Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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The Exchange

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Vattnisse wrote:

So, who's playing what now?

Heathy - Dwarf Warlock (Striker)
Raggy - ?
Ithers - Warlord or Sorcerer (Controller)
Vatters - Half-elf Paladin (Defender)
Oldy - Druid (Controller)
Wagyuers - ?
Ebbers - ?

I think it's more:

Heathy - Warlock (Striker) (maybe)
Raggy - ?
Ithers - Warlord (Leader) or Sorcerer (Striker)
Vatters - Half-elf Paladin (Defender)
Oldy - Druid (Controller)
Waggy - Half-Elf Bard (Leader) (maybe) (corrected the name for you)
Ebbers - Avenger (multiclassed with Cleric) (Striker with a hint of Leader)

For those with a fairly firm view of what they want to play, can we have some initial stuff on character background and maybe some stats?


Well, I'm already testing out a 4E wizard on another PbP with Fabes, so I'll try something new.
I haven't even LOOKED at PBH2 yet, anything in there sound interesting?
And I've never understood the whole 'shoehorn into roles' schtick. So I'll fill whatever we need mosty if needed!

Laters!


Male Half-elf Paladin 3

Here's a first draft of my paladin. I've sorta chosen my powers, but I'll write them out tomorrow - I've gone for a mix of kick-ass and support powers.

I haven't chosen my deity yet, and I guess I will need some kind of divine special ability. Beyond that, I think I have most of it covered.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

A couple of questions:

- does the cost of his gear add up? I don't have my books, but I know it's expensive tricking up a PC with platemail and for affording everything else.
- also, is the hand crossbow now a simple weapon? Again, without my books, I can't check. More generally, as a STR-based character you might prefer a thrown weapon as the basic attacks with them work of STR.

Grand Lodge

Male Human Expert 5

The hand crossbow is a simple weapon, which surprised me too. I'll double-check my math, but I think I'm OK - plate mail is 50 gp, which is half of the starting gold.


M half-orc Dungeon Master lvl 18

I doubt you need it with 7 players, but I'd like to throw my name in a an alternate.


Male Half-Elf Bard/3
Aubrey the Malformed wrote:


For those with a fairly firm view of what they want to play, can we have some initial stuff on character background and maybe some stats?

Sure thing! I'm still trying to put his background into words that I'm happy with. Here's what I've got put together in the profile so far.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
ghettowedge wrote:
I doubt you need it with 7 players, but I'd like to throw my name in a an alternate.

Cheers - if it happens, I'll let you know.

Grand Lodge

Male Human Expert 5
Aubrey the Malformed wrote:

A couple of questions:

- does the cost of his gear add up? I don't have my books, but I know it's expensive tricking up a PC with platemail and for affording everything else.

Hmmm...After double-checking the character generator, it looks like I helped myself to the adventurer's kit (I guess I pushed the "get" rather than "buy" button). I'll remove the crossbow and replace it with something cheaper.

Edit: I went with a handaxe instead. Cheap, does good damage and gives me a cutting weapon in addition to the hammer.


I'm working through building mine... i'm at my bro-in-law's house and i have terrible cell connectivity and almost no internet access. (who still uses dial-up, anyway?)

i'll post something this weekend. By the way, while Avengers look awesome from a high concept level, they're kind of hard to put together effectively. I should have something up soon, though


Male Half-elf Paladin 3

Second draft, now with powers. How does this look?


Male Humanoid Lurker 1/ Nerd 1
Heimoth wrote:
Second draft, now with powers. How does this look?

First off, 4e's balance assumes you have at least a 16 in whatever stat you're using to make attacks. For example, your Enfeebling Strike would be +4 vs the enemy's AC, dealing 1d10+2 damage. Now, take a Goblin Blackblade. Now, he's nothing too fancy, he just runs out of hiding, stabs someone, then either runs off to hide again or gets killed in retaliation. Not exactly someone who's hard to hit. His AC is 16. You have a 40% chance to hit him, and you'll probably be just as likely to hit anyone who isn't specifically a squishy wizard. You'd have an even worse chance of hitting someone who actually wears armor.

