Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Heimoth wrote:
"Actually, we are picking weeds to enhance our bandit-smashing effectiveness. As this will please Gorum immensely, we are still picking weeds for the priesthood in a way."

Thom mulls this over for a few seconds, ripping a particularly tough weed from the base of the gate, "... now that I can get behind."

I'm good with Heimoth's plan for Thom's position. Heimoth, you gonna call out when all the bandits are in the gates, so we know when to push them shut?

"Hey, Aleth," Thom looks up to watch the strange man, "you need any help with'at hay?"


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

sorry, wrong avatar... and now it won't let me change it!


m Human Warlock 3 exp 2318 (infernal boon)
Heimoth wrote:
Can't you just teleport around? Or is that a different pact warlock?

I'll have to look into it; tonight I plan to wrap my brain around Aleph thoroughly.


Ready to kick some bandit ass? (Arse doesn't feel appropriate in this situation.)


Male Human Druid 1

An hour before the the time of their expected arrival, Quinn changes into a large owl and takes flight, circling the trading post and keeping an eye out for the bandit group.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

ready to roll


m Human Warlock 3 exp 2318 (infernal boon)

sure...


Male Half-elf Paladin 3

Hell yeah!

Heimoth paces impatiently around the yard waiting for Quinn to get back.


Sorcerer 4E

MArc stretches, trying to work a kink out of his neck. He takes his place behind the gate and tries to make himself comfortable on the ground as he waits.

Been busy, will update PC asap, (with changes I mentioned on the OOC thread.) Otherwise good to go!


Male Half-Elf Bard/3

Apparently out of sync with everyone else, but ready! In the Pacific time zone if that helps get a sense of when to expect my posts.

Hasren will take up his position behind the gate with the sorcerer. Awaiting Quinn's return, he'll take a seat up against the wall with the gate blocking his view of the courtyard.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Knowing the following sunrise will bring the biggest test to date, Thom heads to his bunk as early as he can, lifting a silent prayer to the heavens for strength while checking his long weapon once as he prepares to turn in.

The night will pass fitfully, raw nerves will wake him early, slightly red-eyed and unusually tight-lipped, and Thom will slide quietly from the bunk (letting any still asleep rest undisturbed) and head outside. Others will find him sitting cross-legged on the ground, back against the gate door he's assigned to close, the steel resting across his knees. He'll be eager to chat with anyone who happens by, trying to hide and soothe his nerves. (though it won't be hard for them to see his anxiety.)

I'm central time, but i usually keep a pretty freaking early schedule. My wife has ruined me.


Sorcerer 4E

Heh. That's funny. My wife is not an early bird, OR a late night owl! If the sun isn't shining, neither is she! ;P

MArc smiles at Hasren, makes few polite small talk comments, then draws a pair of crossed lines in the dirt in front if him.

#

He smiles at Hasren. "Your move first?"


Quinn:

Spoiler:
I checked the book and it says you need to choose a wildshape, and to me it seemed to be singular (i.e. you can't randomly change into whatever, but have to have just one - perhaps you can correct me if this is wrong). However, in the meantime, you need to select one for today at least since you are scouting for when the bandits arrive. I think the man-sized owl is probably illegal (no such animal) and anyway counterproductive (you are trying to be inconspicuous, not have the bandits say "Wow, look at the f~@+ing size of that owl up there!") so please choose and we can get the show in the road.


Male Half-Elf Bard/3
Marc Wyvernspur wrote:

Heh. That's funny. My wife is not an early bird, OR a late night owl! If the sun isn't shining, neither is she! ;P

MArc smiles at Hasren, makes few polite small talk comments, then draws a pair of crossed lines in the dirt in front if him.

#

He smiles at Hasren. "Your move first?"

Hasren cheerfully responds to Marc's small talk, passing on little bits of Ulfen, Elvish or Varisan wisdom about the weather, or whatever subject they happen across.

Watching Marc scratch the lines in the dirt, Hasren will look up questioningly. "Move?" ;p


Sorcerer 4E
Hasren Gunnarrsson wrote:


Hasren cheerfully responds to Marc's small talk, passing on little bits of Ulfen, Elvish or Varisan wisdom about the weather, or whatever subject they happen across.

Watching Marc scratch the lines in the dirt, Hasren will look up questioningly. "Move?" ;p

heheh, ;P

Marc responds with anecdotes of his own, most of which were gathered while out on the town with his friends, and are therefore of dubious reliability. He scratches an "X" in one of the corner spaces of his lines.

