Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Female Elf Druid 3 2168xp

43 rations + 14 from Hasren's 2 weeks and assuming 10 from Aleph's purchase=67 days of rations


m Human Warlock 3 exp 2318 (infernal boon)

I bought 20 ;)


Sorcerer 4E

Plus another 10 from Marc (plus his emergency 7 he always carries but hasn't eaten yet thanks to good foraging rolls!) :)


Female Elf Druid 3 2168xp
Terra Everbloom wrote:
43 rations + 14 from Hasren's 2 weeks and assuming 10 from Aleph's purchase=67 days of rations

up to 87 days of rations, poor pony... so close to the food yet so far away from the carrots...


Male Half-elf Paladin 3

I'll get one of those shiny healing potions as well.


m Human Warlock 3 exp 2318 (infernal boon)

Let's....ride......


OK, that now puts you in C26 in the player map.

Players' map.

Hasren:

Spoiler:
You pick up that relations between the lords in Restov and the royal family in New Stetven are becoming strained. The king is reported to be suspicious in particular of the colonisation attempts being sponsored by Retov.

After re-equipping, the travellers follow the river valley to the south-west. The river here is fast-flowing and runs in a steep-sided valley thick with willows and alders.

Usual foraging checks, please.


Female Elf Druid 3 2168xp

1d20 + 13 ⇒ (7) + 13 = 20 forage roll


Male Half-elf Paladin 3

Aid Another for Terra's Nature heck: 9+3=12. Success!

"Yum! I found some nettles!"


m Human Warlock 3 exp 2318 (infernal boon)

forage
1d20 ⇒ 18

can this clay be edible?.....


The day and the following night pass without incident.

The next day, the explorers continue heading along the Shrike. The landscape here is quite dramatic, with the valley deepening and narrowing between rocky outcrops that rise to cliffs. To the south and east can be seen a chain of mountains, grey and craggy. Normally a hazy line in the distance, at this location the Tors of Levenies are quite close, though the party's course will take them away as they head down the river towards the site of the kobold lair. The mountains are not especially high, and here the peaks are clear of snow in the summer heat. However, they are reputed to rise much taller further south.

After a few hours, the adventurers come across a series of cascades, each about thirty feet high, as the river drops through a gorge. Halfway along, another river enters the Shrike from the south-west, adding to the water that tumbles over the jagged rocks. Clearly the hunter the party had bumped into was telling the truth - these falls make the Shrike all but unnavigable. In fact, it's tricky getting round these falls on horseback, never mind in a boat.

We are going to try a new mechanic - the party skill check. It's not complicated - basically, everyone makes (in this case) an Athletics or Nature check (player's choice) and hopefully the average check is greater than the DC of 20. If not, you lose a day navigating the gorge.

Also, as this is the second day, foraging checks please.


m Human Warlock 3 exp 2318 (infernal boon)

1d20 + 1 ⇒ (8) + 1 = 9
athletics check.....


m Human Warlock 3 exp 2318 (infernal boon)

forage
1d20 ⇒ 6


Female Elf Druid 3 2168xp

67-6+4=65 days of rations
1d20 + 13 ⇒ (9) + 13 = 22forage
1d20 + 13 ⇒ (8) + 13 = 21nature for group check


Aid other nature 1d20 + 6 ⇒ (2) + 6 = 8
Group check Athletics 1d20 + 6 ⇒ (14) + 6 = 20


Sorcerer 4E

Yay new mechanics! :) Party skill check: Athletics: 1d20 + 7 ⇒ (17) + 7 = 24

BTW, are you getting these descriptions from the book? or are you making this up? Just curious, Because i love reading them! :)


Male Half-elf Paladin 3

Nature check for navigation: 12+3=15. Nature check for foraging 10+3=13.


Need some skill checks from Hasren.

The descriptions are my own, though obviously based on what the map has on it. I'm trying to make it feel a bit like exploration, with new vistas unseen by man before blah blah, plus it's fun to write.


Male Half-Elf Bard/3

Nature check (aid foraging): 1d20 + 8 ⇒ (11) + 8 = 19
Nature check (navigation): 1d20 + 8 ⇒ (10) + 8 = 18


OK, that party skill check was fairly comprehensively failed.

The walls of the gorge close overhead but, against better judgement, the explorers press on in hope of a path through it. Sadly, their painstaking picking across wet rocks and along sheer cliffs comes to an abrupt end at a high cataract. The water tumbles over the edge in a frothing spray, casting permanent rainbows. But there is no route alongside the river and the gorge is sheer without even a goat path. The adventurers are forced to turn about and make their way back, to follow a more roundabout route across the rugged plains, losing a day in the process.

Fortunately, that night is restful and quiet. And even knowing there is no easy route along the Shrike here is worthwhile to the mappers.

Consider Crooked Falls discovered: 120xp each.

The following day, the party rejoin the Shrike below the falls and continue south-west.

Foraging rolls as usual.


Female Elf Druid 3 2168xp

64 days of rations now 1d20 + 13 ⇒ (3) + 13 = 16 forage


Sorcerer 4E
Aubrey the Demented/Malformed wrote:


The descriptions are my own, though obviously based on what the map has on it. I'm trying to make it feel a bit like exploration, with new vistas unseen by man before blah blah, plus it's fun to write.

Fun to read to! :) Keep up the good work! :D

"Well. THAT was fun!" Marc declares, obnoxiously cheerful as they set up camp after retracing their steps for an entire day.