In other words, just stick to one main stat and one secondary stat if you possibly can.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

My criticism wouldn't really be that - how you divvy up your stat points is up to you. However, Davi is right in that some powers work better with other stats. You have gone for a mix of weapon-based STR attacks and implement-based CHA attacks. While this makes sense up to a point (the implement-based ones are more ranged and attack different defenses, and therefore give versatility) in some circumstances you may be better focusing on one type or the other, especially where one stat is more dominant (like STR in your case). Alternatively, you might want to increase you CHA up to the level of your STR and maybe reducing something less associated with being a paladin.

However, in further answer to Davi's comment, the paladin does require you to have a decent STR, CHA, WIS and CON - it is a tricky class like that, even in 4e. You will need at least three of the four to be at least reasonable. Your DEX of 12 is relatively superfluous - it only impacts on Initiative and Reflex (and the latter only inasmuch as it is more than your INT, and in any case it gets a boost from your class features and shield) and paladins don't really get the DEX-based skills - so you could consider reducing that for extra stat points if you want them.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

As a more general point, you are better copying out the wording for your powers since they are quite precisely worded and that matters. You don't want to have to crack open the PHB for every attack roll. Also, you should set down the attack bonuses and damages because they might differ from your melee basic attack. You can simply copy the cards generated by Character Builder. I have a barbarian character on this site and you should probably consider a similar format to this.


Male Humanoid Lurker 1/ Nerd 1

Technically you can get away with having either Strength or Charisma lower if you only take attacks that base off of the other stat. However, if you lower Strength your Opportunity Attacks aren't going to be any good unless you either spend a feat or take one of the at-will attacks from Divine Power, and if you drop your Charisma your mark isn't going to be that much of a deterrent. Yes, your Dexterity and Intelligence are going to be low, and your Reflex along with them, but that's one of the Paladin's flaws.

Grand Lodge

Male Human Expert 5

I might adjust my stats a bit - however, I'll be out of town without the PHB this weekend, so I'll do it on Monday.

Good points about the CHA vs STR powers. I might want to consolidate that a little.


Yikes. Been reading through the PHB, gonna need to get my druid up on here, once I figure him out.

The Exchange

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Davi The Eccentric wrote:
Yes, your Dexterity and Intelligence are going to be low, and your Reflex along with them, but that's one of the Paladin's flaws.

Wouldn't call it a flaw, more of a feature.


Since I seem to have a problem being clear, Hasren Gunnarrsson is my proposed Half-Elf Bard.

I'm still adding to the character sheet/profile. Let me know if there are any changes you'd like to see.

Grand Lodge

So I was thinking about this adventure path in terms of being the semi-lawless borderlands and thought it might be fun to play a fantasy version of some kind of western gunslinger. Something along the lines of Clint Eastwood's preacher in Pale Rider, Rolund from Stephen King's Dark Tower, Seth Bullock in Deadwood, any number of lawmen who drew violence wherever they went historically... Someone whose unwillingness to let a thing go has in the end forced them out of the civilized world.

So. 4e people? What kind of class and path am I looking for here? From what little I have gathered spell casters use implements. I haven't read up on them yet, but I imagine they are like foci in WoD's Mage. It seems like some type of arcane blaster might be in order with a holstered wand type of implement.

Here's what I would like- something to facilitate the gun slinging, an ability to ride a horse ideally, and though I realize this isn't likely to be a character who can handle himself in a fist fight I'd like it if he were athletic enough to not be a weakling.

I really considered going with a fringe cleric of Abadar or perhaps Erastil when I saw people referring to certain builds as "laser clerics" but I gather those "lasers" are mostly buffs and debuffs. ((Btw - the term laser cleric confirmed all my terrible suspicions about 4e :P j/k)

I bought the PHB I & II bundled for the price of one today and once I have an idea what direction I am going will probably pick up whatever player book that leads into. However there are way too many player books to just buy and flip through for ideas though when I don't know what I am looking for or at. So what do you say? Ideas?

The Exchange

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Have you considered a crossbow ranger? If you wanted to get mystical you could consider multiclassing with cleric or a similar divine class. Or you could simply change the flavour of an existing class, such as sorcerer.

