Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Faleyn you see two large steel doors leading into the intricately carved marbled building. The doors are perfectly balance to open with a slight touch revealing a large 30 by 30 finely decorated reception area. Sitting at a redwood table is a middle aged attendant. His eyes are fixated in a tome.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
baldwin wrote:
In the time you've worked here you haven't been permitted in the cellar.

Well, past time to look in there then....

"Where' Alphonse at now?"


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan shifts over to Lucrezia. Ale's leaving a bitter taste in me mouth tonight. How much fer the kids to sleep in me room? They could use a meal an a break. Deserve better than the rough hands o drunks


M NPC, half-orc Warrior/bouncer

Went out mid-day, carriage from a noble house picked him up. Didn't get a good glance a the colors though." His hands raised palms up in an I'm sorry manner. His eyes widen as he sees Duncan and Ermolos enter the building. Instinctively he picks up two mugs and pours the mead for them.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Excuse me sir. I am in search of a couple of items. First, I would like to know if there are any history books on Khazrae Kuhlata. Secondly, do you have access to some divination scrolls?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia looks about, making sure no one other than her friends are within earshot. "Orn, do you know if he's charging any special prices for the new ones? Also Duncan, I'm a bit concerned about the one being kept locked up in the cellar. I'm planning a secret visit down there later and check on her. I may need some help if she looks bad. Orn says she's been whipped. Maybe I should take Andrea down with me to look over her wounds? No one's actually allowed down there without Alphonse's permission, but since he's not here, it looks like a good time for a little sneaky trip."


M NPC, half-orc Warrior/bouncer

Orn says, "Boss man will charge 10GP each fer the night." He angry wipes the bar top, "Plus 1 GP fer the room."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andra looks up from her meal. I can do that...Also, perhaps I can convince Alphonse to take a little walk with me when the lights are dim. Give him a little suggestion and charm that it would be a perfectly grand idea.

Andrea has a flat look on her face and a voice full of something in particular.

Bluff: 1d20 + 9 ⇒ (13) + 9 = 22

For passing a message:
Andrea is suggesting that she enscroll Alphonse to have a walk out in the dark alleys at nightwhere someone can vanish without a trace.


Evil GM

The man's hand is gently running over the line in his book. He completely ignore you for the time being. You see he is nearing the end of the page, then he looks up. "May I help you? Oblivious to your earlier questions.

You can see two sets of redwood double door on the wall behind the desk. On either end of room is a single redwood door.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Pardon the interruption sir. I am in search of a couple of items. First, I would like to know if there are any history books on Khazrae Kuelata. Secondly, do you have access to some divination scrolls?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Wonderful idea Andrea. In the meantime, Orn, would you please show the new ones up to the room that Duncan will be renting for the night? Just tell them to take a rest on the bed for now. I really do want to check on that new girl's health before he gets back though, best make sure she'd had something to drink as well."

Lucrezia will grab a mug of weak ale and a bowl of stew from the kitchen and then make her way to the cellar door with Andrea if she's willing to go with her.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Having a wonderful time with Tracy. (^_^)


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan is disappointed to hear fatso is not in tonight, he lowers his voice and speaks with his mig in front of his lips. [smaller]The less that go the better. I got invisibility spell and can sneak as well as ye by moving as ye move. We can go when ye like. Ermolos, take the girls t'me room and grab food enough fer all a ye. Lay a hand on any of em an ye lose it. Not sayin I dinnae trust ye, but that pretty one looks like she's trying to learn the craft. Give em the night off.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea follows Lucrezia, pondering using a few healings spells if needed.

You got those potions Areal gave to me right?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan uses a standard action to swap a teamwork feat for STEALTH SYNERGY


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

How many potions was that? I need to remember to mark it down.

"I'm sure the door is kept locked, but I should be able to pick it. Alphonse doesn't usually bother with leaving guards about here, just us bouncers. Though it seems lately that he's picked up some bodyguards at least to follow him about. Of course those guards may have just been here for that meeting. I still wonder what that was all about."

disable device for lock 1d20 + 12 ⇒ (20) + 12 = 32


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Potion of CLW and CSW for everyone.


