
Argus Ironeye |

I'm glad, i was enjoying the conversations the Night ravens were having with each other.
Will just have to see if activity on the thread attracts more attentions.
Also, I noticed you reopened recruitment. until we get a solid response from our previous players it might be wise to hedge that by saying previous players who come back get priority.
secondly you might consider opening a new recruitment thread, as a recruitment thread with 10 pages on it is going to drive away a significant number of interested parties under the assumption that the recruitment is already done.

Argus Ironeye |

Sure, i'll let the players we have on the list know that you are booting the game back up soon.
A question though, how do you want to handle rebooting? if a major chunk of our player base vanishes would it make more sense to do a partial reboot back to the start of the death game?
@any returning players this would be something to chime in on if you've a preference.
EDIT:
Ya know the more I think on the more that seems silly to do. Perhaps have any new blood post summaries of what they have been doing for the game but it seems really odd to do anything more.
The ravens are in a good position to get additional help from the other guilds right now and Fujiro/Melin/Jon are in a great spot to get dragged on a new journey what with having just completed something.
Hrmm... I think the Campaign info page is current on all the stuff we have tinkered with for this game. Think I'm going to find the post I made on ToB abilities and provide a link for it so folks unfamiliar with the system can have an easier time.

Talori Lyons |

Still here.. The game I was using Talori's alias for died out, so she's back in business.
Also... SECOND SEASON!!! SQUEEEEEEEEE!!!!!

Argus Ironeye |

Yes the new season is great, kirito bringing a sword to a gunfight is always amusing to watch.
And if the server is hanging we just have to reboot and whack it with a wrench a few times. Works for my refrigerator.
And a hearty hello to the black ravens once more, glory and (virtual) bloodshed await us.

Argus Ironeye |

@ zero: I did not play a slayer in the playtest so I only have my read through of the playtest to go off.
Short version is that most of the stuff for the vanilla slayer seems really close to the playtest version. The class has some cool archetypes. EX: battle commander or quasi-spelcaster(you can use scrolls,wands and staves of specific spells without needing use magic device)
Slayer is still the familiar 'Combat rogue' concept,
High fort/Ref full BAB D10hd. They get 6+int skills and a pretty comprehensive list of skills.
studied target hasn't changed much as I can see (still a +1/5 slayer lvls) bonus to everything VS target.
Ranger combat tree is still one of the best talents on the Slayer tree as it lets you select something without qualifying for prereqs.
Sneak attack kicks in at levels 3/6/9.
In all it looks like the class should live up to its name, it has a boat load of tools in the shed to kill people with efficiency.
Don't think it will win a DPS race with a class truly devoted to straight up combat but the high number of skill points and class skills will let the slayer engage their enemies when they desire rather then the other way around.
@Fujiro Welcome back, grab an imaginary beer and relax while we see if any other players crawl out of the data banks.
@Rorek, cool stuff. are we going to continue where we were at previously?

Talori Lyons |

I won't be on for a few days. If I am on for some reason, it's because I was lucky.

Argus Ironeye |

*shrug* you could always have us start back up and just have us talk until everyone is ready to roll. Think we were still discussing assaulting the new castle place right now.

Argus Ironeye |

For in game it should be mentioned for when we do leave for the Adamant fortress Awn that Argus has spent a total of 9700 of his starting 10500gp for this game. As such He can easily afford the Anti-toxins I had been suggesting we pick up prior to the game running down (if the item exists in Rorek's world that is) I will gladly drop the cash for them as a +5 bonus vs poison for 1 hour will make fighting the blades less lethal.
EDIT: and I just realized that Argus was not there for Talori revealing the "Capture" module she had gotten and as such would have no way of knowing she had such a thing.

