BWatford's Mummy's Mask Table #2 (Inactive)

Game Master bwatford

Second table for my Mummy's Mask PbP AP


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Round 1 (Partial Results)
This covers Amal and Malik's part of round one only. Still waiting on the rest of you to post actions.

Initiative Order
Amal - Complete
Malik - Complete
Saedue
Bjoern
Dumah
Anset
Coffin

Amal stepped forward as both his blades whirl free of their scabbards and with an amazing surge of speed brought them to bare against the animated coffin. His first strike glancing off the stone exterior of the sarcophagus however his second strike bit into the stonework as he found its target. However as he drew the blade away it didn't even leave a scratch in the stone casket the hardness of the stone shrugging off the blow as if it never was.

Malik grabbed his crossbow and quickly loaded a bolt and let it fly toward the stone sarcophagus, trying to avoid his partners in melee as well as his companion Saedue who was in front of him. His crossbow bolt missing the target and smashing off the door beyond as the bolt shatters.

OOC:

Amal attack did not get by hardness. Ineffective.
Malik minus four to attack for firing into Melee.
Malik minus two to attack for target having softcover provided by Saedue.
Malik minus one bolt 17 remaining

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Taking his flail in booth hands, Bjoern hammers it down on the coffin.
attack: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 7 ⇒ (8) + 7 = 15


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue puts back her chemicals bomb- which just needed a final mix to explode- and rushes to the coffin, trying to unsheath her longsword while running to her companion's rescue, shouting

We must get him out of the coffin! Try at least to create an opening so he can breathe!

double move to the center of the room


Round 1 (Partial Results)
This covers Saedue, Bjoern and Dumah's part of round one only. Still waiting on Anset to post actions.

Initiative Order
Amal - Complete
Malik - Complete
Saedue - Complete
Bjoern - Complete
Dumah - Complete
Anset
Coffin

Saedue moves out toward the coffin and draws her longsword. Taking up a position beside Amal and within reach of the animated coffin. H6

Bjoern meanwhile takes his flail in both hands and hammers it down onto the coffin lid. The light flail slamming hard upon the coffin and causing a crack to form across its surface as chips of stone are knocked away with the mighty blow.

Inside the coffin Dumah pulls his light hammer from his bandolier and starts striking at the coffin. Dumah found it hard to miss his target from the inside of the casket but he also found that the coffin resisted the blows of the hammer quite well as he only made minor chips in the stone as he struck.

OOC:

Bjoern attack roll modification Considering you are power attacking with two hands then it would be +3 to hit and +6 damage, not +7 (=+4 for 1.5 strength and +2 Power Attack)
Coffin minus 9 hitpoints from Bjoern
Coffin minus 1 hitpoint from Dumah
Dumah is unsure which square he is in because he is inside the coffin.

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal grunted as his weapons seemed to hardly register on the coffin turning to Saedue " I can see that, but I'm barely scratching this thing.. I'll try and find a weak point next time. Everything has at least one. " turning back to the coffin not taking his eyes off the being for too long.

OOC:
Power attack is adjusted based on how you use it. If off-hand it does +1, One Handed +2 and Two Handed +3 per iteration of Bab. 1d8+7 is correct not +6.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Whom do you mean?


OOC:

You are correct on the Power Attack. Taking one more point off the coffin.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I'd like to try something different: could a disable device check be useful against this kind of animated object, to break whatever pieces are holding the coffin closed? i'm thinking at using my sword as a lever, and Bjoern hitting it with his flail. Or could some acid damage the stone enough, at the risk of hitting Dumah too?


OOC:

Disable Device would not work since their is not a mechanism holding the door closed. It is the animated object itself holding the door closed. The object has a hardness of 5 so I doubt most acid attacks would do little to get by it. The damage to get out is better delivered from the inside if Dumah can muster the damage needed to get it to either spit him out or break out on his own. The best the group can do is try to cause as much damage as possible to the casket to weaken its integrity.


Waiting on Anset's action to finish processing the round.

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

OOC:
Eh, Constructs are in general a big hassle for negative energy channelers. Because they are not 'living creatures' they arent harmed by it and thus cant be used as an attack for channeling or converting spells. And unlike positive energy, they cant heal the party much because it takes prepared slots to do so. he might be stumped on what to do.. and already said he'd be a little slow. having little time to decide and not having an easy option is always fun.


