Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Heimoth wrote:
Fortunately, only the second attack hit. Can I attack on my turn again even though I'm dazed?

Yes - dazed is a single action per round, as opposed to all three. But things aren't necessarily over for you you yet...

The ogre blinks in surprise as Aleph plunges his dagger into its side.

Ogre now bloodied.

Marc.

Initiative and conditions updated:
Hasren 16
Aleph 14+
Mark 14-
Terra 13+
Heimoth 13- (dazed)
Sefra 9
Ogre 1 7 (bloodied)
Ogre 2 4


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Wonderful... I can still take a 5' step and attack, right? Otherwise I'm just standing there...


Nope - 5' move is a move action, and attacking is a standard action in 4e. A charge is a single action, but you need to move at least 10' and to the nearest part of the enemy you can reach - as that's within 5', you can't do that either. To be fair, I slapped a daze on you and put you there to inconvenience you, as any vaguely rational opponent you were trying to kill would.


Male Half-elf Paladin 3

Boooh! Oh well, I guess I'll just challenge him/her/it on my turn. That will affect his attack rolls as well.


Sorcerer 4E

MArc takes a breath, and draws the pattern a little slower this time, and with a little more precision.

"Let's try this again, shall we? Have at thee Ogre!" MArc cries as he sends another multicolored blast flying from his now glowing blade.

Chaos Bolt, Vs Will, Psychic dmg if hit

1d20 + 4 ⇒ (18) + 4 = 221d10 + 7 ⇒ (7) + 7 = 14


This time, the forces of chaos favour mark, and his bolt carves a corruscating wound on the ogre's filthy hide.

Terra.

Map.


Female Elf Druid 3 2168xp

Terra shifts into a black panther and vomits a swarm of locusts at Ogre1

1d20 + 7 ⇒ (7) + 7 = 14vs Ref
1d8 + 5 ⇒ (6) + 5 = 11

effect: Creates a swarm of locusts (3x3) u7-9 thru w7-9 if in zone enemies grant combat adv until eont


Sorcerer 4E

Grinning at his successful mystic strike, Marc raises an eyebrow at Terra's attack.

"That is so amazing, and at the same time so disturbing,..." he mutters.


Female Elf Druid 3 2168xp

Terra the panther looks at Marc and gives a sheepish grin...(which is all the more distrubing because it's on a panther...)


As Terra exhales her locust swarm, the ogre hooks Heimoth with its club and shoves him in the way. The locusts crawl over the paladin, biting and stinging.

The ogre used its Victim Shield power to avoid the damage, which Heimoth takes instead. 11 damage to Heimoth. Bwahahaha! However, the locusts will still grant combat advantage.

Heimoth's go. Map updated.


Heimoth.


Male Half-elf Paladin 3

"Hey! Come pick on somebody your own size, you... um, jerk! Come here and face me like a real man, you big dummy!"

Single action only, so I'll use my challenge power on the big lug. He takes a -2 penalty to attack anyone but me, as well as some damage if he targets anyone else.


Sefra.


Move to s7
Masterful Spiral 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 vs ref, 3d8 + 6 ⇒ (5, 2, 2) + 6 = 15 force damage, miss half damage, and effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1
if you hit an opponent with an attack you gain resistance to all of that target’s attacks equal to 3
Also if it hits, centered flurry of blows for 5 extra damage


Sefra hits the ogre - hard. It roars, spraying saliva everywhere.

Spittle Storm, which is a Close Blast 2. It's not an attack on Heimoth so it's -2 to hit and it will take radiant damage (please advise the amount) from Heimoth's challenge. However, Aleph and Sefra are in the effect.
Attack on Aleph: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 v Fortitude, if it hits you are Blinded.
Attack on Sefra: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6 v Fortitude, if it hits you are Blinded.

Looks like that missed everyone. However, it can bop someone on the head who is offering combat advantage - that's Heimoth. However, at the end of the ogre's turn Heimoth is no longer dazed and can act normally.

Attack on Heimoth: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 v AC, damage 2d6 + 8 ⇒ (6, 4) + 8 = 18.


