Aubrey's Wrath of the Righteous (Inactive)

Game Master Aubrey the Malformed


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Naked chasm leaping could be the new underdark sport.


Male Human (Kellid) Oracle of the Apocalypse 3

"I can make it across if I take off my mail. Why don't some of us jump over and tie a rope to the other side? After that, those that can't jump over can crawl across on the rope bridge."


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq is a little more quiet than usual The idea that he was successful in receiving The Inheritor's blessing in helping the poor trapped... person is somewhat baffling. He never thought he could earn even her notice.

As they discuss dealing with the chasm, he offers, "I am a poor climber at best, but I am willing to stand on either side as an anchor to hold any end of the rope. I am willing to be the last across, so that everyone else can better make it over, in case the last man is unable."

Sorry, didn't mention it here (or in Aub's Dark Sun) but this semester has been intensely busy. Sunday's are usually the only reliable time I've had for posting.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod eyes the gap. "I might jump it, but I think I'd be more comfortable with the climbing."

Or someone could use the scale of levitation to rise to the ceiling and handwalk across to the other side...


Thanks for saying, Aadvark.

And YES! Finally someone has remembered that they have some artifacts in the party.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"The scale I took, that came from Terendelev will allow me to get across. It could be used twice more if I could throw it back across (10ft isn't that far to throw it...). We'd still need to lower our blind friend here down, and back up I expect."


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"That sounds good, but Anevia is going to have a hard time bracing herself to do any climbing with a broken leg. She'll need something like that. Horgus, no offense, but are you up for doing a little monkey swinging from a rope to the other side? Not sure how much strength training there is in the life of a successful merchant. Wirra? How can we get her across with her hands bound? Not by giving her the scale, that's for sure."

I was thinking I could just dismiss Ghroth and resummon him on the other side of the chasm since it is so close, but I can't find any rules on a range for summoning the eidolon. It only has the initial 'fluff' line:

PRD Summoner wrote:
A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon.

If I take that as rules then it must be summoned into an adjacent square and this is not an option.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Wirra could either cross the same way our injured will, by being lowered, and raised, or could possibly be left behind here safely."


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Do we have enough rope to make something like a harness and still lower someone to the bottom then lift them up on the other side?"

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

"I've got rope." Sol offers hopefully.

Sols gots lots o' stuff to help climbers: a grappling hook, pitons (10), rope, (small hammer from thieves' tools?)

A couple of us can jump across. We transfer the heavy gear by rope. The rest of the party can jump or climb as they see fit.

Anything of interest at the bottom, on the walls, on the ceiling, on the far side?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Sol Calondor wrote:
The rest of the party can jump or climb as they see fit. [/ooc]

Except we have one blind one, one lame one, and one who'd tied up! Hannik has a very good point above! If we were all able bodied this would be a piece of cake.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

So they employ a rope assisted climb or we hoist them. As long as we have good tie down points for the rope and someone else has rope, it shouldn't be too bad. Just logistics. Did anyone else bring rope?


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod sets his pack down and retrieves a length of rope (50') from within. Holding it up to Sol, he says, "That's all I have, sorry. Will it help?"


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Since the other plan hasn't been mentioned over here yet...

"That would do it. One rope as a harness to lower someone down. Then they have to move over to the second rope harness to be pulled up on the other side."


Waiting for the mention.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"This scale may carry a good deal of weight? Perhaps we could string a line across, and use the scale to levitate a big rock for people to sit on. Sort of a mid-air ferry?"

Perception: 1d20 + 4 ⇒ (8) + 4 = 12 Is there a big rock about?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Actually, we know exactly where a big rock is. We just did incredible strength checks that would have been by-passed easily by the scale.....Doh!

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol stares incredulously, or stupidly, at Kira with his jaw hanging low.

After a few breaths he says, "Yeah. That will work."


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod raises his eyebrows in surprise, "It can do that? Well, that seems like a good idea. I have no idea how to make it work, but someone will still need to get to the other side, right? With a rope?"

He returns to looking for the best path down and is brought up short by a thought, "I can't see down there very well. Are we sure there's not something waiting in the darkness?"

I'm willing to climb down (with aid of a rope would be helpful) and climb up the far side or jump if that's the route we choose.

"Say, that big rock that had you trapped, do you think it would be long enough to bridge the gap?"


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"If it wont bridge the gap, the idea is to put you on it, and push you gently to the other side with one end of the rope. We should avoid climbing at all."

Looks like we have a plan.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol sidles next to Kira. "This is a really good idea."

The plan is good.

Sol can drop the dancing lights down the chasm to see what's down there, but I think it's bare rock. Aubrey's made no reply to Sol looking over the edge.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Sol Calondor wrote:
Sol sidles next to Kira.

Kira unsheathes her dagger, and takes a step back. She doesn't say anything, but the look on her face has the words "personal space" and "issue" written all over it.

Whoa cowboy, you're standing awfully close to that there edge...


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Wait, it can do what now? Holy hell that sounds useful. Imagine if we had one of her horns or teeth!"

"No point in backtracking with the whole entourage. You guys want to send a handful back for the boulder while the rest wait here? So Kira would have to go to use the scale. I'm fine to hike back, but Ghroth and I are a package. We can't really split up."


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"Yeah, one or two of use should go and get the big rock. Mulluq, you coming with me? Could someone keep an eye on Wirra?"


Kira and Mulluq head back and find the large slab of rock. Using the scale, they manage to make it float. It resists, having plenty of inertia, but they are able to get it going and nudge it back towards the tunnel and chasm. Stopping it again is a bit of a struggle, but soon it it there, waiting patiently for its first passengers, hovering about a foot off the ground.