OOC:
Anset is a positive channeler.
Anset Ossari


Male Human Rogue (Trapsmith 1)

OOC:
Ahh, I was mistaken, I had read the discussion thread earlier and saw mention of alternative healing and assumed he was still negative, what with Turn Undead. I was apparently mistaken. Either way there is still the issue of available actions against an enemy that seems resilient to attacks and of course is not a living being as well as not undead. Hrmm Amal likewise is going to have to position himself to even harm the beast.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

I have pretty much no way of helping with this fight. Constructs and low level clerics don't mix well.

Anset raises his hand and invokes the gods of the temple they were exploring.

"Lord Anubis, hear me. It is not yet time for this one's judgement. Bless us with your patience and deliver us that we may prove our worth before our time is due."

Casting Bless.


Round 1 Results (Final)
This covers Anset and the Sarcophogus only.

Anset holds forth his holy symbol and makes a few gestures with his hands and says a prayer as a wave of energy leaves him in a 50 foot burst.

The sarcophogus suddenly lifts on one end and spins, whirling its occupant around in a dizzing frenzy and then slams back down to the ground barely missing Saedue's feet.

ROUND 2 BEGIN (Everyone is up)

Initiative Order
Amal
Malik
Saedue
Bjoern
Dumah
Anset
Coffin

OOC:

Anset minus Bless 1 minute remaining
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Dumah has 2 rounds of air remaining.

Mechanics:

Slam attack against Saedue AC 15
Slam: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Bless on everyone
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
:60 seconds remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal breathes in and anticipates when the coffin will strike. When it attacks Saedue, he leaps to its side and tumbles along the ground, springing into a backflip upon the other side of the creature. He steadies his blade towards the crack Bjoern created, waiting until Bjoern followed his lead before stabbing into the coffin simultaneously.

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Readied Flanking Short Sword Stab: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1d6 ⇒ (5) + (2) = 7

This assumes Bjoern steps to get flanking if not remove the Sneak Attack Dice and -2 to hit; Moved to H3


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Dont forget to add your Bless folks!


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

attack: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 7 ⇒ (3) + 7 = 10
Rinse repeat


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Time to take some risks...

Saedue's hand flies to her bandolier. She quickly mixes a few chemicals and drinks the resulting potion

After a few seconds, her body transforms, muscles growing. The pain of the transformation seems to dull something in her, and the usual twinkle of knowledge and reason in her eyes slightly fades away.

When the transformation is complete, she rises her sword high above her head for a two handed swing, determined to do her best to break the coffin apart and to free Dumah

Drinks mutagen, +4Str,-2 Int for 10 minutes, so now Str 15 and Int 14


Crossbow: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d8 ⇒ 7

Feeling quite useless against a construct, Malik simply steps up five feet and shoots another crossbow bolt against it, and watches it sail over everyone head and hit the back door.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Aid me" Use the aid another option so that I can hit better


Male Human Rogue (Trapsmith 1)

" Strike while it is distracted... Dumah probably doesnt have much time left! "

OOC:
Could 5ft step too, though it wouldn't have made a 4 hit.It'd most likely make a 10 or higher hit though. He'd also have to move up and threaten it..And Malik has a Neg Str


Round 2 Results (Partial)
This covers Amal, Malik, Saedue and Bjoern Only.
Still waiting on a post from Dumah and Anset to complete the round.

Amal leaps to the side of the animated casket and tumbles along the ground, springing into a back-flip upon the other side of the creature. He steadies his blade towards the crack Bjoern created, waiting for Bjoern to follow his lead before stabbing into the coffin simultaneously.

Feeling quite useless against a construct, Malik simply steps up five feet and shoots another crossbow bolt against it, and watches it sail over everyone head and hit the back door as it shatters.

Saedue's hand flies to her bandolier. She quickly mixes a few chemicals and drinks the resulting potion. After a few seconds, her body transforms, muscles growing. The pain of the transformation seems to dull something in her, and the usual twinkle of knowledge and reason in her eyes slightly fades away. When the transformation is complete, she rises her sword high above her head for a two handed swing, determined to do her best to break the coffin apart and to free Dumah

Bjoern shifts to the right to flak with Amal and brings his flail down against the coffin once again. This time however it does not penetrate the stone and the blow simply glances off.

