Aubrey's Wrath of the Righteous (Inactive)

Game Master Aubrey the Malformed


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Kira has a pretty laid-back attitude to divinity, slightly oddly for an inquisitor of a Lawful-Good deity. Maybe explains how she ended up with baby-sitting duty.

The door opens into a larger chamber. It is dark inside, but the lights reveal a small shrine to Torag. A stone table sits in the middle of the room and benches hug the walls. Sitting at the far end is an unmoving, hunched figure swaddled in a brown, dusty robe. He, or she, shows no reaction as the newcomers peer in.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

That's the difference between an inquisitor and a cleric. Try offending Iomedae and see if it still stands ;)


I'd expect an inquisitor to be more zealously hardline than a cleric since the inquisitor is less about thinking than doing, especially in a Lawful Hierarchical outfit like Iomedae's. But it's all good. You might need to consider your alignment, though. You don't seem especially Lawful right now.


Male Human (Kellid) Oracle of the Apocalypse 3
Aubrey the Demented/Malformed wrote:


Beyond is a small antechamber. To the right, a stone bench runs alongside the wall. Straight ahead a basin, filled with water, sits on a stone pedestal. To the right is another stone door, carved in relief with a hammer symbol.

Knowledge (Religion) DC 15:

** spoiler omitted **

Nobody rolled for this. So - Know (religion) 11+5=16.

As the others gather around Sol, Rhok instead wanders closer to the water-filled basin. "A treasure, depending on the circumstance, can be almost anything - a pretty rock, a crown-shaped icicle, a particularly trusty canteen. This is such a treasure - the water is blessed by the priests of Torag, and will nourish the worthy and sear the flesh of the impure. It might prove very valuable in this dank cavern."

Four units of holy water, y'alls.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq scowls at Kira's flippant attitude towards his personal woes, "Lady Valerious, the gods do not take lightly to offenses undergone in their holy sites. Even if the god Torag himself does not see fit to take out his anger at my most vile self walking freely into this temple of his, surely there are prayers and miracles of his following that can act on his behalf. Much like how the Wardstones are intended to operate." He summarizes, "It doesn't hurt to ask Iomedae herself to guide me in doing right by another of the gods of good, so that I may not invoke their ire in my ignorance."

He nods at Hannik gratefully, for acknowledging his concerns, only to be once again mocked by Kira. This time he only purses his lips and sighs heavily.

He moves away, recoiling slightly, at Rhok's description of the water's effects. Still he eyes Rhok warily, his question unanswered about the man's ability to shrug off the flames. He actually welcomes the company of the cheerful cousin Jod, to his more taciturn relative.

As they enter the inner chamber, he notices the form sitting on the bench, and his tail subconsciously wraps around the hilt of his blade. He grips his heavy shield, pulls his hood higher over his visage, and calls out, "Hello? Are you the caretaker of this temple? I apologize for our intrusion, but we are seeking shelter. Were you injured from the cave-ins? We can help, if you require any."

Diplomacy 1d20 + 3 ⇒ (19) + 3 = 22


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure
Rhok Redmoon wrote:


Knowledge (Religion) DC 15:

** spoiler omitted **

Nobody rolled for this. So - Know (religion) 11+5=16.

I'm regretting not putting a skill point in that. Gah. I'm also not liking not getting the detect alignmnet abilities until the next level!

"Of course Mulluq. The Goddess guides both our actions. She's had plenty of chance to show a lack of faith in you thus far. Forgive me for showing the same faith She does, in my own way" Kira's still grinning, which probably doesn't help defuse the situation.

Kira will take one of the holy water vials.


An inquisitor with no Knowledge (Religion) - maybe that explains Kira's approach. Next level she'll be like, "It says here I'm supposed to do what?"

The water is not in vials, it's in a basin - you need to provide your own carriage.

The figure doesn't move, and the light reveal cobwebs hanging from its robes, which are covered in a layer of dust. However, at Mulluq's greeting a muffled banging and scratching starts up from somewhere.

