The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
You should have -2 to attack anyway for attacking underwater without a piercing weapon. And I just remembered improvised weapons might apply when trying to use weapon outside its intended damage type, which is a -4. So -6 total?
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
The woes of having a lot of magical gear. I forgot I have a feather token for a swan boat. Moves by itself and can fit 32. Way better than a dingy. If we can rewind a little, I can use that instead and pull a spear for Sargas and assume the make whole was used on that.
Well, we will be on the water for a while since we are on an island. Good chance we will need another boat again, especially if the sharks take some bites out of the one you just pulled out.
Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps
You attacking with the tail?
Cloak of the Manta Ray
DESCRIPTION
This cloak appears to be made of leather until the wearer enters salt water.
At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.
The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
Sargas you don't get the manta tail with when using your vital strike.
Vital Strike:
You make a single attack that deals significantly more damage than normal.
Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Uh oh. I believe I already posted round 1 and 2. round one was to move closer and buff with Shield of Faith. Round 2 was move again and channel. Right? Or are we in Round 3 now. I am confused.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
I like I said, I already took a round two action. To swim forward and channel. If I have the option to change that, I think I would still heal first. Sargas lost half his health and is bleeding for 7 a round.
I like I said, I already took a round two action. To swim forward and channel. If I have the option to change that, I think I would still heal first. Sargas lost half his health and is bleeding for 7 a round.
Got it. You took your round 2 action. I thought because you asked about the Sahaugin you hadn't taken the action.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
FYI, even with the looming full moon, Chell wants to destroy the alter, search the sunken ship, the vision one, not Mother's Blessing, and hunt Dalang if he is still around. The problem is, how do you hunt a, possibly intelligent, giant shark?
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Also, though she asked Astrianna, its really up to the DM if I can get the powdered silver. The spell needs five pounds or 50gp worth. I don't have that spell component it specifically marked but I think we've hauled enough silver coins in to make into powder. What have we earned so far anyway?
Also, though she asked Astrianna, its really up to the DM if I can get the powdered silver. The spell needs five pounds or 50gp worth. I don't have that spell component it specifically marked but I think we've hauled enough silver coins in to make into powder. What have we earned so far anyway?
I'd let you get some crew members to grind out the silver.
FYI, even with the looming full moon, Chell wants to destroy the alter, search the sunken ship, the vision one, not Mother's Blessing, and hunt Dalang if he is still around. The problem is, how do you hunt a, possibly intelligent, giant shark?
thematically I have no problem with destroying the altar, and exploring the sunken ship. The ship is actually written about in the book. As far as hunting Dalang he's not going to be around so don't spend much time searching. The major arc happens back in the Port Shaw.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
No she didn't. Sargas is going to think its Dalang's fault and that all priests of Quell are bad and then he's going to hate Chell and spread bad rumors and then no one is going to want to go with her to the winter formal.