Balodek's Ironfang Invasion

Game Master Balodek

Ironfang Invasion GM'd by Balodek

Treasure Sheet

Refugee Camp Spreadsheet

Nesmian Plains

Chernasardo

Caves

Ruins

Current Battle


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Shadow Lodge

His tone indicates he'd like you to stay and help but they'll try without you if you want to explore below.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan changes tack nodding with Bazsil.

He smiles broadly, "Let them come then! We can hunt Ziguch later!"

He takes out his gem of seeing but doesn't activate it right away, but he has it ready.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"If that is the case where can we best set up defenses?" Bor is ready and looking for some guidance as he is unfamiliar with the area.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

"Hard to have defenses when they might be teleporting in, but sure...let's do that, Bor."

Bazsil readies for a surprise battle, and takes some time to hide himself as an ambush after they find a nice defensible spot.

1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Stealth


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Human | AC 17(22) FF 14(18) T 17(21)| HP 194/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Sorry for the delay. We are hosting a family reunion this week.

”Answer quickly and I may be able to protect your people. How many are you?”

Krowe considers conjuring an extradimensional space to house and hide these folk while the group presses on.

I have mage’s magnificent mansion ready to go if that can solve this situation. If possible I’ll cast true seeing, dispel the scrying sensor, then open a door to the mansion.

Shadow Lodge

"We are over 100 now, do not worry warriors, we are cowards and adept at hiding."

You prepare and find that it's not long before another voice is heard outside the cavern. Most of the pechs are hiding in their homes.

"Sebrenar! Sebrenar, are you in there? I bring a message from General Azaersi, renounce all loyalty to the xiomorns and pay us 1 ton of adamantine and you live. Do not, and you die."

Moving outside the cave you see a well dressed shaitan and an iron golem.

"What's this? New friends, Sebrenar you shouldn't have. Who are you, strangers?"


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil examines the shaitan and the golem, looking for weaknessess.

1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 Know (Arcana)
1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 Know (Planes)

"I have a better idea. Why don't you grant us a wish? I'll wish for 2 tons of adamantine, and we can split it? Doesn't that sound like a much better way to do things?" Bazsil replies in his deep, rumbling voice.

1d20 + 30 + 2 ⇒ (15) + 30 + 2 = 47 Diplomacy

He will ready his adamantine coated arrows just in case this geniekin is unwilling to grant wishes.


Human | AC 17(22) FF 14(18) T 17(21)| HP 194/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Bazsil seems to have the right idea, so Krowe plays along.

”We have heard the name of Azaersi, and have dealt with his subordinates before, but you are unknown. Who are you?”

As they talk he observes the new threat, trying to recall powers and weaknesses.

Arcana: 1d20 + 28 ⇒ (11) + 28 = 39
Planes: 1d20 + 20 ⇒ (11) + 20 = 31

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"An errand boy?" Bor grimaces. "How about you take us to this General Azaersi? I have a feeling they will want us alive to torture us themself."


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan, from past experience, lets the talkers do the talking. But he stays ready. He knows, eventually, things will end in bloodshed with these two. And he hopes sooner than later!

Shadow Lodge

Shaitan's are large outsiders aligned with earth. They are immune to electricity and possess a variety of spells.

"Oh ho, errand boy am I? Here's a wish for you then."

You find the rocky ground at your feet has suddenly become mud and you sink chest deep.

Initiative:

Baszil: 1d20 + 10 ⇒ (17) + 10 = 27
Faolan: 1d20 + 3 ⇒ (4) + 3 = 7
Bor: 1d20 + 1 ⇒ (10) + 1 = 11
Krowe: 1d20 + 7 ⇒ (3) + 7 = 10
Shaitan: 1d20 + 5 ⇒ (7) + 5 = 12

Bazsil has time to react before the shaitan and golem act again.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 1

Bazsil activates his boots of flying, and removes himself from the muck. He will move up and back 20'.

Shadow Lodge

"Flying, well that just means we'll have to chase you down for your wish!"

He quickly uses another ability and the ground he turned to mud turns back to stone with Bor, Krowe, and Faolan stuck in it. The golem stays near him and blocks the group from him.