Perception, DC 15:

Spoiler:
It seems to be coming from under the floor beneath the table.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, it was a touch of an oversight! To be fair, her knowledge is focused on the Planes, which makes sense, but is a ouch lacking in some respects.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Someone checkout that table, the noise is coming from there...


The table is simply made - two rectangular uprights and a table-top. It sits on another slab, about six feet square, which is slightly raised above the level of the floor in the middle of the chamber.

Knowledge (Architecture & Engineering), DC 10:

Spoiler:
The slab on which the table stands looks like a later edition - it is a different type of stone to the rest of the floor and not as finely worked. It also looks as if it may be free-standing - placed on the floor but not mortared in place. This suggests it can be moved aside, although the combined weight of the slab and the table on top is probably not inconsiderable.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Bardic Knowhow A&E: 1d20 + 2 ⇒ (20) + 2 = 22

"That table sits on a slab that may be movable. Maybe there's a secret trigger to open it. Maybe we'd have to move the table and slab." Sol points out. "But we should also consider why someone would put a heavy table on top of a stone slab like that. It might be prudent to gather that holy water if we can."

Sol walks around the table to examine the presumably dead person.

Is this room a dead end?


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Oooo! Something sealed under the floor, with a table on top of it, inside a sealed crypt, hidden in a cavern under the city? Let's open it up to say hi guys!"


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"We should make sure whatever is trying to get out, can't and then rest up for a while before we move on."


It could be a troop of boy scouts under there! What's wrong with you people?

Sure, go ahead, just walk away from the treasure...


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq eyes the table where the pounding originates, completely missing the verbal cues expressed by Hannik. Instead, his sword is lifted by his tail from its scabbard, and placed in his hand. He absent-mindedly thanks his own appendage, like it is a different being entirely. With his shield raised, weapon in hand, he scans the area for any signs of wickedness. "Shouldn't we open it? What if someone's trapped?"

Detect Evil at the location (I know it's stone, but as soon as it's opened he's ready).


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"As Hannick said, how could someone be trapped in tunnels below us. Unless they teleported somehow."


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq looks at Kira with shock, "You intend that we leave it there? If it is something foul and corrupt, then we should do all that we can to remove its very presence from this world, especially considering what just happened above. If not, then we should do what we can to assist whatever it may be. We have no way of knowing who or what is trapped beneath a stone table inside a shrine to Torag, but we can't ignore that there is something there just because you FEAR it may be dangerous." His tone isn't so much angry, as it is disappointed. Like he expected better of someone from the church he holds so dear.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"Or it could be something that lives in tunnels below the rock. The rats we encountered did not require our help, if they had ignored us, I would have ignored them too.

"If it bothers you that there may be evil below, or something that needs help, then we can investigate, but my priority is getting these people safely to the surface, not looking for trouble."


Maybe we should have a swingometer set up with Kira's alignment on it. Seems to be swinging back from NG towards LN. Who want to lay bets on where it goes next.

A muffled voice croaks from under the stone slab.

Perception, DC 15:

Spoiler:
"Help! We're trapped!"

Sol examines the body. It is indeed a corpse, reduced to a dry husk of a skeleton and parchment-like skin. Strands of grey hair still cling to the head and face. A bony claw still clutches a small leather-bound book.

Heal, DC 15:

Spoiler:
Judging by the size, shape and hairiness, in life this was probably a dwarf male of middle-age or older.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Perception 1d20 ⇒ 3, Nope.
Now that's proof he's a Paladin. Oblivious, thy name is Mulluq.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

From the room with the basin, Jod's voice catches up with the rest of the party. "Say, does anyone have a spare waterskin or maybe an empty potion bottle or two?"

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Sol looks at Jod, "I could empty my waterskin..." but he is interrupted by the voices from below the table.

Sol cocks his head. "Whatever, I mean whoever, is down there is calling for help."


So what are you going to do?