"Make your circle in whatever space you choose. The first one to get 3 in a row wins. If played properly, there can be no winner! I find it amusing to see which contestant loses concentration first and loses a game." Marc explains.

"I wasn't foresighted enough to pack a deck of cards." He shrugs wryly.


Male Half-Elf Bard/3

"Ah! Well if there's not supposed to be a winner when played properly, I think we should invest in a deck of cards the next opportunity we get."

Hasren puzzles a bit before he places a circle in the center space.


Sorcerer 4E
Hasren Gunnarrsson wrote:

"Ah! Well if there's not supposed to be a winner when played properly, I think we should invest in a deck of cards the next opportunity we get."

Hasren puzzles a bit before he places a circle in the center space.

MArc nods and smiles, looking at Hasren's move.

"I believe I shall see what master Oleg can do for us, as soon as we've cleared up his little problem,..." He says, finally deciding on where to place his next mark,...


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Trying not to let his nerves overwhelm him as he awaits Quinn's return, Thom thinks to himself...

Dang, i hate this waitin'. Why is it that time turns to molasses when you're nervous but runs quicker'n wildfire durin' the fun times?

Then he stands up to stretch his long legs and begins pacing to work off some excess energy, idly chopping the tops off weeds with his great blade.


Male Human Druid 1

Aubrey

Spoiler:
Hmmm...I didn't read it that way - the singular shape - I saw it as able to change into whatever shape I chose. However, I also am not going to be picking combat-orienyed shapes for the most part, just practical scouting types. Having said that, I will choose the owl shape if I am restricted to one. Please though give me a chance to research it some more, but I want to get it rolling too.

Quinn steps out into the chill morning air and walks through the gate. His face passive, he turns to the North, and bows to the cold North Wind. Turning to the East, he salutes the rising Sun. With an about face, he waves farewell to the night retreating into the West. Finally, he looks long into the South, wondering for a moment what his father is doing right now.

After a moment, he shakes his head clear and concentrates for a moment. In a blink, Quinn is gone and in his place stands a Great Horned Owl, one of the largest of the birds of prey of the River Kingdoms. Silent as the dawn, he takes wing, looking for his quarry.


m Human Warlock 3 exp 2318 (infernal boon)

wow!

awestruck by the shapeshifter, Aleph's lips purse in a feeble attempt at a smile, like it might pull a muscle in his face.


Sorcerer 4E

Marc also stares for a moment at the departing druid. He blinks. Then he raises an eyebrow.

"Alright. I have to admit. THAT was pretty impressive!" he says nonchalantly.


Marc Wyvernspur wrote:

Marc also stares for a moment at the departing druid. He blinks. Then he raises an eyebrow.

"Alright. I have to admit. THAT was pretty impressive!" he says nonchalantly.

"Agreed! That's not something you see every day."

"Though... I suppose now it'll be a bit more common..."


Quinn:

Spoiler:
I don't think it makes a massive amount of difference. I think that owl is probably really Small rather than Medium but frankly we won't quibble unless it has a significant bearing on the game (which it probably won't, and anyway a Small character would be a Small animal anyway so it is hardly outside the bounds of normal player capabilities). And a really big owl is prett cool.

Quinn flaps off into the early morning mist and, settling on a tree, keeps watch on the track from the trading post into the wilderness. On cue, a rag-tag band of riders emerge from the forest a few minutes later. Wearing scraps of leather armour and carrying bows, packs and various heterogenous types of melee weapon, they look a disreputable crew of woodsmen - filthy and unshaven, hunched in the saddle.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1
Quinn Tallfeather wrote:
In a blink, Quinn is gone and in his place stands a Great Horned Owl, one of the largest of the birds of prey of the River Kingdoms. Silent as the dawn, he takes wing, looking for his quarry.

Huh... That's new... Wonder what other surprises this crew has...


Male Human Druid 1

Sorry, still battling internet issues.

Aubrey

Spoiler:
Taking careful note of numbers, weapons, and who the leaders may be, Quinn observes the group for a few minutes. Silently, he flies off to warn the others.

The large owl arrives, as silently as he left. He alights in the courtyard, swiftly changing back into the tall Galtan youth.

'They are coming.' He says, striding over to his assigned spot.


Male Half-elf Paladin 3

"Excellent! How many? I... uh, did you just turn into an owl?"


