
Game Master S |

What's the official verdict on catching your breath?
Looking to the northwest rooms, the party concludes that there's nothing in those rooms. Both doors are open as the undead came from both. Map updated.

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Alright, let's just work clockwise in that case.
Castana will then ask the group before opening the door she is currently standing in front of (the token has been moved).

Game Master S |

This workshop contains mechanical equipment and tools, and looks primarily used for maintaining the dig site equipment and for processing any archaeological discoveries brought in from active dig sites.

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I'm am absolutely fine with ten minute rests. Zark does not need to expend a resolve, but he is happy to wait.
After everybody has rested, Zark proposes going through the door to the north. He checks for traps and the such before going through.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Game Master S |

Concluding that the door is safe, Zark opens it. Two exploration buggies are parked in the middle of this garage. Racks on the west wall hold a variety of heavy digging equipment, tools for servicing the vehicles, and motorcycle helmets. Large garage doors exit north to Blanchet Street. A light above the steel door in the east wall flashes red.

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"What do you think. Zack? Does that flashing light mean go find some intruders, or does it mean, stay out of here?"

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Lapodie takes the opportunity to rest.
"A light saying 'stay out' is really just a sign we should go in, yes?"

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I can go either way on this. A light saying stay out means the room is important but makes me wonder if we want to clear other areas first. I'm all ears for ideas.

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"I'm worried that whatever is going on in there might be time-sensitive. I think we should start there."

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Alright, fair, then red light room it is.

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"I admit that that I do not like red flashing lights, but if things get too intense, these buggies may be our way out of here."
Zark quickly looks over the room for anything of interest. He also checks to see if those vehicles look operational.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Are keys needed to drive the vehicles?

Game Master S |

As the party enters the room a pair of vicious looking beasts emerge from under the vehicles to attack!
INITIATIVE
Hostiles: 1d20 + 5 ⇒ (8) + 5 = 13
Castana: 1d20 + 0 ⇒ (9) + 0 = 9
Koob: 1d20 + 3 ⇒ (8) + 3 = 11
Lapodie: 1d20 + 7 ⇒ (3) + 7 = 10
Zark: 1d20 + 7 ⇒ (20) + 7 = 27
Tanila: 1d20 + 6 ⇒ (16) + 6 = 22
ROUND 1:
Zark: Go
Tanila: Go
Hostiles: TBD
dr. Koob: TBD
Lapodie: TBD
Castana: TBD
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
Black: 28

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Zark quickly moves into position around the vehicle and fires a trick shot directly at red!
Stealth (Trick Attack) will hit up up to CR: 1d20 + 19 - 20 ⇒ (12) + 19 - 20 = 11
Corona Laser Pistol vs. Flat Footed EAC: 1d20 + 10 ⇒ (20) + 10 = 30
Fire Damge: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11
plus
Critical Burn: 1d4 ⇒ 2 plus
Trick Damage: 3d8 ⇒ (3, 6, 4) = 13
"Hup to, Everyone!" the ysoki cries out as he fires into the vicious beast!

Game Master S |

Tanila is way off, but Zark has the thing dead to rights! Unfortunately, these creatures seem resistant to fire. It burns, but only a bit. The fact that it's on fire doesn't seem to bother it at all. the creature returns fire, literally! A beam of light erupts from its maw at Zark:
ATK: 1d20 + 15 ⇒ (6) + 15 = 21 for Fire: 1d6 + 5 ⇒ (6) + 5 = 11
The other one does an end around to the center of the garage and starts to glow with a painful light! Each creature within 60 feet must succeed at a DC 13 Fortitude save or be blinded for 1d4 rounds. Creatures that succeed at this save are instead dazzled for 1 round
ROUND 1:
Zark (SP: 43/54): CRIT REF
Tanila: Miss REF
Hostiles: ATK!
Dr. Koob: REF + Go
Lapodie: REF + Go
Castana: REF + Go
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 19

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Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Lapodie quietly draws her weapon and aims at Black.
stunt, stealth: 1d20 + 18 ⇒ (9) + 18 = 27
attack, dazzled: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
series 4 plasma guide: 1d8 + 4 ⇒ (4) + 4 = 8
She curses the light in her eyes.

