I think on the more that seems silly to do. Perhaps have any new blood post summaries of what they have been doing for the game but it seems really odd to do anything more.
The ravens are in a good position to get additional help from the other guilds right now and Fujiro/Melin/Jon are in a great spot to get dragged on a new journey what with having just completed something.

Hrmm... I think the Campaign info page is current on all the stuff we have tinkered with for this game. Think I'm going to find the post I made on ToB abilities and provide a link for it so folks unfamiliar with the system can have an easier time.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Still here we've been waiting.


there was a major sever error... some may not have survived. lol.


Female Human Titan Mauler 5

Still here.. The game I was using Talori's alias for died out, so she's back in business.

Also... SECOND SEASON!!! SQUEEEEEEEEE!!!!!


Gun gale FTW haha.

also, I noticed you are now a half giant soulknife :3 haha.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Yes the new season is great, kirito bringing a sword to a gunfight is always amusing to watch.

And if the server is hanging we just have to reboot and whack it with a wrench a few times. Works for my refrigerator.

And a hearty hello to the black ravens once more, glory and (virtual) bloodshed await us.


Female Human Titan Mauler 5

MURDERHOBOS UNITE!!!!!

*SHOOTS LAZERZ FROM BEEG SWORD*


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Wondering has anyone seen the new slayer yet?

I can't buy te ACG for another couple of weeks.


Male Dwarf Samurai (Sword Saint) 6

I'm still here!!!


Looking to have the first gameplay post up Monday sometime.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

@ zero: I did not play a slayer in the playtest so I only have my read through of the playtest to go off.
Short version is that most of the stuff for the vanilla slayer seems really close to the playtest version. The class has some cool archetypes. EX: battle commander or quasi-spelcaster(you can use scrolls,wands and staves of specific spells without needing use magic device)

Slayer is still the familiar 'Combat rogue' concept,
High fort/Ref full BAB D10hd. They get 6+int skills and a pretty comprehensive list of skills.
studied target hasn't changed much as I can see (still a +1/5 slayer lvls) bonus to everything VS target.
Ranger combat tree is still one of the best talents on the Slayer tree as it lets you select something without qualifying for prereqs.
Sneak attack kicks in at levels 3/6/9.

In all it looks like the class should live up to its name, it has a boat load of tools in the shed to kill people with efficiency.
Don't think it will win a DPS race with a class truly devoted to straight up combat but the high number of skill points and class skills will let the slayer engage their enemies when they desire rather then the other way around.

@Fujiro Welcome back, grab an imaginary beer and relax while we see if any other players crawl out of the data banks.

@Rorek, cool stuff. are we going to continue where we were at previously?


for the most part.


Female Human Titan Mauler 5

I won't be on for a few days. If I am on for some reason, it's because I was lucky.


Gonna give talori a day or so..


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

*shrug* you could always have us start back up and just have us talk until everyone is ready to roll. Think we were still discussing assaulting the new castle place right now.


Feel free. Ill input some more info around 11:00


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I'm ok with just starting up and talking our strategy


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

For in game it should be mentioned for when we do leave for the Adamant fortress Awn that Argus has spent a total of 9700 of his starting 10500gp for this game. As such He can easily afford the Anti-toxins I had been suggesting we pick up prior to the game running down (if the item exists in Rorek's world that is) I will gladly drop the cash for them as a +5 bonus vs poison for 1 hour will make fighting the blades less lethal.

EDIT: and I just realized that Argus was not there for Talori revealing the "Capture" module she had gotten and as such would have no way of knowing she had such a thing.


its ok argus, I am sure your character would have gotten one as soon as he heard about them.. lol

also, what is everyone else doing?


also- on crunch, saves will be handled normally, with DCs varying based on items used in poison and the crafters skill.

however, antidote crystals will be open for purchase with several types ranging from 100g-1000g I will post this into the campaign info. Please everyone send me a PM listing how many and of what types if any you will be purchasing (if you so wish to change a few things from your sheet, feel free)

Eye drops- Cures temporary blindness 200g
Gold Pin- Cures temporary paralysis (note,two types, one is 100g, one is 1000g, the later type can be set to activate upon failing one save vs one paralysis poison, or ability, after that it is used up)
Antidote- Cures poison- 100g
Cats eye- gives temporary night vision 30ft (or boosts any already had NV by 30ft)- 400g
Cleanse- cures mundane diseases- 750g
Elixir- Cures any temporary aliments- 1000g (no auto-use)

(perhaps more to come)


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Cool, then Argus would have picked up enough of them for the Ravens.
How do you plan on handling ability damage/drain?


as per normal on ability damage


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Welp, Restoration as a monk Ki power has just moved quite a a few steps up on my "list of things Argus desires" being as ability damage is recovered at a rate of 1/day in most cases.

