Baldwin the Merciful's: We Be Goblins
(Inactive)
Game Master
baldwin the merciful
We be Lick toads! We make raid!
Put the longshank s to the blade!♫ ♪♫
Burn them up from feet to head,
Mak e them hurt, then make them dead!♫
Cut the parents into ham,
Smush the babies into jam,
All the rest in pot get stewed,
We be Lick toads - you be food! ♪ ♪ ♪ ♫
A We Be Goblins Adventure Addyv'nture.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Otes.
Sparque moves through the muck…slowly. He tries not to swallow his own tongue as the monstrous creature rears and somehow doesn't smooth Zunk. Sparque begins his guttural chant again…again using an odd word he scrounged from somewhere - a devilwurd for horse...
"Equus wreck us
No you won't
We will Tear you
A new throat
Step up lads and stick him fierce
His devilblack hide we will pierce
Quickly quickly in the muck
No more will he have good luck"
Free Action: Don't swallow tung
Move Action Move from B -7 to A -5 Assuming that is my halved movement of 30' maxed out.
Standard Action: Goblin Chant (Bardic Performance) - Inspire Courage
So remember gobbos - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls
Bardic Performance rounds remaining - 4/6
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Freigaar runs to circle the fearsome horse, following the length of the fence on his left and splashing mud all over.
Double move to -D -1
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Burn will double move to A,0 up on the plank to get above the horse. Unfortunately that's all he can do.
"Muck too mucky, must take high ground from mighty stomp horse!" As he spoke out his plan plucked his legs through the muck.
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
"Time for Mog's special Make Throw Better Conncotion." He guzzles some strange and foul looking liquid that makes him more limber and adds a thicker layer of skin to his bones. It also drops his already horrid wisdom to dangerous levels.
Move to -A-5 and drink Mutagen. +2 to dex and AC and -2 to wisdom.
Evil GM
Burn the gangplank up requires a DC 10 climb.
A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.
Evil GM
*Burn make the climb check to ascend the plank
RD 2
Initiative Order:
Zunk
Stomp
Burn
Sparque
Freigaar
Mog
RD 2 Map
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
RD 2: Stomp
The vicious goblin eating horse continues it's assault on Zunk,
bite: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d4 + 5 ⇒ (2) + 5 = 7
A large chunk of greenish=grey flesh is torn off Zunk's meaty side.
The rears up and double hoof stomp attempting to crush the goblin skull,
hoof 1: 1d20 + 0 ⇒ (5) + 0 = 5;damage: 1d6 + 2 ⇒ (5) + 2 = 7
hoof 2: 1d20 + 0 ⇒ (15) + 0 = 15;damage: 1d6 + 2 ⇒ (5) + 2 = 7
Unfortunately, his hooves miss grinding the double chinned goblin into the mucky muck.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
climb: 1d20 + 1 ⇒ (11) + 1 = 12
Evil GM
Burn was able to climb up the gangplank (It's a DC 10). You have height.
Remember everyone has +1 Att/Dam from Sparque's song of inspiration.
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Instead of one of his precious bombs, Mogmurch tosses a flask of liquid that ignites upon contact with air.
Alchemist's Fire+Mutagen+IC: 1d20 + 6 + 2 + 1 - 4 ⇒ (7) + 6 + 2 + 1 - 4 = 12 negative for enemy in combat
Damage+Int: 1d6 + 2 ⇒ (5) + 2 = 7
Aiming for the back of the horse's square so Zunk doesn't get splash damage. Also moving forward to minimize range penalty (probably still going to be a -1). Probably behind Zunk.
AC is 21 now
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
After having been burned by Mog, Freigaar now waits for the alchemist to attack before stepping closer to the horse and taking the heat once again. As soon as the bomb explodes, he advances to attack. "Die, horse, die! Chop, chop! We kill you and then we kill your dog masters!"
Move action - walk to -C 0
Meleee Attack (greataxe), flanking with zunk: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d20 + 3 ⇒ (6) + 3 = 9
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Round 2:
Burn Teeth Biter stood above the awful beast that was beginning to tear into Zunk.
"Now monster, it's time for me to show you my true power!