Rest of you are up. You are trapped up to your chest in the rock, it's reasonable that you have your arms free.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 2

After indicating the party should delay for him, Bazsil will move down and DDoor the party out of the stone, placing Faolan next to the shaitan and next to Bor, with Krowe behind him. We will be opposite of the side of the golem.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 191/192 | AC: 36 (f20/t20) | CMD 43
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Shaitan
- - -
Conditions: Flying, Freedom of Movement, Hero’s Feast, Heroism, Stoneskin (60/160hp)
Equipped: Shield
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/11
Knockout (DC 25, 1d6r): 2/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 30/30m (5m increments)
- - -

Faolan, no longer trapped by stone, flies a bit into the air so he’s not touching the ground in any way (move probably provokes) hovering just above the shaitan.

He’ll take a shot at the shaitan while he’s up there - trying for a knockout punch!

Shield*^: 1d20 + 31 + 4 ⇒ (14) + 31 + 4 = 49 (hero, feast, higher)
damage: 2d8 + 17 ⇒ (2, 3) + 17 = 22

Toppling Bash: 1d20 + 23 ⇒ (13) + 23 = 36 (swift action trip the target of my first hit. If successful, Greater Trip (link) grants an AoO…)
AoO Shield*: 1d20 + 31 + 4 ⇒ (17) + 31 + 4 = 52 (hero, feast, higher)
damage: 2d8 + 17 ⇒ (3, 5) + 17 = 25

* Targets hit by my shield take -2 to their AC until the end of my next turn.

^ Knockout punch - If he hits, DC 25 Fort or be knocked unconscious for rounds: 1d6 ⇒ 1

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"Thanks Bazsil, we would have been dead long ago without you." Bor smiles as he rushes to hold the golem off from reaching the others. "I'll hold the big gy back, you take out the mouthy one."

Cast Shield of Faith and step up to the Golem.

Status:

HP 182/182
AC 34 (38 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd) Mirror Image
(3rd) Magic Circle vs Evil
(4th)
(5th) Nightmare
(6th) Heroes' Feast
(7th)
(8th)
(9th)
Vision of Madness 8/10
Aura of Madness 16/17
Sudden Shift 10/10
Master's Illusion 17/17
Griffon Wondrous Figurine 2/2 week
CPE 3/3 (8d6)

Shadow Lodge

Point of order, you all generally don't hold hands or stand close together and DDoor specifies touched willing creatures. Do you think all of you would've been clumped up and confronting this stranger? I'm aware you have multiple other ways out of this and we aren't using a map, nor did anyone say where they were so you could've been next to each other.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Good point. I'm always flying, so I likely wasn't in the muck to start. Baszil got loose before the stoning so, if we were spread out, Bazsil can save either Bor or Krowe, but maybe not both. Mapless does make it a little tougher.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Probably would not have been right next to each other I'm sure.


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Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Yeah, no worries. Mapless is weird. We have no idea the size or space of the entry way to wherever we are. Bazsil will move Bor, we can use Krowe as a tent peg for when we make camp.


Human | AC 17(22) FF 14(18) T 17(21)| HP 194/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Went back to check prep spells for the attack on Phaendar. Krowe had overland flight, which lasts 16 hours at his level, so he should be good. If we assume the group isn’t bunched up like newbie adventurers then if Bazsil DDoors Faolan, Krowe can DDoor Bor?

”You’re going to wish you’d just granted us a wish.” Krowe says as he works some magic to free himself and his allies.

Shadow Lodge

Yeah, I think that's fair for a few DDoors. Without a map it's difficult but he has a large spell area to work with so anybody not flying would've been caught. Again, tough at this level and you aren't running unoptimized characters.

He doesn't seem overly surprised that you broke free and draws his scimitar then strikes at Faolan.

Trip did not go off.

Attack: 1d20 + 28 ⇒ (10) + 28 = 38
1d8 + 12 ⇒ (3) + 12 = 15

He then steps back out of the way as the golem closes in and encases both combatants in a dome of stone.

Party is up. Faolan is cut off with the golem in an impromptu arena.


Human | AC 17(22) FF 14(18) T 17(21)| HP 194/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe glances at the Stone Thunderdome. ”I was going to do the same thing. Kiss your golem goodbye.”

Krowe then summons an elder elemental to fight the shaitan.