Meanwhile, Ogre 2 moves up over the rough terrain and grabs for Hasren:
1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 v Reflex (-2 is for cover), on a hit 1d8 + 2 ⇒ (2) + 2 = 4 damage and Hasren is grabbed.
OK, that misses so it will try again (this is a minor action):
1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 v Reflex, on a hit 1d8 + 2 ⇒ (1) + 2 = 3 damage and Hasren is grabbed.
Only a bit better and doubtless also a miss. So the ogre will spend an action point and stab at him twice instead:
Attack 1: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 v AC, on a hit 2d6 + 8 ⇒ (6, 4) + 8 = 18 damage.
Attack 2: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 v AC, on a hit 2d6 + 8 ⇒ (5, 5) + 8 = 18 damage.

The ogre tried to grab Hasren in its meaty paw, but on failing roars and simply attacks him with its spear.

Initiative and conditions updated:
Hasren 16
Aleph 14+
Mark 14-
Terra 13+
Heimoth 13-
Sefra 9
Ogre 1 7 (bloodied)
Ogre 2 4

Hasren


Male Half-elf Paladin 3

The ogre takes 5 points of radiant damage. Fortunately, the other ogre missed Hasren all four times. Huzzah!


m Human Warlock 3 exp 2318 (infernal boon)

fort +15; not blinded.


Hasren.


Male Half-Elf Bard/3

Sorry about the delay. I had held off while I looked something up & the thing I was hoping to find never turned up. So... I guess I get to find out the hard way!

"Marc! Heimoth's been hit pretty hard! I need to move up if I'm going to help him. But if I do so, you'll be dangerously exposed to the ogre coming up behind us if you stay where you are. If you get over by Sefra, you'll have some cover from the beast if he gets up this far."

Standard action - Guiding Strike: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 vs AC. On hit, 1d8 + 3 ⇒ (8) + 3 = 11 damage and -2 penalty to the Ogre's reflex defense.

Move action - move to square R9. (The thing I was trying to look up was whether he could make an opportunity attack as I left since I have cover. I thought he couldn't but I can't find anything that says that. Not sure why we play it that way in the local live game.)

Minor action - Assuming Hasren makes it to R9, he utters a Majestic Word & Heimoth can spend a surge to heal a surge+3 HPs & slide one square. I was thinking W10, but feel free to pick on that suits your plans better.

Before withdrawing from his position, Hasren hacks at the ogre's legs to throw off it's balance. Satisfied with his sword-work, he moves closer to Heimoth so that the Majestic Word he utters will do his comrade some good.


Yes, struggling to find such a reference in the PHB. I wonder if you are confusing total concealment with cover?

1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11 v AC on Hasren.

The ogre stabs again at Hasren as he withdraws, but again misses clumsily.

Aleph.

Map updated.


Male Half-elf Paladin 3
Hasren Gunnarrsson wrote:


Minor action - Assuming Hasren makes it to R9, he utters a Majestic Word & Heimoth can spend a surge to heal a surge+3 HPs & slide one square. I was thinking W10, but feel free to pick on that suits your plans better.

W10 looks good; also, I'll take that healing surge. I've updated my damage total.


m Human Warlock 3 exp 2318 (infernal boon)

heh heh....
Aleph will scoot out too;
back to q8;

curse the bastich,

and....

eldritch blast;
1d20 + 5 ⇒ (14) + 5 = 19 to hit,

damage
1d10 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5

if the bastich doesn't opp attack me, or he does so and misses.


Sorcerer 4E

"No worries Hasren! I'll be right with you. I just want to give our other friend a little present, keep them from smashing us between them like so much sandwich makings,..." He grins as the bard dashes off, then looks back up the tunnel, and leans his neck sideways until it pops.


AoO against Aleph: 1d20 + 7 ⇒ (20) + 7 = 27 v AC, 2d8 + 6 ⇒ (1, 6) + 6 = 13 on a hit. EDIT: Aaaargh, a crit. Max damage to Aleph of 22.

Aleph staggers backwards as the ogre clouts him about the head. His eldritch blast hits the ogre but does little damage.

Mark.

Initiative and conditions updated:
Hasren 16
Aleph 14+ (bloodied)
Mark 14-
Terra 13+
Heimoth 13-
Sefra 9
Ogre 1 7 (bloodied)
Ogre 2 4

Map updated.


m Human Warlock 3 exp 2318 (infernal boon)

I'm bloodied. He made me bleed my own blood.


Sorcerer 4E

Marc looks at the cave, and sees that the others have their hands full. But there IS the other one to worry about,... With a determined jut of his jaw He sets his stance and breaths deeply, in and out, waiting for the ogre in the tunnel to show itself,...

