| Sparque Darktongue |
Otes.
Sparque moves through the muck…slowly. He tries not to swallow his own tongue as the monstrous creature rears and somehow doesn't smooth Zunk. Sparque begins his guttural chant again…again using an odd word he scrounged from somewhere - a devilwurd for horse...
"Equus wreck us
No you won't
We will Tear you
A new throat
Step up lads and stick him fierce
His devilblack hide we will pierce
Quickly quickly in the muck
No more will he have good luck"
Free Action: Don't swallow tung
Move Action Move from B -7 to A -5 Assuming that is my halved movement of 30' maxed out.
Standard Action: Goblin Chant (Bardic Performance) - Inspire Courage
So remember gobbos - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls
Bardic Performance rounds remaining - 4/6
| Burn Teeth Biter |
Burn will double move to A,0 up on the plank to get above the horse. Unfortunately that's all he can do.
"Muck too mucky, must take high ground from mighty stomp horse!" As he spoke out his plan plucked his legs through the muck.
| Mogmurch the Fire Starter |
"Time for Mog's special Make Throw Better Conncotion." He guzzles some strange and foul looking liquid that makes him more limber and adds a thicker layer of skin to his bones. It also drops his already horrid wisdom to dangerous levels.
Move to -A-5 and drink Mutagen. +2 to dex and AC and -2 to wisdom.
| baldwin the merciful |
| Stomp'it Dee Horse |
RD 2: Stomp
The vicious goblin eating horse continues it's assault on Zunk,
bite: 1d20 + 5 ⇒ (17) + 5 = 22;damage: 1d4 + 5 ⇒ (2) + 5 = 7
A large chunk of greenish=grey flesh is torn off Zunk's meaty side.
The rears up and double hoof stomp attempting to crush the goblin skull,
hoof 1: 1d20 + 0 ⇒ (5) + 0 = 5;damage: 1d6 + 2 ⇒ (5) + 2 = 7
hoof 2: 1d20 + 0 ⇒ (15) + 0 = 15;damage: 1d6 + 2 ⇒ (5) + 2 = 7
Unfortunately, his hooves miss grinding the double chinned goblin into the mucky muck.
| Mogmurch the Fire Starter |
Instead of one of his precious bombs, Mogmurch tosses a flask of liquid that ignites upon contact with air.
Alchemist's Fire+Mutagen+IC: 1d20 + 6 + 2 + 1 - 4 ⇒ (7) + 6 + 2 + 1 - 4 = 12 negative for enemy in combat
Damage+Int: 1d6 + 2 ⇒ (5) + 2 = 7
Aiming for the back of the horse's square so Zunk doesn't get splash damage. Also moving forward to minimize range penalty (probably still going to be a -1). Probably behind Zunk.
AC is 21 now
| Freigaar Stingtooth |
After having been burned by Mog, Freigaar now waits for the alchemist to attack before stepping closer to the horse and taking the heat once again. As soon as the bomb explodes, he advances to attack. "Die, horse, die! Chop, chop! We kill you and then we kill your dog masters!"
Move action - walk to -C 0
Meleee Attack (greataxe), flanking with zunk: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d20 + 3 ⇒ (6) + 3 = 9
| Burn Teeth Biter |
Round 2:
Burn Teeth Biter stood above the awful beast that was beginning to tear into Zunk.
"Now monster, it's time for me to show you my true power!
He grit his teeth together and called the power of Darkness and fire, channeling it through his Dogslicer. Raising the weapon above his head he jumped off the plank as Black flames erupted from the hilt, covering the blade.
Attack: 1d20 + 2 + 3 + 1 + 1 - 4 ⇒ (19) + 2 + 3 + 1 + 1 - 4 = 22
Damage: 1d4 + 1 + 3 + 1 + 2d6 ⇒ (1) + 1 + 3 + 1 + (6, 6) = 18
Channel Smite Damage, Dc.11 Will: 1d6 ⇒ 5
Critical confirmation: 1d20 + 2 + 3 + 1 + 1 - 4 ⇒ (3) + 2 + 3 + 1 + 1 - 4 = 6
| Stomp'it Dee Horse |
The goblin hoard comes to the fat sneak's aid. Burn unleashes a terrible attack on the horsey's head, cleaving it off. Freigaar is not one to be left out of claiming kill credit so swings at Stomp as it momentarily stands before it begins to collapse. Then at that very moment Stomp's back begins to roast away like meat on an open fire.
The dreaded horse, Stomp, breaths no more.
| Sparque Darktongue |
Sparque was just about to unleash the fury of diatribal doom when he notices the horse is now defunct. He hastily confines the memory of Burn leaping into mid-air and removing the equine terror's head to a portion of his brain entitled "Stories wot get good food after".
"Well done yooz. Keep sharp lads. Dogs maybe nearby."
Sparque ambles over to help move the carcass away from Zunk and see what ails the rogue.
| Burn Teeth Biter |
Burn Teeth Biter was simply elated by his victory over the massive beast. Grinning ear to ear, he threw one hand to the sky and gave a cry of victory.
"Yaaaaagh!"
He didn't even remember that there had been howls until Sparque's warning echoed in his ears.
His mood destroyed, he looked over at the wounded Zunk and stepped over the very sneaky Goblin, pulling his very chewed up healing stick out as he did.
"Here bite down on this." He said quickly.
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
| Mogmurch the Fire Starter |
"Aw poor Zunky git a booboo? Need Biter to kiss and make better? Haha." Mog settles into a fit of maniacal laughter that borders on crazy. Whatever he drank seems to have unhinged him a bit. Then, like a flipping a switch, he changes to serious. "Let doggies come. Burn them too." Mogmurch then moves towards the planks and waits for Burn to continue up as he had. There is now a different flask in his hand and it contains an ugly green liquid.
| baldwin the merciful |
Burner you are on a vine-choked gangplank with a mossy handrail descends
sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud. all the activity has that large ball of dried mud teetering on the edge of breaking away. this seems to be getting the nearby wasps upset.
