Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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m Human Warlock 3 exp 2318 (infernal boon)

Aubrey:

Spoiler:
bluff 1d20 ⇒ 13 nope.


Sorcerer 4E

DM:

Spoiler:
Insight, again, my base is '+10', so:
1d20 + 10 ⇒ (13) + 10 = 23


All those who got more than 7 for Perception and more than 13 for Insight:

Spoiler:
You notice Aleph hanging about furtively near the barn where the prisoners are being kept. Looking around, he ducks inside.


I have to confess that I'm surprised how much fuss these bandits have proved. It's all cool, but I reckon we'll be here in three years time still deciding what to do with them.


Sorcerer 4E

Lol! Yeah, I see what you mean AUb! (I just chalk it up to good DM'ing making us want to be thorough! ;D ) ACtually, I have no problem with 'kill 'em all and let the god's sort 'em out' PC's. And have indeed played one or two in my time. But it's nice from my PoV to know that I'm hooked with a good group that puts serious thoughts into their characters and motivations! (I apologize if we are slowing it up too much!)

Aub:

Spoiler:

Marc stretches, and looks curiously as he notices Aleph surreptitiously enter the barn where the prisoners are kept.

Raising an eyebrow, Marc glances over his shoulder at the others. He leaves them to their conversations, and casually walks over to the barn himself to see what Aleph is up to,...


Aleph:

Spoiler:
You head for the barn where the bandits are being held. No one seems around, so you duck inside.


m Human Warlock 3 exp 2318 (infernal boon)

Aubrey:

Spoiler:
do I need to roll to hit? eldritch blast the leader.
1d20 ⇒ 10 damage 1d10 ⇒ 4
damn. my mods to hit aren't on there. must add that today.


m Human Warlock 3 exp 2318 (infernal boon)
Aleph wrote:

Aubrey:

** spoiler omitted **

Spoiler:
that's +3 to hit vs. reflex; +3 damage. So 13 to hit; 7 damage.

Male Human Druid 1
Aubrey the Demented/Malformed wrote:
I have to confess that I'm surprised how much fuss these bandits have proved. It's all cool, but I reckon we'll be here in three years time still deciding what to do with them.

I think the setting of the Adventure Path has a alittle to do with this as well as the group. Any other crawl-type setting and we put 'em to the sword, no question. But in the back of our minds, we will be building something here, and the first steps can set a tone for the rest of the kingdom as it were.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1
Quinn Tallfeather wrote:
ooc]I think the setting of the Adventure Path has a alittle to do with this as well as the group. Any other crawl-type setting and we put 'em to the sword, no question. But in the back of our minds, we will be building something here, and the first steps can set a tone for the rest of the kingdom as it were.[/ooc]

These are pretty much my thoughts as well, though it sounds like (all these spoilers aside), we have a plan of action. Of course, all these spoilers may mean a change in said plan... stupid 1 short on my Insight roll...


Male Half-Elf Bard/3

To be honest, I thought we were going to leave these guys tied up, go after the big bandit camp, and then figure out what to do with them later. Then I wondered, ooh will Oleg & Svetlana be safe with these guys? What if they escape? Things sort of took on a life of their own from there.

Going back to leaving them & ensuring Oleg & Svetlana's safety, I now wish I'd thought about digging holes, dropping them in tied up, & burying them up to their necks & then asking Oleg &/or Svetlana to give them water until we get back. If we don't come back in a couple of days, O&S should feel free to do with them, what they want.

Ah well, maybe next time... :P


Aleph:

Spoiler:
The bandits look up incuriously as Aleph creeps in, tied to a post in the barn as they are. As Aleph raises his hand and unleashes a bolt of infernal power, they yell in terror. The bolt hits home on the first bandit, knocking him backwards, insensible but still alive. As Aleph lines up the killing shot, he hears noise of movement behind him. Glancing back, he sees Marc looking in through the barn door at him.

Marc:

Spoiler:
Marc follows curiously after Aleph, and peers through the barn door at what he is doing. He sees Aleph in the barn where the prisoners sit, tied to a post. Aleph raises his hand and unleashes a bolt of infernal power, striking the nearest, and the bandits yell in terror. The bandit who is struck is knocked backwards, insensible but still alive. As Aleph lines up the killing shot, he glances back momentarily to see Marc watching him.


