Special Attacks channel negative energy 2/4 per day (DC 11, 1d6)
5/5 per day-Touch of Darkness (20% Miss chance)
0/5 per day—fire bolt (1d6 fire)
Skills:
Heal: +6
Knowledge Religion: +4
Stealth: +6
Feats:
(B)Blind Fight,
Channel Smite
Trait(s):
Hard Head, Big Teeth: Goblins are known for their balloon like heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage.
Goblinoid: Goblins are humanoids with the goblinoid subtype.
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Wand of Cure light wounds x5 charges
Gourge Prize: a +1 dogslicer that functions as a bane weapon when utilized against horses (improving to a +3 dogslicer that inflicts an additional 2d6 points of damage on a successful hit).
Equipment:
Studded leather armor, mace, leather belt, Hide bag, Handful of shirt buttons, extra iron studs,
Items in Pocket:
Dried out, burnt bat,
Holy symbol of Asmodeus. (Also burnt)
Gnomish pinwheel toy.