Anset Ossari |
After arguing with myself for quite a while, I've decided that I have to cut back on the number of games I'm in.
I apologize, life has just gotten too busy for me to keep up.
I'll keep on with this one until we get to town, but at that point someone will need to replace me.
bwatford |
It seems we have a delima that we need to discuss with the group. The player that we just added to replace Malik as already dropped out. (Talk about in and out) he didn't even make it one room.
Anset is also dropping out, so that leaves us down to four characters. Does the group want to proceed with only four? I know Dumah is hurt and Anset is the healer.
Does the group want me to try to recruit again and find someone to fill the characters shoes like last time?
Amal |
I'm okay with whatever. Regardless we will need the positions filled by time we get back, until then you can simply NPC them while we OOC pick up those ho can puppet them. That way we continue on an as we gather more persons your burden is lessened. Of course trading them out at the appropriate time.
For example I was thinking of ways that Raven might be related/associated with Amal. So that the transition is smooth, but that was with me assuming a portion of this role included such.
So recruit away if you must; Was there at least a reason that he just up and left?
Bjoern Ghostbear |
I do not know much about this adventure path, but when I hear ancient egypt in my minds eye I see curses, poisinous snakes and plagues. Facing that without a healer will be .... interesting. On the other side in one of my other campaigns our healer is an alchemist. And truth to be told, he does an awesome job!
Amal |
To give a definition of how this adventure might be the NPC party is probably the strongest party in history. They also dont have much of an issue against a few of the biggest problems because their Front-liner is the ever competent Seelah.. a Paladin. I believe the NPC party was Paladin, Oracle, Summoner, and Cleric? All of the Adventure Paths base thier difficulty on the 4 Iconics going through said adventure with 15 PB
Amal |
The Best arcane is Wizard, there is no contest. But point is they got the eigenparty+. Front-liner who is tough and reliable, self heal. Cleric with prepared casting/fullcasting and channels, The Oracle uses Fire and is the Blaster + has heals the Summoner does double duty being Arcane Buff/DPS with Eidolon and most likely took the trapfinder trait (Arguable they could have gone with the Druid but someone needs to be arcane and it was basically the rogue position so anything would do). And this is going based on the Iconic stats on the Pfsrd/PRD
Bjoern Ghostbear |
Nope... he is not! Not in an AP. There the summoner shines and does so easely. The wizard will easely surpass the summoner in later levels, but in the beginning every devent summoner is way better.
Amal |
Well here is the thing. When you compare classes it is what they can contribute overall. And you can't say "in the beginning" because at that point even martials can compete being able to oneshot modestly made casters with ease. And even worse it is a pet class so ofcourse having another body is good. HOWEVER unlike summoner, all the other arcane fullcasters have.. more spells and can simply.. end the fight. Simply by choice of their spells and needing only one stat to function.
The summoner has a pet for sure but it still requires to attack and defend much like any other pet. I'm sure you have seen what a spell like.. Color spray does in comparison to a raging barbarian. A fullcasters DC's will be higher and they will be able to cast more per day, nothing either says that the wizard has to be 'squishy' either.
Bjoern Ghostbear |
I know that reasoning, but lets start with the basics. An Ap goes normally to level 12-14.
Level one the summoner has the same amount of spells per day as a wizard. The DC is the same. He is a full caster and can live of Cha. Maybe a bit con, but the wizard does so, too. The wizard has a bonded object or a familiar. The summoner has his eidolon. The wizard has his school powers and the summoner can summon at least 4 times a day summon monster 1. I know, he has to dismiss his eidolon, but either you use it as cannon fodder or if the eidolon is gone.
Level 3 the wizard can cast 2 level 2 spells. The summoner none. But he can cast 4+ SM II. At level 4 he has also access to level 2 spells. And some of the best are one level lower for him. He can cast haste, for example before the wizard. And worse he can has a cast to modify his eidolon. You need frost damage. No problem. You need reach... no problem. He has sooo many options to do with the eidolon it gets nauseating. And it goes on and on.
It takes the wizard to level 7 to get a decent familiar, but till that point... the summoner wins action economy wise.
I play a summoner, an arcanist and a wizard. And from those 3 I still have seen no point that the wizard is the strongest. Maybe it evens out later. I do not know.
And to the point of Colour spray vs raging barbarian. My wive plays a barb and I found out that colour spray is less useful than her raging. Sometimes spells win, but usually she does.
Dumah |
I would be fine either way, recruiting or going with four. If we do go with four, we'll just need ready access to potions that mitigate negative conditions (curses, blindness, poison, disease, attribute damage); I'm not sure how soon Saedue would be able to provide those at a discounted rate. At least Bjoern can use a wand of cure light wounds for us.
Anset Ossari II |
tomtesserae here as Anset (II). Thanks for choosing me. I’ll do my best to play Anset as closely to his original character as I can. Expect an in character post later today.