My thought is that this thing will smush us from behind if we're not careful. I am planning to delay/hold action until it pops around the corner, then blast it with a breath weapon. Shall I roll now? Or wait until it actually takes it's turn?


You can roll now.


Female Elf Druid 3 2168xp

Since he is doing a readied action going to go ahead and post mine...

Terra vomits forth another swarm of locusts (same swarm location)

1d20 + 7 ⇒ (12) + 7 = 19 vs Ref
1d8 + 5 ⇒ (3) + 5 = 8 dmg


Sorcerer 4E

Very good! The plan is to breathe a Lightning Breath (Sor Daily) and then scoot to the relative safety of the rest of the group! :)

Lightning Breath for reference:

Spoiler:
Close Blast 3
Att: Cha vs Ref
Hit: 3d8+ Cha Mod (+4) Lightning Dmg [DM: 3d8+7 Lightning Dmg]
Miss: Half Dmg
Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square.
Dragon Magic: That enemy also takes 5 lightning dmg
Sustain Minor: The effect persists

To hit/Dmg: 1d20 + 4 ⇒ (3) + 4 = 73d8 + 7 ⇒ (2, 8, 1) + 7 = 18


More locusts belch from the elf's mouth, swarming over the ogre.

Heimoth.


Female Elf Druid 3 2168xp

@ Marc

Spoiler:
Hey Marc did you upgrade your guy to level 2? I think your to hit should be higher than that?


Male Half-elf Paladin 3

The map's off a bit - after Hasren's Majestic word, I'm in W10.

Seeing that the ogre is distracted by the swarm of insects, Heimoth cuts into its vulnerable legs.

The ogre is already marked, so I'm attacking with Holy strike. Attack roll 11+8+2(flank/combat advantage)=AC 21, damage 1d8+6=13. If the ogre's still standing, I'll use my action point and attack it again: 10+8+2=AC 20, damage 12. If it falls, I then move to S8; if not, I stay put.

Sefra


Sorcerer 4E
Terra Everbloom wrote:
@ Marc ** spoiler omitted **

ACK!

Spoiler:
No! In the midst of my RL insanity I postponed it, then forgot! Thenk yew! :)


Heimoth wrote:

The map's off a bit - after Hasren's Majestic word, I'm in W10.

Seeing that the ogre is distracted by the swarm of insects, Heimoth cuts into its vulnerable legs.

The ogre is already marked, so I'm attacking with Holy strike. Attack roll 11+8+2(flank/combat advantage)=AC 21, damage 1d8+6=13. If the ogre's still standing, I'll use my action point and attack it again: 10+8+2=AC 20, damage 12. If it falls, I then move to S8; if not, I stay put.

Sefra

Heimoth cuts the legs out from under the ogre and it crashes to the floor.

Ogre 1 down.

Sefra. Map updated.


m Human Warlock 3 exp 2318 (infernal boon)

Woo Hoo!

Is eating ogres evil?


Move to Q9
Shoot at the Ogre with bow and arrow 1d20 + 9 ⇒ (20) + 9 = 29 vs ac 1d10 + 6 ⇒ (10) + 6 = 16

The nimble monk dodges among her allies and fires a devastating shot from her bow at the incoming Ogre.


Sorcerer 4E

BTW, I'm going to New Orleans for a convention this weekend (Anime & games) so I'll be incommunicado until Monday. If he gets another shot ast the incoming ogre before I'm back, Marc will attempt to dazzle it with his sparkling personality. AND a Chaos bolt! :)


m Human Warlock 3 exp 2318 (infernal boon)

Does Marc want to eat any ogre with me?


Male Half-elf Paladin 3

"Everybody get behind me! We'll present the giant with a unified front, rather than let it attack us at its leisure."


I've just noticed that Aleph has wandered into the area of effect of Marc's Lightning Breath. Now, I could ask Marc if he really wants to go ahead, but since he is vacant enough not to level up, he's vacant enough to blast a colleague.

As the ogre thunders down the tunnel to take revenge for Sefra's arrow attack, Marc unleashes the power of the blue dragon. However, he hasn't noticed that Aleph has wandered into view...

1d20 + 4 ⇒ (10) + 4 = 14 v Reflex. OK, looks like a miss, so Aleph only takes half damage, same as the ogre, of 9 points of damage. I think that leaves Aleph unconscious and making death saving throws, however.