Amal seeing that Bjoern is in position now strikes with his shortsword, trying to take advantage into the crack that Bjoern made earlier. The small sword finds the crack as Amal slashes down and it chips away a small piece of stone widening the crack if ever so slightly.

Initiative Order
Amal
Malik
Saedue
Bjoern
Dumah
Anset
Coffin

OOC:

Malik minus 1 crossbow bolt 16 bolts remaining.
Saedue minus 1 Mutagen will take 1 hour to create another.
Strength Mutagen (10 Minutes): +2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
Sarcophogus minus 2 hitpoints

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Bless on everyone
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
:60 seconds remaining
Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intelligence 14, AC 17)
:600 seconds remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

attack: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 7 ⇒ (8) + 7 = 15
With a mighty swing of his flail Bjoern hammers away another chunk.


Round 2
Dumah continues to lash out with his hammer, hoping to break the coffin open. Alas, with the jostling and the confined space, he can't get a good strike in.

To hit 1d20 + 4 - 2 + 1 ⇒ (2) + 4 - 2 + 1 = 5
Damage 1d4 + 3 ⇒ (3) + 3 = 6


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset tries to get the thing's attention with his spear to open up hit for Bjorn.

Aid Another, Bjorn, attack vs. AC 10, blessed: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue lowers her sword, trying to smash the sarcophagus

Release our friend!Free Dumah!

attack, enhanced strenght, bless, Msw Weapon: 1d20 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
dmg, two handed strike: 1d8 + 3 ⇒ (5) + 3 = 8

But her strike is too wild, and she only manages to unbalance herself


Round 2 Results (Final)
This covers Dumah, Anset and the Sarcophagus Only.

Dumah continues to lash out with his hammer, hoping to break the coffin open. Alas, with the jostling and the confined space, he can't get a good strike in as his blow just glances off the underside of the lid.

Anset moves up next to Bjoern and tries to get the thing's attention with his spear to open up hit for Bjorn. Which is successfull.

The coffin containing Dumah again spins into the air twirling as it goes and slams down again at Saedue again missing her feet by mere inches.

ROUND 3 BEGIN (Everyone is up)

LAST ROUND OF AIR FOR DUMAH!!

Initiative Order
Amal
Malik
Saedue - Action Posted Above
Bjoern - Action Posted above
Dumah
Anset
Coffin

OOC:

Bjoern plus 2 on next attack roll. from Anset with Aid another. Will be applied to action posted above.

Mechanics:

Slam attack against Saedue AC 17
Slam: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Bless on everyone
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
:56 seconds remaining
Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
:600 seconds remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Crossbow: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 181d8 ⇒ 3 holy crud! A threat
Crossbow: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 181d8 ⇒ 3 and a confirm!!!!!!

Malik quickly goes over the list of spells he has available to him, and realizes that when he gets the opportunity to learn a new spell, it would be good to learn one that can damage constructs, as they are probably common in these ancient tombs.

When Bjoern asked for aid, Malik is glad that Anset is distracting the creature, as he was not going to go next to it.

All he can do for now is shoot another crossbow bolt at the construct and this time he hits it quite well.


Immune to crit I fear if it is an animated construct.


Not according to the PRD - construct traits


Round 3
Dumah strikes again, sweating profusely as the air seems less nourishing.

To hit 1d20 + 4 - 2 + 1 ⇒ (3) + 4 - 2 + 1 = 6
Damage 1d4 + 3 ⇒ (1) + 3 = 4


OOC:

This is a animated object which works like a construct but...
Rules Quote: Pathfinder Core Rule Book pg174
Immunities: Objects are immune to nonlethal damage and to critical hits. Even animated objects, which are otherwise considered creatures, have these immunities.

Just waiting on another post from Amal and Anset and I will process another round.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Aid Another to Bjorn: 1d20 + 2 ⇒ (13) + 2 = 15

"Again!"


Male Human Rogue (Trapsmith 1)

A spring of hope from his first penetrating strike, Amal attempts to strike the same area repeatedly.

