Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Male Humanoid Lurker 1/ Nerd 1
Aubrey the Malformed wrote:
I'd appreciate it is people who are not actually playing the game could restrain themselves from commenting in detail on what may or may not transpire in this game and what powers the creatures may or may not have. In particular, incorrect predictions may sway people to do sub-optimal things. I don't want a running commentary.

Okay point taken shutting the hell up now.


Thomdril wrote:

Hey, Wag, i just re-read what i posted yesterday, and it came off as rather harsh. I just wanted to apologize for that. it was not my intention to effectively say, "just let him make his own decisions," but i think that's how i came across.

So, sorry, man. Hopefully you can forgive a guy.

I support Aubrey's wish to keep outside influence to a minimum as well... not that you mean to be disruptive (quite the contrary), but i'd like to discover the bad guys as Aubrey presents them.

No worries, I didn't take it that way. Or if I did, it's already forgotten. We've got my cruddy map up now, so folks should be able to work with that if they don't have their own handy & I can stop being a busy-body (Hah! Like that'll happen... if it get's to be too much, just smack me with a 2x4 yeah?) This being my first PbP I'm probably overly excited & need to learn to pace myself... ;)

Liberty's Edge

Male Mothman Expert 5

I hope the 4e combat rules are easier to follow than this combat is so far!

To be fair, I think most of the confusion is with people acting out of order or not taking the right number of actions in a round, and that’s been known to plague 3.5 / PF games with experienced players too ...


Mothman wrote:

I hope the 4e combat rules are easier to follow than this combat is so far!

To be fair, I think most of the confusion is with people acting out of order or not taking the right number of actions in a round, and that’s been known to plague 3.5 / PF games with experienced players too ...

I think they are, but I'm biased. Also, I've been playing 4E for a while and have had time to get used to the combat rules.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sorry for the slow pace at the moment - real life is intervening.


No poblem. Lifes that way.


I'm trying to re-discover how non-lethal damage works, but i can't find it in the Player's Handbook. I thought it was as simple as declaring that you're doing non-lethal and you are, but that seems a little too simple. Anyone know a page i can turn to?

It would be nice to take at least one of these guys alive since we don't know from whence they came. (no offense intended to Quinn's probably awesome tracking skills, but hey, waste not want not, right?)


M half-orc Dungeon Master lvl 18
Eben TheQuiet wrote:

I'm trying to re-discover how non-lethal damage works, but i can't find it in the Player's Handbook. I thought it was as simple as declaring that you're doing non-lethal and you are, but that seems a little too simple. Anyone know a page i can turn to?

It would be nice to take at least one of these guys alive since we don't know from whence they came. (no offense intended to Quinn's probably awesome tracking skills, but hey, waste not want not, right?)

PHB p. 295 - When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it. Until it regains hit points, the creature is unconscious but not dying.

Any healing makes the creature conscious. If the creature doesn’t receive any healing, it is restored to 1 hit point and becomes conscious after a short rest.


m Human Warlock 3 exp 2318 (infernal boon)
Aubrey the Malformed wrote:
Sorry for the slow pace at the moment - real life is intervening.

That goes around......sheeesh!

today is teh day of car problems....tomorrow too.....


I thought that's what i remembered about 4E, but couldn't' find it. Thanks.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

nothing like going nova in your first fight, right?

Grand Lodge

Male Human Expert 5

These guys are a lot tougher than I thought they would be, but I think we may be OK, depending on what Marc does to his group of foes. Hasren sliding him out of the difficult terrain was a genius move.


Quinn Tallfeather wrote:
I took Call of the Beast as an at-will power, but I'll be damned if I can see now what value I saw in it back then during creation. Any suggestions?

Don't know if this makes it seem worthwhile, but the Compendium shows a change from the version you have on your character sheet. Target is now all enemies in the burst vs all creatures in the burst.

If you like, I can post Druid At-Wills not found in PHB2 to see if there's something you'd prefer.


Vattnisse wrote:
These guys are a lot tougher than I thought they would be, but I think we may be OK, depending on what Marc does to his group of foes. Hasren sliding him out of the difficult terrain was a genius move.

Heh. You didn't think they just beefed up the PC's did you? ;)

Yeah we should be ok. Things looked grim because three guys ganged up on one of us who is pretty easy to hit in melee. If we can get some meat-shields between Marc & the melee dudes, we'll be in much better shape.

Also, that slide put Marc in a good position to give the bandits a pretty rude surprise if he so chooses.


m Human Warlock 3 exp 2318 (infernal boon)
Vattnisse wrote:
These guys are a lot tougher than I thought they would be, but I think we may be OK, depending on what Marc does to his group of foes. Hasren sliding him out of the difficult terrain was a genius move.

I wanted to save the flames of phlegethos for the leader, but I figgered I best save Marc if I could.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

I hope i'm not being rude in asking (this is a pbp noob question, i know), but what is the appropriate amount of time to give someone to post before someone else in the group takes their turn for them?

Again, sorry if that is a no-no or something, i just see it happen in aub's other games when someone becomes unavailable for some reason.

