BWatford's Mummy's Mask Table #2 (Inactive)

Game Master bwatford

Second table for my Mummy's Mask PbP AP


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F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue joins the fight and tries to hit the creature with her sword

Attack: 1d20 + 1 ⇒ (20) + 1 = 21[ooc}]Add 2 if it's flanked[/ooc]
damage: 1d8 ⇒ 7

Her beautiful, carefully balanced sord buries itself nearly up to the hilt
in the sand creature

Crit confirm?: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d8 ⇒ 8


Round 3 Results

Saedue joins the fight and tries to hit the creature with her sword, her beautiful, carefully balanced sword buries itself nearly up to the hilt in the sand creature but pulling it free she noticed it did little damage. Bjoern takes his shield in booth hands and slams it again with full force at the beast. The beast having been distracted by Saedue's attack takes the full impact of Bjoern's shield and shatters into a spray of sand. Anset leans over and places a healing hand onto Bjoern's wound, his hand glows with a yellow arcane light as the positive energy flows forth. With a sigh Bjoern feels the healing energy flowing through him.

OOC:

Creature -15 hitpoints.
WE ARE OUT OF COMBAT

Saedue:

Natural 20's are always criticals, no need to confirm (Houserule)
Unfornunately the creature is immune to them.
Your blow does 2 points of damage (DR5)

Bjoern:

Your bludgeoning attack with your shield bypassed the creatures DR
Bjoern +5 hitpoints now at 7 of 12.

Anset:

-1 Cure Light Wounds Spell

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Broken Stairs, Date: Wealday, Pharast 26th, 4714 Time: 9:32 am, Temperature: 97 degrees outside the tomb, 82 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal let's out an irritated grunt, kicking the corpse of the dead worm. "Bah! Damn thing.. Just wasting our time."he looks at the others. "Let's hurry and move on before more come."


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

"Are you certain you are alright to continue on Amal? You took a painful hit there. Still... I do agree, it is best to get out of this stairway in case this creature's death could bring more of them." Malik sweeps his eyes over the party making sure everyone else is alright as he speaks to Amal, before adressing everyone with his agreement to move on.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"By Gorum, what in the seven pits was that. And thank you for the healing Anset! It was dicy for a moment!"


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I'm still wondering what this creature was... Does anyone got a clue?Hope it can't come back from Pharasma's realm!

Saedue kneels, and takes and handful of sand

Could it be useful for my alchemical expériences?

If anyone is wounded I can offer a potion of Healing. I will then use the empty vial to keep some of the sand.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"You can thank me by retreating towards me when you are injured." Anset says dryly. It was hard to tell if the reserved young preist was teasing the big man or not.

"Gather close."

Anset motioned the group closer. His glowing holy symbol pulsed once, light washing out like an expanding bubble.

Channel: 1d6 + 1 ⇒ (4) + 1 = 5


Anset motioned the group closer. His glowing holy symbol pulsed once, light washing out like an expanding bubble encompassing all that stood on the stairs, their injuries closing up and their health returning. Meanwhile Saedue collected some of the sand from the floor and stored it with her alchemical supplies in preparation to move on.

OOC:

Amal +5 hitpoints Now at full Health
Bjoern +5 hitpoints Now at full Health
Dumah +3 hitpoints Now at full Health
Anset -1 Chanel Now at 4 of 5 remaining.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Broken Stairs, Date: Wealday, Pharast 26th, 4714 Time: 9:33 am, Temperature: 97 degrees outside the tomb, 82 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Good work with that beast. I hope the danger was worth it. Let us open the next door!"


Dumah nods in agreement. "Good work indeed."

Dumah steps up to the next door, ready to open it once it is cleared for traps.

Ends in A9


The group called the Reclaimer's prepares to move forward as Amal gives the all clear.

OOC:

Everyone please post final positioning before the door is opened.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Broken Stairs, Date: Wealday, Pharast 26th, 4714 Time: 9:34 am, Temperature: 97 degrees outside the tomb, 82 degrees in current room.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Ill take C8


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

A8


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

B9


Male Human Rogue (Trapsmith 1)

Amal searches the door for any traps.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


The group gathers in position as Dumah and Bjoern push open the door with the golden scarab engraved upon it. A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. Torch holders are in place on each column. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north, east, and west.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:35 am, Temperature: 97 degrees outside the tomb, 82 degrees in current room.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

"What an interesting room." Malik's voice falls to a whisper unknowningly.