The mongrelfolk look a bit askance at their proposed cross-chasm conveyance. "Um, after you," says Lann.


Male Human (Kellid) Oracle of the Apocalypse 3

"I have dreamt about rocks floating in the air. Unlike those, this rock should be trustworthy - after all, it is held aloft by the power of the silver dragon. I*m excited about this, and will be happy to go first."

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol lays a hand on the rock and experimentally pushes down while grinning widely. He slaps the side of the rock twice in approbation.

"It's not as stylish as a flying cartpet, but this will work. I'll go first too!"

How many and how much gear can go at a time?


I think it'll probably only take one at a time.


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"It's probably safest to do this a couple of people at a time. We should also tie a rope to the rock if we can, so we can make sure it doesn't crash into walls or anything."

Kira will come over last with Wirra, we should probably have a sighted/able bodied person along with all of disabled ones, and should ferry a couple of the group first, then the NPCs, then the last of the group. Do we need to be more specific about marching order than that Aubs?


Just let me know how you intend to control the rock.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I was thinking tie a rope, stick some people on with another rope. Give it a push and use the rope to stop it at the other side. Once first people are over, tie other rope on, and we can then just use the ropes to pull across and back. Anyone with a high int want to suggest that?

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

We've even got pitons that we can drive into the rock so that it's easy to tie ropes.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

"If the paladin and I are on opposite sides, I think we should be able to move it back and forth as long as the magic lasts. Mulluq, do you wish to lead or follow?" I assume he will feel it necessary to go first.


With judicious use of pitons and ropes, the aerial stone platform is lashed and ready to use. Rhok clambers on, grips the pitons and receives a shove. The platform slowly floats across the chasm before being brought to a stop with the ropes. Rhok climbs off (and is promptly eaten by the monster hiding on the other side - no, just kidding) and the platform is hauled back to pick up its next passenger, Sol.

With all of the members of the group, it takes a while to get everyone across. Horgus complains loudly, but nevertheless the prospect of being left behind concentrates his mind. Both Aravashnial and Anevia need help getting on and off, but they both make it, as do the mongrelfolk once they overcome their suspicion. Soon, everyone is on the far side of the crevasse, the tunnel leading onwards towards the mongrelfolk village.

150xp each.

Lann stops after a couple of hundred yards. "Up ahead is a cavern we do not usually enter. It has become the lair of a monster, a spore-cougher. Alone, we three could not defeat it, but with all of you it should be no problem."

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol's eyes turn instantly to Mulluq, mutely urging the tiefling to pass on the exciting once in a lifetime opportunity. But Sol already knows what Mulluq is going to say.

I think we have 1250 XP after the floating rock ferry.


Male Human (Kellid) Oracle of the Apocalypse 3

"My magical strength is almost expended, and if we go into the spore cavern I will need to use it on myself, as I'm in no shape to fight."

I'm at 1833 xp myself.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

1383 xp here - I had missed the 133 for Wirra, so I matched Sol. Not sure where I would have missed another 450 xp to match Rhok.

Gesturing at significant wounds that he still carries, Jod asks, "What does a spore-cougher do? As my cousin says, we have not been enjoying a stroll on the prairie down here."


"The creature is a type of fungus-monster. It has gives off spores in a cloud and when it strikes. The spores take root in the flesh and, if you breathe them in, you see things that are not there. But there are..." - Lann counts swiftly - "... thirteen of us, so I am confident would should be able to kill it without losing anyone."

Knowledge (Nature) or (Dungeoneering), DC 15:

Spoiler:
Sounds a lot like a basidirond, a type of mobile fungus about the size of a pig with a taste for blood.

"Shall we go ahead?"


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Damnit the providor of my VM that has my little wiki on it is having issues, so I can't get at it at the moment. I have the definitive XP list on there there.

"Yes, we would need more information before we know if we could help. Some of us can still fight, but we will all need rest at your villiage before we move on if we fight another fight."


"The village is just past the creature," replies Lann apologetically. "Sadly, with the earthquake, there is no other way from here."


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira sighs. "Ok, what do you know of it?"


Um, see my post about three up...


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Ah! Missed that because we cross posted.. oops. Can't make that check I'm afraid.

"That sounds unpleasant. Let's begin."

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

KNow(bardic knowledge): 1d20 + 2 ⇒ (6) + 2 = 8

"If we can engage it at range and fill it full of arrows, the risk would be less. What's it look like?"


"Like a big mushroom with legs."


Male Human (Kellid) Oracle of the Apocalypse 3

"A walking, intelligent predatory mushroom? Amazing."


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

"Are there many of them? Would fire be more effective than weapons, maybe?"


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

"Sounds like one from what they said. I've never heard of anything like that. What about you Aravashnial?"

"Ok- so we stay back and fill it up with arrows. We've got bows, crossbows, a sling, and more people than a city guard patrol. Should be fine. It's one mushroom! I'll armor up Ghroth before we go in and he can shred it if we need a plan B."


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

"If there is no one to keep it from approaching, it will just pursue the archers. Is it possible the spores would harm Ghroth less? Or I saw hunters do this once against a mammoth - they had two groups of archers. One would fire at the animal until it chased them and they would flee while the second group fired at it. Maybe we can do that?"

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol immediately grasps Jod's plan. "We'd have to split up the instant we entered the cavern. But is the cavern large enough for this to work?"

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