Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

You should have -2 to attack anyway for attacking underwater without a piercing weapon. And I just remembered improvised weapons might apply when trying to use weapon outside its intended damage type, which is a -4. So -6 total?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Longspear.
:)


Evil GM

A greatsword does Slashing damage sorry.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

The woes of having a lot of magical gear. I forgot I have a feather token for a swan boat. Moves by itself and can fit 32. Way better than a dingy. If we can rewind a little, I can use that instead and pull a spear for Sargas and assume the make whole was used on that.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I think we're doing fine, let's kill some shyte!


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Yeah, I know the DM isn't a fan of retconning and I can always use the boat after the fight.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, we will be on the water for a while since we are on an island. Good chance we will need another boat again, especially if the sharks take some bites out of the one you just pulled out.


Evil GM

Pretty cool this is now the 9th most posted in game in Paizo PbP history. Congratulations!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just 9th? Dang it, I been slacking!


Evil GM
Sorrin the Wayward wrote:
Just 9th? Dang it, I been slacking!

We all go through our slow periods!

Hey, I do have the third most posted in game too (COT). Sorrin and Bri both played in that one too.

I also have the 20th most posted in game (RA).


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

You attacking with the tail?

Cloak of the Manta Ray

DESCRIPTION

This cloak appears to be made of leather until the wearer enters salt water.

At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.

The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Pretty sure that's only during full attacks though. Vital strike is standard only.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Nice catch. Will roll now with the DM's permission. Still learning the in's and outs of this PC!


Evil GM

Sargas you don't get the manta tail with when using your vital strike.

Vital Strike:

You make a single attack that deals significantly more damage than normal.

Prerequisites: Base attack bonus +6.

Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Right. Nix that last post then, DM. Thanks for the catch.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Well, I'll be a manta's uncle.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Since we got a Fighter, mind if I level Rogue?

Extra 1d6 sneak.


Evil GM

no mind with the change sorrin


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri has a casting of Summon Monster V that could be useful. Any suggestions on a good aquatic creature to choose?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

An awoken manatee with levels in sorcerer!

...is that not on the list?


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Seconded.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Some options appear to be: Orca, Large elemental (water of course), Giant Moray Eel, or Saltwater Merrow.

Does the summoned creatures Alignment matter for me?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

That's a tough choice. I'd go giant moray eel!


Evil GM

just pick something. remember summon is a full round action unless you have a special ability to shorten the time.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Nope, no special ability.

Guess I will go with the giant moray eel just because I am amused that it has Gnaw as a special attack.


Evil GM

I'm going to take the evening off posting.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Uh oh. I believe I already posted round 1 and 2. round one was to move closer and buff with Shield of Faith. Round 2 was move again and channel. Right? Or are we in Round 3 now. I am confused.


| HP: 84/95 | AC: 29 (16 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +9, R: +5, W: +3 | Init: +7 | Perc: +9

Sargas has attacked twice and is done for this current round. Maybe Chell is too?


Evil GM

chell we are in round 2


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'll be busy with work for today and the next day. I'll try to get a post in but I can't guarantee anything.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I like I said, I already took a round two action. To swim forward and channel. If I have the option to change that, I think I would still heal first. Sargas lost half his health and is bleeding for 7 a round.


Evil GM
Chell Silves wrote:
I like I said, I already took a round two action. To swim forward and channel. If I have the option to change that, I think I would still heal first. Sargas lost half his health and is bleeding for 7 a round.

Got it. You took your round 2 action. I thought because you asked about the Sahaugin you hadn't taken the action.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

FYI, even with the looming full moon, Chell wants to destroy the alter, search the sunken ship, the vision one, not Mother's Blessing, and hunt Dalang if he is still around. The problem is, how do you hunt a, possibly intelligent, giant shark?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

He's probably still at or around the altar. If not he might come after us if we destroy the altar. Otherwise, we would have to set a trap.

Also I agree with this plan.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Also, though she asked Astrianna, its really up to the DM if I can get the powdered silver. The spell needs five pounds or 50gp worth. I don't have that spell component it specifically marked but I think we've hauled enough silver coins in to make into powder. What have we earned so far anyway?


Evil GM
Chell Silves wrote:
Also, though she asked Astrianna, its really up to the DM if I can get the powdered silver. The spell needs five pounds or 50gp worth. I don't have that spell component it specifically marked but I think we've hauled enough silver coins in to make into powder. What have we earned so far anyway?

I'd let you get some crew members to grind out the silver.


Evil GM
Chell Silves wrote:
FYI, even with the looming full moon, Chell wants to destroy the alter, search the sunken ship, the vision one, not Mother's Blessing, and hunt Dalang if he is still around. The problem is, how do you hunt a, possibly intelligent, giant shark?

thematically I have no problem with destroying the altar, and exploring the sunken ship. The ship is actually written about in the book. As far as hunting Dalang he's not going to be around so don't spend much time searching. The major arc happens back in the Port Shaw.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ahhh thanks for that Baldwin, you saved us a lot of time.


Evil GM

I've been busy most of the day and I'm going to be busy into the evening. I may not get an update post up till tomorrow.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Okay. I did hit you with a lot of actions. Take your time.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorry, too busy fora dramatic Astrianna story at the moment. :(

Embri did a good summary though.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

No she didn't. Sargas is going to think its Dalang's fault and that all priests of Quell are bad and then he's going to hate Chell and spread bad rumors and then no one is going to want to go with her to the winter formal.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

That's because Bri is making sure that Chell will stay virginal. Just in case we need one to sacrifice in order to stop Dajobas.


Evil GM
Embrianna wrote:
That's because Bri is making sure that Chell will stay virginal. Just in case we need one to sacrifice in order to stop Dajobas.

If I could double favorite this post, I would.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Mean Girls meets Pirates of the Caribbean. Not sure if that would be good or bad.


Evil GM

Astri are you going to give Sargas a game update? I know you've been busy.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorry, no time for a nice spiel. I always work on the weekends. I can try for tonight before I go to bed but I can't guarantee anything.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We can bring him up to speed little by little. I tried explaining the current situation and inviting him to join.


Evil GM

I will need some time to get this next round together.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Work's got me busy... But, he said GRAVE!

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