Malik takes a few steps forward to stare into the strange room. Surely there is magic afoot in here! He begins to search for signs of magic.

Can I see enough of the room if I stand at F8 behind Bjoern? If so, Malik casts detect magic after advancing to F8, otherwise he waits for a moment in which he can see more of the room to cast it.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Pointing to the spirals everywhere, Saedue says nervously

it's the symbol of Pharasma, isn't it, Anset? Please, take some time before entering the room. I don't want to get trapped, or worse.Let's see if we can get some clues about the room. And I don't trust the statues either!


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Well Pharasma, um I hope you do not mind us exploring your ... you know .... your sacred place."
perc: 1d20 + 5 ⇒ (5) + 5 = 10


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

K. Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Anset studies the room from the doorway.


Not liking the look of those statues, Dumah swaps out his axe for his pick. Unless one of the scouts/trapfinders tells him not to, Dumah will step into the room to get a better look at one of the statues.

Perception 1d20 + 0 ⇒ (18) + 0 = 18. He is checking out the statue at D11.

Final position, D10 via D9


Malik scans the room with his magical detection but gets a hit off of nothing, if magic was once contained in this room it is long gone. It was considerably cooler in the lower section of the tomb than on the surface. It was actually a little chilly down here with the attire of the group. 62 degrees Though perhaps that was not a good thing. Death was cold, as cold as sand that had gone untouched by the sun for thousands of years. Everything in the room was older than all of the gathered adventuring group combined, and everything seemed to be imbued with a chilly aura. The kind that came from dealing with the afterlife, an austerity that existed in museums and private collections. It almost seemed like that if they touched anything, a curator would appear and angrily berate them for disturbing the silence and peace.

Anset and the rest of the group recognized the Pharasma sybol that covered the floor and all the doors. "This room serves as a transition from the outer tomb chambers to Akhentepi’s final resting place." Anset told the rest of the group. It was not knowledge that told him this but the obvious, being a man of faith he had seen similar rooms before. Dumah meanwhile was the first to step foot into the room, probably the first in thousands of years. He took up a position by one of the carved columns of the warriors in the corner. The warriors seem to be posed toward attacking toward the center of the room as if fending off some unseen force. The detail work was amazingingly thorough right down to the pouches on their belts. Dumah held his pick in hand ready for one to spring to life but the column just stood there as it had been for ages.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:36 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Warily, Saedue looks at the doors at the entrance of the room, checking it lenghtily for any trap. She seems to fear the doors with close behind them.

Taking 20 to check traps on the doors, total 26

She seems lost in her thoughts, even if her inspection is minutious, and mumbles for herself in the ancient langage of the land

إلهة قوية لإنقاذ (قطع الغيار( لي هذه المرة لا تزال

For those who speak Ancient Osiriani:
O mighty Goddess please spare me this time again


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern moves forward a bit and checks the two doors b8
perc: 1d20 + 5 ⇒ (6) + 5 = 11
"Well folks, wich door to open next? Booth seem to lead deeper into the chamber!"


Saedue checks the entrance doors like one would check a dog for ticks. Going over every inch of the doors, the outside part of the doors having the golden scarab engraved upon it and the inside of the doors having the spiral symbol of Pharasma painted on it's surface. But at last she could fine no sign of anything out of the ordinary. No runic symbols, or tripwires or anything that would give the least hint as to a trap, the doors didn't even have any kind of locking mechanism built into them.

Bjoern moved out toward the center of the room, looking at both the north and west set of doors, they were identical, both a double set, both painted to match the floor, in fact from his perspective he could see not one ounce of difference in either set of doors. Then he noticed it. A keyhole was set into each set, the other doors so far in the tomb had no locks of any kind upon them, but the doors that led out of this room were both locked.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:40 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Lads. I think we have a minor problem. Those doors have locks."


Dumah continues to marvel at the statue, with no small amount of suspicion, as he replies to Bjoern. "Well, if no one can finesse the locks, I can probably force the doors. That might damage them, though. And I'd be very reluctant to do that."

Remains D10


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I could give the lock a try,but I think Amal may be more efficient than me.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

How disappointing that this room seems to be so mundane. "Locked huh? Amal, would you kindly attempt to open one of these doors for us?" Malik runs a hand through his hair as he speaks and enters the room, eager to move on.

C9


Male Human Rogue (Trapsmith 1)

Amal nods to Malik, moving into the room and towards the most western door. "With pleasure! He says, removing his master theives kit. Once at the door, Amal attempts to pick the lock.

