Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

You miss 100% of the shots you don't take! Use your illusion (diplomacy)!

We want to strengthen the bond between us and then, help them or with cash flow... The ships seen comparable, with offsetting pros/cons.

Smooth talk them, no lying. Negotiate the bottom price. We need money for some and crew. Well well help them at sea.

I thought you liked a challenge! Approx 8K each, see what you can do. 16K, two ships!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Early flight, business trip. PST for a couple days.


Evil GM
Sorrin the Wayward wrote:
Early flight, business trip. PST for a couple days.

Thanks for the update.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

But, airport time is posting time!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I don't know if DB3 is serious or not, but I will not play with silly concepts. Most of those are a straight out no.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

So what are we doing with our money? Are we putting it all into a ship and crew today or splitting it and waiting? Black Rider or Baron? I'd really like to get Astri those bracers, and the sooner the better.

Of course my position is- track down Thul first, and Baron, but I'd like us to come to some consensus so we can start working towards it. If we have a tie, time for some coin flipping.

Correct me if I'm wrong but I believe the current opinions are:

Sorrin- Buy ship/crew, Black Rider (or both? I'd rather spend money on one ship and a lot of crew or weapons)

Chell- Buy ship/crew (I'm getting that vibe, but could be wrong), Baron (was Chell's last opinion)

Embrianna- ?

Astrianna- Finish business with Thul, Baron


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'm fine with putting some money down on a ship. If we get desperate for money, we can sell that staff if we need too.

I could live with either the Rider or the Baron. Willing to take whichever we can get a good price for.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

You're over half way there and I got three magic items from this venture. You can have my share and buy it now while we are at Jasper's.

Chell's choice was actually the Thunderstriker because it would mean she got to help fix the ship. I got Make Whole this level so that makes the repairs almost negligible in price. Just need to outfit her for combat.

Also I have a feeling we can do some work on the Black Rider if we need to, to loosen it up. Either way we go we need a whole lot more crew and some time to get acquainted.


Evil GM

It is impractical to get two ships at this stage of the game, take one step at a time.

I mentioned previously that the Thunderstrike will take a lot of men to crew, which means capital out of your pocket.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Did I hear Thunderstrike? LOL.

Whichever, don't we have money from Dragon's Tail? Get your Bracers!

Greetings from San Francisco!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

From the recruit thread, Khair bin Jharif looks to be a decent prospect.

Chell, he said he is in another game with as Adakos, how is in there?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

How is San Francisco?

I may take you up on the loan Chell.

So Embri is neutral and we all want different ships... lol. I'm not sure what to do anymore.

We should not get two ships at this point. We definitely do not have the capital, reputation, or sailors to operate the Thunderstrike at this time either. I guarantee you we will end up with the Thunderstrike at some point or an equivalent ship, but now is not the time.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I know I've listed my preference before, but can't remember it right now. I will try to find that part of the thread.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

As a player Baron is probably the better choice but in character the Thunderstrike is a big ship in need of some care and attention. She is aware of the capital need and man power required to adequately sail the ship so its more of long term goal. We can start with the Baron.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Honestly I'd love to start with the Baron and save up for the Thunderstrike.

If you're all set on purchasing a ship today, I suggest the following:

1) Head down to The Run Aground and Speak to Lester about Thul

2) Go to the Fort and see if we can get an audience with the Commandant to negotiate the purchase of the ship. I suggest this second so we can at least tell him we're working on Thul by passing on what we learned from Lester.

3) Sell the Dragon's Tail/move all our sailors over to the the Baron, spend the rest of the night recruiting more sailors/ask Donovan what he thinks the ship still needs. Stop by the Quell's Whore as well for a bit of socializing?

4)While the Baron is getting outfitted or whatever, track down Thul?

Another suggestion: We should keep a Party Pool of cash, starting with this current pool we've made. This pool will represent our Ship's Capital and be used to pay our sailors, supplies, upgrades, docking fees, etc. We can add to the pool as needed by taking cuts from our adventuring pool. Thoughts?