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Thom takes a long sideways look at Quinn, "I'm curious to know what other critters you can turn into." And when the Paladin asks about numbers, the tall youth looks in the direction Quinn indicated, "And how were they armed? Any Archers? Mages?"


Quinn:

Spoiler:
Forgot to mention - there are six of them. You can't really tell who the leader is - they all look scruffy and have no insignia. Notably, the woman who was described is not with them.


Male Human Druid 1
Heimoth wrote:
"Excellent! How many?

'Six. The woman is not there.'

Heimoth wrote:
I... uh, did you just turn into an owl?"

Quinn stares at Heimoth for a moment, as if he just asked if the sun came up.

'Yes.'


Male Half-elf Paladin 3

"That's.... That's what I thought. Good."


m Human Warlock 3 exp 2318 (infernal boon)

how'd you do that? turn into a bird? i wish i could fly.


Sorcerer 4E

Marc looks up and grins.

"Oh goody. Showtime!" He whispers as he gets up, brushes himself off, and makes himself motionless behind the gate.


Male Half-elf Paladin 3

"Excellent. Again, I can hold my own for a while, so close the gates first and then come running." Heimoth is grinning like a schoolboy. "This'll be awesome!"


m Human Warlock 3 exp 2318 (infernal boon)

whispers;....tashpa.....antashash potalkar....um Wazhach.....boteth fushazix.....um Niirva....um WaTHUHzhach......f'taghn besh mannach......


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

As Thom and Quinn take up their positions behind the gate, Thom (looking obviously impressed) whispers, "Seriously, though, where'd ya learn to do that?"


A few minutes later the men arrive. They are a disreputable-looking lot, unshaven and unwashed, dressed in scraps of leather armour and carrying bows and assorted other weapons. They don't bother to conceal their faces as they rope up their horses outside (hey, if this goes well, you'll get some free horses to explore the wilderness) and shuffle towards the gates.

Positions on the map please in coordinate terms (e.g. A6, for example - if you don't have a map by now, you should be shot). Also, for all those hiding, Stealth checks please.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

i'll take H18, leaving G18 for Quinn - as per Heimoth's plan earlier. Waiting for a signal from Heimoth to close the gate.


Also need Stealth checks for those behind the gates.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Stealth 1d20 + 8 ⇒ (8) + 8 = 16


Sorcerer 4E

Stealth:

1d20 + 1 ⇒ (9) + 1 = 10

Um,... oh goody, here we go again! Aid Another maybe? Please? ;P

Marc takes his place behind the gate with Heimoth, but his excitement, nerves, and brightly colored outfit threaten to reveal him prematurely,...


Male Half-elf Paladin 3

Just to repost our original plan:

Heimoth wrote:

Heimoth will start off around O24. One gate team (Thom, assisted by Quinn?) starts behind the gate in G18 and H18 (I assume this gate is half open, as it can't swing past the bunkhouse), while the other (Marc, assisted by Hasren) start off in H9 and 10. Where does Aleph want to position himself? The towers have somewhat limited line of fire into the courtyard, so the stable roof may be a better option.


Male Half-Elf Bard/3

Marc: I think Heimoth is waiting for them in the courtyard. Hasren & Marc were waiting behind their assigned gate.

Hasren takes his position behind the gate. H10

Stealth check:1d20 + 2 ⇒ (9) + 2 = 11

If it's ok to do so Aid Marc's Stealth check;1d20 + 2 ⇒ (10) + 2 = 12

Man I hope that gate gives a hefty bonus and/or I hope the bandits suck at Perception


Sorcerer 4E

Hopefully they aren't even LOOKING for trouble! <cross fingers> Oh, And I guess I'm at H9?


It's not OK to Aid Another.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Life-lessons by Aubrey


Male Half-Elf Bard/3
Aubrey the Demented/Malformed wrote:
It's not OK to Aid Another.

Here's hoping they're not trained in Perception & have Wisdoms less than 12!


m Human Warlock 3 exp 2318 (infernal boon)

I'll try hiding; I have to look at the book and see what I'm doing.


m Human Warlock 3 exp 2318 (infernal boon)

stealth:
1d20 + 1 ⇒ (4) + 1 = 5
Aleph hugs into the thatchwork of the house he's on. Doesn't do too well. Tries to pretend like he's looking at something up on the roof, a hole or whatever.


Male Human Druid 1

Stealth 1d20 + 1 ⇒ (10) + 1 = 11


Heh - I didn't think any of you were too good at hiding. I love it when a plan doesn't come together.

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