Sorcerer 4E

Aub & Aleph

Spoiler:
Marc watches Aleph curiously, until he unleashes the bolt of energy at the prisoner. Then he is stupified, paralyzed by the sight. Aleph turning around to look directly at Marc snaps him into motion.

"What the h,...?!? ALEPH! Don't do it!" Marc shouts, raising his own hands which glow with their own magical light.

Marc glances at the prisoners, then back to Aleph. He gives a small smile, relaxing slightly, but his glowing hands still held at the ready.

"Alright Aleph, how about we both just put our hands down, and go outside and talk about this?" Marc says calmly. "I am willing to listen to anything you have to say. But I am not going to let you kill these men. Not like this." He adds.

Meanwhile, his mind is reeling. 'What is going on? What is his problem? And WHY am I trying to SAVE men who were trying, quite admirably, to kill me a little while ago?!?'


m Human Warlock 3 exp 2318 (infernal boon)

marc and aub...

Spoiler:
I heard something flapping...I saw a stirge on him...uh, sorry bandit dude...
follows Marc outside.
yes, I was going to whack them. the crowd...I saw something from Cheliax in them. It's called the mob...it's only in the developing stages but,....it's an evil power that possesses many men at once. I merely....sought to give it succour so it would go away. with those prisoners....
I tell you now, that THE MOB is infinitely more dangerous than anything else around here. You have to pay it its due, Marc.
I didn't mean to go against you all. I just....didn't think any of you had the heart to do them. And that's a good thing. a good thing.

BUT. I will adhere. It makes no sense, for us to fight it out now. Over their sorry hides.
You guys got the good of me.


Sorcerer 4E

Aub and Aleph:

Spoiler:

Marc relaxes visibly when Aleph does. He listens to Aleph silently, and remains mute a few moments more, thinking. When he looks up, it is with a debonair half grin.

"Well. Your right about one thing at least. I, personally, do not have the heart to do in those men. Not in cold blood anyway. IN battle,...?" The dandy shrugs with a 'meh'. "My father always said that I did not have the 'killer' instinct. Except for the ladies, of course. I always presumed that he meant in business."

"Aleph. I do not pretend to understand 'the mob'. But I have seen it before, and you are correct, It IS here. At least it wanted to be for a moment. You cannot underestimate it, but neither can you give in to it. To join a mob, or to attempt to placate it, is to surrender yourself. To become less than you are. We have to be better than that. We have a vast plot of unexplored wilderness that we have vowed to tame. That includes the inhabitants as well as the wild beasts. To do that, we have to set the standard. And that means we all must agree on how to proceed. By vote if not unanimously. And we must stick to it."

Marc pauses a moment, then grins amiably. "I like you Aleph. Although we are but recently met. I think you and I are two sides of a coin. I shall make you a deal. I shall listen to any warnings or advice that you care to share with me. In return, I shall do the same for you. We shall be each others Yin and Yang, achieving balance in our lives and becoming more than we were before we met! Not to mention that with the two of us together, the opportunities for mayh,... I mean fun, are almost limitless! What say you?!" MArc asks smiling, extending his arm in friendship.

I had a bit of heavy thinking in there actually, but decided to trim it down to it's basics in the interest of wrapping this up! ;)

Presuming that Aleph accepts and shakes hands,...

"Excellent! Now let us rejoin the others. And thank you for not blasting me. I have been pummeled quite enough for one day, thank you!"

Marc heads back towards the others,...


OK, since no one else noticed anything...

Going to perform your execution?


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

if it's the morning, we're going to do the execution. At least that was the plan.


Sorcerer 4E

Yes. Rest for the evening, execution of leader in morning, Leave the other 2 locked up, head out to deal with Bandit camp after that. Yes?


Male Half-elf Paladin 3

Sounds good.


m Human Warlock 3 exp 2318 (infernal boon)

Let's ride. Sorry for the delay; I was trying to speed stuff up. I won't again.


Male Half-Elf Bard/3

Yep. Ready to go raiding the bandit camp after the execution.