He grit his teeth together and called the power of Darkness and fire, channeling it through his Dogslicer. Raising the weapon above his head he jumped off the plank as Black flames erupted from the hilt, covering the blade.
Attack: 1d20 + 2 + 3 + 1 + 1 - 4 ⇒ (19) + 2 + 3 + 1 + 1 - 4 = 22
Damage: 1d4 + 1 + 3 + 1 + 2d6 ⇒ (1) + 1 + 3 + 1 + (6, 6) = 18
Channel Smite Damage, Dc.11 Will: 1d6 ⇒ 5
Critical confirmation: 1d20 + 2 + 3 + 1 + 1 - 4 ⇒ (3) + 2 + 3 + 1 + 1 - 4 = 6
The goblin hoard comes to the fat sneak's aid. Burn unleashes a terrible attack on the horsey's head, cleaving it off. Freigaar is not one to be left out of claiming kill credit so swings at Stomp as it momentarily stands before it begins to collapse. Then at that very moment Stomp's back begins to roast away like meat on an open fire.
The dreaded horse, Stomp, breaths no more.
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
"Yesssh!" Zunk cries their victory. Then he looks at the chunk missing from his side. "Owwwwwwwwwiiie!"
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Sparque was just about to unleash the fury of diatribal doom when he notices the horse is now defunct. He hastily confines the memory of Burn leaping into mid-air and removing the equine terror's head to a portion of his brain entitled "Stories wot get good food after".
"Well done yooz. Keep sharp lads. Dogs maybe nearby."
Sparque ambles over to help move the carcass away from Zunk and see what ails the rogue.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Burn Teeth Biter was simply elated by his victory over the massive beast. Grinning ear to ear, he threw one hand to the sky and gave a cry of victory.
"Yaaaaagh!"
He didn't even remember that there had been howls until Sparque's warning echoed in his ears.
His mood destroyed, he looked over at the wounded Zunk and stepped over the very sneaky Goblin, pulling his very chewed up healing stick out as he did.
"Here bite down on this." He said quickly.
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Back to full.
Zunk happily munches on the stick, then stands and gives his side a flex. He cheers and grabs Burn Teeth. "Zunk thanks you! Now, inside we goes!"
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
"Aw poor Zunky git a booboo? Need Biter to kiss and make better? Haha." Mog settles into a fit of maniacal laughter that borders on crazy. Whatever he drank seems to have unhinged him a bit. Then, like a flipping a switch, he changes to serious. "Let doggies come. Burn them too." Mogmurch then moves towards the planks and waits for Burn to continue up as he had. There is now a different flask in his hand and it contains an ugly green liquid.
Evil GM
Burner I need you to make a perception check....given your position on the gangplank.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Evil GM
Burner you are on a vine-choked gangplank with a mossy handrail descends
sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud. all the activity has that large ball of dried mud teetering on the edge of breaking away. this seems to be getting the nearby wasps upset.
% 50: 1d100 ⇒ 95
Zunk and Sparque are too busy chatting about ther greatness to notice anything, but Freigaa and Mog each see some angry wasps buzzing around Burner.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
"Uh oh." Biter said as he turned to run up the gangplank onto the boat.
Evil GM
Burner hurries up the gangplank what are the others going to do? Moving on the gangplank requires a single DC 10 climb check as it's quite steep.
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Climb: 1d20 + 5 ⇒ (17) + 5 = 22
Zunk slips right up.
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Mog catches the recognition in Freigaar's eyes and slaps a hand over his mouth so he can't warn anyone. "Shhhhh," he says smailing mischievously. Freigaar can see the promise of great times ahead in Mogmurch's eyes.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
"Wot?" says Sparque, cleverly. He looks up and notices burn and Zunk heading up the plank and decides he should follow to both prevent them from stupidity and if he can't, record it faithfully.
Climb DC 10: 1d20 ⇒ 4
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Freigaar is about to speak up to reveal the wasps' presence when Mog interrupts him. He immediately understands Mogmurch's purpose and grins, anticipating a cloud of insects taking on Burn, Sparque and Zunk. Much fun! He jumps up and down excitedly. "Yes, yes, go up the plank, we right behind yous!"
Evil GM
As sparque begins to climb slips and the muddy clump dislodges and falls. Several wasps buzz around in a fit.
