Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I think at this point I can call Chell LG or NG. Just a none aggressive kind.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

As I look through the piercing weapons so Astri can have a dedicated underwater weapon, I regret selling off all those short swords we keep finding.

Might pick up a rapier to do the job.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ooh, nother good point Astri. We should make sure that everyone in the party is equipped with at least one piercing weapon for future underwater battles.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Underwater crossbow, piercing weapons or get all of your stuff the Seabourne Enchantment.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

All out battlefield control Wizard. We need to make them react to us.

Astri can cast spells, no doubt. But could free her up!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Free her up for Soren's attentions?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Grease is a utility spell!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Grease is a frat boy spell.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I didn't know about he Seaborne Enchantment, pretty cool.

The Underwater Crossbow is technically a Merfolk weapon, probably have to ask Baldwin if we can acquire one.

Wizards are great, but if Sorrin is the only one in melee he's going to get killed eventually. You need a flanking buddy.

Astri uses Grease for exactly what you would expect.

Chell, Sorrin, what do you think about what we should do next? What do you think about the plan I outlined earlier?


I forget, do I get retro skill ranks now that my Int is boosted?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

As long as Embri doesn't take the headband off (gross, it's going to get so sweaty) I believe it's considered permanent after 24 hours. In DnD 3.5 you didn't gain skill points but in Pathfinder you do. Source

That's pretty nice, I wish Astri had 7 skill points to play with! Her acrobatics and spellcraft need some work.

Astri's headband makes her retroactively sexier, causing everyone to remember her being even more attractive.


Evil GM

Quite busy today.

Bri here is the answer to your question it was on Paizo's official FAQ.

Quote:

Headband of Vast Intelligence: If I wear this item, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item?

No. The skill associated with the magic item represents the "retroactive" skill ranks you'd get from the item increasing your Intelligence. You don't get the item's built-in skill ranks and another set to assign however you want.

posted August 2011


Evil GM
Astrianna Sparacello wrote:

As long as Embri doesn't take the headband off (gross, it's going to get so sweaty) I believe it's considered permanent after 24 hours. In DnD 3.5 you didn't gain skill points but in Pathfinder you do. Source

That's pretty nice, I wish Astri had 7 skill points to play with! Her acrobatics and spellcraft need some work.

Astri's headband makes her retroactively sexier, causing everyone to remember her being even more attractive.

This actually conflicts with the official response contained in the FAQ. The FAQ response actually occurred subsequent to the post that you cite addressing the Headband of Vast Intelligence.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Is the FAQ only referring to Headband of Vast Intelligence? It seems to be an exception to the general rule.


Evil GM

Headband of Vast Intelligence:

This intricate gold headband is decorated with several small blue and deep purple gemstones.

The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

I forgot the knowledge skill associated with the Headband: Nature.


Evil GM
Astrianna Sparacello wrote:
Is the FAQ only referring to Headband of Vast Intelligence? It seems to be an exception to the general rule.

Correct. I'm referring to the headband that she found.


Evil GM

I'm not 100% certain that I'm going to open up recruitment for the game. I may leave it at four people for the time being.

----
Astri is your spreadsheet up to date? I think you are in day 9 or 10 and your docking fees should be due.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Just be gentle on us and use the lube if you are keeping it at 4 :)


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Healer, tank, ranged and caster. I think we are good.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ohhhhh in the loot list you said it was a Headband of Intellect +2, not Vast Intelligence, which is why I was confused. Lesson learned.

My spreadsheet is not up to date, I'll do that right now actually. Astrianna needs to pay for her suite at the Green Dragon as well.

I'm fine with 4 party members. We're not exactly the classic Fighter, Wizard, Rogue, Cleric but we definitely have the bases covered.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We did earn an audition for Bethany Razor.

There is a sewer dive for a ring.

Otherwise, sure... What you said.

Sorrin needs to pay off his debt, has the money just needs to stop by. He never spent/used it.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh yeah, I still got a minotaur to bang on my list.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Idea! After we purchase the Baron we should talk to Captain Razor... maybe we could join her for a privateering run? That would give us a clear objective while we're out at sea. The Baron almost goes as fast as Quell's Whore, so we wouldn't be slowing them down.

I have the strange feeling Karskor Thul is in the sewers, we might find the ring down there while we're at it. Of course, he could not be in the sewer, but we're talking about someone that wears leather armor with black lacquered rat skulls hanging off of it. That screams sewer to me.


Evil GM

I'm still mulling over whether or not to open up recruitment for a fighter type character. There are pros and cons to adding a new player, or possibly two.


Embrianna wrote:
Oh yeah, I still got a minotaur to bang on my list.

You can get on that today.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I understand the fascination with the commandant and Baron of Tides, but...

We do have a date with the crew of Quell's Whore, and skipping out on it, kissing up to the commandant and buying The Baron might seem a slight.

Let's at least keep our date with Bethany, make allies. Then take it from there.


Evil GM

I'll be busy till late morning, I'll catch up then post after that.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Sorrin the Wayward wrote:

I understand the fascination with the commandant and Baron of Tides, but...

We do have a date with the crew of Quell's Whore, and skipping out on it, kissing up to the commandant and buying The Baron might seem a slight.

Let's at least keep our date with Bethany, make allies. Then take it from there.

I have no intention of skipping out on meeting Bethany Razor or the crew of Quell's Whore, it should be done. Looking at your discussion with Jacob and Belok, you wanted us to put on a demonstration for Bethany correct? Why would you want to do it in a crappy ship like the Dragon's Tail?

You didn't set a date so I would recommend getting a better ship, more/better sailors first before we try to seek an alliance with a true Hero Captain of Port Shaw.