Slam: 1d20 + 24 ⇒ (19) + 24 = 43
Damage: 2d10 + 24 ⇒ (3, 8) + 24 = 35
Slam: 1d20 + 24 ⇒ (7) + 24 = 31
Damage: 2d10 + 24 ⇒ (2, 8) + 24 = 34
Elder Earth Elementals threat on 19-20
Crit Confirm: 1d20 + 24 ⇒ (20) + 24 = 44
Crit Damage: 2d10 + 24 ⇒ (1, 5) + 24 = 30

Elder Elemental
AC 23 HP 200


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 186/192 | AC: 36 (f20/t20) | CMD 43
Fort +18, Reflex +18, Will +17
Front Row
Opponent: Golem
- - -
Conditions: Flying, Freedom of Movement, Hero’s Feast, Heroism, Stoneskin (70/160hp)
Equipped: Shield
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/11
Knockout (DC 25, 1d6r): 2/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 30/30m (5m increments)
- - -

Faolan, with his monstrously magical shield, overcomes adamantine DR (link), but not hardness - depending on what the creature has.

After a scratch from the shaitan, and still flying in the air, Faolan concentrates on the foe before him, bashing away as best he can!

Shield*: 1d20 + 29 + 3 ⇒ (16) + 29 + 3 = 48 (feast, hero)
damage: 2d8 + 17 ⇒ (4, 8) + 17 = 29

Shield*: 1d20 + 29 + 3 ⇒ (3) + 29 + 3 = 35 (feast, hero)
damage: 2d8 + 17 ⇒ (2, 7) + 17 = 26

Shield*: 1d20 + 24 + 3 ⇒ (14) + 24 + 3 = 41 (feast, hero)
damage: 2d8 + 17 ⇒ (4, 7) + 17 = 28

Shield*: 1d20 + 24 + 3 ⇒ (4) + 24 + 3 = 31 (feast, hero)
damage: 2d8 + 17 ⇒ (5, 4) + 17 = 26

Shield*: 1d20 + 19 + 3 ⇒ (13) + 19 + 3 = 35 (feast, hero)
damage: 2d8 + 17 ⇒ (5, 8) + 17 = 30

Shield*: 1d20 + 19 + 3 ⇒ (5) + 19 + 3 = 27 (feast, hero)
damage: 2d8 + 17 ⇒ (1, 4) + 17 = 22

Shield*: 1d20 + 14 + 3 ⇒ (6) + 14 + 3 = 23 (feast, hero)
damage: 2d8 + 17 ⇒ (8, 5) + 17 = 30

Toppling Bash: 1d20 + 23 ⇒ (17) + 23 = 40 (swift action trip the target of my first hit. If successful, Greater Trip (link) grants an AoO…)
AoO Shield*: 1d20 + 31 + 4 ⇒ (6) + 31 + 4 = 41 (hero, feast, higher)
damage: 2d8 + 17 ⇒ (3, 4) + 17 = 24

* Targets hit by my shield take -2 to their AC until the end of my next turn.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 2

Free/Swift:
Move:
Stnd:  Shoot the shaitan.

Bazsil shoots the geniejerk while keeping his ass off the ground.

Magic adaptive longbow.
1d20 + 19 + 2 + 1 ⇒ (18) + 19 + 2 + 1 = 40 to hit; (+heroism,+PBS)
1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13 piercing damage. +2d6 ⇒ (1, 6) = 7 vs. evil

1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29 to hit;
1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12 piercing damage. +2d6 ⇒ (1, 3) = 4 vs. evil

1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30 to hit;
1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13 piercing damage. +2d6 ⇒ (4, 2) = 6 vs. evil

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Bazsil's Deep Song of Wrath:
Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

Stats of the Grim Grimalkin:

[ dice]1d20+22[/dice] to hit; ()
1d10 + 19 ⇒ (8) + 19 = 27 slashing damage.

[ dice]1d20+13[/dice] to hit; ( )
1d10 + 19 ⇒ (6) + 19 = 25 slashing damage.

[ dice]1d20+8[/dice] to hit; ( )
1d10 + 19 ⇒ (1) + 19 = 20 slashing damage.

Magic adaptive longbow.
[ dice]1d20+19[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

[ dice]1d20+14[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

HP: 168/168
DR 1/—
AC: 29 (9 armor, 4 dex, 3 nat, 3 def) +2 AC vs. gobbos.