Marc is, as usual, over-confident. His breath spell mostly goes awry, and leaves Aleph looking distinctly frazzled in a heap on the floor. Nevertheless, the ogre turns its fury on Marc.

He gets two attacks in his standard action.
Attack 1: 1d20 + 7 ⇒ (5) + 7 = 12 v AC, damage 2d8 + 6 ⇒ (2, 6) + 6 = 14
Attack 2: 1d20 + 7 ⇒ (10) + 7 = 17 v AC, damage 2d8 + 6 ⇒ (8, 5) + 6 = 19
Firt attack misses, second hits.

The ogre stabs Marc with its bone-tipped spear, but the lingering electricity of Marc's spell shocks it backwards.

Initiative and conditions updated:
Hasren 16
Aleph 14+ (unconscious)
Terra 13+
Heimoth 13-
Sefra 9
Ogre 4+
Mark 4- (any melee hits will push attacker back 1 square and cause 5 damage)

Map updated.

Hasren.


Male Half-elf Paladin 3

Ouch! I'll get Aleph up and running on my turn.

BTW, did I spend my action point last turn, or did I take down Ogre 1 with my first attack?


It took both hits. And Hasren is also a healer, and it's his go next.


m Human Warlock 3 exp 2318 (infernal boon)

on my turn, assuming no changes,......

Spoiler:

death saving throw
1d20 ⇒ 15
no change.
still at -1.


Hasren?


Sorcerer 4E

I'm back! :) (Mostly)

Marc grins, until he notices that he barely singed the ogre, and managed to catch his companion in the blast.

"Oh,... Dragon dung,..." He mutters before defending himself for his life against the ogre's onslaught.


Male Half-Elf Bard/3

Sorry about the delay, I didn't check in over the weekend. And so, now @ work & no access to the map so I'll be working blind.

Seeing Aleph fall in a heap & knowing the coarse-mouthed warlock's ability to lay out blistering amounts of damage, Hasren invokes another Majestic Word to revive & scoot Aleph out of the Ogre's reach.

Minor Action: Majestic Word - Aleph may spend a surge to regain surge+3 HP's and slide 1 square. Since I have no idea where Aleph is relative to the Ogre, I'd like to slide him 1 square that would put him outside the Ogre's spear reach if possible.

Once he gets the warlock clear of the Ogre's punishing spear strikes, Hasren moves up to impede the brute's progress & again strikes at the savage creature to get it to pay more attention to him & less to his allies' attacks.

Move action: move up into contact with the Ogre. If Marc hasn't gotten clear, then I'd like to postion myself to make sure he gets a chance to escape. If he has gotten clear, then I'd like to position myself to keep the Ogre pinned in the passage. I theink Sefra has given herself reach 2 until the end of the encounter, so only Heimoth & I need to be in contact with the Ogre to get in effective attacks.

"Heimoth! I think it's better we fight the beast here! Aleph, Marc & Terra will have a safe line to fight behind. And Sefra's crazy fighting style will still let her get in some nasty hits."

Standard Action: Guidng Strike 1d20 + 7 ⇒ (2) + 7 = 9 vs AC. On hit, 1d8 + 3 ⇒ (8) + 3 = 11 HP damage & -2 penalty to the Ogre's reflex defense.

And THAT'S why you shouldn't fight blind!

"Heimoth! I think we should fight the brute here! Aleph, Marc & Terra will have a safe line to fight behind & Sefra's crazy fighting style will still let her get some nasty hits in."


m Human Warlock 3 exp 2318 (infernal boon)

healing surge; slide to r7; I'm at 2 h.p.

second wind; gain 1/4 hit points back; +2 to defenses.

Move: stand.

That's my turn.


Female Elf Druid 3 2168xp

assuming you can do this in 4th you can in 3.5 and pf... in 3.5 and pf it was against an AC5

Terra blows into her hands and hurls a fire seed at square 07.

1d20 + 7 ⇒ (17) + 7 = 24 vs AC
fire erupts in squares 06 08 and p6-8 so that ogre will start it's turn in 2 burning square and moving up will make it go into 3 others.. 5 dmg if it starts its turn in a fire square, or moves into one

@Aleph

Spoiler:
I normally always play a healer so I will share this Hasren's heal takes you automatically to 0 (see page 295 of player guide assuming you have a healing surge left you get 1/4 of your hps +3(from his boost) so you should have 1/4 of yours +3 instead of just 2


m Human Warlock 3 exp 2318 (infernal boon)

Cool!!!

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