"At the very least, we found that great spot for swimming!" IE= he means Skinny dipping! :)


Female Elf Druid 3 2168xp

Picking up on Marc's tone... Terra remarks "You'll be by yourself for that sort of swimming..."


m Human Warlock 3 exp 2318 (infernal boon)

"I don't know how to swim."


Male Half-Elf Bard/3

Nature check (forage assist): 1d20 + 8 ⇒ (19) + 8 = 27

Taking in the beauty of the area and enjoying the travel, Hasren "forgets" his former daily travel ritual. (Traveler's Chant)


Sorcerer 4E
Terra Everbloom wrote:
Picking up on Marc's tone... Terra remarks "You'll be by yourself for that sort of swimming..."

"What a shame." He replies straight-faced. Clearly not at all put off by the obvious rebuttal. (Either he's he's simply used to it, or he's simply clueless as to what Terra's tone meant. Either way,...) ;P


Male Half-elf Paladin 3

Nature Aid Another for Terra's foraging check 11+3=14.

"Maybe we can catch some fish here? A change from dried meat and grass soup would be nice."


OK, on holiday for a week and a half from tonight. See you when I get back.


Sorcerer 4E

Great! Hope you have a good time! See you later! :)


The next day, unlike the previous, is relatively restful. The group continue to map, travelling roughly south-west along the valley. The terrain is fairly rough, with outcrops of dark rock amidst rough grass and scrubby bushes, but much easier to negotiate than the gorge. The terrain drops fairly quickly here, following the tumbling river down along its course.

After progressing a few miles further, they rest up for the night, which is quiet. Another day dawns and they set off again. The explorers have not been molested by the wildlife or supernatural forces since setting off from Oleg's. This could be considered a comfort - or perhaps simply ominous.

Foraging checks, please.


Aid other Nature 1d20 + 6 ⇒ (18) + 6 = 24


Male Half-elf Paladin 3

Nature Aid Another for Terra's foraging check 9+3=12.

"Nice. I could get used to this."


m Human Warlock 3 exp 2318 (infernal boon)

Aid another for foraging 1d20 ⇒ 10


m Human Warlock 3 exp 2318 (infernal boon)

"Hey, naturebabies. I hasn't seen any wild things for a while. Is that normal?"


Sorcerer 4E

"Of course!" Marc immediately Pipes up. The relatively uneventful travel has brought the dandy's joviality back out in full force. He seems to be taking this particular trip as a sight-seeing vacation.

"No doubt the very wildlife has heard of our exploits by now. They give us a clear path out of respect for our prowess!" He grins.

Welcome back Aubs! :)


m Human Warlock 3 exp 2318 (infernal boon)

"I've got a baaaaaad feeling about this...."


Terra is out of town, shot me a text today to post her nature check 1d20 + 13 ⇒ (16) + 13 = 29


Male Half-Elf Bard/3

Nature check (aid foraging): 1d20 + 8 ⇒ (5) + 8 = 13

"They're out there Aleph, they're just making sure you don't see them!" Hasren teases.


Female Elf Druid 3 2168xp

Thanks Sefra was able to log in at the hotel... 29+2+2+2+2=37 65 days of rations now.

[ooc]nature check to see if i can figure out why so quite...[ooc]
1d20 + 13 ⇒ (7) + 13 = 20


Terra:

Spoiler:
Luck?


The explorers' sedate passage down the Shrike River continues the following day. The group pausing to forage and survey the landscape, the sunny day stretches on. In fact, it is hot, humid and sticky, the temperature dulling the senses.

Nature check, DC 15:

Spoiler:
This is prime thunderstorm weather. In fact, potential thunderheads can be seen building in the sky – huge anvil-shaped towers of cloud climbing higher and higher.


Female Elf Druid 3 2168xp

I have no idea why everything is so calm but it looks like that is about to change.

1d20 + 13 ⇒ (15) + 13 = 28

We have a big thunderstorm coming in, let us start looking for a place to weather the storm.


The sky darkens and thunder rumbles in the distance.

OK, what's the plan for sitting out the storm?


Sorcerer 4E

Marc glances upwards at Terra's warning. He shakes off the lethargy the heat and humidity have brought on and sits a little straighter in the saddle. (Not too much straighter, he's still getting used to actually riding more than a block.)

"I'm guessing that the tents are a bad idea? So we're looking for a cave then? or at least higher ground?" He asks while looking about, as if expecting the landscape to provide the answer to his request.


Male Half-elf Paladin 3

"Won't running for the high ground just get us hit by lightning?" Heimoth nervously eyes his heavy armour. "We should wait it out underneath big tree, unless we can find a cave."


Sorcerer 4E

"Well, unless you can swim in that cast iron kettle, i suggest you look for a tree that's not on the valley floor." Marc expounds as if he actually knows what he's talking about.

Per check, try to spot shelter?

MY pc maker says my per is +10, but I'm guessing that's if we take 10 on it? I'm just going to roll the dice until I can get home and look that up! ;P

1d20 ⇒ 20

Heh. Well, I see SOMEthing! ;)


m Human Warlock 3 exp 2318 (infernal boon)

aid another
perception
1d20 ⇒ 2


m Human Warlock 3 exp 2318 (infernal boon)

"I see.....a castle. With a guy in a bodice and nuthuggers. He looks sorta vampirey..... Just kidding."


Female Elf Druid 3 2168xp

1d20 + 13 ⇒ (20) + 13 = 33 nature check to determine if by the lay of the ground I can determine where a nearby cave is

1d20 + 13 ⇒ (16) + 13 = 29 percp check to see if there is anything nearby we can use for shelter


With her ability to read the land coupled with her elven senses, Terra finds a narrow cleft in a rock face besides the splashing river.

Another Perception check, please.

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