If you just want to meet her then set the date for the demonstration that's fine. I'm sure we can fit in meeting her and the crew and still go to The Run Aground Tavern and speak to Lester about Kaskhor Thul's whereabouts in one day.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Yes, we must go to the Quell's Whore.

And yes, we need a better ship than the Tail to host guests on. That's just embarrassing if we want to impress anyone.

I agree with Astri on the true hero alliance thing about getting a better ship and some good sailors first. Impressions are everything.


Evil GM

All valid points...eventually you all need to make a decision that is if you want to head to sea. If you don't want to head to sea that's fine just let me know for planning purposes.

I will say Capt Bethany won't be be overly impressed if you are sailing the Dragon's Tail and proposing a joint operation.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Proposed timeline for today (Day 9):

1)Miss Molly's (We're all gross)

2)Sell loot, split cash, make purchases

3)Head to the docks, pay docking fee, visit Quell's Whore

4)Go to Run Aground Tavern to speak to Lester about Karskor Thul

Thoughts?


Evil GM

I put up a recruitment post for a fighter type character. You all may want to wander over there and say a few words.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

K, I said hi in it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Speaking of treasure, did that massive sinkhole in the temple have anything else in it other than the body of the fallen explorer? We were going to search it before leaving but the whole sinking thing kind of prevented that.


Evil GM

Nope. I actually added a bit more to the loot you found in that sinkhole to begin with.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Good thing we didn't waste time diving into it then.

Also, about how long are you thinking recruitment will be open? My good friend Fighting Chicken (I believe you have spoken to them before, Baldwin) is interested in applying for our melee position, but they are having a busy week and are heading on vacation for a bit afterwards, so I figured I'd inquire for them to see how long they have to put something together.

It's sad, FC got into a Razor Coast game a few weeks ago, and then right as they were to begin the GM was in a car accident and broke his hand. This effectively killed the game as you might imagine.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I did too but missed the cut. FC posted the Shaman right?


Evil GM

I was following the recruitment and the discussion for that RC game. I saw he had been accepted in that game. I don't have a set time frame to keep recruitment open for at this time. I need see how it pans out.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, he'd have to make a new character then for this one if he wants in. Shaman doesn't fit what we need.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Pure cashola:

521pp = 5210
3525gp = 3525
6320sp = 632
510cp = 5.1

(9372.1gp pure cash total) Correct

To sell:

20 small diamonds (100gp each) = 2000
53 rubies (100gp each) = 5300
2 jet gemstones (150 gp each) = 300
1 enameled platinum picture (500gp) =500

+2 Light Crossbow (4,017.5gp sell price)

+2 hide armor (2007.5gp sell price)

Decorated knife (400gp)

(14525gp items to sell total)

Total in gp: 23897.1gp

Double checked he math. Over 2000 missing unless someone is keeping one of the magic items on the bottom. I thought you said Torgue was keeping the +2 hide but that would still be 21889.6. Every cent counts.

Again, are we going to take 10,000gp from this for the Baron? That leaves us with:

23897.1-10000=13897.1

13897.1/4=3474.28


Evil GM

Don't forget to cut Torgue into his share before he officially leaves.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Taking a second stab at it.

Pure cashola:

521pp
3825gp
6320sp
510cp

(9672.1gp pure cash total) (We received 300gp from Hargrove for the job, the tightwad)

To sell:

20 small diamonds (100gp each)
53 rubies (100gp each)
2 jet gemstones (150 gp each)
1 enameled platinum picture (500gp)

+2 Light Crossbow (4,017.5gp sell price)

+2 hide armor (2007.5gp sell price)

Decorated knife (400gp)

Total in gp: 24197.1gp

4839.42 gp per person We're still splitting the loot by 5 because Torgue gets his share. This should be the definitive number.

As for whether or not we're buying a ship right now or waiting until we capture Thul and get an audience with the Commandant is up to Bri and Sorrin, they haven't weighed in on the matter. I'd rather wait post-Thul to purchase the ship so Astri can talk him down on the price, but if we want to purchase now and Astri start recruiting sailors or something that's fine too. But we should definitely go after Thul before we take to the sea. I feel that scrimshaw may be very important to the plot... Or a powerful artifact. Astri asked Jasmine to do some research on the Jawbone, need to pay her a visit.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
baldwin the merciful wrote:
I was following the recruitment and the discussion for that RC game. I saw he had been accepted in that game. I don't have a set time frame to keep recruitment open for at this time. I need see how it pans out.

I was following the recruitment of that game as well, it was getting kind of weird...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Weird how?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Let's just say there were some interesting personalities interacting in the recruitment discussion.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Don't forget 300gp MW for magical weapons and 150gp for armor.

Doesn't amount to much, but eh...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You've told me that before Sorirn, and I forgot. It won't stick in my brain for some reason.

Pure cashola:

521pp
3825gp
6320sp
510cp

(9672.1gp pure cash total) (We received 300gp from Hargrove for the job, the tightwad)

To sell:

20 small diamonds (100gp each)
53 rubies (100gp each)
2 jet gemstones (150 gp each)
1 enameled platinum picture (500gp)

+2 Light Crossbow (4,167.5gp sell price)

+2 hide armor (2082.5gp sell price)

Decorated knife (400gp Baldwin said it was masterwork but he also said it was worth 400gp, so it's worth 400gp)

Total in gp: 24422.1gp

4884.42 gp per person


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorrin, Embri, do you think we should use this money to purchase the Baron, or wait until we turn in Thul? Or if you have a third option?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Tell Bethany and Gregory, were in the market for a boat... Reverse bidding war, each trying to entice us to buy their vessel!

When they're low enough, buy BOTH!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Lol the idea is amusing and with some bluff and diplomacy rolls maybe. I think it's a seller's market though and the only reason those ships are still for sale is artificial gaming convenience.

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