Though I suppose that as a setting SAO didn't use many long term penalties like stat damage much. So I'll just hope the monsters we encounter in the game reflect that some what and plan for the worst anyway.


were is the happy couple? also, we may have 3 new recruits coming in at an unkown point in time.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Were here, just waiting for the go ahead.


the go ahead was given a few days ago XD


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Oh!!! Apparently we lost our dot.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Howdy, one of the new recruits ;)

Should I go ahead and introduce myself in gameplay?


Go ahead. Remember though that you don't have to be a part of the main group. So do what you would.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

What with the fortress being a building I vote for a afternoon/night raid. But keep teleport crystals handy in case we encounter something too big for us.
The blades being humans (some of em) will likely need just as much light as our group when it comes to the environment though Argus is good on account of his Dwarf-ly powers.

I can't see it making much sense to give the Blades any more of a head start than we already have.

@ravens: Agree disagree? Feel free to chime in on the gameplay if you have a comment in game I'm just trying to keep full blue posts off the gameplay page when I can.


Male Dwarf Samurai (Sword Saint) 6

It took me awhile to finish moving into my college dorm and I'm still adjusting, so I've been busy for the past few days. I appologize for not posting sooner. If you don't mind, could you please tell me where to insert myself in a convenient setting?


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

No worries, and good on you for continued education.

Sounds like we have three things going on currently.
1. Night ravens are about to hit the Adamant fortress in hopes of catching as many of those Murder guild morons as humanly possible.
(4rth floor, Town cafe)
2. Tournament run by the Blades of night. The presented rules makes it very high stakes but the rewards are likely to be great.
(1st floor)
3. The bandits you captured had a PKer among them, he has implied that there are more of them out in the forests. It seems like a dangerous thing
as players especially orange ones can be exceptionally crafty.

We have a 5 month time skip at the start of the game and we are suppose to at least know of, if not just straight up know each other due to being good at what we do.


you would have heard small rumors going around about the guild that slew the frozen dragon queen in the beta ;) at the very least of course.


gonna start giving you "background music" for areas of interest if you so like. If not I won't bother with it :p


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

I like mood music :)


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

I can dig mood music.
pretty sure there is a way to set that sort of thing up in Roll20 as well but then you would know that better than I.
We will still be using Roll20 for combat yes?


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

The Roll20 Jukebox is pretty terrible, but it will let you loop a single song indefinitely (which works perfectly fine for a VMMO questing area). The motivated GM can manually switch tracks to make a playlist work, but generally this is a pain.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

new player checking in. Just wanted to drop in and say hi before I started posting in the gameplay thread tomorrow. gonna spend some time tonight watching SAO episodes to get familiar with it again (as I watched it a while back).


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Your intent is to ask Gavin about the tournament while he is getting jumped by Twilit blade toughs?
Good on you if you want to give the guy back up, though you are likely to have trouble doing much as you are in a Safe Zone currently.
Amusingly enough so long as it doesn't cause 1 hp damage you are good.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

I was just going to duck and run if you'd rather do something else; tbh even if they bag me I can cut the bag and escape pretty easily. It's not like he's HEEGOR BARBARIAN GRAPPLING KING GRRR!! I can also run with things as they currently stand. As for safe zone mechanics; w/e - GM is God, I won't complain.


Actually, as my character sees it, he was looking for someone to partner with, and heard the discussion that culminated with get em! Since he doesn't like bullies, he decided to step in. Plus, it makes a good impression on a potential partner candidate =) Finally, he's heard that Gavin is an information broker, and he's looking for the guy who tricked him out of an awesome sword (a sunblade that he got off of a random mob from a server error) on the first day of the game (it's his backstory, which I have written at work but haven't added to my alias yet). So, I have several reasons for helping Gavin.

And i'm not worried about the safe zone issue. that's what dirty tricks are for =)


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

haha, sounds good.


Just basing the safe zone parameters this way as if tieing up and bagging was disallowed in them, would be hard to turn in PKers no? And it makes more sense (to me) based on the deadly aspect of the game. (Oddly enough this makes me realizes poisons w/out ability damage or HP damage can be used to possibly deadly effects. Mwhaha.


Sorry for typos posting via phone can be useful it does have drawbacks.


Also, night ravens, when your ready to di- I mean assault the fortress, you are a go.

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