Balodek's Ironfang Invasion

Game Master Balodek

Ironfang Invasion GM'd by Balodek

Treasure Sheet

Refugee Camp Spreadsheet

Nesmian Plains

Chernasardo

Caves

Ruins

Current Battle


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Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"We may be alright. It will take them some time to reorganize after they figure out what is even happening." Bor pushes through the left door.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe will cast a wall of stone to block the doors into the battery room, then follow the others. If haste runs out, he will cast it again.

”Let’s keep moving!”

Shadow Lodge

Krowe barricades the door and you move through the double doors. A large bed, a plush chair, and an armoire fill this otherwise bleak room. The only item breaking the monotony of the onyx walls is a large tapestry with the Ironfang Legion’s coat of arms woven into its thick fabric. The other three rooms prove to be small private quarters, empty of all furnishings.

Mental Map for Bazsil

You notice a door near the stars that you passed by, opening that door reveals honeycombed shelves stand crowded with scrolls in a rainbow of hues, filling all of this huge library save for a single corner with piled pillows and notes scrawled on the walls.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan will have a brief look about for hostiles, and then guard the entry while the smartfolk® check out the books and the scrawls of a crazy man. For what sane person would write notes on the walls with all this paper about.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

"Ah yeah, yeah, of course," Bazsil says as he orients his mental map that was completely different than any reality that might exist.

"Yeah, we should have made a left at Basilisque."

Bazsil will cast Detect Magic and look in the library. Might be some notes or things of interest within.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor takes a look at the scriblings of a madman. "I'll see if I can make sense of these while Bazsil look for magic."

Shadow Lodge

Baszil: 1d20 + 16 ⇒ (18) + 16 = 34
Bor: 1d20 + 20 ⇒ (11) + 20 = 31

For the most part you're unable to make sense of the notes and messages scrawled on the wall. They appear to be magical research into xiomorn magic and the Citadel itself. Krowe might be able to spend months here making sense of it, but it's well beyond you.

Baszil finds a journal page torn out and shoved under a shelf that proves easier to understand.

Journal page:

Why must Azaersi be so frustratingly limited in sight? The one being in all this world who functions on my level, with such an astonishing breadth of knowledge and insight, and she is forever limited by such childish ambitions. Rule a nation? Of hobgoblins?! Why not run a kennel, for all the fulfillment that will give her! Godhood is the only true goal for those who mastered life as mortals, and I am So. Tantalizingly. Close.

I must test the transposition engine. I know it will prove all my theories on xiomorn geomancy and lines of power! I know it! But my general is so frustratingly limited in sight and so stymied by prudence. I fear that in the heat of argument last night I fell on old habits and shifted her opinion on the matter with magic. But what is the harm in one exercise of influence when one is correct, and she would have agreed with me eventually?!

She will thank me for helping her see reason when we are goddesses
of this vault.

With little else to go on your toss the bedroom next. A large bed, a plush chair, and an armoire fill this otherwise bleak room. The only item breaking the monotony of the onyx walls is a large tapestry with the Ironfang Legion’s coat of arms woven into its thick fabric.

Baszil: 1d20 + 16 ⇒ (7) + 16 = 23
Bor: 1d20 + 20 ⇒ (5) + 20 = 25

You find no clues here and aren't sure where to look next. Bor notices a high amount of traffic between the door and armoire.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor reads the journal page. "So Azaersi is being mentally controlled in this mess?" He seems conflicted. "Are the hobgoblins truly at fault is they are being controlled?" His mind is spinning in circles at the thought of it all.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

"The hobgoblins are at fault." Growls Faolan. "Their corrupt nature is why they were so suitable to this charade."

He wonders what to do next and looks, for no particular reason, at Bor as he leans lazily on the armoire.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Faolan Baran wrote:
"The hobgoblins are at fault. Their corrupt nature is why they were so suitable to this charade."

"Ayep. Authoritarians are a!@$#*#s, always have been. And we need to smite authoritarians whenever we can. We're anti-those a~+$&&~s."

Bazsil waits for Krowe to chime in, but is also happy to move to the next door in his mental map.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Bor, I think we're stuck until you let us know what you saw...

Balodek wrote:
You find no clues here and aren't sure where to look next. Bor notices a high amount of traffic between the door and armoire.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Oh, Apologies. I got to hyper focused on the journal.

Bor kneels down running his hand along the floor. "Look here. The floor used to be fairly clean, even by this small halfling I used to know named Raspar. His standards for cleaning were very high standards. These hobgoblins didn't wipe the mud from their boots and there is large trails of it going from the door to this armoire."