What's the first rule when exploring a Dungeon? Never split the party.

Where has Lucrezia and co gone without gathering every one? Into the 'Dungeon'...(¬_¬) Jus' sayin'...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Derp. Should we wait to gether the others later and try it after Alphonse has gone to sleep/been disposed of?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Bah, it's just a cellar, not a real dungeon and I've already made an awesome roll to open the lock on the door, :)
We'll be fine. :)
Though I probably should add a perception roll for any traps just in case on the door. 1d20 + 13 ⇒ (12) + 13 = 25


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

This is Baldwin we are talking about! We went to the morgue and lost one character when it was a simple corpse viewing!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

We will take an invisible Duncan with us. What could possibly go wrong? Are we expecting the other back here later on? We can wait a little bit for them as long as I get to keep my awesome pick lock role. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not really. John is off for Hellknight training and no doubt has to fight a CR 6 demon by himself. Faelyn is at the Wizard Guild and Orsin is somewhere


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Ok, just us then. The poor thing could be dead by tomorrow for all we know of her condition down there.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We should buy John some Haste/Bull's Strength potions so he can get a boost


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan casts INVISIBILITY lines up for a charge, 10feet back from the door and draws his bastard sword.

Gimme a clear line girls and stay sneaky.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

*Snuggle, snuggle* (^_^)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Alright, all caught up.

Orsin seems to be a bit of a walking shadow as the day's events finally sink in. He watches, motionless and vacant, as the fallen angel's head flings obscenities. He is weighed down by a guilty heart, fixed in place when his brothers-at-arms leave the safehouse. He sits in silence, waiting for something he prays will never come.

After a few hours of silently watching the Children mill about the abandoned temple, he approaches Ailyn. He struggles to muster a bit of charm, but it's clearly forced and artificial. The thrill of this morning has burned off and all that's left is an exhausted man.

"I wanted to talk to you about a few things, if you have a moment. It's about the Pathfinder Society."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea casts Blessing of the Watch in case there is any violence.+1 Hit and saves vs. Fear and moves aside a bit and waits for Lucrezia to open the door.


F Human, NPC Commoner/Entertainer

I thought you weren't interested in Tracey quite yet.

Tracey is getting dressed when she starts to giggle, That big teddy bear is as loud as an ox" Motioning towards the door, the sound of the floor boards creaking under a set of heavy feet is obvious. She turns and tosses your tunic.


F H, NPC Pathfinder

She smiles at Orsin, You look troubled, what is on your mind. Oh, and good to see you keep you temper with Khazrae." She directs you to have seat int he small study she is occupying. She slides the parchment she is working on aside for the moment.


Evil GM
Faelyn Sindrel wrote:
Pardon the interruption sir. I am in search of a couple of items. First, I would like to know if there are any history books on Khazrae Kuelata. Secondly, do you have access to some divination scrolls?

The man blinks twice, "Well this is guild of Knowledge."I actually meant to refer to it as a college, that is what I have in my mind. He ponders your questions for a moment, very similarly to the way Talbard listens.

"I will have someone from the library come out in a moment to assist you. Of course there is the matter of an entrance fee, that will be 25 GP to the first level materials. If you research takes you to other levels your assistant will inform you of the additional cost."


F Half-elf NPC/Expert/Librarian

Faelyn roughly 10 minutes later, an attractive young half-elf comes out from one of the double doors behind the gentleman sitting at his desk. She displays more human features than her elf heritage.

"Good evening, sir. My name is Melissaa Loreman how many I help you?

You realize the wizard used a message spell to call for assistance.


Elven Dancer (Disguise of .Shadow. Perception DC 18)

Tunic? What 'Tunic'? Fluer is wearing scarves, remember? Some around her top and some around her waist and some arm-bands and sandals.(^_~)


F Human, NPC Commoner/Entertainer
Fluer wrote:
Tunic? What 'Tunic'? Fluer is wearing scarves, remember? Some around her top and some around her waist and some arm-bands and sandals.(^_~)

I forgot.