Freigaar and Mog rflex DC 15 if you want to try to catch it before it hits the ground and breaks open. You each realize that wasp will be angry if the nest breaks.
M Dog Guard
"Woof....grwwwwwrrrrr...woof, woof!"
Zunk and Burn your spines tingle as the nasty hound sound is close by.
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Do I want a bee bomb? Hell yes.
ref+mutagen: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
I have the worst luck with saves.
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Freigaar decides it will be more fun to throw th wasp nest on his allies later, perhaps during tha party with fireworks fater they return. He wonders if it will fit in his pockets.
Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Evil GM
Both Mog and Friegaar dive heroically towards the falling wasp nest. Unfortunately for Mog, the much stronger brutish goblin tramples him into the mucky muck as they both lunge forward. Mog' groin feels Freigaar's knee firmly planted as barbarian wrestles the wasp's nest away. To the victor goes the spoils!
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Evil GM
As you get onto the gangplank and the ship itself you notice two rickety wooden platforms—crow’s nests—sit on the masts, ten feet above the ship’s deck below. Each is linked by a pair of thick ropes, and additional ropes hang down from the platform on the stern-most mast to the deck.
The sound of two woofing dogs can be heard nearby.
At the top of the gangplank is a wooden building/cabin that blocks your view of the main deck. The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. You can walk around the two sides of building.
Updated Map
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
"Oooh. Zunk look ahead." Zunk moves slowly forward, scouting.
Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Biter moves ahead, hand outstretched looking for the sources of the woofing noises.
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Moving to the edge of -A4 and readying to launch a fire bolt at the first dog he sees.
M Dog Guard
Zunk and Burner each try to sneak around the cabin to catch a glimpse of the feral dogs barking. Burner's not overly perceptive as he gets distracted by some of the brightly colored algae. Zunk is quite but his vision is blocked by some of the vines.
The other three finally make it up the gangplank and curiously wonder where the their companions have disappeared to. Did some strange mojo make then vanish. Their eyes focus in on the dangling skulls and bone windchimes.
Updated Map
dog, perception: 1d20 + 8 ⇒ (1) + 8 = 9
Unfortunately, Scabtongue is too busy enjoying a good lick to notice either of the goblins approach.
Zunk and Burner don't see the dog and the dog does not see or smell them yet.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Sticking the dog-slicer into his over sized jaw, Burner reaches over to the ladder and pulls himself onto it and proceeds downward to the next landing.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Sparque de-mucks himself and wih much goblin aplomb follows his fellows up the gangplank, this time without falling...
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
since we aren't technically in combat yet I take 10 to climb the gangplank.
Mogmurch pulls himself out of the mud where Freigaar had buried him. He couldn't really be too mad. Sure he wanted a bee bomb but Freigaar wanted it more. He could appreciate that. He only hoped the barbarian would use it wisely. And now that the moment of clarity was gone..."We they go?" he asks stupidly at the top of the gangplank. Neither Zunk nor Burner are in sight.
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Zunk keeps sneaking around and looking for trouble.
Stealth: 1d20 + 18 ⇒ (14) + 18 = 32
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Evil GM
Burn Teeth Biter wrote: Sticking the dog-slicer into his over sized jaw, Burner reaches over to the ladder and pulls himself onto it and proceeds downward to the next landing. Burner the ladder that is near you actually leads up to the roof of the small cabin.
Updated Map
do you you still want to move to that ladder?
M Dog Guard
perception: 1d20 + 9 ⇒ (4) + 9 = 13
Everyone can make out three distinctive barks, each with it's own characteristics. the is one that is echoing from within the ship that sounds fierce, it's growl is blood curdling.
Evil GM
Provide me with a hex number for where you are moving to. Everyone but zunk can make a perception check (I'll use zunk's last roll this time.)
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Oh okay, I get it now. Yes, I will go up the ladder.
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Freigaar moves to -A4
Freigaar follows Burn up the ladder, bumping his head against the cleric's behind, and carryng the wasp nest in one hand. "Go, go, you too slow! What you see up there?"
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Take another 10 to climb on top of the cabin? I would like to move to A2 stealthily when up there.