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Gonna assume I go with everyone else.
ref save: 1d20 + 4 ⇒ (13) + 4 = 17
Dazzled: You are unable to see well because of overstimulation of your eyes. You take a –1 penalty to attack rolls and sight-based Perception checks.
" Fire doesn't seem to be an option. Let's see what will work. " Ears draws his semi-auto and fires at black.
Attack, semi-auto v black, KAC, dazzled: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18 ... dmage: 1d6 + 2 ⇒ (5) + 2 = 7 critical -; Analog)

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The text says fort save, the init block says reflex save...
Save: 1d20 ⇒ 7 +4 Reflex or +5 Fort
Koob cries out and covers his eyes, the intensity too much for him! Fail either way.
Blinded rounds: 1d4 ⇒ 4
After a moment's panic, Koob reaches out a hand to steady himself against Ears. Drawing a syringe, he holds it against his wrist pad for a moment then reaches out again toward Ears, injecting him with an invigorating serum.
Basic Biohack for Ears: +1 AC

Game Master S |

My bad. IT's FORT, not REF. Not sure how Ear's init was dropped.
Lapodie's aim is off, but Ear's connects despite the stars in his eyes. Unfortunately, Dr. Koob's vision is completely shorted! Thinking of his partymates, he boosts Ears a bit.
ROUND 2:
Castana: FORT + Go
ROUND 2:
Zark (SP: 43/54): FORT + Go
Tanila: FORT + Go
Hostiles: TBD
Ears: TBD
Dr. Koob (Blind through R5): TBD
Lapodie: TBD
Castana: TBD
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 19
Black: 7

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Fortunately all Ears' saving throws are at +4. So maybe I can keep the roll? No worries about dropping him out of the order. I do it all the time when running games.
Probably just a cut and paste error.
That worked!
"Lapodie, try your slug thrower. I'll get there to boost you!"
Next round unless, Tanila gets there first! As ever feel free to ignore imperatives from Ears.

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Fortitude Save: 1d20 + 5 ⇒ (2) + 5 = 7
Despite being blinded, Zark attempts to finish off the red hound with a trick attack.
Stealth (Trick Attack) will hit up up to CR: 1d20 + 19 - 20 - 4 ⇒ (18) + 19 - 20 - 4 = 13
Corona Laser Pistol vs. Flat Footed EAC: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Fire Damge: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12
plus
Trick Damage: 3d8 ⇒ (7, 8, 6) = 21
Miss Chance (50 or less is a miss): 1d100 ⇒ 23

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fort: 1d20 + 7 ⇒ (4) + 7 = 11
1d4 ⇒ 3
Castana was close enough to black so she attunes Photon 1 and tries to attack Black.
core hammer adv: 1d20 + 11 ⇒ (14) + 11 = 25
e/f: 3d6 + 11 ⇒ (6, 6, 5) + 11 = 28
conceal 50, low misses: 1d100 ⇒ 45

Game Master S |

Tanilla squints through the light and lays a spell at the more injured animal.
Unfortunately Castana's guess with the hammer is off.
Zark: 1d4 ⇒ 2 Zark sticks with the laser, hoping to connect well enough to bust through its resistance, but misses.
Both creatures savagely attack the closest target:
Red v. Blind Zark: 1d20 + 12 ⇒ (1) + 12 = 13 for Bite: 1d6 + 8 ⇒ (1) + 8 = 9
Bite v. Blind Castana: 1d20 + 12 ⇒ (18) + 12 = 30 for Bite: 1d6 + 8 ⇒ (6) + 8 = 14
ROUND 2:
Zark (SP: 34/54, Blind through R3): Miss
Tanila: MM
Hostiles: ATK[b]
Ears: Go
Dr. Koob (Blind through R5): Go
Lapodie: Go
Castana (SP: 49/63, Blind through R4): Go
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 29
Black: 7

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Lapodie is also blinded, I think, if I had used my Fort save bonus instead of my Reflex save bonus.
Lapodie fires over her friend Zark's head, aiming at the noise.
attack: 1d20 + 9 ⇒ (15) + 9 = 24
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (2, 4, 4) + 4 = 14
concealment, low misses: 1d100 ⇒ 41
She reloads her weapon as she hears the bullet clang off the wall.

Game Master S |

Thanks for the catch. Duration: 1d4 ⇒ 1
Lapodie's shot misses, but moment's later her vision returns!
ROUND 2:
Zark (SP: 34/54, Blind through R3): Miss
Tanila: MM
Hostiles: ATK
Ears: Go
Dr. Koob (Blind through R5): Go
Lapodie: Miss
Castana (SP: 49/63, Blind through R4): Go
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 29
Black: 7

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Ears looks for Lapodie, planning to supercharge her weapon, but something is clearly wrong with the sniper. Sometimes you have to do it yourself.
The ysoki grips his pistol with both hands and concentrates to increase the chemical potential of the bullet in the chamber.
Cast supercharge weapon.