Anset Ossari II |
I added the items’ weight listed on the character sheet and found a 12 pound discrepancy. It’s still a medium load for encumbrance aspects. I’m slightly perplexed why there is this difference. I added (and rechecked) a weight of 77.06 and the listed is 89.06. Did HeroLab make an error? Did I?
Another issue I don’t understand: Anset has a dexterity of 8, so −1 modifier to skill checks. He’s wearing Studded Leather armor, giving another −1 to skill checks. That should be a −2 when checking acrobatics, ride, and stealth. However the total modifier listed by these skills is −4. Is there a rule I’m forgetting?
Anset Ossari II |
Moderate encumbrance!! Thank you Bjoern, Dumah, and bwatford for the help.
I didn’t realize that about the oil and rations. I’ll remember not to get too close to fires ;) I won’t worry about the weight any more since he’s not going to be my longterm character. For example, Anset has three melee weapons. That seems a bit like overkill. Another odd choice was the unused wrist sheath. Was the original player expecting to find a dagger in the tomb? *shrug*
Amal |
There is no such thing as overkill in a TOMB.. you never know what situation you can get into, just earlier Dumah was trapped in a coffin, had he not had he lighthammer on him he could have died without being able to contribute to his own escape. I must again remind you that this AP probably has the strongest Iconic group built as its test group for this AP. It even gave Trapfinding as a trait. Being prepared is mandatory.
Anset Ossari II |
You do bring up good points, Amal. My chief concern with the three weapons was the added weight. Anset is under medium encumbrance and who knows how many skill checks he’ll fail with the −3 penalty. Of course losing two of the weapons wouldn't get him to light encumbrance. All in all, just another aspect of the game to consider and have fun with.
Amal |
You havent really done anything so there really hasnt been a reason for him to post, there has been no combat nor real contribution he could give. Basically I assume he is simply waiting on things to happen. The CHARACTER doesnt have much contribution at this time. If combat starts and he hasnt posted then you will know something is up.
Dumah |
1d20 ⇒ 14
1d20 ⇒ 15
1d20 ⇒ 18
1d20 ⇒ 7
1d20 ⇒ 2
1d20 ⇒ 10
1d20 ⇒ 14
1d20 ⇒ 6
1d20 ⇒ 2
1d20 ⇒ 15
1d20 ⇒ 5
1d20 ⇒ 7
1d20 ⇒ 12
1d20 ⇒ 15
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 5
1d20 ⇒ 2
1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 18
1d20 ⇒ 4
1d20 ⇒ 10
1d20 ⇒ 18
1d20 ⇒ 1
1d20 ⇒ 11
1d20 ⇒ 14
1d20 ⇒ 7
1d20 ⇒ 18
1d20 ⇒ 18
1d20 ⇒ 7
1d20 ⇒ 17
1d20 ⇒ 3
1d20 ⇒ 20
1d20 ⇒ 14
1d20 ⇒ 10
1d20 ⇒ 14
1d20 ⇒ 5
1d20 ⇒ 15
1d20 ⇒ 20
Amal |
Yeah thats kinda hard to do as we no longer have healing.
To take the discussion from the gameplay thread and make you understand how incorrect you are about the capability of said party I will move it to here.
I will only use the Iconics as there are other builds that could be capable as of now. Firstly, The Paladin Seelah could care less if the enemy is evil or not. Paladins are not completely dependent on such things, as Seelah demonstrates by having both Weapon Focus AND power attack. (Luckily for you She doesnt Sport a greatsword) Meaning her attack would do damage on any hit. her AC is also pretty comparable and she has a nice will save.. this is at level 1. Obviously once she becomes level 2 it jumps quite a bit. As a tank she has 13 HP, a good stock.
The Cleric, Kyra is equally as tough but also sports a TON of healing reserves to keep the entire party going OR to destroy undead. The combination of the Healing Domain and Channels alone provide the necesary amount to Keep someone like Seelah up. She also has buff spells and can swing a weapon if need be.
Alahazra, contrary to your thought processes is a blaster. She is an Oracle of Flame and as you noticed the major factor in our success was.. fire. But wait! She is ALSO a full divine caster like Kyra, so it allows Kyra to pick utility/needed spells, because Alahazra has cures and other spells that are generally useful and has MORE of them a day.
So thats another Energy type/ font of healing.
Finally the Gnome Summoner, besides having the easy access of a disposable/tough minion. His eidolon makes a good tank even if it isnt a damage machine. He can use it to make flanking positions and harry the enemy. IF not he can always fall upon his Summon Monster SLA and provide assistance that way.. All during this time the Gnome has his own actions, which if straight damage doesnt work h could fire Acid Splash against the snakes touch every round.
The are all at level 1. ALL of them have a good Will Save.. ALL of them are basically casters/have Supernatural abilities. They no weak party and that snake could be taken down just as easily with much better after effects.
And as they all level it only gets better, between, 2nd level spells, Early haste, Abundant Healing and Fear immunity.