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*0, LibCom*0)
L2: 2/6 used (Invis*0, Gallant*0, Heroism*2, Blister*0, BDash*0)
L3: 4/6 used (GHope*1,Haste*1,InvisSpher*1,JJ*1,SeeInv*0)
L4: 4/5 used (DDoor*3,Echo*1,FoM*0,GrInv*0)
L5: 0/4 used (MassClw*3,DefSong*0,GDisMag*0,JoyRapt)
L6: 0/2 used (Brill Inspire*0,WavesEct*0)

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Echolocation.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

[spoiler=Ferverous Blessing Round 1/17]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Kenning: 0/2 used
Words:17/37 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/6 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used
Inexplicable Luck: 0/1 used
Nice boots of Flyin': 1/3 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Bor splits his body apart, defensilively holding the golem at bay. "Focus on me big guy."

Mirror Image: 1d4 + 4 ⇒ (1) + 4 = 5

Status:

HP 182/182 (MI =5)
AC 34 (38 w/ SoF; +4 vs Goblinoids; DR/2- Goblinoid)
Spells Used:
(1st) Shield of Faith
(2nd) Mirror Image
(3rd) Magic Circle vs Evil
(4th)
(5th) Nightmare
(6th) Heroes' Feast
(7th)
(8th)
(9th)
Vision of Madness 8/10
Aura of Madness 16/17
Sudden Shift 10/10
Master's Illusion 17/17
Griffon Wondrous Figurine 2/2 week
CPE 3/3 (8d6)

Shadow Lodge

Your all out assault proves more than the messenger was prepared for. The genie is pierced by multiple arrows and attacked by an elemental while Faolan completely dismantles the iron golem without it fighting back.

Seeing how completely overmatched he is, Shaakhib sinks into the earth. While Krowe no doubt orders his elemental to give chase, the shaitan is far too fast.

The pechs jumped into action to avoid being hurt, but also free Faolan from the dome of stone. One of them uses magic to break down the barrier, freeing him and revealing a completely destroyed iron golem.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"As I said essenger. This would have been much easier had he delivered us to the General Azaersi." Bor looks around. "Any other points need defended?"


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil waits to hear from the pechs, if they feel they are still in danger. If not, he is ready to go talk to the recalcitrant earth force that needs a talking to.

"How far away is that other guy?"


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan cheers as the peck remove the dome surrounding him and he flies forth. "So the shaitan ran huh, rather than face you? Excellent!"

"Let's find this guy."

Shadow Lodge

The pechs are mightily impressed by your ability in battle. They offer you two huts and all the stew you can eat. You may rest for the night or proceed immediately. They ply you with questions about humanoids and the Material plane either way.

Moving to a section of the wall within their cavern, Sebrenar makes some gestures and presses a few sections. Part of the wall slides back and you see a room beyond. "That there is the Archive, within which ye'll find Ziguch. Best of luck to ya strangers."

Swirling black-and-white sand covers the floor of this grand cavern. A large crystalline oval is set in the only worked surface of the cave: a smooth white wall at the eastern end. Paintings of stylized insects and tiny people cover the walls, depicting scenes of construction, planting, and worship.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

”Yes, let us rest for the night…if not in the huts, but in Krowe’s Magnificent Nest,” Bazsil agrees to sleep after a long long long day of storming embattled cities and transversing planes.

Rest up and recover, happy to magic up and go in the morning.


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

"Sure, I can rest. Good food, good people, the threat of another assault. What's not to like!?" he laughs heartily.

He digs into the stew and, when it's not his turn to keep watch, sleeps soundly. He looks forward to the next day and an invasion deeper into enemy territory.

Dark Archive

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Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Though Bor wishes to push into the fray as his adrenaline is pumping he fully understands they need to pause and figure out a plan. [b]"Let's rest for the night then and charge to our deaths in the morning. Let tonight's festivities ring clear to their Citadel and bring fear to them.

Will cast Nightmare on General Azaersi each night. Will DC 22


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Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

"You could say I'm hungry...or a might bit pech-ish if you would," Bazsil says as he struts around the Manificent Nest in only a bath towel after a lazy dip in the hot pools.

Shadow Lodge

You find the stew quite refreshing and you are surprisingly undisturbed during the night. In the morning you are led to the secret door and the room beyond.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

"What's back here?" Bor is curious, though to him and this new environment every door is a secret door as Bor provides a feast fit for heroes' in the morning.

Heroes' Feast is up.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil will magic himself up in the morning, feeling refreshed and ready to talk to gigantic earth spirits.

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Echolocation.

”Let’s go! Up and at them!”


