Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Female Elf Druid 3 2168xp

Terra points out a narrow cleft beside the river to her compantions. "I may have found something."

1d20 + 13 ⇒ (6) + 13 = 19 percp


Sorcerer 4E

"Excellent Terra!" Marc proclaims, eying the thunderheads with a worried look. He frowns as he heads towards where she's pointing.

"I hope that's bigger on the inside,..."

Aid another Per: 1d20 + 0 ⇒ (12) + 0 = 12


Male Half-elf Paladin 3

Perception Aid Another 9+3=12.

"Well, it can't possibly be any smaller, so... Should I go in first?"


Terra:

Spoiler:
There seem to be tracks going in and out of the cave. Something big.


Female Elf Druid 3 2168xp

"Marc I have good news and bad news....." "The good news is we can get into it, I see tracks..." "The bad news...it's bigger than it looks on the inside because they are very big tracks..."

1d20 + 13 ⇒ (6) + 13 = 19nature check to see if i recognize the tracks

"If I don't recognize the tracks, I definitely concur with you going first Heimoth..."


At that moment there is a flash from the darkened sky and almost immediately a loud roar of thunder. Hailstones begin dropping from the sky, stinging any exposed skin and almost totally eliminating any visibility.

It's great being DM sometimes.

Terra:

Spoiler:
Something large, bipedal - perhaps an ogre.


Female Elf Druid 3 2168xp

"Looks like we are dealing with someone big and standing on 2 legs... could be an ogre, could be a troll, at this point anything is a guess... we are going to have to go in through... Heimoth you take us in I'll follow you..."


m Human Warlock 3 exp 2318 (infernal boon)

Well, we're danged if we stand out here so.....maybe it's a nice ogre.


Sorcerer 4E

Cussing at the stinging hailstones Marc opens his mouth to retort, then looks thoughtful.

"A nice ogre. Why not? I've certainly heard of stranger things on this trip!"

Marc gestures grandly towards the cave.

"After you sir!" He grins at Heimoth. He glances at the others.

"What?!? I'm egotistical. Not suicidal."


By the way guys, we have just gone through the 2,000 posts barrier - congratulations!

The cave mouth leads into a passage. It is high - perhaps ten feet or more - but narrow, only about three feet wide. It descends at an angle into the hillside.

Needless to say, it is dark in there - you will need light sources if you continue.


Female Elf Druid 3 2168xp

Terra gets in line behind Heimoth and activates a sunrod holding it above her head.


Male Half-Elf Bard/3

Hasren kicks in his two coppers "Well if we're expecting a fight, I think Sefra should go before me to give her a shot at getting more room to maneuver. I shouldn't follow too much further back than that though. Aleph & Marc can follow me & hopefully shoot from relative safety. This assumes we won't get jumped from behind."

Initiative: 1d20 ⇒ 16 (Just in case!)


"That sounds like a plan."

Sefra slips in behind Terra.


Male Half-elf Paladin 3

"Let get going. And, hey, it might be a nice ogre. Maybe he'll offer us tea and crumpets." Heimoth hefts his sword and shield, clearly doubtful of the ogre's hospitality.


Sorcerer 4E

Marc nods his acquiescence to the plan, and slides into line behind Heimoth.

"Although, what an Ogre might consider edible as a crumpet is another cause for concern,..." He mutters as he pulls his new magic dagger from his belt.

Do magic weapons still glow in 4E? If so, Marc will use his dagger as a torch, even if it is a dim one. Otherwise, he'll light a torch.


Male Half-Elf Bard/3
Marc Wyvernspur wrote:

Marc nods his acquiescence to the plan, and slides into line behind Heimoth.

"Although, what an Ogre might consider edible as a crumpet is another cause for concern,..." He mutters as he pulls his new magic dagger from his belt.

Do magic weapons still glow in 4E? If so, Marc will use his dagger as a torch, even if it is a dim one. Otherwise, he'll light a torch.

Uh... Heimoth or Hasren? Behind Heimoth puts you close to the front & in dire danger of getting bashed. Behind Hasren puts 4 people between you & whatever lurks IN the crevice/cave. If you are concerned about getting dry-gulched, that's fine, I'm just checking. (it's the "H's" in our names isn't it?)


