
Kira Valerious |

Mulluq is waiting to find out if anyone is or isn't evil. Also, he agrees that if they can remove the head of the snake...
Then two more will rise it's place? Or have I been watching too much Agents of Shield?

Aubrey the Demented/Malformed |

Mulluq is waiting to find out if anyone is or isn't evil. Also, he agrees that if they can remove the head of the snake...
Didn't know you were scanning - was waiting for the nod, so to speak. Mulluq:

Hannik |

Hannik shuffles and looks around nervously. At this point there isn't much acting required as the majority of the other tribe gathers around them with more on the way.
Ghroth seems unimpressed and bored by the gathering. Tired of waiting he gurgles "Was promised manflesh. Is time to deliver. I take woman or talky one?" He juts out his lower jaw studded with needle like teeth and lets long threads of drool trail down before clacking his jaws shut and growling.
Intimidate: 1d20 + 4 ⇒ (15) + 4 = 19

Hannik |

Ghroth looks from side to side and seeing no one make a move, shrugs. "He'll do" the lanky demon frog thing croaks and lunges at the man.
Ghroth Init: 1d20 + 1 ⇒ (17) + 1 = 18
Hannik Init: 1d20 + 2 ⇒ (15) + 2 = 17
I think all of us were waiting on Mulluq so as not to step on the paladin's toes, but it looks like he's still busy.

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Init: 1d20 + 2 ⇒ (3) + 2 = 5
Enjoying the wordplay of his companions, Sol is unprepared when Ghroth makes his move. He drops the glaive and reaches for his bow. As he pulls it over his head the string snags and he loses precious seconds easing it free. Then he starts looking for targets.

Jod Eastwind |

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Jod is likewise caught off-guard, but reflexively tightens his grip on the rope when Hannik pulls away, causing her bindings to come loose.

Aubrey the Demented/Malformed |

Mulluq'Tar Sheptat |

Sorry, didn't think you were waiting on me. It's not like he could call out what he learned. I was waiting for the boss to arrive.
Init 1d20 + 1 ⇒ (20) + 1 = 21
Mulluq is both eager and ready to drop the lie and remove the stink of evil from the world that the whole warren exudes.
H14 for me. It's fairly front and center of the room.

Mulluq'Tar Sheptat |

Mulluq's tail whips his sword into hand, having been curling around the hilt in readiness. With a heavy swing he hacks at the mongrelman to his front right, his disgust at the creatures choosing to let evil rule them driving his blade home. With his fierce opposition to evil, he follows up the powerful blow with an angry snap of his prodigious fangs at the nearest enemy.
Swift, draw sword with tail
Attack M3, 1d20 + 4 ⇒ (20) + 4 = 24 vs FF, confirm 1d20 + 4 ⇒ (17) + 4 = 21, damage 2d8 + 6 ⇒ (5, 8) + 6 = 19
If that doesn't kill it, then:
Bite 1d20 - 1 ⇒ (12) - 1 = 11 vs FF, damage? 1d6 + 1 ⇒ (3) + 1 = 4
If the 1st attack does kill it, instead he will:
5' step to G13, and bite M2 instead.

Aubrey the Demented/Malformed |

Mulluq cuts down the mongrelfolk with his sword.
M3 down. OK, the bad guys are surprised, so this is a surprise round - single actions only. Mulluq can throw in his swift action with his tail, but doesn't get to bite or move.
[ooc]I'll roll up the baddies iniaitives, but as they can't act this round its moot, so carry on. I obviously won't bother to roll for M3.
Rhok.

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Sol realizes that a different he'd have to shoot past his allies and opts for different tactic. He steps forward. A few words, a flick of the wrist and wiggle of his fingers and a patch of grease appears under the feet of the bad crusaders.
Move to F14. Cast Grease in G10,11,H10,H11. Dex save DC 13
Which way was does the door in F14 open? In or out?
School conjuration (creation); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Save see text; SR no
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Aubrey the Demented/Malformed |

The door opens out.
H1 Reflex save 1d20 - 1 ⇒ (13) - 1 = 12
H1 Reflex save 1d20 - 1 ⇒ (19) - 1 = 18
Rhok plants a heavy blow on the side of the cultist's head, making him stagger. Then Sol's conjured grease sweeps his feet out from under him. The other cultist somehow keeps her feet.
Initiatives
H1 1d20 + 3 ⇒ (16) + 3 = 19
H2 1d20 + 3 ⇒ (10) + 3 = 13
M1 1d20 + 1 ⇒ (19) + 1 = 20
M2 1d20 + 1 ⇒ (5) + 1 = 6
M4 1d20 + 1 ⇒ (17) + 1 = 18
Init:
Mulluq 21
Mongrelfolk 1 20 (surprised)
Human 1 (surprised, prone)
Rhok 18+
Ghroth 18
Mongrelfolk 4 18- (surprised)
Hannik 17
Kira 15
Human 2 13 (surprised)
Mongrelfolk 2 6 (surprised)
Sol 5
Jod 4
I see Sol has leapt completely out of initiative order - again. And Kira. Ah well.
Ghroth, then Hannik, then Jod, then we are in the first normal round.