Aleph wrote:
Let's ride. Sorry for the delay; I was trying to speed stuff up. I won't again.

No worries, it was good stuff. The next scene I feel a bit uncomfortable with, but we'll get on with it.


The party march towards the barn the prisoners are held in. Outside stand Marc and Aleph. Something has clearly passed between them from the wary body language, but now is a solemn and dark moment and not the time to pry.

Inside, one of the bandits lies insensible on the ground. Happ and the other one look up, eyes wide. "What is it now? Some more target practice?"


m Human Warlock 3 exp 2318 (infernal boon)

who wants to do the job?
Aleph starts limbering up his fingers

which one(s) are we whacking again?


Sorcerer 4E

I'm with you Aub! But I'm ok with it in-game. (If it DIDN'T bother me, I would be worried!) ;P

Marc takes a breath, and lets it out slowly.

"It's time. Bring him." He says softly but firmly, pointing to the leader.

"Hasren, would you be so kind as to gather Oleg and whomever he thinks should be included from the village? Perhaps that nice man we just chatted with? But keep it small. This is NOT a show for their entertainment." MArc asks the bard politely.

"Heimoth, You and the others will be the official witnesses." The dandy eyes flick to Aleph, then Thomdril.

"Thomdril, I'll ask you first. Will you perform the execution? It will have to be quick and,... well, quick." He asks the warrior.

'Listen to me! Divvying and delegating. Father would be proud. But Father doesn't have to deal with,... this.'


"Execution?" stammers Happ, "Now wait, you ain't got the authority!"


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Thom nods grimly, unconsciously touching the hilt of his great blade. His face is a mask of determination, just a hint of youthful uncertainty peaking through.

I realize this is ill-timed, but I may be unavailable this weekend. Thom would like to offer him one chance to appeal, and see if the group can determine if we still think he's 'unrepentant'. He's still willing to do the execution, but would like to avoid killing without a chance at mercy.... Both for personal and 'nation-building' reasons.


Sorcerer 4E

Marc just gives the prisoners a small, almost sad, half-smile.

"Actually, we DO have the authority. We have a legal writ and everything. And we DID offer you the chance to surrender. You,... declined." Marc says pleasantly, absent-mindedly rubbing at one of his recent wounds.

Marc faces the leader.

"Your testimony, actions and attitude have proven that you are a willing participant in the robbing and murder of innocents. Since you have chosen to serve evil in life, we have decided that you shall serve good in death. You shall serve as a warning to all that wanton acts of violence and crimes against others shall no longer be tolerated. Take him away."

After the leader has been taken outside,...

MArc looks at the two remaining men.

"You two shall also serve as a warning. And as an example of our mercy. Your testimony has shown that while you were willing participants, you have not, yet, descended so far that there is no hope of repentance. When we return from dealing with your former compatriots, You shall be beaten for your crimes. It shall be painful, but not fatal. You will then be given your life, your freedom, and 1 week of rations. You are to leave these lands, never to return upon pain of death. Tell all you meet that law and order have been brought to this land."

Marc leans closer, and speaks softly.
"You are to be given that which your companions were denied in battle. A second chance. I suggest that you take it. Go out and do something with your lives. Be a carriage driver or cook, a barkeep or businessman. But DO something, anything! except return to this way of life. There are ALWAYS options."


Male Half-Elf Bard/3
Marc Wyvernspur wrote:

I'm with you Aub! But I'm ok with it in-game. (If it DIDN'T bother me, I would be worried!) ;P

Marc takes a breath, and lets it out slowly.

"It's time. Bring him." He says softly but firmly, pointing to the leader.

"Hasren, would you be so kind as to gather Oleg and whomever he thinks should be included from the village? Perhaps that nice man we just chatted with? But keep it small. This is NOT a show for their entertainment." Marc asks the bard politely.

"Heimoth, You and the others will be the official witnesses." The dandy eyes flick to Aleph, then Thomdril.

"Thomdril, I'll ask you first. Will you perform the execution? It will have to be quick and,... well, quick." He asks the warrior.

'Listen to me! Divvying and delegating. Father would be proud. But Father doesn't have to deal with,... this.'

