Zunk's page

67 posts. Alias of CampinCarl9127.

Full Name





Rogue 1 | HP 10/10 | AC 18/15/14 | Init +4 | Perc +3 | CMB +1 CMD 15










Goblin, Common

Strength 14
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 8
Charisma 6

About Zunk

Male Goblin Rogue (Burglar, Knife Master)
NE Small Humanoid (Goblinoid)
Init +4; Senses Perception +3; darkvision
AC 18, touch 15, flat-footed 14 (+3 armor, +4 dex, +1 size)
hp 10
Fort +1, Ref +6, Will -1
Speed 30 ft.

Melee Dagger +3 (1d3+2)
Punching Dagger +3 (1d3+2)
TWF Daggers +1/+1 (1d3+2;1d3+2)

Ranged Dagger +5 (1d3+2)
Shortbow +5 (1d4)
Str 14, Dex 18, Con 12, Int 12, Wis 8, Cha 6
Base Atk +0; CMB +1; CMD 15
Traits Color Thief
Feats Two-Weapon Fighting
Skills (9 points; 8 rogue, 1 INT)
ACP -?
(1) Acrobatics* +8
(1) Climb* +6
(1) Craft (cooking) +7
(1) Disable Device* +8
(1) Escape Artist* +8
(1) Knowledge (local) +5
(1) Perception +3
(1) Sleight of Hand* +8
(1) Stealth* +18
*ACP applies to these skills
Non-Standard Skill Bonuses
+4 Stealth (size)
+4 Stealth (racial)
+2 Stealth (trait)
+1 Sleight of Hand (conceal light blade) (class)
+2 Craft (cooking) (item)
Languages Goblin, Common

Special Abilities:

Skilled Goblins gain a +4 racial bonus on Ride and Stealth checks.

Fast Movement Goblins gain a +10 foot bonus to their base speed.

Darkvision Goblins see perfectly in the dark up to 60 feet.

Color Thief Your skin is an odd tint that somehow absorbs background colors. Maybe because your mother drank a lot of potions when you were still inside her belly. Maybe because you’ve been blessed by the barghests. Maybe because you’re just better than the other boring goblins. You gain a +2 trait bonus on Stealth checks, providing you wear only light armor or no armor.

Sneak Attack/Sneak Stab +1d8/1d4 If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

Hidden Blade A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.


Carrying Capacity
Light 0-44 lb. Medium 45-87 lb. Heavy 88-131 lb.
Current Load Carried 22.5 lb.

Money 0 GP 0 SP 0 CP
Dagger (2gp) (0.75 lb.)
Punching Dagger (2gp) (0.75 lb.)
Sap (1gp) (1.5 lb.)
Shortbow (30gp) (1.5 lb.)
Hide Shirt (20gp) (13.5 lb.)
Thieves' Tools, Common (30gp) (0.75 lb.)
Cooking Kit, Masterwork (55gp) (3.75 lb.)


When Vorka the cannibal went on a killing and eating spree, the husband of Geedra was one of her victims. A few weeks after Vorka was driven out, Geedra discovered that she was pregnant from her now-dead husband. She grieved for him and drank through the whole pregnancy, alcohol and potions and anything else she could get her hands on. Miraculously her child survived, but it was born with discolored skin. He grew up big and strong though, and quickly left the terribly care of his drunk mother.

Zunk became known amongst the Licktoad goblins for two things; being a thief and being a cook. He's sneaky even compared to goblins, and stealing is how he gets by. But his cooking skill and culinary prowess is the more memorable of his talents, as he stole cooking supplies from a longshanks chef and has since learned how to use them very well.

Appearance and Personality:

Zunk is a big goblin with oily green-black skin. He has dark beady eyes and several holes in his ears. Under his wide grin is a double chin that wobbles when he talks, and his prominent belly is barely covered by a hide shirt with various food and blood stains.

Zunk believes himself to be one of the best goblins, but is lazy and doesn't aspire to chief-hood. He lets his services be known to the other tribe members and does most of his work for food to try out more recipes that he's making. He lives for the adrenaline rush of a good steal and the savory flavors of good cooking.

Pocket Items:

-Wooden Carving of a Barghest
Zunk won this in a game with other goblins. He prays to it for luck.

-Ace of Spades Playing Card
Zunk stole this during a burglary, unintentionally ruining the whole set of cards. He has no idea what its real purpose is.

-Living Colony of Fungus
One of his pockets is dedicated to the colonization of a particular fungus that grows mushrooms Zunk likes to cook with.