She tosses you a few of your scarves, "Gotta run luv, time's money for the boss man." She opens the door and Orn is there leading a few younger workers towards another room. "Someone's got a big appetite tonight Orn."


F Human, NPC Commoner/Entertainer

Orn replies, "not working...Duncan's getting them some down time out of the mix tonight, Tracy.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"I have fought and killed devils, but i have not done so with one of my strength alone."


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"I've come to learn it's best to tread lightly in the affairs of devils," Orsin replies, taking a seat opposite of Ailyn. "And thank you for your concern, but I'm alright, I just haven't slept much in the last few days. What I wanted to talk to you about was the Pathfinders. I've been reading the chronicles ever since I've had the money to purchase them and if death comes for me in Delvehaven or thereafter, I'd like to die a Pathfinder."


Evil GM

Uldrannas Haelcant, the Master of Blades, asks "Are you ready to test your skills in single melee combat John Deos against an infernal being of strength?"


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"I am."


F H, NPC Pathfinder
Orsino 'Orsin' Bessatte wrote:
"I've come to learn it's best to tread lightly in the affairs of devils," Orsin replies, taking a seat opposite of Ailyn. "And thank you for your concern, but I'm alright, I just haven't slept much in the last few days. What I wanted to talk to you about was the Pathfinders. I've been reading the chronicles ever since I've had the money to purchase them and if death comes for me in Delvehaven or thereafter, I'd like to die a Pathfinder."

"To live and die the life of a Pathfinder is to seek adventure, mystery and answers where life may take you. Is this a Path you desire to follow?" She smiles, "The joys of life may be simple but they can be found in most situations."


Evil GM

"Paralictor Alfar Decan do you agree that he is worthy of the challenge?'

"I do!"


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin thinks on the question for a moment before answering.

"I want a life I can be proud of when all is said and done. I have a lot to offer the Pathfinder Society and I think a life of adventure has a lot to offer me in return."


Evil GM

The Master of Blades then states: "Execution by Flame means No achievement occurs without loss, and only by casting off something does one become greater. As a blade is tempered by fire, so too do Hellknights seek to face hardships, scouring themselves of their innate weaknesses and in so doing steeling themselves for ever-greater trials and triumphs. This dictate holds a dual edge, as it also suggests the flames of Hell, which all knights must face and in so doing loose either their fear or their lives." He pauses then motions to one of the armored Hellknights who motions and speaks a few words of summoning.

"Joe Deos face your trial and dispel any weakness." With that a male devil greater devil, Magaav, host appears. Twin pairs of mangy, disease-riddled vulture wings flap in concert, keeping this lean raptor fiend aloft. Twisted horns rise from a head like a monstrous skull and noxious fumes leak from between its yellowed fangs. Hovering with impossible control, its vicious foottalons clench and unclench, while its clawed hands wield a long, three-pointed ranseur.


F H, NPC Pathfinder

"From what I hear and what I have seen you have had an exciting life of adventure and you would make a fine addition to the Pathfinder brotherhood."


M NPC, half-orc Warrior/bouncer

Fluer you see the familiar face of Orn stop to talk to Tracey, you can over hear him say, "...they are downstairs planning something..."


Evil GM

Lucrezia, Duncan and Andrea you see Orn gather up the new entertainers and lead them upstairs. The bar a bit busy right now and with Orn taking care of other duties Lucrezia would not feel right leaving the common room unattended.

I'm trying to slow down the earlier entry into the benign cellar actions to get Fluer to join up with you all.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Are we sure we want to run down there right away? I must admit that I have none of my usual prayers since I thought we were going to investgate other things.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Knowledge planes: 1d20 + 14 ⇒ (2) + 14 = 16

John will put on his tower shield and will pull out his silver mace.


Evil GM

John you've never seen this type of devil before but you vaguely recall your mentor mentioning that they are soul searcher, often sent to retrieve those that have evaded capture. You know like most devils the have resistance to acid, cold and its immune to fire and poison. It probably has a damage resistance but you are not sure what from. it obviously flies and it has has a nasty looking Ranseur along with talons.

John's Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Devil Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative order:
Devil
John

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