THen again, i hate to make the decision for him in such a clutch situation for his character.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The ettiquette is normally that we will wait, unless the person says they are not around, for a few days. I know from playing with Raggy in a different game that he can be erratic because his work and life schedule can be hectic, and I assume this is one of those times. He's been a couple of days and I'd be inclined to leave it a few days longer. I'd be especially inclined to wait, as you rightly point out, given his character is in a potentially uncomfortable situation (although I suspect he's probably alright now having had two sets of healing).


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

cool. I can abide.

Grand Lodge

Male Human Expert 5

How's the guy Aleph fried doing? I'd guess his state of health will have an impact on Marc's choice of actions.

Wagyu wrote:
Vattnisse wrote:
These guys are a lot tougher than I thought they would be, but I think we may be OK, depending on what Marc does to his group of foes. Hasren sliding him out of the difficult terrain was a genius move.
Heh. You didn't think they just beefed up the PC's did you? ;)

Of course not. ;D

I'm just getting used to A) having 31 hp at level 1, and B) that they have it too. That blow I just landed on the swordsman would have dropped a level 4 fighter in old D&D.


Sheesh! Yeah, Sorry for the disappearance!
Work hours ended up being a LOT longer than I had pplanned for, and the lil guy made 7 yesterday.

SO, I'm working all weekend, BUT I'll catch up ASAP, promise! (Hopefully by tonight!)


Rags, please could you also check in on Manny - he's not looking too great right now...

The Exchange

M

Hiya all, I've been following this thread and the game thread given my renewd interest in 4th edition recently.

Saw you were having issues with tracking things in game. Thought I'd suggest having a look at one of Rev Rosies 4th edition games as she tracks all that stuff in her initiative summary when she updates.

It seems to work really well for her games.

Sorry to to drop in uninvited, just giving a suggestions.

Cheers

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No probs and thanks for the advice.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1
Marc Wyvernspur wrote:
CLose blast powers do NOT trigger AO's? Well that's good to know! (For the future! Heh.) ;) I will await the end-of-round summary to find if I am still standing or not! Go Get'em!

it's broken down by the "range" type, i believe. Melee and Close attacks do not provoke, but Area and Ranged do.

Feel free to correct me if i'm wrong, but i believe this is the case.


Heya Wrath!
Long time no see! ;)

Cool, Thx guys. I hope to slow down to a slow train wreck by the end of June. Maybe THEN I'll finally get to read the combat chapter! (Sheesh!) ;P


Male Half-Elf Bard/3
Thomdril wrote:
Marc Wyvernspur wrote:
CLose blast powers do NOT trigger AO's? Well that's good to know! (For the future! Heh.) ;) I will await the end-of-round summary to find if I am still standing or not! Go Get'em!

it's broken down by the "range" type, i believe. Melee and Close attacks do not provoke, but Area and Ranged do.

Feel free to correct me if i'm wrong, but i believe this is the case.

Yep that's it! And note that it's close attacks, so close blast or close burst do not trigger OA's. Your friends will still appreciate your taking note of eligible target types with your powers (all creatures vs all enemies within blast/burst)! :D


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

i'm a big fan of rolling two attack rolls! :)


Thomdril wrote:
i'm a big fan of rolling two attack rolls! :)

Who isn't? Well... unless it's a pugwampi kind of two attack roll...


m Human Warlock 3 exp 2318 (infernal boon)

cursing people out for 1d6 damage is fun!


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

best use of the curse mechanic i've seen yet!


Male Human Druid 1
Wagyu wrote:
Quinn Tallfeather wrote:
I took Call of the Beast as an at-will power, but I'll be damned if I can see now what value I saw in it back then during creation. Any suggestions?

Don't know if this makes it seem worthwhile, but the Compendium shows a change from the version you have on your character sheet. Target is now all enemies in the burst vs all creatures in the burst.

If you like, I can post Druid At-Wills not found in PHB2 to see if there's something you'd prefer.

Wags, I'd like it if you can explain how it works. I thought I had it, then when I read it to use it in this fight, it didn't make any sense all of a sudden. And yes, please post those if Aubrey would let me switch.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

I don't know that i ever understood that Druid At-Will, either. I always just skipped it for something else, then again, i've only really played a druid who focused on BeastForm combat.


Thomdril wrote:
I don't know that i ever understood that Druid At-Will, either. I always just skipped it for something else, then again, i've only really played a druid who focused on BeastForm combat.

From the compendium:

Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.

My reading of it is that the target(s) hit by this spell take damage if they do not attack the ally of yours that is closest to them. For myself, that would seem to suggest you would most like to use this when the closest ally has good defenses against the attacks the target(s) can muster. Also, I can see how you would use it if you would like to keep melee enemies close to a particular ally rather than bypassing him to get at other (squishier) targets.

So I guess it's a soft control? The targets have the choice of what to do, but there's a damage penalty if they don't attack the ally of yours that is closest to them.


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

yah, i guess i don't have the patience for those types of actions... Give me my actions now, my food microwaved, and my tv shows DVR'd!


Grasping Tide - PH Heroes Series 1:

Grasping Tide (Druid)
A vortex of water appears amidst your foes, drawing them into its grasp.