Hannik |

"Come here, meat," Ghroth gurgles. He takes a step forward and one abnormally long arm darts out to snatch the man up by his throat, but even caught off guard the man manages to duck back out of reach.
Hannik pulls on the cord to free herself from the rope.
5' to G13 for Ghroth
Claw: 1d20 + 4 ⇒ (1) + 4 = 5

Mulluq'Tar Sheptat |

Round 1
Mulluq moves up around Ghroth, toward the mongrelman in the corner. Tempering himself from his last violent swing, he slashes at the creature.
Move to I12 (if I can charge I will)
Attack M4, 1d20 + 4 ⇒ (7) + 4 = 11 vs FF (+2 if charge can be added), damage? 1d8 + 3 ⇒ (8) + 3 = 11

Aubrey the Demented/Malformed |

Mulluq presses the attack, sprinting to tackle another mongrelman. he slashes it across the body, opening a red wound and making it howl.
Behind Sol, the door open, and the mongrelfolk outside who was left to guard the approach to the lair peers in.
M1 is now effectively in the room.
Lying on the floor, the cultist casts a spell and then tries to struggle to his feet.
H1 tries to cast a spell, Concentration check 1d20 + 8 ⇒ (11) + 8 = 19 v DC 17. He then tries to get up, DC 10 Acrobatics check 1d20 - 3 ⇒ (16) - 3 = 13. Success all round!
Init:
Mulluq 21
Mongrelfolk 1 20
Human 1
Rhok 18+
Ghroth 18
Mongrelfolk 4 18-
Hannik 17
Kira 15
Human 2 13
Mongrelfolk 2 6
Sol 5
Jod 4
Rhok.

Jod Eastwind |

I believe I moved to H13. The human's casting or standing would provoke AoO from there, yes?
Attack of Opportunity: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 9 ⇒ (3) + 9 = 12 Glaive, power attack
Bah! Didn't even give him a good scare!

Rhok Redmoon |

I'm standing next to H1 too, and also get an AoO when he gets up. Attack roll 11+2+2(prone target)=AC 15, damage 1d8+2=7.
Then it's my normal attack. It goes against H1 if he's still alive, or against M2 if H1 is out of it. Attack roll 11+2=AC 13, damage 1d8+2=7. If I'm attacking M2, I flank him with Sol, and thus hit AC 15.
Ghroth!

Hannik |

In the surprise round Ghroth 5'stepped to G13.
So H1 was also in his reach when casting and trying to get up.
Claw AoO vs prone: 1d20 + 4 ⇒ (5) + 4 = 9, Damage: 1d4 + 3 ⇒ (4) + 3 = 7
If H1 is still alive at the beginning of Ghroth's turn:
5' step to G12 and Full Power Attack.
PA Claw: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17, Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
PA Claw: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9, Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
PA Bite: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21, Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
If any claw attack hits, Bleed Damage: 1d6 ⇒ 1
If H1 is dead:
Ghroth whirls on the mongrelman next to him and rakes one claw from shoulder to waist then lunges forward with open jaws for its throat.
Full Attack, using rolls above

Aubrey the Demented/Malformed |

Hannik |

Things get very real very fast. Oh s$&~, Oh s%&$, Oh s&@& Hannik panics in the closed quarters looking at all the doors leading in and out. For her at least Ghroth was going to be her ticket out of here and back to the surface. The stocky little Kellid stays low and wastes no time getting behind him where she can cast wards over him as he fights.
MA: 10' to H14
SA: Cast Shield on Ghroth. Rnd 1/10
AC = 23
Kira

Aubrey the Demented/Malformed |

The female cultist desperately slashes at Mulluq with her scythe.
H2 attacks Mulluq
1d20 + 4 ⇒ (16) + 4 = 20 to hit, damage 2d4 + 3 ⇒ (2, 4) + 3 = 9
One of the mongrelmen slides through the gap between Ghroth and Sol, then swings at Sol with his club.
M2 attacks Sol
1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 to hit, damage 1d6 + 3 ⇒ (3) + 3 = 6
Sol, then Jod.

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Head exploding with pain, Sol reels from the mongrelman's atssault, stumbling to his right. He drops the bow and arrow and drags his dagger clear of its sheath for a desperate stab at his double-imaged attacker.
That hurt. 4 hp remaining. Move to F15
Dagger, flank, arch luck: 1d20 + 1 + 2 + 1 ⇒ (15) + 1 + 2 + 1 = 19 ..... damage, luck : 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5, 19-20 x2, 10'
Edit: attack v M2

Jod Eastwind |

Jod sees the mongrelman slide in behind him out of the corner of his eye. As he turns to face the closer threat, he sees the club smack Sol upside the head.
This stupid stick is too long. I guess that's why they wear the metal gloves...
Letting go of the glaive with his right hand, he draws back and punches the spiked gauntlet into the back of the head of the guy that just hit Sol. Almost feel guilty, he had his back turned so he could hit Sol again. He might think twice about that...
Spiked Gauntlet: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Flanking with Sol
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
I believe that might bring us back to Mulluq unless we have someone new coming to the dance.

Aubrey the Demented/Malformed |

Mulluq'Tar Sheptat |

Mulluq grunts and growls with the pain from the scythe nearly draining his life away. He reprimands himself for his recklessness leading to the great injury, then decides to change his tact. He puts the shield solid before him, and fights sparingly from beyond the rim of it.
Fighting defensively, Attack M4 again 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16, damage 1d8 + 3 ⇒ (5) + 3 = 8
At 21 AC, and 2/12 HP

Aubrey the Demented/Malformed |

Mulluq raises his shield, but finds a gap in the mongrelman's defences. With a thrust, another enemy falls.
M4 down.
The mongrelman by the door stays in the relative protection of the doorway, but swings his club at Sol.
M1 attacks Sol. M1 has cover from anyone not attacking him straight on, but then so do people have cover from him in the same circumstance.
1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 to hit, damage 1d6 + 3 ⇒ (2) + 3 = 5
Init:
Mulluq 21
Mongrelfolk 1 20
Rhok 18+
Ghroth 18
Hannik 17
Kira 15
Human 2 13
Mongrelfolk 2 6
Sol 5
Jod 4
Rhok.