% 50: 1d100 ⇒ 95
Mog: 1d20 + 3 ⇒ (14) + 3 = 17
Freigaar: 1d20 + 4 ⇒ (14) + 4 = 18
zunk: 1d20 + 3 ⇒ (8) + 3 = 11
sparque: 1d20 + 8 ⇒ (3) + 8 = 11
Zunk and Sparque are too busy chatting about ther greatness to notice anything, but Freigaa and Mog each see some angry wasps buzzing around Burner.
| Mogmurch the Fire Starter |
Mog catches the recognition in Freigaar's eyes and slaps a hand over his mouth so he can't warn anyone. "Shhhhh," he says smailing mischievously. Freigaar can see the promise of great times ahead in Mogmurch's eyes.
| Sparque Darktongue |
"Wot?" says Sparque, cleverly. He looks up and notices burn and Zunk heading up the plank and decides he should follow to both prevent them from stupidity and if he can't, record it faithfully.
Climb DC 10: 1d20 ⇒ 4
| Freigaar Stingtooth |
Freigaar is about to speak up to reveal the wasps' presence when Mog interrupts him. He immediately understands Mogmurch's purpose and grins, anticipating a cloud of insects taking on Burn, Sparque and Zunk. Much fun! He jumps up and down excitedly. "Yes, yes, go up the plank, we right behind yous!"
| Freigaar Stingtooth |
Freigaar decides it will be more fun to throw th wasp nest on his allies later, perhaps during tha party with fireworks fater they return. He wonders if it will fit in his pockets.
Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
| baldwin the merciful |
Both Mog and Friegaar dive heroically towards the falling wasp nest. Unfortunately for Mog, the much stronger brutish goblin tramples him into the mucky muck as they both lunge forward. Mog' groin feels Freigaar's knee firmly planted as barbarian wrestles the wasp's nest away. To the victor goes the spoils!
| Mogmurch the Fire Starter |
| baldwin the merciful |
As you get onto the gangplank and the ship itself you notice two rickety wooden platforms—crow’s nests—sit on the masts, ten feet above the ship’s deck below. Each is linked by a pair of thick ropes, and additional ropes hang down from the platform on the stern-most mast to the deck.
The sound of two woofing dogs can be heard nearby.
At the top of the gangplank is a wooden building/cabin that blocks your view of the main deck. The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. You can walk around the two sides of building.
| Scaggy |
Zunk and Burner each try to sneak around the cabin to catch a glimpse of the feral dogs barking. Burner's not overly perceptive as he gets distracted by some of the brightly colored algae. Zunk is quite but his vision is blocked by some of the vines.
The other three finally make it up the gangplank and curiously wonder where the their companions have disappeared to. Did some strange mojo make then vanish. Their eyes focus in on the dangling skulls and bone windchimes.
dog, perception: 1d20 + 8 ⇒ (1) + 8 = 9
Unfortunately, Scabtongue is too busy enjoying a good lick to notice either of the goblins approach.
Zunk and Burner don't see the dog and the dog does not see or smell them yet.
| Mogmurch the Fire Starter |
since we aren't technically in combat yet I take 10 to climb the gangplank.
Mogmurch pulls himself out of the mud where Freigaar had buried him. He couldn't really be too mad. Sure he wanted a bee bomb but Freigaar wanted it more. He could appreciate that. He only hoped the barbarian would use it wisely. And now that the moment of clarity was gone..."We they go?" he asks stupidly at the top of the gangplank. Neither Zunk nor Burner are in sight.
| baldwin the merciful |
Sticking the dog-slicer into his over sized jaw, Burner reaches over to the ladder and pulls himself onto it and proceeds downward to the next landing.
Burner the ladder that is near you actually leads up to the roof of the small cabin.
do you you still want to move to that ladder?
| Freigaar Stingtooth |
Freigaar moves to -A4
Freigaar follows Burn up the ladder, bumping his head against the cleric's behind, and carryng the wasp nest in one hand. "Go, go, you too slow! What you see up there?"
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
| Mogmurch the Fire Starter |
Take another 10 to climb on top of the cabin? I would like to move to A2 stealthily when up there.
Stealth+Mutagen: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
| Scaggy |
To Burner's great surprise when he steps out to take hold of the ladder leading up to the roof, he finally notices the source of some of the barking.
As Zunk walks near the deck rail and past the mast he notices for the first time a nasty dog attached to a rusty ole chain. It is growling at Burner whose bulbous eyes see the dog for the first time.
Freigaar (-A: 4 is inside the cabin), I moved you to -B: 4
Mog it's going to take a full round action to clmb up to the roof.
I'll roll initiative soon.
| baldwin the merciful |
burn: 1d20 + 2 ⇒ (16) + 2 = 18
Mog: 1d20 + 4 ⇒ (20) + 4 = 24
Freigaar: 1d20 + 1 ⇒ (16) + 1 = 17
zunk: 1d20 + 4 ⇒ (20) + 4 = 24
sparque: 1d20 + 6 ⇒ (8) + 6 = 14
dog: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative order:
Zunk
Mog
burner
Freigaar
sparque
Scabtongue
Use the map previously posted.
Mog I need a perception, survival, or nature check from you as you get near the top of the cabin wall that you have scaled. Sparque since you ahve not moved yet you can make the check also.
You notice a five foot patch of brownish green fungus right near you that seems to have moved slightly.