8 vs Ref Ranged 10 fire, implement, primal,zone 1d6+1 fire damage and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn, Any enemy that enters the zone or starts its turn there takes fire damage equal to Wis Mod
Druid at-will 1: Chill Wind
Spoiler:
8 vs Fort Area Burst 1 within 10 squares Each creature in burst cold, implement, primal 1d6+1 cold damage and you slide the target 1 square
Druid at-will 1: Swarming Locusts
Spoiler:
8 vs Ref Close Blast 3 Beast Form, Implement, Primal, Zone Creature in Blast (Wis vs Ref) 1d8+6(wis) damage effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat Advantage
Druid encounter 1: Thorn Spray
Spoiler:
8 vs Fort Close blast 5 each creature in blast implement, primal 1d6+6(wis) damage and the target takes -4 penalty to all defenses until the end of your next turn
Druid encounter 3: Call Lightning
Spoiler:
8 vs Reflex Area burst 1 within 10 squares implement, lightning, primal, thunder zone Each creature in burst 1d8+6 lightning dmg Effect: The Burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage
Utility encounter 2: Warding Wind
Spoiler:
Trigger: you are hit by a melee attack effect: you gain a +2 power bonus to all def until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.
Druid daily 1: Summon Giant Toad
Spoiler:
standard range 5 implement, primal, summoning
You summon a Med Giant Toad in an unoccupied square within range. Speed 5 Swim 6 and it has a +10 athletics bonus to jump. On the turn you summon the toad you can give that command as part of this power. You can give the toad the following special command. Standard Melee 3 targets one creature 8 vs reflex 1d8+5(wis) and the target is pulled 2 squares Instint: If you haven't given the toad any commands by the end of your turn, it attacks the same creature that it attacked during your previous turn. If it can't do taht it attacks an enemy within 3 squares of it. Otherwise it moves its speed to a square within 3 squares of the nearest enemy.
21 hps 17 ac 10 fort 14 ref 16 will crit value 13.
Base Stats
Racial and Class Abilities:
Wild Shape
Spoiler:
minor action no more than once a round can shift one square when shifting from beast to elf Form of Panther
Wild Step Ignore Diff Terrain when Shifting
Fey Origin
Elven Accuracy
Spoiler:
encounter reroll an attack roll, use the second roll even if it's lower free action personal
Group Awareness- Non Elf allies within 5 get a +1 to perception
Elven Weapon Prof
ITEMS
Ritual Book:
Animal Messenger, Brew Potion
Adventurer's Kit
- a backpack
- a bedroll
- flint and steel
- a belt pouch
- two sunrods
- ten days of rations
- a 50' hemp rope
- a waterskin
Sylvan Hide Armor +1(+1 to athletics and stealth), Totem, Mace, Staff of Winter +1
Spoiler:
1d6 cold dmg on crit +1 attack rolls and dmg rolls Power(daily) Free Action use this power when using a power that has the cold keyword. after you resolve the power, all enemies within 3 squares of you are immobilized(save ends)
Horse w/saddlebags
-Tent
-2 additional waterskins
Background
Spoiler:
Once while roaming the forest I got seperated from my sister while fighting off some bandits, while I lay in the forest exhausted in and out of true sleep I had a dream. In my dream a great hawk promised it could restore to health if I would only serve it's master and give aid to Old DeadEye. When I awoke my wounds were healed and I could hear my sister looking for me, I told her of what transpired and we both agreed this was a sign from Ketephys that the hawk could be done other than Falling Star and went off into the world to find the meaning of my dream. 20 years later after moving throughout a large portion of the kingdom in the RiverKingdom. I found my answer in Erastil the Human God of the hunt. My mission suddenly made sense the Elven God of the hunt was trying to aid Erastil. I sought out one of the priets of this brother God and was told to seek out the one called Quinn and to assist him in building a kingdom. The kingdom I was promised would be founded on the old ways if I were but there to guide it, a simpler time where the people lived off the land and animals were companions and friends as much as helpers. So now I find myself indentured to one God will trying to keep my God close to my heart.
In the last year my mother fell ill and I found myself leaving Quinn to rejoin Sefra at my mother's side once she passed to aid her in finding her Brightness. Now that our mother is free of this mortal coil we have decided to track down Quinn and his friends to follow my vision to it's conclusion.