Aubrey's Wrath of the Righteous (Inactive)

Game Master Aubrey the Malformed


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Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

"Uh, they look like dead dwarves! Gray skin, long claws, and they stink to the heavens! Is that what you want to know?"

Kira


Male Human (Kellid) Oracle of the Apocalypse 3

New page, new map.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira drops her crossbow, and draws her longsword as she steps forward to attack the closest ghoul.

Free action to drop the crossbow;Move action to draw; 5ft step to I4; std action to attack.

Atk G1: 1d20 + 1 ⇒ (17) + 1 = 18 dmg: 1d8 + 1 ⇒ (5) + 1 = 6


Ghroth cares little for theological niceties as he moves to attack. One of the ghouls swipes at him as he slides into position.

AoO from G1 on Ghroth:
Claw 1d20 + 3 ⇒ (2) + 3 = 5 to hit, damage 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis (DC 13 Fort save to negate)

Kira steps up and hacks into the nearest ghoul's undead flesh, making it hiss with pain.

Initiative
Kira 21
Jod 19
Rhok 17
Hannik 15
Sol 12+
Mulluq 12
The dudes under the slab 8
Ghroth 6

Jod.

Map updated.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Dwarves? Skinniest dwarves I ever saw. Aravashnial- I know you can smell them from there. They've got some weird looong tongues too."


"Tongues?" replies Aravashnial. Then he shouts back, suddenly fearful, "By the gods, they're mohrgs! Run!"


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"What in the name of Iomedae are Mohrgs? Running is a bit problematic at the moment."


Knowledge (Religion) DC 18:

Spoiler:
Morhgs are powerful undead, fast and strong with long tongues that can paralyse.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Where are we gonna run to? We're packed tight in here."

Don't have Kn Religion


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

1st Knowledge Religion 1d20 + 4 ⇒ (9) + 4 = 13
2nd Knowledge Religion 1d20 + 4 ⇒ (14) + 4 = 18

Mulluq reassures with his sword forward, "Worry not, Master Aravashnial, they are not Morhgs. They are ghouls, with long tongues. But more importantly, they are evil and must be vanquished."


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod focuses on the creature between himself and Kira (though I could have sworn someone else said they were stepping up to flank the ghoul with me...).

Normal attack with falchion: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

G1 is flanked, the other two are not so easy, unless Sol makes a 5ft step into the corner....


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Jod-
Ghroth was flanking with you before Kira stepped in there because he has reach. So there are two people flanking with you, but on the same guy.

Rhok


Jod cuts down one of the ghouls, sending it falling back in the pit.

Rhok.

Map updated.


Male Human (Kellid) Oracle of the Apocalypse 3

Rhok strps up to the next ghoul, morningstar swinging.

5' step to J4, attacking ghoul 3. Attack roll 11+2+2(flank w/Sol)=AC 15, damage 1d8+2=8.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]
Hannik wrote:

Jod-

Ghroth was flanking with you before Kira stepped in there because he has reach. So there are two people flanking with you, but on the same guy.

Ah, of course. Hannik is up.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik works her way around the corner and invokes a Kellid blessing to protect Jod from the dead dwarves.

MA: 10' to K5
SA: Cast Resistance on Jod. +1 saves

Sol

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol readies dagger and shield and moves into the corner to engage the surface ghoul.

Stupid +0 BAB. Can't draw the dagger on the move. Still provides flank for Jod though.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Do what Kira did, 5ft step, draw as a move action, use as a standard action. You wouldn't be able to sort *both* dagger and shield like that, but if yoo are only dropping a weapon and drawing another, it works.


Rhok smashes his club into a ghoul, but fails to quell it.

Mulluq.

Map updated.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Okay, I'm confused. According to the actions, shouldn't Hannik be in K5 and did Sol move to K2? He said corner, to flank with Jod but didn't specify a location.

That said, if he did, and I move to J2 can I swing at G3 or is it blocked by the stone table as it is in the hole beneath still? Otherwise, I can't get to anything unless Sol did move to K2.


I put Hannik in the worng place (now corrected) but Sol didn't move. However, you can quite easily get to I2 and hit G3, should you so desire.

Map updated.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Okay, as long as I can attack from there, it's fine. I just was concerned it wasn't an option.

With all the others so quickly crowded up around the creatures, Mulluq moved around to the back next to Sol. He tried to strike at one of the creatures from around the table, but he couldn't quite get the angle he needed. Nonetheless, he feels the need to explain to the things what must befall them, "Your unholy presence in this very temple must be removed, as your very existence is one of evil make."

Move, to I2
Standard, Longsword attack on G3 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9, (with flank from Jod)


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

I do believe Sol intended to move to K2 to provide flanking with Jod around Ghoul2.


