BWatford's Mummy's Mask Table #2 (Inactive)

Game Master bwatford

Second table for my Mummy's Mask PbP AP


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HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset, having said his piece, waited for the others to decide. Amal was the one in the most immediate danger, so Amal's opinion carried the most weight with Anset.


"So, perhaps we should go back to the room with the mummified cats and take the door that faces north?" S1/T1?

Do the doors swing into the room, or away from us? If they swing in, we could tap two pitons at the base of them to keep them from opening.

I7


Male Human Scholastica Scribe 12th lvl

How we coming on them there Reign of Winter maps?


The doors open inward toward the chamber with the spiral floor.

@Wraithcannon

Get out of my freaking PbP gameplay thread with questions about maps. Post your question in the thread concerning the maps. I will answer it there. Not Here!

Sorry about that guys....


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I 'd like to check again for anything valuable in the rooms we've gone through, if we're coming back on our tracks. Not to take and carry them, that could hinder us, but to be sure not to forgot anything.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"So far, I have seen nothing portable of real value. Let us open the next door."


So where are we going, back to the mummified cat room or the doors that lead to the small tunnels?

@Dumah
I7 is occupied by Amal.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik shifts his weight from foot to foot, considering their options before voicing his opinion, "I think it may be prudent to quickly check those small tunnels down that hall. Perhaps if everyone agrees then returning to the room with the mummified cats and checking that northward door would be a reasonable course of action to take afterwards."


Male Human Rogue (Trapsmith 1)

Amal just peers at everyone for a moment before shrugging. "Eh.. I'm just going to check out some tunnels." Amal moves the other room, peaking before making his way through, checking for any traps along the way. Eventually, he finds himself at the bottom of the steps before the tunnels, looking back to see if any of the others were following before continuing forward and peering down each tunnel.

Perception Check: 1d20 + 5 ⇒ (20) + 5 = 25

End movement on A9


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset was suddenly a little concerned with Amal's cavalier attitude regarding clearing the tomb. The dangers they had run into so far clearly indicated that this place should be handled with great caution. He said nothing though. He simply shook his head slightly, sighing and following behind.

F9


When Amal volunteers to check out the small tunnels, Dumah follows him to the top of the stairs. Once there, he stands ready to provide support to the bold man.

Readies a throwing axe and watches Amal with his darkvision.

H9


As Amal rushes to checkout the tunnels, a few of his friends rush to follow. As he heads down the steps towards the tunnels in the dim light a sudden soft green glow appears in the tunnels as two housecat-sized beetles that are a dull brown color brightened by two glowing green-yellow spots on their carapaces come out into the passage.

Combat has been Initiated
Surprise Round
Amal
Saedue
Dumah
Anset
Beetles

OOC:
Amal, Saedue, Dumah and Anset you are up. Everyone else please hold until the surprise round is over. The Beetles are in a low light area, However their glowing carapaces put out a 10' radius glow like a torch so no miss chance for low light. Remember this is a surprise round, either one action or one move, no full round actions. Knowledge Nature to identify.

Mechanics:

Perception checks for all within line of sight.
Using Amal's perception check from the thread 25 - 5 for dim light = 20
Anset: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
(-2 for distance)
Dumah: 1d20 - 3 ⇒ (18) - 3 = 15
(-3 for distance)
Saedue: 1d20 + 6 - 3 ⇒ (18) + 6 - 3 = 21
VERSUS
Beetles Stealth: 1d20 ⇒ 8

Surprise Round Initiative
Amal: 1d20 + 5 ⇒ (15) + 5 = 20
Beetles: 1d20 + 2 ⇒ (4) + 2 = 6
Saedue: 1d20 + 2 ⇒ (16) + 2 = 18
Dumah: 1d20 + 0 ⇒ (8) + 0 = 8
Anset: 1d20 - 1 ⇒ (8) - 1 = 7

Picture of Beetle

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:51 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Sorry, can't access the map at work, but you said I got some line of sight so I suppose I can target a beetle

Get some cover, Amal!

Saedue is quick to react at this new threat, and mix some chemicals in a vial, before throwing the bomb towards the farthest beetle

Throw bomb: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 3 ⇒ (6) + 3 = 9

The bomb fall perfectly on the creature

The other Beetle got 4 dmg, both got a Ref save for half damage. Can I crit on my bomb throw? if so:

Crit?: 1d20 + 3 ⇒ (13) + 3 = 16
extra damage: 1d6 + 3 ⇒ (4) + 3 = 7


Surprise Round

Dumah lets fly with the axe he holds, trying to strike the beetle presenting the more immediate threat to Amal. The axe flies wide, however, due to Dumah's concern about accidently striking his comrades.

Throwing axe vs. beetle in B9.
To hit 1d20 + 1 - 4 - 4 ⇒ (16) + 1 - 4 - 4 = 9
Damage 1d6 + 3 ⇒ (3) + 3 = 6

H9


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Delaying my action until after the beetles. I'm afraid I'd be in the way if I moved forward. Lets see how hard these things hit before I decide what to do.