Stealth+Mutagen: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
M Dog Guard
To Burner's great surprise when he steps out to take hold of the ladder leading up to the roof, he finally notices the source of some of the barking.
As Zunk walks near the deck rail and past the mast he notices for the first time a nasty dog attached to a rusty ole chain. It is growling at Burner whose bulbous eyes see the dog for the first time.
Freigaar (-A: 4 is inside the cabin), I moved you to -B: 4
Mog it's going to take a full round action to clmb up to the roof.
Updted Map
I'll roll initiative soon.
Evil GM
Initiative order:
Zunk
Mog
burner
Freigaar
sparque
Scabtongue
Use the map previously posted.
Mog I need a perception, survival, or nature check from you as you get near the top of the cabin wall that you have scaled. Sparque since you ahve not moved yet you can make the check also.
This be place to chat about goblin stuff.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Sparque looks around carefully, and happening to notice something of interest casually picks a leftover lizard innard speck off his sleeve. He drops it on the ground, lets it rest the appropriate five or so seconds then picks it up and eats it.
"Guud." he smiles honestly at Chief Gutwad, completely unaware of what the future holds...
Will get Sparque statted up tonight Oz time.
Evil GM
Check out the Campaign Info Tab I have few things posted over there.
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Alias for Zunk is completed. Background is short and to the point, if you want an expansion on it let me know.
Evil GM
No need for anything extensive for a background.
Evil GM
I did open the game thread - I put up a village map - if you all want to dot it or grunt and each other. But like I mentioned we won't really get started till tomorrow evening.
I will ask that each player put under a spoiler on their character sheet a few non-weapons items that are in two or three of their pockets. Fun and interesting items...like the smooshed frog, lint, or pickled toad stools.
We'll play a little game.
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
BOOM
Wasn't me...okay it was. HAHAHAHA
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Sparque is done.
@GM
* Please check you are ok with Sparque's spells (one 1st level spell is from Ultimate Magic and one Cantrip is from Ultimate Combat). If they are not ok I can choose others...
* I took an alternate goblin racial trait from the ARG.
* I bought four of the Paper Candles mentioned in the Campaign Tab… :)
Evil GM
Sqarque your fine.
Everyone has checked which is good, we'll start this evening.
Mogmurch goblin alchemist
Burn Teeth Biter - as sneaky fire/darkness cleric
Sparque, goblin Bard
Zong -fat goblin rogue
Freigaar - goblin barbarian
Make sure you put a few random, nonsensical items in your pockets.
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
I have a few items at the end of my character sheet under their own spoiler.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Evil GM
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Just a reminder that Freigaar's unarmed attack deals nonlethal damage.
Happy new year!
Evil GM
Dare results:
Freigaar - killed Nord; Prize: Dragon Brew Gourd
Sparque - Hide and clobber, Prize: Ring That Lets You Climb Real Good
Zunk - ear biter: Prize: Personal Very Useful Robe That Is Useful.
Biter - Hide and clobbered in dare; Prize: none
Mogmurch -sickened from bad apple; eats slugs; Prize: none
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Soooo...what exactly does that robe do? Haha
"It has pockets with some useful items of course....you silly. Er...but only has four pockets left."
Evil GM
I ran We Be Goblins for my gaming group last night and it was loads of fun. For much of the night they caused more damage to themselves then the critters did, it was entertaining.
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Haha that's fantastic! This might be one of my new favorite quick campaigns.
Pocket song results:
Freigaar - pocket 3
Sparque - pocket 4
Zunk - pocket 7
Biter - pocket 1
Mogmurch -
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
I get a pocket? Pocket: 1d10 ⇒ 3
Pocket: 1d10 ⇒ 2
Evil GM
Since there are five in the group and some appear to have played this before, I'm going to make a few tweaks to keep it interesting to for you.
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Freigaar is willing to part with the two paper candles if Mogmurch asks... he'll want something in return. ;)
Evil GM
pick a pocket. ha. He probably has good squished rat or something to eat.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
I will be heading out of town tomorrow for the weekend. Don't know what my computer service will be like but I'll try to post if I can.
Evil GM
Can everyone put your: HP, AC, initiative, Perception, CMB/CMD in your profile stat line. Thanks
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Had to post here, wouldn't post on gameplay.