Hasren nods, exits the stable & seeks out Oleg. Upon finding Oleg, Hasren will ask for the name of the man leading the mob & if there is an official leader of the people living outside the trading post. If so, they'll go collect him first. If not, they will head for the leader of the mob. As they travel to as many people as needed, Hasren will ask Oleg to introduce him to the men. After being introduced, Hasren will say the following:

"As a recognized leader of these people, your presence is requested as official witness to the execution of the leader of today's bandit raid. We can leave when you are ready."


Alright, given this plan of action, I want to know who is doing what. Who is dragging Happ out, who is holding him down, who is strking the blow? Everyone seems keen (maybe not the right word) on performing an execution but I don't see anyone's characters actually stepping up to do anything (apart from Thomdril). Are we going through with this?


m Human Warlock 3 exp 2318 (infernal boon)

I'm not too strong, so if I do it I'll just fire away where he is.
Somebody else needs to do any requisite manhandling.


Male Half-elf Paladin 3

I'll drag him out and hold him down.


Sorcerer 4E

Yeah, I love/hate the whole moral dilemma thing. Thank the Lord for Role-Playing! :)

Marc, (being the spoiled child of privilege that he is), is (attempting) to abscond with the leadership role. However, he is also one of the stronger of the group, so if it looks like there will be a struggle, he will step up to assist in the holding.


Heimoth and Marc drag the struggling Happ out of the barn and out of the trading post. A small knot of villagers stands outside, collected by Hasren, by an old tree stump. Thomdril stands nearby, his sword unsheathed. Marc and Heimoth force Happ to his knees.

OK, so how we doing this - English-style on a block, or French-style while he's sitting up?


Sorcerer 4E

I am no expert, but I would imagine that English-style would be easier?

Marc clears his throat gently. Other than that, if he shows any nervousness or second thoughts regarding what is about to occur, he gives no indication. He holds down the hapless Happ and repeats what he said earlier for the benefit of those gathered.

"Happ. You have been found guilty of thievery and murder against your fellows. Your testimony, attitude and actions have made it clear that you are without remorse. It is the judgment of this jury," He indicates his fellow adventurers. "That you shall be put to death for your crimes. Your death will serve as a warning to your fellows."

He pulls out a small bag he found in the barn.

"Do you have any last words?"


"Devils take you all!" snarls Happ.


Sorcerer 4E

For the first time, Marc's superior demeanor cracks slightly. He looks, sad.

"Quite possibly." He whispers in response. Marc then swiftly places the bag over the man's head, and holds him down with Heimoth. He grimly nods to Thomdril,...


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

English-style it is.

Thom nods in response to Marc's words. My spirit is Gorum's either way…

A hush falls when the moment comes. The past day had been a terrible struggle of patience and rage; and those emotions war on his young features.

Two white-knuckled fists grasp the great blade, tip resting on the ground. His anger-consumed eyes close as he drops his head momentarily. Gorum, I've lived my end of the deal this day. Strengthen my hand. Guide your blade.

As his head rises, his emotions have been drained, leaving an oddly calm mask over his features. The fall of the blade is jarringly loud in the still of the scene.

Aubrey:
I don't know if you wanted me to do the narrative for the blow itself, but I'll leave that up to you. I'll be disappearing again for a while yet (still spending all my time with my new family or sleeping), I just wanted to contribute to this pivotal scene.

Thom wil finish out the exection with the Gorum-granted emotionless mask, but that evening, as things get quiet, the others will witness him struggling with what was done. Not that he regrets it… indeed, his anger at the world and people like Happ in general dull the emotional sting of the execution, but this is still the first time he's taken a life in this fasion. He's preparing himself for it not to be his last.

Feel free to use any of that you want as you move forward - then again, your story-tellign is part of why i'm so engaged in this thread.

I'm praying for your little dude to come; they sure do change your life.


The deed is done. Happ's decapitated corpse has stopped twitching and the spray of blood lies soaking into the earth. The villagers drift away, some pausing to spit on the corpse, others just looking depressed. Thom leans thoughtfully on his sword before grabbing a fistful of grass to clean off the blade.

Oleg walks over. "It was well done. Clean and swift. That's frontier justice. I know some of you didn't like doing it, preferring to fight a man fair and square. But they didn't deserve it. He was scum and so are the rest. I respect that you want to let 'em go, and if they have any sense they won't come back, not after this."