Surprise Round Results (Partial)
This covers everyone in the surprise round except Anset who held his action.

Amal takes a step back toward the group as he draws his shortswords while alerting the rest of the group about the incoming menace. Saedue is quick to react at this new threat, and mix some chemicals in a vial, before throwing the bomb towards the farthest beetle. Her throw arcs over the heads of Anset and Amal and strikes true to the target. The beetle tries to dodge out of the way but the bomb is just to explosive as it blows apart with the fiery flash. The other beetle can't excape the fiery splash and sizzles and burns as the liquid touches its carapace. The liquid somehow interacts with the beetle that it destroyed now electrical arcs can be seen sparking as the fragments of that beetle flashes out of existence. Then suddenly Saedue flashes out of exsistence. A second later Saedue appears where the destroyed beetle was and the pieces of the destroyed beetle appear where Saedue was a moment ago.

Dumah lets fly with the axe he holds, trying to strike the remaining beetle. The axe flies wide, however, due to Dumah's concern about accidently striking his comrades.

The injured remaining beetle turns it's attention to Saedue who just appeared next to it. It bites into Saedue's ankle ripping the flesh from the bone.

Round 1 Initiative
Group 1
Amal
Beetle
Group 2
Bjoern
Saedue
Malik
Dumah
Anset

Group 1 is up. Anset you still have a surprise round action to take, so you can take it before round 1 starts.

OOC:

Amal moves to D9
Beetle#2 -9 hitpoints
Beetle#1 -4 hitpoints

Saedue:

Natural 20's are always criticals, no need to confirm. (Houserule)
Random Critical Hit Event For Alchemical Attack: TRANSPOSITION, You and traget switch places.
Saedue -6 hitpoints 3 of 9 remaining

Mechanics:

Beetles Reflex against Saedue's Bomb
Beetle#2 Reflex Save: 1d20 + 2 ⇒ (19) + 2 = 21
Beetle#1 Reflex Save: 1d20 + 2 ⇒ (1) + 2 = 3

Beetle Attack Against Saedue AC 15
Beetle#1 Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Round 1 Initiative
Amal: 1d20 + 5 ⇒ (20) + 5 = 25
Beetles: 1d20 + 2 ⇒ (19) + 2 = 21
Saedue: 1d20 + 2 ⇒ (16) + 2 = 18
Dumah: 1d20 + 0 ⇒ (6) + 0 = 6
Anset: 1d20 - 1 ⇒ (1) - 1 = 0
Bjoern: 1d20 + 2 ⇒ (17) + 2 = 19
Malik: 1d20 + 4 ⇒ (7) + 4 = 11

Picture of Beetle

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:51 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue seems really surprised to have trade places with the beetle.

what? How?

She hasn't had the time to unsheath her sword when she feels the bite of the oversized insect on her leg

ouccch! That HURTS!


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Selective Channel, excluding bug.

Anset's Ankh pulsed sending healing energies outward. Saedue's bleeding leg knitted itself closed.

Channel, 30' radius: 1d6 + 1 ⇒ (6) + 1 = 7


Male Human Rogue (Trapsmith 1)

Amal takes this chance to move towards the remaining beetle, slashing it with his swords.
Attack Roll 1: 1d20 + 1 ⇒ (5) + 1 = 6
Attack Roll 2: 1d20 + 1 ⇒ (15) + 1 = 16

Damage Roll: 1d6 ⇒ 5


Surprise Round Results (Final)

Anset's Ankh pulsed sending healing energies outward. Saedue's bleeding leg knitted itself closed.

Round 1 Group 1(Final)
Amal takes this chance to move towards the remaining beetle, slashing it with his swords. His first strike the beetle easily scurries its smoking carapace out of the way causing Amal to miss completely striking only the sandy floor, however as it shifted Amal was ready and his second sword struck straight down in to the back of the bug. Driving his sword deep until he heard a satisfying crunch that signaled that his prey was dead. The only thing that remained was the greenish glow from the glands on its carapace.

COMBAT IS NOW OVER

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:52 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Amal, Anset, thank you for the timely healing and rescue. I still don't know what happened when I used my bomb, that was fully unexpected. Do you think there was some kind of mystical trap that the explosion triggered?

Saedue inpect her smooth skin on her leg, where Anset healed her
Nicely done. Really.

Then she looks at the dead beetles body, searching for anything that could be useful for future alchemical experiences

Do the beetle still glow now that they are dead?


The glands still glow, putting off light like a torch but only in a ten foot radius.


Dumah will recover his axe from the bottom of the stairs. While he's down there, he'll use his darkvision to peer into the tunnels the beetles were using. How big are they?

End in A9 if Saedue relinquishes the spot, otherwise B9


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue pushes herself on the side, and tries to recover the beetle's glands

Could be useful, who knows?


Dumah moves down to the end of the corridor and inspects the area. The area at the foot of the stairs looks like it was never excavated, it looks like the tomb was having an addition added and then the work suddenly stopped for some reason, peering into the few small tunnels you see they lead off in random directions. The size of the small tunnels make them inaccessible even by a small sized creature unless they were dug out further.