Male Goblin Alchemist: 1 | HP: 10/10 | AC:17 T:15 FF:13 | CMB +0 | CMD:12 | Fort: +5 Ref: +6 Will:-1 | Init: +4 | Perc: +3
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
having difficulty posting in Gameplay again.
Evil GM
I'll get an update done over the weekend.
Evil GM
I'm not feeling well, I'll get a post up tomorrow.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
'sokay. Sorry for my lack of posting - had to put my dog down on Sunday. Been a bit blue since. Had him for 13 years.
Evil GM
Sparque Darktongue wrote: 'sokay. Sorry for my lack of posting - had to put my dog down on Sunday. Been a bit blue since. Had him for 13 years. That stinks. I have one that is 13 now and he is starting to look he age.
Evil GM
I'm going to be offline till tomorrow late afternoon or the evening... work.
Evil GM
I've a busy morning, so I won't be online till the afternoon. I'll update then.
Evil GM
i injured my thumb today and its super hard to type. its bundled in ice right now.
GRRRRRRRRRRRRWWRR Chief Gutwad mad...very very mad, bad site gobbled up post!
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
baldwin the merciful wrote: i injured my thumb today and its super hard to type. its bundled in ice right now. Ack! oWWW!
Male Goblin Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15
Today is national GMs day, thanks for running such a hilarious game baldwin!
Evil GM
Zunk wrote: Today is national GMs day, thanks for running such a hilarious game baldwin! Thanks.
Well heck, I should have taken the day off work. I better leave early today and nudge this game along towards it's conclusion. :-)
I'll get a map up when I get home and set the stage for the finale.
Human Warpriest (cult leader) of Besmara 7 / HP 52 of 52 / F+6 R+6 W+9 / AC 23.19.15 / Init. +4 / Perc +12
Fellow, as you have noticed, I've been somewhat absent, and I'm sorry I didn't give a heads up before. I'm currently swamped with freelance work and have barely had the time to check the message boards; things should get back to normal for me next week, but I feel like the module is reaching the conclusion, so in case I cannot rejoin you, I apologize. Just use Freigaar as cannon foddder, in that case.
Evil GM
No problem, life happens. I've been DMPC'ing Friegaar unfortunately a frog has been frustrating him to no end. Yes, this is the final battle and it may conclude in the next few days depending on the posting rate.
Evil GM
I was sidetracked with a bunch of yard work this morning. I'm going to take the day off from posting today. I'm resuming a table top game tonight and i need to prep for it. Plus, Chell is missing and I don't want to get too far ahead. I may get something up tomorrow morning.
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
Jus like a Gobbo! Time for da bakstabben!
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
Male Goblin Bard 1; HP 10/10; AC 17 T 13 FF 15; Fort +1; Ref +4; Will +2; Init +6; Per +8; CMB -1; CMD 11; Spd 30 ft.
So desire what he says, Sparque is not especially looking to go back to the goblin village.
He has his ring of make guud climbing AND the red slippers of awesome power as well as the new loot. GOing back will only lose him his ring. And place him under Gutwad's questionable power, authority and "patronage".
Question is - is this the end Baldwin? If the adventure/PbP is "over" then Sparque will make off with his share of the loot (however that is determined - theft, murder, scrum, skulltoss…) and thus awesomely prepared and freed fro goblinic despotism, wander into the wild red yonder.
If you are wanting to keep this PbP running I'm happy to return to Gutwad. Sparque won't be, but he will..
Yous be guud group of goluns, better than others except maybe me and Lick Toe, yous not kilt that be be guud too. Me thought fat one would die cuz he be fat, scrawny ones too becauze yous be scrawny. Nun of yous guud enouf for Chief job right now becuz I still have the teeterchair and yous don't. This be your conclusion of time with Licktoad Tribe.
This was fun but sadly it is the end of the adventure. If I ever decide to run We Be Goblins Too! I'll let you all know. That being said, I'm planning on running another finite one shot adventure on the PbP boards soon.
Male Goblin Cleric 1, Hp: 8/8, Initiative: +2, Perception +2, CMB: +0, CMD: 12
Thanks for the game it was fun.
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