Evil GM

I think Paizo is about to go offline for some maintenance, chat when the site goes back on line.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

We can hunt down Thul first but we should set aside enough to negotiate with for now. Who knows when Baldwin will be nice enough to give us this much money again. And you put that much in my hands and I am going to want to spend it. So lets do this:

Total in gp: 24422.1-10000=14422.1

2884.42gp per person plus 10,000gp in reserve for a ship.

I believe that was the asking price so it should go down from there.

Good?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Actually we only have 19537.68gp because Torgue gets his cut.

24422.1 / 5 = 4884.42gp

24422.1 - 4884.42 = 19537.68gp

19537.68 - 10000 = 9537.68gp

9537.68 / 4 = 2384.42 gp per person, 10,000 set aside for the ship

I'm good with this.

Yes Astri should be able to talk the Commandant down, so we'll get some back.

If you don't want to go with the pool idea and make a split, should we charge future ship-related fees to all of us divided by the party number? Or take the money we make from the Dragon's tail and use THAT to start the ship capital pool? I feel having a pool with some money in it for ship operations would simplify matters.


Evil GM

Hey, send me your thoughts privately on the applicants when you get a moment.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'll do that in the morning, that way I can cover any late night applicants. :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

If Sorrin and Embri do not object, we'll go ahead with Chell's plan to subtract money from the hoard for a ship and then dole out the rest.

So 2384.41 gp per person.

Is this okay Sorrin and Embri?

Baldwin, can we say Astri purchased those bracers at Jak's if there are no objections?


Evil GM

That works for me Astri.

I assume that the 2384.41 is your cut after setting funds aside for a ship, is that correct?

Does this include the sale of the Dragon's Tail, which hasn't happened yet?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

1) Yay

2) Correct, the 4 of us get a cut of 2384.41 each after setting aside 10,000

3)This does not include the sale of the Dragon's Tail, because it hasn't happened yet


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Cool with all that.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Okay Bracers on! Just an FYI the bracers give a +1 competence bonus to ranged attacks, so it does not stack with Inspire Courage unfortunately.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Heard the bigwigs were going to be touring our lab tomorrow and had to do an emergency cleaning. Back now.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Cleaning what? Did you use the petri dishes for jello shots again?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

That's.... a great idea. I'm writing that down.

There was a lot of stuff laying around, things needed throwing away, things the fire marshal would get upset about, etc.


Evil GM
Astrianna Sparacello wrote:

That's.... a great idea. I'm writing that down.

There was a lot of stuff laying around, things needed throwing away, things the fire marshal would get upset about, etc.

Shhhhhhhhhhhh...we won't tell what you all used the funnels for either.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Astrianna Sparacello wrote:

That's.... a great idea. I'm writing that down.

There was a lot of stuff laying around, things needed throwing away, things the fire marshal would get upset about, etc.

Oh my god you need to watch Big Band Theory.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

And don't forget about all that wonderful rubber tubing.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

If I told you what I've done with our rubber tubing you wouldn't want any of your orifices near it...

I've tried to watch Big Bang Theory, but I really didn't enjoy it. I don't like the stereotypes it paints of scientists, nerds, and graduate students. Sadly, I am a bonafide stick in the mud and I can't get past that and enjoy the very clever humor.


Evil GM

I'm finishing up the review and selection of the new player(s).


Evil GM

Everyone say hello to Ptahh (Valjoen_KC) - Male half-orc Expert 1/ fighter 7, when he logs on.

I logging off for the night and I'll pick things up tomorrow.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Welcome Ptahh! Hope you're ready to crack some skulls.


Greetings and thank you! Looks like I have a lot of reading to do!


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Read nothing. Surrender to the adventure. Do not fear the unknown. Yell at it till it feels bad.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Hola! Welcome aboard.


Evil GM
Ptahh wrote:
Greetings and thank you! Looks like I have a lot of reading to do!

There really isn't a need to read much of what was previously posted. Most, if not all, of that information would be out of character knowledge. Now if you wan to read some of the thread to get a feel of the game and how we interact that's fine.

