Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM
Sorrin the Wayward wrote:

Shouldn't it have responded one way or another tp the Kraken? Enemy or ally to Dajobas?

What happened to bad guys ranting before they kill you?!

most of what you said was pretty garbled. He did respond to what he wanted to.

Response


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Not garbled, open ended and left to interpretation.

Trying to figure if he's working with or against the Kraken and if we have mutual enemies.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

It's undead and sacrificing a boatload of innocents, kill it.

And don't you dare recruit it for our ship.


Evil GM
Chell Silves wrote:
So you are trying to talk to the Caller? I didn't understand any of that.

the wight wasn't the only one?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

As you wish...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Sorrin the Wayward wrote:
As you wish...

In my defense, folks usually don't know what Sorrin is saying or why... ever.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I find that to be true.


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Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

@Bri - He saved vs. your hex, accursed hex allows you to hit him again? Muhahaha...

@Baldwin - another 17 on 3d6, prick... With all due respect!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Nice shot with the healing hex Embri! And excellent rules interpretation Sorrin I hope Baldwin allows that. :p

Good move healing Sorrin, Chell. I was going to suggest that, but you beat me to it. Embri and Sorrin, and Chell working together should be able to take the wight down. Go team!

Astri will tank the gatorman with her mirror images this round, and if Torgue is still struggling to escape she will Grease him next round. That should allow him to escape the entanglement.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Really bad timing on the fumble though. I wonder how far it is from death?


Evil GM

Well it's technically already dead but it quite a way from being destroyed.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Keep Sorrin and Embri up and we should succeed. Torgue and Astri should be fine. I'm not too sure about the prisoners though... some of them may end up dead, but I bet we can save the ones in the negatives.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

That's the part I am dreading. All this way only to have all the prisoners die. Depressing.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

But at least we will stop any more kidnapping and sacrifices from happening again. I figured that they were all dead already anyway.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Has Astrianna ever used Silent Image yet? If used properly it is supposed to be pretty versatile. Maybe create some sharks in the water with the symbol of Dajobas to distract him. Maybe he'll bow to them or just let them do the work for him. Or a wereshark behind him. She has good enough religious knowledge to probably know what an avatar of Dahobas would look like.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna also expected that the prisoners were already dead, eaten by some beast. After looking over the knowledge Astrianna gained about the Karikanti I personally suspected some ritual sacrifice to Dajobas would be probable, however I did not expect we would be in time to stop it.

Chell- I originally had Astrianna pegged as an illusionist, but found my own creativity to be unsuited to the role. I'll take suggestions for illusions whenever, I think it's fun. She has used it before in a sea battle to distract some soldiers, but (in typical Baldwin fashion) they all made their will saves to disbelieve and it did nothing.

In the current situation I don't think she can pull off a silent image, being next to the gatorman and she would have to concentrate on the image. I really want Major Image as a 3rd level spell, there is SO much more it can do. I have been advised Haste and Slow are much better 3rd level spell choices, though, and will keep us alive, so I'll get those first.


Evil GM

If the gatormen spend 1 minute to eat a person...they gain 5 HPs! I adore these creatures. Man-eater


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Lol! A lot of love was put into these creatures, and I bet they've been the bane of many adventurers.


Evil GM

Unfortunately Torgue is so out of position and literally hung-up in the weeds he hasn't been able to participate. All the pent up rage and nobody to pummel.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Freakin' fumble!


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Like downing a bottle of viagra and walking into an empty whorehouse?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Feels like it's been "longer" than four hours. Oh, the humanity!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Embrianna wrote:
I also bet he won't be happy with me. :(

At least Sorrin is happy with you! Funny, than Bri was the character that caught Sorrin's eye and how he started the adventure... looking for her.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

When one child is sick, you just wait for the other to come down with whatever it is too.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Then what do you do?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Crying is an option.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

So how bad does this seem for us?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I think we're going to pull through, barely. We would have been fine if the gatorman had stayed in place and kept attacking Astri, but it did not.
Kind of upset I didn't just keep attacking instead of using mirror image- the gatorman rightly left when it realized it was dumb to keep attacking Astri.


Evil GM

The ice is thin...really thin.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

What? Now the swamp is slowly freezing?


Evil GM
Embrianna wrote:
What? Now the swamp is slowly freezing?

You asked how bad does it seem for you.

I responded that you are on thin ice....in other words, it's bad.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Well Torgue is not inclined to stay with Sorrin around the thing where he refused to leave the captives unless the cage was smashed was the last straw for him, so he will be leaving win or lose.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I was joking :)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Have you ever tried looking up a recipe for something and no two you find are alike? Makes it hard to pick one.

And what kind of crazy measurement is a gms?

And now the next one is in Urdu. I don't even speak Urdu.

At least I know what Ghee and Chana are.


Evil GM

Is gms suppose to be grams?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
Torque2 wrote:
Well Torgue is not inclined to stay with Sorrin around the thing where he refused to leave the captives unless the cage was smashed was the last straw for him, so he will be leaving win or lose.

What? I'm hurt... lack of teamwork, moo-moo ka-ka, difficult terrain and bad dice are a lethal combo.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Torque2 wrote:
Well Torgue is not inclined to stay with Sorrin around the thing where he refused to leave the captives unless the cage was smashed was the last straw for him, so he will be leaving win or lose.

The party is going to have a loooong discussion about teamwork if they all survive.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I just hope I am alive for it.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, it's a middle eastern / indian type of dish, so I guess they could be using grams.

And yes, we can always have a discussion on teamwork if we all survive this kerfuffle.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm going to guess it's supposed to be mg- which is milligrams.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Don't worry Chell, we still got at least one wand and several potions scattered amongst the party. As long as someone is still around to do the healing, you will make it.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Someone should have picked Druid for Reincarnate shenanigans. I would love to see DM's choice. Also love Astri's cursing.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

We can always hunt one down in town and give it a whirl. Or buy a scroll of it. :)

There would be some problems if I came back male.....


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Today's reincarnation charts are wimpy! First ed had the chance to be stuff like a bear or badger.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Chell Silves wrote:
Someone should have picked Druid for Reincarnate shenanigans. I would love to see DM's choice. Also love Astri's cursing.

Ohhhhh the hilarity.

For kicks... Reincarnate

1d100 ⇒ 18

Wow, Astrianna would be reborn as an elf. That is actually the best result she could ever ask for. A dream come true!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

1d100 ⇒ 50

half elf


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Is this better Torgue?

Expanded Reincarnate table

1d100 ⇒ 65

Human this time. That's... kind of weird I rolled both elf and human.

I like how there's a chance to be reincarnated as a squirrel on that list.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Eh, I got a halfling on that one.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh how I wish I got reincarnated as a halfling after getting pasted by the Calikang. I would be able to look Fiosa in the eye.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Wow, Sorrin's rolls are disgusting.

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