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

"Ohhh....yeah...well, let's do that." Bazsil follows along.

Shadow Lodge

Opening the armoire shows no reason for the tracks, but you're sure there must be something here.

You can roll another perception check or do a barbarian skill check, you're quite certain there's a secret door here but can't find the latch.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Perception: 1d20 + 30 ⇒ (8) + 30 = 38

"You guys see anything? Want me to start pulling boards off?"

Shadow Lodge

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DC is in the 40s so you find no latch on that roll but you will find it eventually with you bonus.

A door swings open in the armoire, revealing stairs going down.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

"You know? I think we maybe should go this way, but also, remember that they might be expecting us coming down after them, or maybe not, hard to say with these hobgobs," Baszil rumbles in his deep voice.

He flies down the stairs.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe follows along, but he's thinking about the journal page.

"The hobgoblins may be corrupt, but this journal might still help us somehow. We just need the right context."

Do we know who wrote the page? Or can we guess based on what we know so far?

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"They my not be expecting us coming frm an Armoire." Bor follows along down into the darkness.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan fires up the light on his shield and descends (also flying).

"We'll get 'em." he says gnashing his teeth in anticipation of the battle.


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

"Wherever this goes, let's not accept any Taldor delight from strange witches."

Shadow Lodge

The page matches the writing of Zanathura.

A single flight of stairs leads into this stark chamber. Several intersecting rings of black metal are set into the floor, forming a curling pattern, while three glass cylinders hold a bubbling, green fluid and slithering, serpentine forms. Several maps depicting the wilds of Nirmathas and Molthune hang from the walls.

There are no obvious exits from the room.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil casts Detect Magic and carefully looks around the area.

1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 Perception

Shadow Lodge

Bazsil does not detect magic in the room, something he finds surprising since the black metal rings on the floor have begun to move.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan readies his shield for combat, assuming that the moving rings will reveal a secret door. He flies just over the rings and waits.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor watches quietly. "You sure Faolan?" His thoughts think that the rings are going to be much more deadly.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil steps well back of the clanking rings, readying his bow.

"What is going on there?" Bazsil, with echolocation, would note any unseen enemies...so magnetism? A dinosaur?

Shadow Lodge

The liquid flows into place and forms an enormous golem made of black metal. Bazsil recognizes this as an adamantine golem, an almost indestructible construct that will not stop until you are slain.

Initiative:

Baszil: 1d20 + 10 ⇒ (3) + 10 = 13
Faolan: 1d20 + 3 ⇒ (6) + 3 = 9
Bor: 1d20 + 1 ⇒ (4) + 1 = 5
Krowe: 1d20 + 7 ⇒ (4) + 7 = 11
Golem: 1d20 - 1 ⇒ (2) - 1 = 1

You are all able to act before the golem, who used the surprise round to assemble. It's K. Arcana DC 29 to know anything about the golem.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 Know (Arcana)

Bazsil looks dumbfounded and turns his gaze to Krowe.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"Doesn't look like a door!" He places himself in front of the golem, keeping his shield up as he stammers a prayer.

Shield of Faith.

Status:

HP 164/182
AC 34 (38 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith x3
(2nd)
(3rd)
(4th)Communal Resist Electricity
(5th)
(6th) Phantasal Killer
(7th)
(8th) Mass Invisibility
(9th)
Vision of Madness 9/10
Aura of Madness 17/17
Sudden Shift 10/10
Master's Illusion 17/17
Griffon Wondrous Figurine 2/2 week
CPE 3/3 (8d6)


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan waits a moment for buffs before wading in.

Shadow Lodge

Once Krowe posts will advance, you'll need all your buffs to take on this chonky fellow.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Knowledge Arcana: 1d20 + 28 ⇒ (1) + 28 = 29 Fumble, poop. Looks like we’ll have to do this the hard way.

”Uhh… uhh.” Krowe falls victim to a brain fart and can’t recall anything about this thing. ”Hit it with something?”

With no immediate solution, he gives his allies a boost to speed.

Haste spell!

Shadow Lodge

Natural 1 on a skill check doesn't auto-fail, so you'll still know it's an adamantine golem and resistant to all mortal weapons and almost indestructible. Faolan and Bazsil actions?


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

@GM: gotcha, in that case I have a couple questions. How big is this thing? If I disintegrate a hole in the floor could it fall down to a lower level?


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 188/192 | AC: 37 (f20/t21) (included: +1 haste) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (150/150hp), Haste
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 5/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan overcomes Adamantine DR, but not hardness. Also, if Bazsil doesn’t sing, -2 to hit and damage.