Grand Lodge

Ranger might be the deal. I forgot no one has one claimed now. My only hangup was the flavor of crossbow vs blaster, but otherwise the ranger is a much better fit in all ways. I'll start playing with the char gen thing.


Male Humanoid Lurker 1/ Nerd 1

Well, they're only called laser clerics because "wisdom-based cleric who attacks with holy light" is kind of long. But yes, it's mainly just "smite with divine light"+"buff/debuff".

As for the gunsllinger, just about any ranged combatant could be refluffed into something like a gunslinger, but it'd probably be easiest to make a rogue who specializes in hand crossbows. If Aubrey allows it you can switch the +1 attack with daggers for +1 attack with crossbows(this option was in Martial Power 2), and Distant Advantage(PHB2, get CA with ranged/area attacks against flanked enemies) and either Two-Fisted Shooter(Martial Power, but also in the CB, hand crossbows are off-hand and can be reloaded with a free action) are essential if you decide to go this route. (There's also a feat that lets you reload any crossbow with an action type one faster, but I don't quite remember the name.

Anyway, go with a ranged rogue.

The Exchange

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Without looking at it in detail, and while Davi's advice is again good, I'd actually consider a ranger as it seems to fit more with your concept. There's a new ranger option in Martial Power 2 (the Hunter ranger) which effectively has the schtick of moving quickly between ranged and melee attacks. Effectively you get Quick Draw as a bonus feat, you can sheathe a weapon as a free action, and you get +4 to AC against opportunity attacks provoked by using a ranged attack (i.e. if they are standing next to you). So if you want to gunsling, that is probably a good starting point. Also, a rogue needs combat advantage (flanking and so on) to get the extra damage (sneak attack) that you will need as a striker (whereas a ranger nominates his Hunter's Quarry and can just go for it) and as such you'll need the extra feats Davi mention above if you go rogue, which might not be efficient.

Two-Fisted Shooter is a rogue-only feat and it allow you to treat a handcrossbow as an off-hand weapon and load it as a free action with one hand. If you score a critical hit and have the crossbow in your off-hand, you get a free basic attack with it. If you multiclassed into rogue you could choose it, but that's at least two feats and again may not be worth it. However, anyone can get Speed Loader, which turns loading a crossbow from a minor action to a free action.

If you wanted to run with the religion angle, I would suggest simply taking Skill Training (Religion) which would make religion a trained skill (it isn't on the list for rogue or ranger). That's another feat, but if you run with human (as I am assuming) you get a bonus feat anyway. At least you can be a convincingly sanctimonious psycho that way, but obviously that would be optional and very much a character-driven rather than mechanically-driven thing. So you could run with (at 1st level) the following:

Human Hunter ranger
Feats: Quick Draw (B), Skill Training (Religion) (B), Speed Loader

The minor wrinkle would be that the damage output of a hand crossbow is not immense (1d6 + DEX bonus) but that shouldn't be a massive issue with Hunter's Quarry and the various powers.


Male Humanoid Lurker 1/ Nerd 1

In other words, if you want to be the quick-shooting gunslinger(crossbow-slinger in this case), go with a ranged-focused rogue and be sure to pick up enough attacks that function with melee or ranged weapons that you can function reasonably well with a knife. If you want to be the type who can shoot a man across the room then run over and stab him in the face, go with the Hunter ranger.

EDIT: Although if you go for the rogue, I'd recommend multiclassing with Ranger just because flavorwise he's a bit more like a ranger than a rogue.

EDIT: Oh, Audrey posted more. Anyway, if you go ranger and don't multiclass into rogue, you should be able to multiclass into one of the divine classes pretty easily since you'd probably have a decent Wisdom modifier. Avenger would probably be best, both in terms of flavor and in terms of the bonus you get. (Oath of Enmity lets you roll twice for any attacks you make against one enemy most of the time. Rangers can make lots of attacks in a round. You get the idea.)

Also, against your Hunter's Quarry target you'd do slightly more damage than a barbarian with a greataxe per attack when using hand crossbows. (2d6+4 or 1d6+1d8+4 vs 1d12+4 damage)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes, most multiclass options for divine classes will probably provide Religion plus something else. My concern was along the lines that most of the cleric powers seemed a poor fit with the basic gunslinger concept and therefore not worth giving up ranger powers for, but avengers are basically religious thugs and that would probably be a decent fit.