Just to clarify, can I have the explicit marching order?

The tunnel twists a little, but widens out now. It descends in broad, uneven natural steps.

Perception checks, please. If you get 15 or more:

Spoiler:
You hear shuffling movement from up ahead.

If you get 20 or more, in addition you get:

Spoiler:
You think something is coming down the passage behind you as well.


Female Elf Druid 3 2168xp

1d20 + 13 ⇒ (20) + 13 = 33percp

I originaly said right after Heimoth and I have a sunrod held up over my head

"Um guys... something is coming.... from both sides... we are surrounded... we are about to test that nice theory..."


Percp 1d20 + 11 ⇒ (2) + 11 = 13
I am right behind Terra

"I do not hear anything, are you sure?"

Sefra looks around.


Female Elf Druid 3 2168xp

"Extremely Sure"


Male Half-Elf Bard/3

Should we assume single file Aubrey? I figure we'll need to be single file for getting through the 3' area, but would expand out if the space allowed.

Unless Marc indicates otehrwise, this is what I'm assuming the marching order looks like:
Heimoth
Terra
Sefra
Hasren
Marc
Aleph

Perception check: 1d20 + 8 ⇒ (18) + 8 = 26
"I had to go and say it!" Hasren mutters.
"I hear them too Terra. To the front & back." He whispers.
"We should try & hold whatever's coming up behind us at the narrowing in the passage I think. Shall I? Or would you rather Sefra?" Hasren asks quietly.


m Human Warlock 3 exp 2318 (infernal boon)

"I'll follow you guys...."


Sorcerer 4E

Grrr, yes, I meant Hasren, thank you! (WHY do you have to confuse the easily confused? Curse you capital "H"!) ;P

"Oh, take your place in the BACK Marc! You'll be safe there Marc!" The dandy growls (mostly) good-naturedly as he turns to face the back with Aleph.

Per: 1d20 ⇒ 20

"What are we dealing with now?" He grumbles softly.

"So, do we spell-blast first, and ask questions later? OR shall we inquire of our potential hosts if it's too late for tea?" He asks Aleph jovially.


m Human Warlock 3 exp 2318 (infernal boon)

"Tea or death: your choice. We'll say that....."


Female Elf Druid 3 2168xp

Terra whispers "Use some of that cave moss next to you in the tea, and you will accomplish both..."


The wider tunnel bends and then opens out into a chamber. At the far end it dips into a foetid pool, while patches of the floor are rough. The floor is scattered with bits of gnawed megafauna and the smell of rot and worse is breathtaking. At its centre is an ogre - a profoundly ugly humanoid, nine feet tall, with sallow skin and greasy black hair, naked except for a fur that does nothing to cover its modesty. A huge pot-belly thankfully droops over its genital area but also leaves the issue of its sex currently unresolved - the blubbery dugs on its chest could could breasts or possibly just further rolls of fat on an obese male.

However, such biological nicetites are largely beside the point as it hefts a club made from a mammoth's thigh bone and roars. There is an answering roar from behind, echoing through the passage.

Map. You are in the 10' wide section, marked in yellow - please roll initiative and give me starting positions. This section is also difficult terrain. The blue is the pool, as might be expected.


Female Elf Druid 3 2168xp

O8
1d20 + 8 ⇒ (5) + 8 = 13init

Terra snickers at Marc... "This one looks vaguely female... this one is yours.."


P7
Init 1d20 + 6 ⇒ (3) + 6 = 9

Sefra snickers at the comment.


Male Half-elf Paladin 3

Q9. Initiative 12+1=13.

"Hah! Tea or death, giant! ... Aw, to hell with it. Death it is."


m Human Warlock 3 exp 2318 (infernal boon)

P8

"tasty death tea...."

init1d20 + 2 ⇒ (12) + 2 = 14


Sorcerer 4E

Marc looks nonplussed, and gives a brief, derisive sniff.

"Most assuredly a two-kegger,..." He mutters.