Faolan knows little, but he knows his place as he stands toe-to-toe with the monstrosity. ”Should we be talking to it?” he asks as he gets started…

Shield*: 1d20 + 29 + 4 ⇒ (1) + 29 + 4 = 34 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (4, 2) + 17 + 2 = 25 (song)

Shield*: 1d20 + 29 + 4 ⇒ (15) + 29 + 4 = 48 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (8, 1) + 17 + 2 = 28 (song)

Shield*: 1d20 + 24 + 4 ⇒ (17) + 24 + 4 = 45 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (8, 3) + 17 + 2 = 30 (song)

Shield*: 1d20 + 24 + 4 ⇒ (16) + 24 + 4 = 44 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (1, 3) + 17 + 2 = 23 (song)

Shield*: 1d20 + 19 + 4 ⇒ (1) + 19 + 4 = 24 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (4, 6) + 17 + 2 = 29 (song)

Shield*: 1d20 + 19 + 4 ⇒ (9) + 19 + 4 = 32 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (4, 1) + 17 + 2 = 24 (song)

Shield*: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (5, 7) + 17 + 2 = 31 (song)

Hasted Shield*: 1d20 + 29 + 4 ⇒ (14) + 29 + 4 = 47 (feast, haste, song)
damage: 2d8 + 17 + 2 ⇒ (2, 8) + 17 + 2 = 29 (song)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Shadow Lodge

Oberon Krowe wrote:
@GM: gotcha, in that case I have a couple questions. How big is this thing? If I disintegrate a hole in the floor could it fall down to a lower level?

Size Huge so possible but difficult.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 1

Free/Swift: Start a song.
Move: Put away bow.
Stnd: Cast haste.

Bazsil starts a song after casting Haste and putting away his bow so he might draw his blade.

Round 1/17 Haste: +1 to many of the things.  You know the deal.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

Stats of the Grim Grimalkin:

[ dice]1d20+22[/dice] to hit; ()
1d10 + 24 ⇒ (2) + 24 = 26 slashing damage.

[ dice]1d20+13[/dice] to hit; ( )
1d10 + 24 ⇒ (5) + 24 = 29 slashing damage.

[ dice]1d20+8[/dice] to hit; ( )
1d10 + 24 ⇒ (5) + 24 = 29 slashing damage.

Magic adaptive longbow.
[ dice]1d20+19[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

[ dice]1d20+14[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

HP: 168/168
DR 1/—
AC: 33 w/animated buckler otherwise 29 (9 armor, 4 dex, 3 nat, 3 def) +2 AC vs. gobbos.

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*0, LibCom*0)
L2: 2/6 used (Invis*0, Gallant*0, Heroism*2, Blister*0, BDash*0)
L3: 1/6 used (GHope*0,Haste*1,InvisSpher*0,JJ*0,SeeInv*0)
L4: 1/5 used (DDoor*0,Echo*1,FoM*0,GrInv*0)
L5: 1/4 used (MassClw*0,DefSong*1,GDisMag*0,JoyRapt)
L6: 0/2 used (Brill Inspire*0,WavesEct*0)

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Echolocation.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

[spoiler=Ferverous Blessing Round 1/17]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Kenning: 0/2 used
Words: 2/37 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/6 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used
Inexplicable Luck: 0/1 used
Nice boots of Flyin': 1/3 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]

Shadow Lodge

Will post after work. Bazsil, Krowe cast Haste, would you like to change your spell?


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15
Balodek wrote:
Will post after work. Bazsil, Krowe cast Haste, would you like to change your spell?

Ah yeah, fine. Yes, good point.

Bazsil means to cast Good Hope.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

All my attacks are at +2 to hit and +2 to damage thanks to the Good Hope! Go Good Hope!

Shadow Lodge

Faolan strikes the golem as hard as he can, most blows falling true on the golem. His shield barely dents the construct and it swings back hard.

DR is 15/epic.

Attack @ Faolan: 1d20 + 41 ⇒ (18) + 41 = 59
Damage: 6d10 + 13 ⇒ (5, 2, 1, 7, 7, 5) + 13 = 40

Attack @ Faolan: 1d20 + 41 ⇒ (4) + 41 = 45
Damage: 6d10 + 13 ⇒ (5, 10, 5, 9, 9, 1) + 13 = 52

With a clank one of the dents caused by Faolan pops back into place.

Party is up.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Two questions - one, how many hits did I manage? - two is it fast healing/regenerating? Ouch!