Flanking Blessed TWF Main Hand: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 1d6 ⇒ (3) + (4) = 7
Flanking Blessed TWF Off Hand: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1d6 ⇒ (1) + (3) = 4

This of course assumes the creature doesnt outright kill me. And that is next round regardless\

OOC:
In that case wouldnt it make it pretty much impossible for this Rogue to do any damage to the creature? If I remember immunity to crits = No Sneak Attack


Round 3 Results (Final)

A spring of hope from his first penetrating strike, Amal attempts to strike the same area repeatedly. His first strike again nicking at the size of the crack as more stone breaks free. His second strike hits the mark but the stone resist being broken any further.

Malik fires another crossbow bolt and this time his aim is dead on and the bolt strikes the coffin squarely, unfortunately as the bolt strikes it shatters and shows no damage to the coffin from the blow.

Saedue lowers her sword, trying to smash the sarcophagus, but her strike is too wild, and she only manages to unbalance herself.

With a mighty swing of his flail Bjoern hammers away another at the coffin as large chunks of it now go flying in all directions. The lid and sides now show numerous cracks and chunks missing but it still holds Dumah firmly inside.

Dumah strikes again, sweating profusely as the air seems less nourishing. His blow again just glancing off the inside of the lid.Being out of air Dumah sucks in all the tiny bit of air that is remaining and holds it in hoping it will last.

Anset again aids Bjoern with his attack, flailing his spear around wildly to get the creatures attention.

The coffin containing Dumah again spins into the air twirling, loose stone swirling off of it from the damage it has received, it then slams down toward Bjoern. Slamming hard against the ranger's body but Bjoern's armor holds off the damage as he breaks free of the slam and the coffin thumps to the ground once again..

ROUND 4 BEGIN (Everyone is up)

DUMAH IS OUT OF AIR!!

Initiative Order
Amal
Malik
Saedue
Bjoern
Dumah
Anset
Coffin

OOC:

Sarcophagus minus 2 hitpoints from Amal
An animated object is immune to critical hits but not precission damae which is two different things in Pathfinder. In 3.5 they were the same but Pathfinder made them two different things to keep from gimping the rogue especially.
Malik minus 1 crossbow bolt 15 remaining. (Damage was not enough to penetrate the hardness. Immune to critical hits)
Sarcophagus minus 10 hitpoints from Bjoern
Dumah is now holding his breath 32 rounds remaining. Any action will drop this by an additional round.
Bjoern plus 2 on your next attack Aid another by Anset.

Mechanics:

Slam attack against Bjoern AC 18 Shield not in use.
Slam: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Dumah is holding his breath
32 rounds remaining. Any standard action or full round action takes 1 round off the total for a total of 2 rounds removed for each round. Doing nothing will only remove 1 round per round.
Bless on everyone
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
:48 seconds remaining
Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
:594 seconds remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal was getting desperate, his strikes showing little effect but every second counted and every thrust would open a crack. Hopefully this was enough to ring the coffin down. If anything his positioning assisted Bjoern.

Flanking Blessed TWF Main Hand: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1d6 ⇒ (4) + (3) = 7
Flanking Blessed TWF Off Hand: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 1d6 ⇒ (1) + (5) = 6


I think next round, he will break out the pom-poms and do a cheerleading routine. Can't be any worse than what he is doing now.
Crossbow: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 121d8 ⇒ 1

Realizing the futility of his position, and not knowing what else he can possibly do, Malik continues the assault with his crossbow and looses another crossbow bolt to the creature without doing any damage to it.


Round 4

Starting to feel the familiar burning in his lunges, Dumah knows he must be freed or die here. Not knowing if the thumps and crashes of the coffin are the objects attacks or his allies attempts to free him, Dumah takes action. He tries to brace himself against the sides of the coffin with his knees and one hand to get a decent strike in against the trap.

To hit 1d20 + 4 - 2 + 1 ⇒ (17) + 4 - 2 + 1 = 20
Damage 1d4 + 3 ⇒ (1) + 3 = 4

Rounds remaining: 30


Round 4 Results (Partial)
This covers only Amal and Malik, still waiting on everyone else to finish posting round 4 actions.

Amal was getting desperate, his strikes showing little effect but every second counted and every thrust would open a crack. Hopefully this was enough to bring the coffin down. If anything his positioning assisted Bjoern. Amal again lashed out with both of his swords, the first strike harmlessly glancing off the cold stone, however the second one found its mark and a tiny bit of stone broke free for the effort.

Realizing the futility of his position, and not knowing what else he can possibly do, Malik continues the assault with his crossbow and looses another crossbow bolt to the creature without doing any damage to it.