Saedue meanwhile goes to work on the beetle, finding that its glowing glands are easily removed with her longsword by just hacking them off. Their anatomy simple enough. The length of time they would glow was unknown.

Please let me know how you are storing the light gland Saedue.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:54 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I think i'll wrap them in my bedroll and put them on the top of my backpack, for easier access if needed. Would that work?


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"You need help? "


"Huh. These tunnels are too small for us to explore. Probably don't go anywhere except outside anyway."

Seeing Saedue working to collect the glands, Dumah offers "I've got a bullseye lantern you could put them in. Or a couple of empty vials, if you think they'd fit."


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

I think the lantern would be the best choice. If you don't mind, Dumah.


"Not at all. It is empty now." Dumah will give her the lantern.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset gave a small smile and a nod to Saedue's thanks and moved to wait for the search to finish.

H8


Saedue puts the gland inside the empty lantern and now holds it in her hand.

OOC:

The glands glow is a 10 foot radius of light with an additional 10 foot radious of dim light.
Dumah - 1 Bullseye, Lantern
Saedue + 1 Bullseye, Lantern
Saedue +1 Beetle Gland
1 lb.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:55 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern asks the other to come to his door. The other area is searched to the best of their abilities.


After Saedue sets up the lantern, Dumah will move back up the stairs. He'll go to the others, leaving space for Amal to check the door for traps.

Go to I7. After Amal has done his thing, move to I6 to open the door


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue seems excited and proud to have proved her worth by blasting a beetle into oblivion with her bombs. She has an happy smile on her face, and seems more talkative than ever.

That not relevant to the situation, but does any one of you read Elvish? Cause I own two healing potions...

She shows her bandolier, where multiple vials are worn
and I engraved a symbol in Elvish langage on each flask so I could recognise them by touch only. It seemed a good idea at the time, but if i'm badly hurt, i'd prefer not to take the risk to have a random vial of acid emptied in my throat...


Dumah moves back into position next to Bjoern and once again opens the doors to the steps leading down that they had opened previously.

Peering past the now open doors you see more stairs leading down for about another ten feet and end at yet another set of double stone doors, the doors at the bottom of the steps are unadorned and made of smooth sandstone. Even cooler air can be felt coming from below.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:56 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal moves back to meet the group, sheathing his swords as he wandered. He peers at everyone a moment. "We going down?

I7


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue follows Malek, trying to watch over his shoulders

J8


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"We go down. Still some rooms to explore"


The group of adventurers regroups and prepares to go deeper into the tomb, Saedue's makeshift lantern casting a eerie green glow around her. Bjoern holds his sunrod high and looks down the steps at the next set of doors.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 9:57 am, Temperature: 97 degrees outside the tomb, 67 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue checks for any signs of danger or trap on the stairs

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Please do join me Amal... two pair of eyes are better than one!


Saedue checks the stairway and the next set of doors for anything she can find. She doesn't find anything out of the ordinary except for the drop in temperature at the bottom of the stairs from the deeper depth. The next set of doors are plain and unremarkable but they look heavier and thicker like the first few doors the group came across when entering the tomb. These doors must be a dividing point between the outer and inner tomb.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 10:00 am, Temperature: 101 degrees outside the tomb, 71 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Saedue touches the big doors and shivers

These doors look heavy. Call me a paranoiac if you want, but I wouldn't like them to close on me. Do you still have something to block them open, Bjoern?


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"I will take care of it. But it for sure looks heavy. Depends on how this door opens! But yes!"


Dumah will move up with Saedue. "Why don't you allow us to take care of it, since you were kind enough to check it for traps."

Dumah moves up ready to open the door when Bjoern signals he is ready. Shield ready on one arm, the other hand empty.

I4


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Preparing his boarding axe and an iron piton, Bjoern nods to dumah.


HP 8/8, Glory 7/7, Channel 5/5
Spells:
At Will: Light, Create Water, Detect Magic. Prepared: Bless, Hide From Undead. Active Endure Elements
Character Sheet

Anset smiled at his companions ingenuity again. His Ankh added it's own warm glow to the mixture of lights they carried.

Light still up, as a reminder. Moving to H6.


As Bjoern nods the ok Dumah throws his shoulder into the big heavy stone doors. They creak as they are opened, a hiss releasing air from below that has not be stirred in thousands of years. Peering forward beyond the doors only to reveal more steps continuing down on the other side. It was strange having a doorway in the middle of a flight of steps but that looks like exactly this was. The stairs descended another ten feet until they reached another set of double doors. Even cooler air came from below.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: Hall of the Soul’s Crossing, Date: Wealday, Pharast 26th, 4714 Time: 10:01 am, Temperature: 101 degrees outside the tomb, 71 degrees in current room.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik grimaces at the strangeness of a door in the middle of a staircase and gestures to the others still at the top of the steps, "Should we head down then? I'd prefer to stay in the back, I am not much use up close."


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Hammering a piton in the right side of the door to arrest it and another for good measure, Bjoern nods to Dumah."Let us check the next door!"
2Pitons used

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