I need to think about how I want to introduce your character and work in your story. I've a few ideas already that are percolating around in my mind, but I need a few more cups of coffee.

I would suggest to look over the Campaign Information Tab, there is a lot of useful information there for the campaign. I'll start to get your character up to speed with some tidbits of knowledge today.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

That is a lot of feat allocation to damage dealing! :)


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Evil GM

Ptahh background:

Alright you've only been in port for two days so far. Note: we have been gaming nearly 10 months and have only covered 9 game days. The Rabid Weasel is in turmoil and you took the opportunity to jump ship once you hit land. There was talk by those on the Weasel of joining up with the pirate captain Dre, who has been running north of Port Shaw. What you know about Capt Dre is he is ruthless and relatively new Captain, who obtained his command by sword and murder. You heard form those on the your former ship that he was becoming quite established at the Pirate haven of Carcass (it's a feared pirate island the others have heard about to the south). Your former crew is looking to strike it rich by working with this "Capt Dre" that they spoke about...the Slave business! When you left the Rabid Weasel you were in the minority, as most of the crew signed on with the murders of Captain Haemlin.

Your former ship the Weasel was a retrofitted merchant ship, a few balista, capable for some light ship to ship combat. (I need to think about the ship stats for a bit). She was a good coast runner. Crew 20, plus 5-7 officers, and capable of carrying another 20-30 men at arms. To your knowledge she was well staffed with crew, officers and 21 marines on board when you left.

When you and five other unwanted crew slipped off the ship, you heard she was putting out to sea tomorrow once she refitted and picked up a few more men. You also heard a rumor that two of the men that jumped ship with you are now dead...stabbed in an alley and a bounty may be on your head.

Ptahh and Port Shaw:

So far, you've been ducking in and out of dives trying to lay low until the Weasel puts to sea. Port Shaw is a cesspool and the constantly lingering sulfuric smell form the nearby volcano just adds to the overall environmental joy.

You are looking for crew and you were told about tavern on the docks called the Run Aground operated by a dwarf known as Falgor. When you enter the bar it's rowdy with song....something about Thalios Dondrell the son of Mordekai's exploits. (look pack a page or two on the gamethread and you will read the about the song) then you hear beautiful hymn to Quell the god of the Sea.


DM Baldwin:
For what it's worth, I hadn't quite decided in my mind whether Ptahh had murdered the captain, out of vengence for his mother's death so many years before, and planted the bloodied dagger in the footlocker... or if Flynn the Mouse had truly don the deed.


Evil GM

Ptahh:

Was I planning on working Flynn the Mouse, his crew, and possibly the Rabid Weasel into the game as bad guys to solidify your back story.


DM Baldwin:
Pretty sure your last message was a statement, not a question. I saw in the gameplay thread that you referenced the Weasel, so I thought I'd comment on the question of guilt regarding the murder of the captain.


Evil GM

Ptahh:

Yeah, it would probably make it a bit easier at this point to have a clear black and white situation. You versus Flynn the Mouse.


GM Baldwin:
I think it would make more sense to have Flynn as the murderer. Would explain why Ptahh had to leave the crew as no one was concerned about catching the urderer excpet Ptahh. Although the captain had killed his mother, he was the first man that Ptahh respected and that respected Ptahh or at least his heritage. I woulld think the captain saw Ptahh as a tool to use in keeping the crew in line. He probably didn't necessarily care for him, but found Ptahh useful. Ptahh on the otherhand, probably had some feelings for captain; like a hardened son feels for a strict, disciplinary father-figure. His death would have been bitter-sweet for Ptahh. Just my thoughts, I'll roll with however you think fits the overall story better.


Evil GM

Sorrin are still with limited access?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Was on a red eye, tired... But, full access!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin the Wayward wrote:
Was on a red eye, tired... But, full access!

Pretty sure I passed out within seconds of sending this... OMG.


Evil GM
Sorrin the Wayward wrote:
Sorrin the Wayward wrote:
Was on a red eye, tired... But, full access!
Pretty sure I passed out within seconds of sending this... OMG.

Figured something like that happened.

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