He pauses, squints up at the rising sun. "You gentlemen have done us a good turn. You can stay here in the trading post when are are back from your explorations." Without any further comment, he walks away.

OK, time for a bit of beat and release?


m Human Warlock 3 exp 2318 (infernal boon)

"Yeah; lettem go now."
to them;
"go.....hunt game. build a cabin maybe, but F$#+ WITH MY PEOPLE AND I WILL BE BACK TO BURN YOU WITH ALL OF HELL'S FIRE."


The remaining bandits are given a thrashing and sent on their way. A few villagers assemble to throw dung at the them to give them some impetus, and soon they are gone.

After the execution and the corporal punishment and exile, things calm down a bit. Svetlana walks over to where the party are relaxing before the next stage of their conquest of the Stolen Lands.

"I thank you gentlemen for ridding us of those bandits. I wonder if, as part of your explorations, you could do me a favour? My Oleg's been very het up, what with everything, and I'd like to make him a bowl of his favorite soup. But I don't have the key ingredient, moon radishes. They grow in the woods south of here, but with the bandits it isn't really safe to go there. But since you are going there anyway, if you see some, could you bring them back to me? I'll pay you seventy-five gold if you do." She goes on to describe what they look like.

"Also, have you seen the wanted posters outside? You might want to take a look and see if you can do the village a few more favours - for the right coin, of course."

Wanted: Bandits

Spoiler:
Task: The bandits in the Greenbelt need to be shown that their actions will not be tolerated. Capture or defeat at least a dozen of them to send a message.
Reward: 100 gp.

Wanted: Kobolds

Spoiler:
Task: The Sootscale kobolds dwell in a cave somewhere in the Kamelands. Normally not a problem, they’ve been riled up by something lately. Find their lair and ensure that the kobolds aren’t going to continue being a threat.
Reward: 200 gp

Wanted: Tatzlwyrm

Spoiler:
Task: Slay a tatzlwyrm and deliver its head to Oleg's Trading Post.
Reward: 200 gp for a relatively undamaged tatzlwyrm head.

Wanted: Tuskgutter

Spoiler:
Task: Whoever manages to kill Tuskgutter and deliver the ill-tempered beast's head to Oleg's will get a nice reward from retired hunter Vekkel Benzen, who lost his leg to the monster pig a year ago.
Reward: Vekkel promises his magical longbow to whoever can kill Tuskgutter. He also promises to share the head cheese he plans to make out of this trophy.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

"What the hells is a Tatzlwyrm?"


Male Half-elf Paladin 3

"Some sorta snake, I guess. Does anyone know if it's poisonous? Otherwise, how dangerous can it be?"


m Human Warlock 3 exp 2318 (infernal boon)

"I wonder what's pissed in the porridge of the kobolds?..."


Sorcerer 4E

Just checking in. I should beback by Friday. (I hope)

Marc nods in acceptance of Oleg's speech. He expresses gratitude for the offer of lodging in short sentences that the gruff frontiersman will appreciate.

The dandy "Hm's" thoughtfully over the posters.

" Hm. 'Tuskgutter'. How colorful. Yes, I also wonder what rodent crawled into teh porridge of our neighboring Kobolds. The bandits, I'd say that we're pretty much already planned on taking care of that one." HE grins.

"And What IS a 'tatzlewyrm' anyway?!?"


Male Human Druid 1

I'm back

Quinn looks curiously at the wanted posters, especially at the one depicting the tatzlwyrm.

Nature roll 1d20 + 9 ⇒ (15) + 9 = 24

"The sketch on that poster is wrong. The tatzlwyrm only has two limbs." he says quietly.


I notice no one queried "head cheese", though. Back in the saddle tomorrow.


m Human Warlock 3 exp 2318 (infernal boon)

My grandfather loved it IRL. He also ate raw onions like an apple.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

I'm from Texas... head cheese is not a new concept around here.


Male Half-elf Paladin 3

It's mostly a Christmas specialty back home. My family eats it with vinegar and mustard, all rolled up in a piece of lefse. Me, I stay away.

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