Human | AC 17(22) FF 14(18) T 17(21)| HP 194/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Despite a full buffet in the magic mansion Krowe eats just a little for breakfast. His magic restored, he casts a couple long term spells before the group enters the secret archive.

As they descend, Krowe calls to the Old Master.

”Ziguch! Sebrenar has sent us to find you! Hello!!?”

Spells:
Darkvision
Overland flight


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Faolan enjoys the buffing of heroism and the lovely heroes’ feast (how many temp hp?).

He readies his shield, just in case, but has his other hand free as usual. He flies just above the party, and slightly ahead (typically just 5’ up).

Bor, I think you gave me freedom of movement the other day. Hold off on that spell for me anyway - I have a ring of freedom of movement. :)

Faolan calls out as he goes, looking for their secretive leader.

Shadow Lodge

You eat a hearty magical meal and move into the next room with a sense of purpose. Your search is not quite so easy since Ziguch is not in this room, however Bazsil notices 4 shapes blending into the sand. These are quickly revealed to be humanoid shapes seemingly crafted from sand.

You are quickly awash in sleep auras. If you are immune to sleep you are fine, otherwise you must each make DC 16 Will Saves or fall asleep. Practically auto-pass I know, but 1's do happen.

Initiative:

Baszil: 1d20 + 10 ⇒ (13) + 10 = 23
Faolan: 1d20 + 3 ⇒ (16) + 3 = 19
Bor: 1d20 + 1 ⇒ (6) + 1 = 7
Krowe: 1d20 + 7 ⇒ (11) + 7 = 18
Sandmen: 1d20 + 8 ⇒ (8) + 8 = 16

Bazsil will get one surprise round action, then the entire party will get their first round action.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Round 1

Free/Swift:
Move:
Stnd:  Cast Haste.

1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34 Will

Bazsil casts Haste, uncertain about the sleepy things.

Haste: Round 1/17: +1 to all the things. You know the deal.

Stats of the Grim Grimalkin:

[ dice]1d20+22[/dice] to hit; ()
1d10 + 19 ⇒ (8) + 19 = 27 slashing damage.

[ dice]1d20+13[/dice] to hit; ( )
1d10 + 19 ⇒ (5) + 19 = 24 slashing damage.

[ dice]1d20+8[/dice] to hit; ( )
1d10 + 19 ⇒ (1) + 19 = 20 slashing damage.

Magic adaptive longbow.
[ dice]1d20+19[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

[ dice]1d20+14[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

[ dice]1d20+9[/dice] to hit;
[ dice]1d8+9[/dice] piercing damage.

HP: 168/168
DR 1/—
AC: 29 (9 armor, 4 dex, 3 nat, 3 def) +2 AC vs. gobbos.

L1: 0/6 used (CLW*0, Ident*0, FF*0, Grease*0, Vanish*0, LibCom*0)
L2: 2/6 used (Invis*0, Gallant*0, Heroism*2, Blister*0, BDash*0)
L3: 0/6 used (GHope*0,Haste*0,InvisSpher*0,JJ*0,SeeInv*0)
L4: 1/5 used (DDoor*0,Echo*1,FoM*0,GrInv*0)
L5: 0/4 used (MassClw*0,DefSong*0,GDisMag*0,JoyRapt)
L6: 0/2 used (Brill Inspire*0,WavesEct*0)

Bazsil will magic up before moving on: Ext Heroism (himself & Faolan), Echolocation.

Good Hope: Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

[spoiler=Ferverous Blessing Round 1/17]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Kenning: 0/2 used
Words:17/37 used
Battlecries: 0/3 used (+1 morale to hit;+4 morale to fear saves 1 minute)
Ironfangedness: 0/1 used
Extend Lesser: 2/6 used
Dbane Arrows: 0/3 used
HuBane Arrows: 0/3 used
Defiant Luck: 0/1 used
Inexplicable Luck: 0/1 used
Nice boots of Flyin': 1/3 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later

[spoiler=Bazsil's Deep Song of Wrath] Bazsil has activated his bard like song. You can opt in or opt out. Your choice...but you get all or none of the below. Bazsil will be opting in because that's what he does. You get:
1) +4 morale bonus to Strength and Constitution
2) +4 morale bonus on Will saving throws
3) +1 to dodge AC (+2 for guarded stance,-1 for song)
4) You cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or use any ability that requires concentration.
5) +1 insight AC vs Outsiders and Aberrations
6) +1d6 damage vs. evil outsiders and considered good-aligned
7) Weapons gain good/evil/chaotic/lawful for overcoming DR
8) +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
9) +Once per song, as a swift action that costs 2 rounds of rage, the user can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.[ /spoiler]