ROUND 4 (Still waiting on post from Saedue, Anset and Bjoern)

DUMAH IS OUT OF AIR!!

Initiative Order
Amal - Completed
Malik - Completed
Saedue
Bjoern
Dumah
Anset
Coffin

OOC:

Sarcophagus minus 1 hitpoints from Amal
Malik minus 1 crossbow bolt 14 remaining.

Conditions & Effects:

Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and

combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who

attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of

opportunity.
Dumah is holding his breath
32 rounds remaining. Any standard action or full round action takes 1 round off the total for a total of 2 rounds removed for each round. Doing nothing will only remove 1 round per round.
Bless on everyone
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
:48 seconds remaining
Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
:594 seconds remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

OOC:
Remember Saedue will not be able to post as she had designated in discussion so you would have to bot her.. most likely another two handed swing.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

quickie post
attack: 1d20 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Folks Honestly hammering without strength and powerattack against hardness 10 is...... useless. My attack is not that good, but at least I can do damage.
Bjoern continues to hammer the coffin.
attack: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 7 ⇒ (2) + 7 = 9


Male Human Rogue (Trapsmith 1)

OOC:
Well that's obvious, but Im not the one who built this character. Also I believe its hardness 5. What I am curious about is how you got a shield to do 1d8 damage without the Bashing Shield enchantment.. because Spiked is only 1d6. Oh and you seem to be forgetting your Bonuses to hit (+8) not that it mattered because I think that hits anyway.


Bjoern are you sure you want to switch from your flail to your shield? The heavy wooden spiked shield only does 1d6+8 not 1d8+8 like you listed above?


Male Human Rogue (Trapsmith 1)

It also takes a Move action to retrieve and another to equip.. to be used as a shield I believe. Since I assume he is also using it two handed.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

No You are right, makes less sense. Will stay with flail. Somehow I had 1d6 for heavy spiked shield in mind. I will change the charactersheet back. I will stay flail so just 1d8+7 damage and I rolled a 2 so 9 damage


Also for everyone's information, you could have retrieved your shield (Move Action that provokes), but you could ready it as part of the move as a free action as long as you have a base attack bonus of at least +1, So given that information you could have switched and attacked with it. But it would have provoked and you would have had to drop the flail.

You also started combat with your shield on your back and your sunrod in your off hand I believe, but I figured you dropped it when you started two handing the thing.


Male Human Rogue (Trapsmith 1)

See that is confusing, normally, drawing a weapon does not provoke. placing one back in (sheathing/switching) however DOES provoke. And a move action is a separate entity from actual movement (Which I believe is what your referencing with the free action ready of the shield). Regardless he would have had to drop the flail. If we however CAN do as you suggested in your game, I'll have to remember that for later.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Ever tried to sheath a sword. Or a dagger. No wonder it provokes.

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Male Human Rogue (Trapsmith 1)

Not saying it is or isnt the best team, I was just refuting Heli's claim. The team we have is fine otherwise we would all be dead.. then there would be zero interaction between chars.. because we'd be new ones.


Happy Halloween to all of you that celebrate the holiday.


Male Human Rogue (Trapsmith 1)

Happy HALLOWEEN


my grandsons (ages 5 and 7) were Captain America and C-3PO respectively. We had a blast. :)


Been sick most of the day, bad sinus infection. I am going to try and get some rest. Maybe give an update tomorrow (Sunday) night or Monday. Please bare with me.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

RL trumps PBP... Badly. Get better.


Male Human Rogue (Trapsmith 1)

S'alright boss. Get relatively better. Bjoern, when you said that I immediately thought of "Red GM need rest BADLY" in the Gauntlet voice.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I guess I am missing something?


Male Human Rogue (Trapsmith 1)

In America and other areas there was an old Arcade turned console game called 'Gauntlet' and in that game when you got wounded you recovered health by picking up the health items of that game. Which were various foods, often Meat. Since Warrior would almost always be at the front lines, it has become popular/common for the game, in a deep voice to the player 'Red warrior needs food badly' when they are about to die.. as a reminder. Red was just the color that you were, there were four colors you could be, Red, Blue, Yellow and Green.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Yea I know gauntlet. The arcade game. Warrior red with axe, archer green with arrows, but thats it.