Of course, a barbarian would also probably be using a power which would give him extra damage, so comparing his basic attack v the ranger using his hunter's quarry is slightly unfair. Of course, the barbarian has the difficulty of actually having to stand next to his opponents with his lousy AC...

By the way, who's Audrey? ;-)


Male Humanoid Lurker 1/ Nerd 1
Aubrey the Malformed wrote:
By the way, who's Audrey? ;-)

The girl or the plant?

Anyway, I forgot the barbarian's bonus striker damage is built into their attacks instead of a separate class feature. A better comparison would probably be a fighter with a greataxe.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Wagyu wrote:

Since I seem to have a problem being clear, Hasren Gunnarrsson is my proposed Half-Elf Bard.

I'm still adding to the character sheet/profile. Let me know if there are any changes you'd like to see.

That all looks fine so far.

Grand Lodge

Ranger does make more sense to me theme-wise. When I imagine any of the characters from television, movies, or books I would be basing this on rogue does not come to mind even if they are mechanically good options.

So having played with the character builder, here's where I'm at right now as far as the build:

************************************
Cy Halter, level 1
Human, Ranger
Build: Hunter Ranger
Fighting Style: Hunter Fighting Style
Ranger: Running Attack
Background: Heretic, Occupation - Bounty Hunter, Raised, Pivotal Event - You Die, Occupation - Punisher, Bereaved (Insight class skill)

FINAL ABILITY SCORES
Str 14, Con 11, Dex 18, Int 10, Wis 15, Cha 8.

STARTING ABILITY SCORES
Str 14, Con 11, Dex 16, Int 10, Wis 15, Cha 8.

AC: 17 Fort: 14 Reflex: 16 Will: 13
HP: 23 Surges: 6 Surge Value: 5

TRAINED SKILLS
Acrobatics +8, Nature +7, Perception +7, Stealth +8, Athletics +6, Insight +7

UNTRAINED SKILLS
Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, Endurance -1, Heal +2, History, Intimidate -1, Religion, Streetwise -1, Thievery +3

FEATS
Human: Speed Loader
Level 1: Expert Tracker
Hunter Style: Quick Draw

POWERS
Bonus At-Will Power: Fading Strike
Ranger at-will 1: Twin Strike
Ranger at-will 1: Hunter's Teamwork
Ranger encounter 1: Skirmish Shot
Ranger daily 1: Sure Shot

ITEMS
Hide Armor, Adventurer's Kit, Longsword, Crossbow, Dagger, Crossbow Bolts (40), Holy Symbol
*********************************

I may change the name so I haven't made a profile yet.

I went with a normal crossbow. I'm fine with that over hand crossbow. I am really considering a repeating crossbow, but if you are eventually able to take lots of shots and have speed loader it seemed like a terrible choice. I could potentially take the repeating crossbow for now, drop speed loader in exchange for another feat and pick it up in the near future when I am firing more arrows. At present as far as I can see I'd only need to change the magazine every 5 rounds at worst since I only have one power that lets me shoot two arrows in a turn.

Grabbed Expert Tracker as this seems like a campaign where I might get some use out of that and it fits the general idea.

I took acrobatics as a skill for purposes of potential cinematic maneuvers. If we need more in the Heal skill department I can swap the two though.


Male Humanoid Lurker 1/ Nerd 1

Well, the Rogue would be more of a Billy The Kid style "shoot the other guy before he realizes he's in a gunfight" type of cowboy, so I don't blame you for going with the ranger.

Anyway, the build look's good, although there really isn't much point in taking the 14 Strength, since the only thing you'd really use it for most of the time is for melee basic attacks and you could just use Fading Strike for your OAs, which is the only time you'd probably need to make a melee basic attack anyway.

The only other thing I can really do now is point you at the superior crossbow from Adventurer's Vault and wish you luck.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yep, looks fine to me too. Agree on the superior crossbow - nice item.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Re Speed Loader - I don't really see the point of a repeating crossbow once you have that feat.