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

"Nah, I've got one, I'll use it if I have to." Oblivious to the voices or the table-on-a-lid situation, Jod will wait to see if anyone else steps up with a waterskin or potion bottle or old moonshine jug.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq looks up at Jod's question, about to answer about his waterskin, when Sol clarifies that a voice is indeed calling out for help. "There is someone trapped, we must help them." With that he releases his sword back into the grip of his tail, and leans against the stone tablet to push it aside.

Str check to move the stone 1d20 + 3 ⇒ (17) + 3 = 20


The slab is heavy, especially with the weight of the table still on it. But Mulluq gets a good grip and pushes it partly aside, opening a narrow sliver of a gap into the chamber below perhaps a foot wide. A stench of rot gusts out into the room and two pairs of hands - blackened, emaciated and claw-like - immediately reach up to grab the edge of the slab and continue shoving it to one side. Another clawed hand reaches up to grab Mulluq.

Almost as a mute commentary, the skeleton slips from the bench and falls to pieces, the skull rolling across the floor.

Roll initiative.

Map.

I-J/7 is the outer chamber - I placed Jod there in the doorway to the larger inner chamber. The grey shaded bit is the slab - I placed Mulluq there. Sol is by the skeleton (not marked as it isn't really any sort of obstacle). The rest of you can place yourselves as seems appropiate based on your comments above.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq is taken aback somewhat as the claws grasping at him cannot be that which called for help.

Initiative 1d20 + 1 ⇒ (11) + 1 = 12

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

"Merciful Iomedae! " A startled Sol steps back when the skeleton collapses.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Jod is in the process of taking a big drink from his waterskin - no point in letting to go to waste, after all, but coughts and splutters as he tries to react to Sol's tone and finally hears Mulluq's remark. "What is it? Someone's trapped?"


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira will take H5. Crossbow is already loaded and trained on the opening.

Init: 1d20 + 1 ⇒ (20) + 1 = 21

Well, that's my crits for this fight sorted then....


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure
Aubrey the Demented/Malformed wrote:
Maybe we should have a swingometer set up with Kira's alignment on it. Seems to be swinging back from NG towards LN. Who want to lay bets on where it goes next.

I insist she is Lawful Good, not Lawful Stupid.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik snorts. "That seems about right," and swings her crossbow around.

Hannik I 7, Init: 1d20 + 2 ⇒ (13) + 2 = 15
Ghroth I6
, Init: 1d20 + 1 ⇒ (5) + 1 = 6

Kira 21
Jod 19
Hannik 15
Sol 12+
Mulluq 12
Ghroth 6


Male Human (Kellid) Oracle of the Apocalypse 3

Initiative 11+6=17. I'm in J5.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

In Hallit Hannik calls out, "Ghroth! Shred this thing now!"

Kira 21
Jod 19
Rhok 17
Hannik 15
Sol 12+
Mulluq 12
Ghroth 6

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Assuming it currently has concelment, and is likly to go after Kira, Kira will delay until she can see the thing properly to shoot at it.


Initiative
Kira 21
Jod 19
Rhok 17
Hannik 15
Sol 12+
Mulluq 12
The dudes under the slab 8
Ghroth 6

"What's going on?!" yell Aravashnial from outside.

The map is a bit unclear but there is actually a wall between Ghroth and Hannik, so she might struggle to see what is going on from there. Jod is currently standing in the doorway between the antechamber and the main chamber, and Ghroth is in the main chamber.

Strictly, the dudes have cover rather than concealment, but they are nevertheless almost impossible to target unless you are standing over them in the square that Mulluq occupies.

Map updated.

Kira is delaying, so Jod.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod ties off his waterskin and drops it by the font before moving into the other room. He draws his falchion as he moves to I4.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"Big scary claw thing seems to be attacking from tunnels below us. Keep still, and quiet!" Kira shouts back at Aravashnial.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Cousin Rhok


"What manner of creature is it?" shouts back Aravashnial.


Male Human (Kellid) Oracle of the Apocalypse 3

"Hard to tell, really. Undead, claws... Could be anything." Rhok crouches down hehind Mulluq.