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Castana hears the growling of Black and she attunes Photon 2 and tries to attack Black again.
core hammer adv: 1d20 + 11 ⇒ (1) + 11 = 12
e/f: 3d6 + 11 ⇒ (5, 6, 1) + 11 = 23
conceal 50, low misses: 1d100 ⇒ 42

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Hearing unfriendly noises directly in front of him, Dr. Koob takes aim in that general direction and fires a bolt of acid at it, not stopping to program in any further effects.
Blind Miss Chance, low misses: 1d100 ⇒ 71
Caustolance vs. black EAC: 1d20 + 7 ⇒ (19) + 7 = 26
Acid: 1d6 + 2 ⇒ (1) + 2 = 3

Game Master S |

Ears supercharges his own weapon. Castana misses by a wide margin. Thankfully Dr. Koob makes a hit
ROUND 3:
Zark (SP: 34/54, Blind through R3): Go
Tanila: Go
Hostiles: TBD
Ears: TBD
Dr. Koob (Blind through R5): TBD
Lapodie: TBD
Castana (SP: 49/63, Blind through R4): TBD
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 29
Black: 10

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Zark takes a five foot step and then trick attacks Red once again.
Stealth (Trick Attack) will hit up up to CR: 1d20 + 19 - 20 - 4 ⇒ (1) + 19 - 20 - 4 = -4
Corona Laser Pistol vs. Flat Footed EAC: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Fire Damge: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11
plus
Trick Damage: 3d8 ⇒ (1, 8, 3) = 12
Miss Chance: (50 or less is a miss): 1d100 ⇒ 7
In his blinded state, the ysoki is fortunate enough not hit his own companions.

Game Master S |

Indeed, Zark nearly takes his own life with a wildly off target shot. Tanila's miss is less ridiculous, but a miss nevertheless.
The beasts have no reason to doubt they're winning, and continue to bite and gnash at the Starfinders:
Red v. Lapodie: 1d20 + 12 ⇒ (18) + 12 = 30 for DMG: 1d6 + 8 ⇒ (2) + 8 = 10
Black v. Castana: 1d20 + 12 ⇒ (18) + 12 = 30 for DMG: 1d6 + 8 ⇒ (3) + 8 = 11
and make two big bites!
ROUND 3:
Zark (SP: 34/54): Miss
Tanila: Miss
Hostiles: ATK
Ears: Go
Dr. Koob (Blind through R5): Go
Lapodie (SP: 30/40): Go
Castana (SP: 38/63, Blind through R4): Go
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 29
Black: 10

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I was hoping to explode this round, but doesn't look like I can. If some of you can back off a bit it might be helpful....actually I have a better idea...
Castana attunes to Photon 3 and decides to wind around after striking and hopefully hitting.
core hammer adv: 1d20 + 11 ⇒ (20) + 11 = 31
e/f: 3d6 + 11 ⇒ (3, 3, 4) + 11 = 21
conceal 50, low misses: 1d100 ⇒ 46
This blind condition is very frustrating, and not sure if it would apply to supernova since it's area of effect

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semi-auto pistol, tactical v red: 1d20 + 6 ⇒ (7) + 6 = 13 ... damage, supercharged: 1d6 + 2 + 4d6 ⇒ (5) + 2 + (5, 6, 2, 5) = 25 critical -; Analog)
Giggling slightly, Ears lifts his pistol and fires. A large portion of the wall behind his target disappears in a violently expanding cloud of dust and a hail of small particles.
The giggle turns into a squeal of frustration.
" And that's why we let the experts do the shooting."
Castana you have my permission to nova if Ears is in the radius. Blindness shouldn't affect AoE. But if you feel metagamey about it. Roll the explosion center like a grenade attack. I submit fire is not the right tool against these 2 unless you really pack a wallop.

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Lapodie blinks open her eyes to see one of the beasts attacking her! She tries to slip away, then fires at Red.
stunt, stealth: 1d20 + 18 ⇒ (8) + 18 = 26
attack: 1d20 + 9 ⇒ (10) + 9 = 19
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 1, 1) + 4 = 7
If the stunt succeeds, she uses Hidden Strike and does not provoke from Red.