[spoiler=Battle Cry (+1 morale to hit, +4 vs. fear)]
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
[/ spoiler]


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Status:
HP: 192/192 | AC: 37 (f20/t21) (included: +1 dodge (haste)) | CMD 43
Fort +18, Reflex +18, Will +17
Front Row
Opponent: None
- - -
Conditions: Flying, Freedom of Movement, Heroes’ Feast, Heroism, Haste
Shield Melee: Attack: BAB 17/12/7/2, Str +7, Focus +2, Magic +5, (flurry -2) Damage: Str +7, Bash +1, Magic +5, Specialization +4 (crit: 20)
Shield Ranged: Attack: BAB 17/12/7/2, Dex +2, Focus +2, Magic +5 (flurry -2) Range: 20’, -1 per increment
Shield DR: magic, cold iron, silver, alignment, adamantine
Silver Blanch, Cold Iron Arrows: 12/12; Ghost Salt, Cold Iron Arrows 8/8
Improved Iron Will (re-roll will save): 1/1
Martial Flexibility (1x immediate, 3x swift): 10/11
Knockout (DC 25, 1d6r): 2/3
Shield Bearer (free, adjacent ally +2 AC (trait)): 1/1
Ironfang Survivor (free, roll twice vs goblinoid (intimidate, sense motive, stealth)): 1/1
Champion Defense (Fort save DC damage dealt to take half damage >0): 1/1
Shield (daylight: 1/1, 60m, 60’r) (determination: 1/1, 5d8+10 >0)
Cap (re-roll failed mind-affecting effect): 1/1
Gem of Seeing (true seeing): 30/30m (5m increments)
- - -

Will: 1d20 + 17 ⇒ (6) + 17 = 23 vs DC 16

Faolan yawns, for after all he can't quite help himself to that much,

He moves up to be between the party and the newcomers, and though he holds his shield at the ready, he does not yet strike. ”Are they enemies Bazsil? I mean, what if they’re the servants of the guy we’re supposed to meet? Can any of you talk to ‘em?”


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

”Good question, Faolan,” Bazsil looks at the foes and wonders what they might be.

1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 Know (Planes)

”Krowe? What do you think?” Bazsil asks, happy to have acted quickly to speed up the party, but also hoping conflict is not needed.

Shadow Lodge

They are sandman, evil elementals who blend with the sand and can put people to sleep. Only standard elemental immunities. Also please note that you need to make four (4) Will saves, I see I didn't type that clearly but they each have an aura.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Will DC 16: 1d20 + 17 ⇒ (14) + 17 = 31

Bor rubs sleep from his eyes as he yawns. "What's goong on"


AC 36 Flat 20 Touch 20 | CMD 44 | HP 190/192 | F+18 R +18 W +17 | Init +3 | Perc +30 | Sense Motive +25

Bor, we need to make four saves each. The GM is crit-fail fishing.

Here's my other three.
Will: 1d20 + 17 ⇒ (16) + 17 = 33 vs DC 16
Will: 1d20 + 17 ⇒ (10) + 17 = 27 vs DC 16
Will: 1d20 + 17 ⇒ (1) + 17 = 18 vs DC 16

Oops! Faolan has improved iron will, so a free will save re-roll once a day...

Will: 1d20 + 17 ⇒ (7) + 17 = 24 vs DC 16

Faolan nearly teeters as he moves forward, but he catches himself.

Shadow Lodge

So close!


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19 Will
1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 Will
1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26 Will
1d20 + 11 + 2 + 1 ⇒ (9) + 11 + 2 + 1 = 23 Will

Bazsil wonders if he knows things.

Dark Archive

Male Human 17 | HP 182/182 | AC 34;TCH 14; FF 33 | F +13; R +6; W+17 | CMB +14; CMD 28 | Init +1; Perc +22; SM +7

Will DC 16: 1d20 + 17 ⇒ (1) + 17 = 18
Will DC 16: 1d20 + 17 ⇒ (5) + 17 = 22
Will DC 16: 1d20 + 17 ⇒ (1) + 17 = 18

"Keep it down, some of us are trying to get some sleep..." Bor yawns and rolls over twice as he goes back to bed.

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