O9, 'Safely' in the corner? ;P Init: 1d20 + 1 ⇒ (13) + 1 = 14


Waiting for Hasren.


Male Half-Elf Bard/3

Sorry about the delay. Let's start Hasren @ o7
I had rolled initiative up-thread in anticipation of this. Use that or re-roll? If use previous, init is 16, if re-roll, then it's 1d20 ⇒ 9

Much as he'd like to hold the 2nd ogre pinned in the narrow entryway, Hasren decides it's better to stay close to the group. Seeing where his compatriots have arrayed themselves, he decides to take a position at the corner of the bend in the tunnel. Once there, he begins preparing for what is to come next.

Hope this isn't jumping the gun. Once in position @ o7, I'd like to ready an action to use Stirring Shout on the ogre coming up behind us as soon as I can see him within 10 square of Hasren's position.
Stirring Shout To-Hit: 1d20 + 4 ⇒ (13) + 4 = 17 vs Will
Stirring Shout Damage on hit: 2d6 + 3 ⇒ (2, 6) + 3 = 11 psychic damage
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains 3 hit points.


Ogre 1 1d20 + 2 ⇒ (5) + 2 = 7
Ogre 2 1d20 + 2 ⇒ (2) + 2 = 4

Initiative:
Hasren 16
Aleph 14+
Mark 14-
Terra 13+
Heimoth 13-
Sefra 9
Ogre 1 7
OOgre 2 4

Hasren goes first. It probably is jumping the gun a bit as the ogre hasn't actually appeared yet and won't until just after your turn, and has to squeeze and cross difficult ground to get to you. So you can reconsider if you wish.

Map updated.


Sorcerer 4E

Marc takes another look at the ogre in the cave, then looks at his magical but still tiny (compared to the large blades of the others) dagger in his hand. He gulps a little, and sets his jaw.

"I'm gonna need a bigger blade. And a stiff drink."


OK, we'll assume that Hasren is holding his action until ogre 2 shows up. Aleph.


m Human Warlock 3 exp 2318 (infernal boon)

move to T6, gaining concealment and cursing the ogre as I go.....

and...

flames of phlegethos!!!

1d20 + 5 ⇒ (8) + 5 = 13 versus reflex,

damage

3d10 + 3 + 1d6 + 1 ⇒ (7, 9, 9) + 3 + (5) + 1 = 34


The ogre is engulfed in orange flame and its roar of pain shakes the cavern.

By the way, if you read the description in the PHB, the ogre is also taking 5 fire damage per round as well (save ends).

Marc.

Map updated.


Male Half-Elf Bard/3
Aubrey the Demented/Malformed wrote:
OK, we'll assume that Hasren is holding his action until ogre 2 shows up. Aleph.

Sorry about that. Fair assumption. Was going to delay & see what happens.


m Human Warlock 3 exp 2318 (infernal boon)

"HAHAHAHAHAAA!!!"


Sorcerer 4E

"Nice shot!" Marc calls out, visibly impressed with the amount of damage Aleph just dished out.

The burly dandy eyes the distance, concentrates, and cuts a mystic pass with his dagger, causing a flash and swirl of rainbow colored light to flare around the ogre,...

Sor at-will Chaos Bolt, (Trying to tag it to get my Feat + to hit for my encounter power!) Range 10, Vs Will, Psychic dmg,

1d20 + 4 ⇒ (6) + 4 = 101d10 + 7 ⇒ (8) + 7 = 15


Female Elf Druid 3 2168xp

Terra moves to Q8 as she does she begins to blow into her hands and a warm glow appears. Once it gets good and bright she throws it at Ogre 1.

1d20 + 7 ⇒ (4) + 7 = 11 vs ref

1d6 ⇒ 4 fire damage and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn, Any enemy that enters the zone or starts its turn there takes 5 fire damage


Male Half-elf Paladin 3

"Have at thee, giant!"

Charge to X9 before attacking the ogre with Piercing smite. Attack roll 8+8+2(charge)=18 vs. REFLEX. Damage 2d8+4=14.