Ah yes. Many of summertime coins were lost to that game. Good times!


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Sweet, if old, memories!


Male Human Rogue (Trapsmith 1)

Funnily enough I used to be Blue Warrior more than Red. Now I feel old.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I could only play it in summer school in great britain. In Germany arcade games only stood in casinos, admission 18 years. So I had little opportunity but if I had it... I used it!


Group,

I am going to have to put this game on hold for a few weeks. As some of you know I run a Christmas business and this year it has hit full steam way earlier than I expected. We have had over a hundred orders per day over the last few days. While good for the business it is not so good for gaming. Or my free time.

I will pick the game back up as soon as Christmas is over. In early January. I hope to find each of you still around.

Sorry but sometimes our fun has to be put on hold for real life.

See everyone then.....


I fully expect to be here and look forward to picking it up then. I hope the season is exceptionally prosperous for you. :)

A lot of times when a thread is not posted on for that long, it can drop off of the focused 'dot' list. If I don't respond within a day or so of you firing up things again, please just shoot a PM and I'll jump right back in and re-dot.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

A pitty, but I understand VERY Well. Business before pleasure.
AND
HAPPY X-Mas


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Yeah, real life first!

Hope you'll enjoy your Xmas time. I'll be there when you come back .Don't be afraid to send a Pm to tell us when you're ready to play


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

BTW ... what do you sell. With your graphic excellence, I have never played on nicer maps, I thought you do that for a living?


Male Human Rogue (Trapsmith 1)

Then I shall be Amal a few months later.. No problem, you just make that munny GM.


M HP 8/8, AC: 12 T 9 FF 12 F: +2 R: -1 W: +4 Glory 7/7, Channel 2/5 Init: -1 Per: +4
Spells:
Magic Weapon, Bless. Domain spell: Shield of Faith.

Here’s hoping your Christmas season continues to be successful! I have no problem putting an excellent game on hiatus.

I plan on returning when you off-hiatus the game, unless offline life intrudes too much for me.

Take care everyone. Happy holidays and see you towards the end of the year!


Thanks everyone. If early orders are a sign this is going to be one hell of a season for Santa Letters....

You can keep up with us here....

Official North Pole Mail

or follow us on Facebook

Facebook - Official North Pole Mail

We also have an affiliate program if you want to earn some holiday cash.

Affiliate Program

I know, shameless plug right? LoL

I'll try to keep in touch if I don't get buried in orders.

Billy


Merry X-mas.... everyone!


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Merry X mas to all!


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Male Human Rogue (Trapsmith 1)

^ Ctrl C + Ctrl V


Okay lets see if we can wake everyone up here...

ROLL CALL!!!!


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Wooohooo ready and present


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I'm here!


Male Human Rogue (Trapsmith 1)

Yo


M HP 8/8, AC: 12 T 9 FF 12 F: +2 R: -1 W: +4 Glory 7/7, Channel 2/5 Init: -1 Per: +4
Spells:
Magic Weapon, Bless. Domain spell: Shield of Faith.

Present and ready.


I hope to get back started on Monday, January 5th, 2014

We might can get underway sooner if we can get a check in from Dumah and Malik.

I'll send them a PM tonight if they haven't checked in by then.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Good news! Waiting till the 5th so!


Present! Sorry, I have had intermittent internet access at home.


I have PM'd Malik to see if he is still down with playing.


Male Human Rogue (Trapsmith 1)

Alrighty.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Happy new year to all!


Male Human Rogue (Trapsmith 1)

Happy New year!


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

No news from Malik?


Nope, Nothing by PM either. We will start on Monday. I will DMPC him until we are clear of the tomb.


I will be out of town all weekend visiting my sister out of state. I may not be able to post until Monday. Just a heads up.


Male Human Rogue (Trapsmith 1)

Hrmm I believe we are waiting on the Dolls now.


Please bare with me at the moment. I am trying to get a project out the door that is under a deadline which has left little time for posting.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

NO PROBLEM...
Unfort you are my favorite PbP


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

no news from the GM?
I was enjoying this game, and hope to continue enjoying it.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Just wanting to tell the GM he is missed!


Just checking in. I am still watching the thread for when we are able to pick up again once real life makes if feasible.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Any news?


Male Human Rogue (Trapsmith 1)

Not that I know of, I saw a post like a few weeks ago but it was Project related.

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