GM_Rorek |

also- on crunch, saves will be handled normally, with DCs varying based on items used in poison and the crafters skill.
however, antidote crystals will be open for purchase with several types ranging from 100g-1000g I will post this into the campaign info. Please everyone send me a PM listing how many and of what types if any you will be purchasing (if you so wish to change a few things from your sheet, feel free)
Eye drops- Cures temporary blindness 200g
Gold Pin- Cures temporary paralysis (note,two types, one is 100g, one is 1000g, the later type can be set to activate upon failing one save vs one paralysis poison, or ability, after that it is used up)
Antidote- Cures poison- 100g
Cats eye- gives temporary night vision 30ft (or boosts any already had NV by 30ft)- 400g
Cleanse- cures mundane diseases- 750g
Elixir- Cures any temporary aliments- 1000g (no auto-use)
(perhaps more to come)

Argus Ironeye |

Welp, Restoration as a monk Ki power has just moved quite a a few steps up on my "list of things Argus desires" being as ability damage is recovered at a rate of 1/day in most cases.
Though I suppose that as a setting SAO didn't use many long term penalties like stat damage much. So I'll just hope the monsters we encounter in the game reflect that some what and plan for the worst anyway.

Gavin Flouchard |

Howdy, one of the new recruits ;)
Should I go ahead and introduce myself in gameplay?

Argus Ironeye |

What with the fortress being a building I vote for a afternoon/night raid. But keep teleport crystals handy in case we encounter something too big for us.
The blades being humans (some of em) will likely need just as much light as our group when it comes to the environment though Argus is good on account of his Dwarf-ly powers.
I can't see it making much sense to give the Blades any more of a head start than we already have.
@ravens: Agree disagree? Feel free to chime in on the gameplay if you have a comment in game I'm just trying to keep full blue posts off the gameplay page when I can.

Argus Ironeye |

No worries, and good on you for continued education.
Sounds like we have three things going on currently.
1. Night ravens are about to hit the Adamant fortress in hopes of catching as many of those Murder guild morons as humanly possible.
(4rth floor, Town cafe)
2. Tournament run by the Blades of night. The presented rules makes it very high stakes but the rewards are likely to be great.
(1st floor)
3. The bandits you captured had a PKer among them, he has implied that there are more of them out in the forests. It seems like a dangerous thing
as players especially orange ones can be exceptionally crafty.
We have a 5 month time skip at the start of the game and we are suppose to at least know of, if not just straight up know each other due to being good at what we do.

Gavin Flouchard |

I like mood music :)

Argus Ironeye |

I can dig mood music.
pretty sure there is a way to set that sort of thing up in Roll20 as well but then you would know that better than I.
We will still be using Roll20 for combat yes?

Gavin Flouchard |

The Roll20 Jukebox is pretty terrible, but it will let you loop a single song indefinitely (which works perfectly fine for a VMMO questing area). The motivated GM can manually switch tracks to make a playlist work, but generally this is a pain.

Alembic |

new player checking in. Just wanted to drop in and say hi before I started posting in the gameplay thread tomorrow. gonna spend some time tonight watching SAO episodes to get familiar with it again (as I watched it a while back).

Argus Ironeye |

Your intent is to ask Gavin about the tournament while he is getting jumped by Twilit blade toughs?
Good on you if you want to give the guy back up, though you are likely to have trouble doing much as you are in a Safe Zone currently.
Amusingly enough so long as it doesn't cause 1 hp damage you are good.

Gavin Flouchard |

I was just going to duck and run if you'd rather do something else; tbh even if they bag me I can cut the bag and escape pretty easily. It's not like he's HEEGOR BARBARIAN GRAPPLING KING GRRR!! I can also run with things as they currently stand. As for safe zone mechanics; w/e - GM is God, I won't complain.

Vrog Skyreaver |

Actually, as my character sees it, he was looking for someone to partner with, and heard the discussion that culminated with get em! Since he doesn't like bullies, he decided to step in. Plus, it makes a good impression on a potential partner candidate =) Finally, he's heard that Gavin is an information broker, and he's looking for the guy who tricked him out of an awesome sword (a sunblade that he got off of a random mob from a server error) on the first day of the game (it's his backstory, which I have written at work but haven't added to my alias yet). So, I have several reasons for helping Gavin.
And i'm not worried about the safe zone issue. that's what dirty tricks are for =)

Gavin Flouchard |

haha, sounds good.

GM_Rorek |

Just basing the safe zone parameters this way as if tieing up and bagging was disallowed in them, would be hard to turn in PKers no? And it makes more sense (to me) based on the deadly aspect of the game. (Oddly enough this makes me realizes poisons w/out ability damage or HP damage can be used to possibly deadly effects. Mwhaha.