Disable Device: 1d20 + 9 ⇒ (5) + 9 = 14

A9


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Cant open the map from my phone for some reason. Please place me somewhere sensible behind our bruisers.


Amal moves over to the western doors pulls his tools from his pack and begins to select the correct tools for the job. He then begins to probe around inside the lock but his first few tries are unsuccessful. The locks were simple yet precise. After spending a couple minutes and a few grunts of aggravation the lock finally clicks out of place. The west door was ready to be opened.

Amal took 20 on disable device.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:42 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Going close to Amal,A8Bjoern hefts his shield and prepares for the next room! As soon as Dumah is in place he will open the door.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue will follow her companions, taking place near one of the northernest statue in D7

She takes the time to look at the artistic value of the stone gardian

taking 20 to Appraise if I have the time (27 total) or Appraise: 1d20 + 7 ⇒ (13) + 7 = 20


When Amal finishes his work, Dumah will move over to the door. As he turns from the statue, he spins back around with weapon raised as though he intended to strike. Assuming the statue doesn't animate and engage him, Dumah slowly turns away and takes Amal's place at the door. He puts his hammer away so he has a free hand to open the door. When Bjoern is ready, he opens it.

Ends in A9, assuming Amal relinquishes the spot when he's done


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset follows Saedue to take position near the statue and waits for the door to open.


Saedue moves into the room and inspects one of the statues for any value, the statues while intricate are carved directly into the columns supporting the room and are made out of the same sandstone as the tomb. Even if there was someway to break the columns free the effort would far out way any value they might bring.

Dumah was still unsure if the statues were going to spring to life at any moment, he finally moved on to Bjoern and opened the next door, still keeping an eye on the statue in the corner.

This short hallway narrows sharply to the west, descending to set of stairs that abruptly ends at a rough rock wall. The end wall is partially collapsed and small holes and burrowed tunnels riddle what remains of the passage’s walls.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:44 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Lets try the other door."


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset nods and takes up a new position to ready for the next door.

7H


Bjoern mentions to the group to try the other door, Anset switches to the west wall by the statue and takes up a waiting position. Amal will be needed to pick this lock as well.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:45 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue post herself near the west door (I9), looking suspicously in case of anything coming through the rubble and/or the holes in the wall

I don't like the look of it...


Male Human Rogue (Trapsmith 1)

Amal nods to the group, making his way to the other door. i6 He once again roles out or thieves tools and begins to pick the lock.

Taking 20.


Dumah steps behind Amal as he works. When he is done, He'll trade places with Amal once he's done and be ready to open the door when the others are ready.

I7


Saedue post herself near the west door, looking suspiciously in case of anything coming through the rubble and/or the holes in the wall, "I don't like the look of it..." she says to the rest of the group. Amal nods to the group, making his way to the other door. He once again roles out his thieves tools and begins to pick the lock. The lock is almost identical to the other one and after a couple of minutes Amal announces that the lock has been breached. Dumah steps behind Amal as he works. When he is done, he trades places with Amal and announces that he is ready to open the door. Bjoern comes over and takes his place beside Dumah and acknowledges that he is ready to proceed. With the final word given, the door is opened.

Pearing past the now open doors you see more stairs leading down for about another ten feet and end at yet another set of double stone doors, the doors at the bottom of the steps are unadorned and made of smooth sandstone. Even cooler air can be felt coming from below.

Air temperature at the bottom of the steps is 5 degrees cooler so it would be 62 degrees. 67 where you are now and currently 97 outside. If you are wearing a hot weather outfit and no armor then it is quite chilly.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:48 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik stares into the new hall blankly, before proposing his conundrum to the group, "The question remains, do we want to turn our backs on the other hall before inspecting it and proceed through here? Danger could lurk behind us if we do. However, I don't deny that the other room, specifically those tunnels make me feel uneasy and perhaps this would be the best course. Opinions?"

J7


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

"I would prefer to explore one level at a time."


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern moves back and closes the doors. Using a bit of rope to secure them.


Bjoern closes the doors and takes out a length of rope to secure them, however with the way the handles are just basically depressions in the stonework themselves he didn't find a way that he could use the rope to secure them. Maybe if we just have Amal reengage the lock then that would work better he thought to himself while putting the rope away.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:49 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I don't want anything creeping behind us either. One careful step after the other. We should proceed with caution and method, just like with alchemy.


The group pauses momentarily to decide their next course of action.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:50 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.

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