OK, looked at his post and actually he does move - he just didn't give a coordinate. Map updated.


One of the ghouls leaps at Jod while the one in the pit tries to drag Rhok to his doom.

There's a shout from outside: Horgus, sounding on the edge of panic. "What's going on in there?"

G2 attacks Jod:
Claw 1 1d20 + 3 ⇒ (6) + 3 = 9 to hit, damage 1d6 + 1 ⇒ (2) + 1 = 3 plus paralysis
Claw 2 1d20 + 3 ⇒ (13) + 3 = 16 to hit, damage 1d6 + 1 ⇒ (2) + 1 = 3 plus paralysis
Bite 1d20 + 3 ⇒ (16) + 3 = 19 to hit, damage 1d6 + 1 ⇒ (1) + 1 = 2 plus paralysis

G3 attacks Rhok:
Claw 1 1d20 + 3 ⇒ (12) + 3 = 15 to hit, damage 1d6 + 1 ⇒ (4) + 1 = 5 plus paralysis
Claw 2 1d20 + 3 ⇒ (20) + 3 = 23 to hit, damage 1d6 + 1 ⇒ (2) + 1 = 3 plus paralysis
Bite 1d20 + 3 ⇒ (16) + 3 = 19 to hit, damage 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis
EDIT potential crit from Claw 2 1d20 + 3 ⇒ (2) + 3 = 5 to confirm, extra damage 1d6 + 1 ⇒ (1) + 1 = 2

If you get hit at all, you need to make a Fort save (only once, not one save per attack) DC 13 or be paralysed for 1d4+1 rounds.

If Rhok is paralysed, the ghoul will yank him into the pit.

Ghroth.

Map updated.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Ghroth swipes at the ghoul in the pit, but it easily ducks down avoiding his claws.

5' to H3
SA: Claw 1: 1d20 + 3 ⇒ (1) + 3 = 4
Claw 2: 1d20 + 3 ⇒ (3) + 3 = 6
Nice.

Kira


Male Human (Kellid) Oracle of the Apocalypse 3

The claw attack did hit (but not the bite). Fort 4+1=5, so I'm paralysed. Does the ghoul pull me in right away or does it do so on its turn next round?


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Fort DC 13: 1d20 + 3 ⇒ (8) + 3 = 11

Not ennngggh!


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira attacks again with her sword.

Atk G3: 1d20 + 1 ⇒ (2) + 1 = 3 DMG: 1d8 + 1 ⇒ (8) + 1 = 9

And no doubt chips it on the stone side..... Gah!


Jod feels his muscles tighten up as the necromantic shock hits him. Rhok feels the same thing as he topples into the pit with the ravenous undead that paralysed him.

Rhok goes in now. Both Jod and Rhok should roll the duration of their paralysis - 1d4+1 rounds.

Map updated.


Jod and Rhok get to just lie there. Hannik.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Jod- What the..." When the Kellid continues to stand there like a frozen mannequin she realizes things have taken a serious turn here. Hannik quickly imbues herself with a protective force and considering how tight and close the fight is drops her crossbow and pulls a dull gray morningstar. Then she steps up to see how far down Rhok has been pulled.

"Horgus- you better be ready with that water if they make it past us."

SA: Cast Mage Armor on herself. (AC 19)
MA: Draw Morningstar
5' to J4 to provide Mulluq a new flanking option
I'm not likely to hit them, but I will attempt to Aid Another next round.


Male Human (Kellid) Oracle of the Apocalypse 3

Lesee... paralysis duration: 1d4 + 1 ⇒ (1) + 1 = 2


There's an exclamation from Horgus, who has now appeared in the doorway and stares at the combat in shock.

Sol, then Mulluq.

Map updated.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Archaeologists luck: +1 to me for a round on just about everything.

Shield high, Sol wades into the fight, stabbing at the ghoul's torso.

Dagger v G2, A. luck: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20,... damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7, 19-20 x2, 10'


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Duration: 1d4 + 1 ⇒ (4) + 1 = 5

I did forget Hannik's resistance bonus, but my roll missed by 2, so it would not have gotten me over the hump.


A bit confused about Sol's damage - I can get his add to +2 but not +3 - but it doesn;t make a difference here.

Sol slams his dagger into the backof the neck of the nearest ghoul, just as it was planning to snack on a paralysed Jod. Its head comes off with an audible rip and it falls, thrashing before lying still.

G2 down. Mulluq.

Map updated.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Maybe he originally had a 14 Str, and forgot to readjust. His quarterstaff says +3 damage also (which it would be with a 14, but only +1 with a 13)

Mulluq snarls and growls as Rhok is pulled into the pit, "You shall not have any of them. Unhand him!" A previously unseen anger takes hold of the tiefling, as he rails against the actions of the ghoul, his tail thrashes angrily.