At-Will
Implement, Primal
Standard Action
Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier damage. Until the end of your next turn, if the target leaves the burst’s area of effect, you can use an opportunity action to make a secondary attack against it.
Increase damage to 2d6 + Wisdom modifier at 21st level.

Secondary Attack: Wisdom vs. Reflex
Hit: You knock the target prone.

Fire Hawk - Primal Power:

Fire Hawk
A hawk of flame swoops on your foe, burning it. The hawk hovers for a moment, ready to swoop in for another attack should that foe’s defenses falter.

At-Will
Fire, Implement, Primal
Standard Action
Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can use the Fire Hawk Attack against the target.
Level 21: 2d8 + Wisdom modifier fire damage.

Fire Hawk Attack
A hawk of flame swoops on your foe, burning it. The hawk hovers for a moment, ready to swoop in for another attack should that foe’s defenses falter.
At-Will
Fire, Implement, Primal
Opportunity Action
Ranged 10
Trigger: The target takes any action that can provoke opportunity attacks
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier fire damage.
Requirement: The power Fire Hawk must be activated for you to use this power.

Swarming Locusts - Primal Power:

Swarming Locusts
Insects launch from you to vex your enemies.

At-Will
Beast Form, Implement, Primal, Zone
Standard Action
Close blast 3
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage.
Level 21: 2d8 + Wisdom modifier damage.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.


Thomdril wrote:
yah, i guess i don't have the patience for those types of actions... Give me my actions now, my food microwaved, and my tv shows DVR'd!

That's why you're a striker yeah? :P


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

: taps index finger to nose :

Grand Lodge

Male Human Expert 5

A question - in the description of the swarm of locusts, it says that "he blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage. " Does that mean that we gain combat advantage against them? It's just terribly written...


Male Humanoid Lurker 1/ Nerd 1
Vattnisse wrote:
A question - in the description of the swar of locusts, it says that "he blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage. " Does that mean that we gain combat advantage against them? It's just terribly written...

Yes, they give combat advantage to you. Specifically, every attack against them has combat advantage. It's a slightly weird wording, but it's the same wording they use in just about every other thing like this.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I think the term "enemy" means someone hostile to the PC, not that people who just don't like eachother are affected. If you take that meaning some of the loose wording becomes more clear.


Wagyu wrote:

My reading of it is that the target(s) hit by this spell take damage if they do not attack the ally of yours that is closest to them. For myself, that would seem to suggest you would most like to use this when the closest ally has good defenses against the attacks the target(s) can muster. Also, I can see how you would use it if you would like to keep melee enemies close to a particular ally rather than bypassing him to get at other (squishier) targets.

So I guess it's a soft control? The targets have the choice of what to do, but there's a damage penalty if they don't attack the ally of yours that is closest to them.

Ok, that's how I read it too. I guess I'm not familiar enough with everyone's character enough to pick who that ally should be going forward. I know it shouldn't have been Marc, that's for sure!


Old Guy GM wrote:


Ok, that's how I read it too. I guess I'm not familiar enough with everyone's character enough to pick who that ally should be going forward. I know it shouldn't have been Marc, that's for sure!

Oh, sure. NOW yah tell me! ;P

Well, in My,... I mean MARC's defense, he DID plan on his bluffing/acting skills giving him a better advantage than they did! (He's so used to talking his way into and out of everything, it was actually a surprise to him when it didn't work!) :)

Ah well, maybe next time! (Of course, with everyone's help, he's going to be more convinced than ever of his invulnerability!)


HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

Lesson of the Day, May 21, 2010 - brought to you by Marc...

... with enough healing surges, even the sorcerer can be the tank.


Thomdril wrote:

Lesson of the Day, May 21, 2010 - brought to you by Marc...

... with enough healing surges, even the sorcerer can be the tank.

Yah! He hasn't even used his Second Wind yet! :P


Old Guy GM wrote:


Ok, that's how I read it too. I guess I'm not familiar enough with everyone's character enough to pick who that ally should be going forward. I know it shouldn't have been Marc, that's for sure!

It may vary depending on defenses that the bad guys of the moment attack, but I'd guess Heimoth in most cases. He has the best AC, lots of hit points, and can self-heal even beyond Second Wind. Plus he tends to want to do that anyway... ;)


Wagyu wrote:
Old Guy GM wrote:


Ok, that's how I read it too. I guess I'm not familiar enough with everyone's character enough to pick who that ally should be going forward. I know it shouldn't have been Marc, that's for sure!
It may vary depending on defenses that the bad guys of the moment attack, but I'd guess Heimoth in most cases. He has the best AC, lots of hit points, and can self-heal even beyond Second Wind. Plus he tends to want to do that anyway... ;)

Thats who I was going to pick in most cases as well.


Yah, I think Marc may be happy to let him, after this. ;D

OR, as I said, thanks to everyone's keeping him alive, he's going to be even MORE convinced of his personal invincibility than ever! ;P

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you guys know, I am going to be on holiday from Saturday for a week.


Alright, man, take it easy!

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