Initiative and conditions updated:
Hasren 16
Aleph 14+
Mark 14-
Terra 13+
Heimoth 13-
Sefra 9
Ogre 1 7 (taking 5 fire (save ends) and 5 fire (until end of Terra's next turn)
Ogre 2 4

Map updated.

Marc fires a bolt, but it fizzles before reaching the ogre - sometimes the whims of chaos are fickle. Terra conjures a zone of fire around the ogre, but so far it remains unharmed. But Heimoth takes a more direct approach, stabbing the ogre with the point of his sword.

Sefra.


Move to T9
longbow attack 1d20 + 9 ⇒ (11) + 9 = 20 vs ac, 1d10 + 6 ⇒ (4) + 6 = 10

Sefra launches an arrow at the Ogre illuminated by the fire light.


m Human Warlock 3 exp 2318 (infernal boon)

Uh oh....their turn.


Sefra's arrow bites into the ogre's flabby hide and it snarls.

Ogre 1: OK, Heimoth is now definitely playing the tank. First off, it uses a standard action to bop Heimoth on the head.
Attack 1: 1d20 + 7 ⇒ (7) + 7 = 14 to hit v AC, damage 1d8 + 2 ⇒ (2) + 2 = 4 and if it hits Heimoth is dazed until the end of the ogre's next nurn, and the ogre can slide Heimoth 5 squares to within 2 squares of the ogre.
It then uses an action point to attack Heimoth again.
Attack 2: 1d20 + 7 ⇒ (20) + 7 = 27 to hit v AC, 1d8 + 2 ⇒ (5) + 2 = 7 and if it hits Heimoth is dazed until the end of the ogre's next nurn. and the ogre can slide Heimoth 5 squares to within 2 squares of the ogre. EDIT: that's a crit so it's a maximum 10 damage. And he slides Heimoth over as per the map.
As a minor action, it can attack anyone offering combat advantage. Oh look, there's Heimoth!
Attack 3: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 to hit v AC, damage 2d6 + 8 ⇒ (1, 2) + 8 = 11
As a move action, it moves as per the map.
Saving throw: 1d20 + 2 ⇒ (17) + 2 = 19 against Aleph's flames.

Ogre 2: moves as per the map.

The ogre bashes hard with its club, leaving Heimoth's ears ringing, and shoves him out of the way before advancing on Aleph and Sefra. Meanwhile, its companion emerges into sight - a similarly horrid bestial giant carrying a crude spear.

Hasren: I assume at this point your readied action goes off, so we will call this your action (and leaves you in the same spot of the initiative table). To remind people what you did:
Stirring Shout To-Hit: 1d20 + 4 ⇒ (13) + 4 = 17 vs Will
Stirring Shout Damage on hit: 2d6 + 3 ⇒ (2, 6) + 3 = 11 psychic damage
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains 3 hit points.

As the second ogre emerges, Hasren calls out a roar of elemental energy that stops it in its tracks and causes it to flinch. (I.e. - you hit.)

Initiative and conditions updated:
Hasren 16
Aleph 14+ (concealed)
Mark 14-
Terra 13+
Heimoth 13- (dazed)
Sefra 9
Ogre 1 7
Ogre 2 4

Map updated.

Aleph.


Male Half-elf Paladin 3

Fortunately, only the second attack hit. Can I attack on my turn again even though I'm dazed?


Male Half-Elf Bard/3
Heimoth wrote:
Fortunately, only the second attack hit. Can I attack on my turn again even though I'm dazed?

Yeah, but that's all you'd be able to do. A daze limits you to 1 standard, move or minor action (vs 1 each), prevents you from taking immediate or opportunity actions, causes you to grant combat advantage, & prevents you from providing a flank. If you check your powers, you'll see most of your attacks are standard actions.

Also, balls! Work now appears to be blocking access to Google Docs! >:/
If I need to refer to a map, I may need to wait until after work to reply with combat actions requiring a move.


m Human Warlock 3 exp 2318 (infernal boon)

Stab him with my pact blade.....

1d20 + 5 ⇒ (18) + 5 = 23

damage

1d4 + 1 ⇒ (1) + 1 = 2

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