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Sorry, got caught up in prepping for and going to a local con this weekend!
Hearing his old friend Lapodie in front of him, Koob reaches out and injects her with a protective serum.
Biohack: Basic Booster on Lapodie (+1AC)

Game Master S |

Sorry, weekend at the lake house, so I didn't really have access.
Castana's powerful swing is thwarted by the blindness. It doesn't stop the attunement though! Ears misses despite clear vision.
Lapodie and Dr. Koob both move with skill, buffing and striking!
ROUND 4:
Zark (SP: 34/54): Go
Tanila: Go
Hostiles: TBD
Ears: TBD
Dr. Koob (Blind through R5): TBD
Lapodie (SP: 30/40): TBD
Castana (SP: 38/63, Blind through R4): TBD
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 36
Black: 10

Game Master S |

Tanila scores a clean hit!
Sorry, weekend at the lake house, so I didn't really have access.
Castana's powerful swing is thwarted by the blindness. It doesn't stop the attunement though! Ears misses despite clear vision.
Lapodie and Dr. Koob both move with skill, buffing and striking!
ROUND 4:
Zark (SP: 34/54): Go
Tanila: Hit
Hostiles: TBD
Ears: TBD
Dr. Koob (Blind through R5): TBD
Lapodie (SP: 30/40): TBD
Castana (SP: 38/63, Blind through R4): TBD
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 44
Black: 10

Game Master S |

Zark opts for the knife, making a light cut on the beast's snout.
The beast snaps back at the ysoki: Bite: 1d20 + 12 ⇒ (4) + 12 = 16 for DMG: 1d6 + 8 ⇒ (5) + 8 = 13
The other tries to take a bite out of Lapodie: Bite: 1d20 + 12 ⇒ (18) + 12 = 30 for DMG: 1d6 + 8 ⇒ (4) + 8 = 12
ROUND 4:
Zark (SP: 21/54): Hit
Tanila: Hit
Hostiles: ATK
Ears: Go
Dr. Koob (Blind through R5): Go
Lapodie (SP: 18/40): Go
Castana (SP: 38/63, Blind through R4): Go
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 47
Black: 10

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Lapodie tries to sneak away again, then fires at Black.
stunt, stealth: 1d20 + 18 ⇒ (5) + 18 = 23
attack: 1d20 + 9 ⇒ (15) + 9 = 24
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 2, 4) + 4 = 11
If the stunt succeeded, then she does not provoke while moving. Her weapon is out of ammo.

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Ears steps carefully away from black, toward Lapodie, and spits his flashlight out of his mouth. Lapodie, I'll supercharge my pistol and give it to you."
Careful 5' step. Retreive item from mouth pouch as swift action. cast supercharge weapon on my semi-auto.

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Castana will slide under the car if possible, and then explode, hopefully hitting both, otherwise just black. (reflex 18)
fire supernova: 8d6 ⇒ (6, 3, 1, 1, 1, 2, 1, 5) = 20

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That's very kind, Ears! If I wasn't clear, I have more ammo; I just need to reload. That was mostly a note for myself to remember next turn. If you're still happy with the turn, I will happily use your pistol, though!

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not realizing that she's snuck away, Koob tries to fire his caustolance over Lapodie's shoulder at whatever she's fighting.
Blind miss chance (1-50 misses): 1d100 ⇒ 14
Caustolance: 1d20 + 7 ⇒ (13) + 7 = 20
Acid: 1d6 + 2 ⇒ (5) + 2 = 7

Game Master S |

Lapodie's gambit works! The shot comes off cleanly, as Ears juices up his own weapon. Castana's nova erupts!
Red: 1d20 + 9 ⇒ (13) + 9 = 22
Black: 1d20 + 9 ⇒ (11) + 9 = 20
both beasts do seem slightly wounded. But perhaps more importantly, Castana can see!
Dr. Koob's vision is still messed up though.
ROUND 5:
Zark (SP: 21/54): Hit
Tanila: Hit
Hostiles: ATK
Ears: Go
Dr. Koob (Blind through R5): Go
Lapodie (SP: 18/40): Go
Castana (SP: 38/63): Go
******************************************
TACTICAL MAP
Location: Business
GM’s Tracker
Party Conditions: Inspiring Boost:
Gravity:Normal
Atmosphere: Normal
Lighting: Bright
Battlefield terrain: water squares are difficult
red: 52
Black: 27