5' step to K5. As I can't see the bad guys, I instead ready an action to grab Mulluq if the clawed guys try to drag him down into their crypt.

Hannik, then Sol.


"How big are the claws? How many arms? Is it man-shaped? What colour is it? Fat or thin? How fast is it moving?" shouts Aravashnial.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"I can't see anything from here! Hold on Arav, I'm going in. Horgus, Anevia if you got anything on you that could fling that holy water I'd fill it up if I were you."

Hannik edges into the tomb and lays a hand on Ghroth's back. With a few words sigils of protection flare around it in a band then burn out and vanish.

5' step to J6
SA: Cast Mage Armor as a touch spell on Ghroth
MA: Load Crossbow

Hey I missed this line:

PRD Summoner wrote:
An eidolon has the same alignment as the summoner that calls it and can speak all of his languages.

That tricky bastard has been faking like he doesn't understand!

Sol


Ghroth: "Fooled ya!"

Map updated.

Sol.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol slides to the far end of the table and tries to push the slab back into place.

Move to J2. Strength: 1d20 + 1 ⇒ (7) + 1 = 8

I'd probably just block Ghroth's access if I tried to attack.

Nevynxxx, you're going to have competition for worst roller.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Ouch, that could still have been worse...


Sol shoves against the stone but it doesn't move.

Mulluq.

Map updated.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

With Mulluq's darkvision can he see what it/they look like? Also, would they fall under either knowledge planes or religion?

Sadly, beyond grasping at him, Mulluq knows nothing of the claws emerging from under the stone. He swaps his weapon from his tail back to his hand, takes a single step back, and tries to focus on the presence of evil auras now that the stone no longer blocks his ability to do so. "We have come looking for survivors. I must warn you, however, that if you intend to do us harm you will be dealt with severely."

Move, draw weapon
Free, 5' back to I5
Standard, Detect Evil directed at the hole


Mulluq:

Spoiler:
The crack is fairly narrow, so it's not easy to see even though Mulluq can see in the dark. However, he definitely detects evil - not especially strong but strong enough to be more than an innkeeper who waters his beer.

STR checks:
1d20 + 1 ⇒ (7) + 1 = 8
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 1 ⇒ (15) + 1 = 16

The hands grip the edge of the slab. Despite Sol's somewhat ineffectual attempt to hold the slab in place, they push it wide enough to reveal a rough-hewn pit, perhaps five feet square and about the same depth. Clambering out come three humanoid figures, about four feet tall, hunched and emaciated and hairless, grey skin stretched tightly over their bones. Their long fingers are tipped with nails like twisted claws and they are clad in rags. Sunken eyes glitter with feral hunger in faces more wolf-like than human, and their long tongues, a startling red against their pallor, twitch excitedly over their cracked lips and sharp teeth. The stench of the grave is almost overpowering.

Knowledge (Religion), DC 11:

Spoiler:
These are ghouls. Their shortness may be because they were originally dwarves rather than taller humanoids.

They blink uncomfortably in the party's lights. One hisses, "See, Torag has not abandoned us. He has freed us, brothers. We should thank our rescuers."

G3 remains in the pit for the moment. Pushing the slab to one side and climbing out are their actions this round.

Map updated.

Ghroth.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Ghroth shoulders past Mulluq trailing one long clawed arm to swipe at a ghoul as he goes.

MA: I5 then H4 (provokes)
Flanking with Jod
SA: Claw (Power Attack, Flanking): 1d20 + 4 + 2 - 1 ⇒ (4) + 4 + 2 - 1 = 9
Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Bardic Know(religion): 1d20 + 2 ⇒ (9) + 2 = 11

"Ghouls," Sol breathes uncomfortably as it occurs to him that he is the only one with the undead between him and the door. Do they really still worship Torag?

Hannik wrote:

Ghroth shoulders past Mulluq trailing one long clawed arm to swipe at a ghoul as he goes.

...

Question seems fated to go unanswered when Ghroth attacks.

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