Shadow Lodge

All but your nat 1s hit, and it's fast healing.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil moves behind Faolan and casts Displacement on the shield bearer.

”This might slow it down. We need to give Krowe some time to find a solution.”


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 116/192 | AC: 37 (f20/t21) (included: +1 haste) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), Haste, Displacement, Martial flexibility (1/10r, power attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 20/30m (5m increments)
- - -

Faolan is used to getting hit once and again, especially early in fights, but this guy hits hard and Faolan scarcely scratched the surface! He tries, swiftly, to add power attack to overcome the DR a bit, though he worries about more misses. (-5/+10)

Shield*: 1d20 + 29 + 1 ⇒ (5) + 29 + 1 = 35 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (7, 8) + 17 + 14 = 46 (song, hope, PA)

Shield*: 1d20 + 29 + 1 ⇒ (18) + 29 + 1 = 48 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (4, 1) + 17 + 14 = 36 (song, hope, PA)

Shield*: 1d20 + 24 + 1 ⇒ (16) + 24 + 1 = 41 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (8, 3) + 17 + 14 = 42 (song, hope, PA)

Shield*: 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (3, 6) + 17 + 14 = 40 (song, hope, PA)

Shield*: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (8, 6) + 17 + 14 = 45 (song, hope, PA)

Shield*: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (2, 5) + 17 + 14 = 38 (song, hope, PA)

Shield*: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (3, 7) + 17 + 14 = 41 (song, hope, PA)

Hasted Shield*: 1d20 + 29 + 1 ⇒ (5) + 29 + 1 = 35 (feast, haste, song, hope, PA)
damage: 2d8 + 17 + 14 ⇒ (8, 3) + 17 + 14 = 42 (song, hope, PA)

* Targets hit by my shield take -2 to their AC until the end of my next turn.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Within the safety of his faith Bor asks for another small blessing. A bright light shines from his spear as it leaps one by one to each of his companions.

Blessing of Fervor.

Status:

HP 164/182
AC 34 (38 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith x3
(2nd)
(3rd)
(4th)Communal Resist Electricity, Blessing of Fervor
(5th)
(6th) Phantasal Killer
(7th)
(8th) Mass Invisibility
(9th)
Vision of Madness 9/10
Aura of Madness 17/17
Sudden Shift 10/10
Master's Illusion 17/17
Griffon Wondrous Figurine 2/2 week
CPE 3/3 (8d6)


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”I’m not sure it can talk! Faolan, if you need a break, disengage and let the elemental take it!”

Krowe taps into his arcane reserves to summon the biggest earth elemental yet!

Slam with Power Attack/Earth Mastery/Rage/Flank: 1d20 + 28 ⇒ (16) + 28 = 44
Damage: 2d10 + 27 ⇒ (3, 6) + 27 = 36
Slam with Power Attack/Earth Mastery/Rage/Flank: 1d20 + 28 ⇒ (6) + 28 = 34
Damage: 2d10 + 27 ⇒ (7, 2) + 27 = 36

Elder earth elemental
AC 24 HP 200

Shadow Lodge

Faolan and the earth elemental smash into the adamantine golem with wild abandon, desperate to avoid another hammer blow. The earth elemental manages to put the final hit into the golem, sending it back down into a ring form. You sense it is not destroyed, but it will not rise again soon.

The golem is effectively immortal, you don't have the knowledge or tools to completely destroy it. It won't be a factor for the rest of the adventure.

You look around the room, seeing nothing else of interest. You know hobgoblins came this way but see no exits.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 188/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 39 (f20/t23) (included: +1 haste, +2 BoF) | CMD 44
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
Equipped: Shield
- - -
Conditions: Freedom of Movement, Fly, Resist Energy Cold (30), Protection from Electricity (116/120hp), Stoneskin (130/150hp), Haste, Displacement, Martial flexibility (2/10r, power attack), Blessings of Fervor (+2 AC/Reflex/Attack)
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 0/1
Martial Flexibility (1x immediate, 3x swift): 4/11
Knockout (DC 25, 1d6r): 1/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 15/30m (5m increments)
- - -

Faolan is somewhat disappointed he can’t finish the job. He shrugs, figuring it’s done well enough for now. But where did the hobgoblins go?

He starts with healing from the wands.
CLW: 14d8 + 14 ⇒ (4, 2, 4, 6, 5, 5, 2, 5, 6, 3, 2, 5, 5, 8) + 14 = 76

He searches, using hie gem of True Seeing as well as he hunts.

Perception: 1d20 + 30 ⇒ (6) + 30 = 36

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