5' step to J2, to flank with Hannik
Standard, longsword attack on G3 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, damage 1d8 + 3 ⇒ (6) + 3 = 9


The ghoul straddles Rhok, preparing to feast. Mulluq plunges his sword into its back. It croaks and slumps over on its side, unmoving.

End of encounter. 200xp each.

The ghouls' paralysis eventually wears off and Rhok and Jod recover the ability to move.

Jod:

Spoiler:
Fort save, DC 12.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol stumbles back against the wall and sags against it for a few heavily drawn breaths. At least one of them still professed faith in Torag. Was it sincere or just a nasty trick? We struck first. We'll never know.

He pushes himself off the wall and looks around. His eyes light on the skeleton, and he remembers to leather bound book that he was reaching for when Mullaq moved the slab. Maybe we will know afterall.

Sol retrieves the book, checks for magic, and if there is none, opens it.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Aubrey:
Fort DC 12: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 Including bonus from Hannik's resistance spell

Jod suddenly moves as his straining muscles once again respond to his commands.

"Ngh! That was unpleasant! What did you say those things were?"


Male Human (Kellid) Oracle of the Apocalypse 3

"They were ghouls, Jod. The ravenous corpse eaters scouring battlefields and old crypts hunting for scraps of flesh and shards of bone, following misfortune the way gulls follow fishing boats. Their nocturnal screams and bloodstained grins haunt my dreams." Rhok stands up and tosses the now twice-dead dwarf aside before summoning his magical globe of light to him. "As I'm already down here, let me take a quick peek at their little den before we move on."

Perception 11+0=11. Are there any interesting items down here?


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira sheaths her sword, and moves to retrieve her crossbow and reload it. "Well that's one more evil the world is rid of. At least none of us died this time Mulluq."

"Is everyone out there ok? The threat is gone for the moment."


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik puts her morningstar away and retrieves her crossbow. Only while she is trying to put the bolt away does she realize how badly her hands are shaking and try to hide it. "So... next time, let's not. I want to get the hell out of here alive, not try to put down every ghoul and demon trapped under the city. Priorities people!"


Horgus looks impressed despite himself. "Well done," he mutters, "Maybe we aren't all going to die dowm here."

Aravashnial seems slightly disappointed that the group wasn't being attacked by mohrgs. "Hang on to the holy water, we might need it again." Anevia just eases herself down on a bench.

The pit the ghouls were trapped in contains nothing of value. However, the skeleton has a gold ring and a pouch containing three vials. Each has a faded label with a dwarven rune on.

Dwarven:

Spoiler:
"Healing"

Appraise checks for the ring. For the vials, try Spellcraft checks, DC 16:

Spoiler:
They are potions of Cure Light Wounds.

The book the skeleton was holding is a devotional prayer book to Torag. The pages are brittle, but more Dwarven runes are scratched inside the front cover:

Spoiler:
"Forgive me, my brothers"

Knowledge (Religion), DC 12:

Spoiler:
It might be possible to reconsecrate the chapel by cleaning it up and through prayer, either to Torag or another Lawful Good deity.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod will leave the identification and study to more knowledgeable folk. He returns to the holy water font and, whispering, "No offense to you, sir, but we will only use this for good purposes."

He offers the remaining water from his waterskin to anyone that wants it before pouring out what remains and replacing it with the holy water from the font.


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

At the mention of his name, Mulluq whips his head to face the speaker, his eyes wide and his large fangs still bared. Realizing himself, he tries to tuck his lips over his fangs as best he can, and sheaths his sword. "I'm sorry for my outburst. Sometimes, my hot demon-blood gets the better of me, I'll try to reign it in."

In assessing the situation, he responds to Hannik. "I apologize if you do not agree, but my purpose, the only thing that I can use to justify my horrfic existence, is to put down as many undead, unholy, or evil things or persons I come across. To pass them by is to be responsible for whatever may happen to any victims they find afterwards. If I do not remove them, them I serve no purpose on this plane, and my life may as well be forfeit."

Know Religion 1d20 + 4 ⇒ (13) + 4 = 17

He looks at the state of the temple and the undead bodies, "As it is, I feel that this place is best served by removing the offensive remains, and restoring this temple to at least a bit of its former glory." With that he straps his shield to his back and sets about cleaning up the mess they just made, beginning with dragging the bodies outside.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Appraise: 1d20 + 2 ⇒ (11) + 2 = 13

Ok, so skill ranks in know religion and spellcraft at level 2 then....


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"I couldn't tell you what these say, but I know what they do. Healing potions." In a little lower tone she looks over her companions after fighting the ghouls and asks, "How bad off are you guys? Anevia and Arvashnial have got to be in a lot of pain. These aren't going to fix them up, but they might take the edge off. "

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22

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