Ok, i'm not 100% set on all this, but it's pretty close (nor am i sure about what surname you would give to a kid like this in this cultural area), so suggestions are welcome. I also dn't have backgrounds in there, as i wasn't sure we were using them. Should i go ahead and pick one or a couple of those up, Aubrey?

So here ya go... Thomdril
++++++++++++++++++++++++++++++++++++++++++++

====== Created Using Wizards of the Coast D&D Character Builder ======
Thomdril or "Thom", level 1
Human, Avenger
Avenger's Censure: Censure of Retribution

FINAL ABILITY SCORES
Str 14, Con 11, Dex 8, Int 16, Wis 17, Cha 10.

STARTING ABILITY SCORES
Str 14, Con 11, Dex 8, Int 16, Wis 15, Cha 10.

AC: 17 Fort: 14 Reflex: 15 Will: 15
HP: 25 Surges: 7 Surge Value: 6

TRAINED SKILLS
Endurance +5, Religion +8, Athletics +7, Heal +8, Perception +8

UNTRAINED SKILLS
Acrobatics -1, Arcana +3, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History +3, Insight +3, Intimidate, Nature +3, Thievery -1

FEATS
Human: Improved Armor of Faith
Level 1: Initiate of the Faith

POWERS
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Radiant Vengeance
Bonus At-Will Power: Leading Strike
Avenger encounter 1: Whirlwind Charge
Avenger daily 1: Aspect of Might

ITEMS
Cloth Armor (Basic Clothing), Greataxe, Adventurer's Kit, Flask (empty), Bottle of Wine
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Physical Appearance
Thom is somewhat of a man-child. At 3 inches over six feet tall and with shoulders as wide as an axe-handle is long, he is often mistaken for a man much older than his 18 years. Well muscled, if slightly gangly, he looks like he's used to hard work, but his hesitant movements often expose his underlying clumsiness. His suntanned, lean face is topped by a shock of light brown hair, and an earnest expression peers out from behind his light blue eyes. His clothes give away his rural roots, as well, being a simple but durable pair of brown breaches with a once white shirt, finished off with well-worn boots. Everything about him screams "farm boy" except for a massive great-axe that he carries as he travels.

Personality & Mannerisms
Thom is an innately quiet individual who prefers to think things through before he speaks or acts. That, in combination with his oafish clumsiness, often lead people to believe that he is slow in the head. He is fine to let most people go on thinking that, but when he has something worth saying, he is usually fairly well-spoken, if you can get past the slow drawl common to the people of the southern farms. Oddly enough, when in perilous situations, Thom seems to always come out alright, whether it's through luck or simple divine inspirations. He often inadvertently steps right while an attack goes left or is able to land a telling blow against an opponent far quicker than he is himself. If asked about it, he will dissemble and tell you he's lucky… if pressed further (and the inquisitor is a friend), he might tell about his Gift.

Experiences
- Does not know parents. Grew up an orphan in a rural farming temple of Iomedae in Southern Bevroy. Thinks parents may have been from Galt.
- Was valued for his ability to work hard and long in the fields, but also impressed the priests with his eagerness for learning about religion and morality. Often had great insights into religious topics beyond his years, and when asked, he would just say it "came to him".
- The more he learned, the more he became aware that his beliefs and outlooks didn't really match up with the strict discipline of the Iomaeden priests, however, he tended to have a stronger immediate call to action... To right wrongs in the moment (and often) regardless of how it needed to happen. He would get in trouble often for his lack of adherence to the "proper way" of doing the right thing.
- Was noted to have a Gift… was able to walk away from accidents and attacks, as if wonderful luck followed him.
- Began to feel a draw towards the teachings he'd read about when studying other deities… the teachings of Cayden Cailean.
- When old enough, volunteered to help the priests transport the excess grains to a village in need across the Galt border. On the way, it was hit by bandits, and while the priests had specifically instructed him to take shelter if such an occasion should arise, Thomdril was Pulled to help. He took up an axe from one of the injured priests, and surprised everyone with his capabilities. It was as if his luck followed him around the fight, serendipitously tripping to dodge a thrust, the opponent slipping into the arc of his own swing. At the conclusion of the trip, Thom felt like his destiny lay somewhere outside of the temple in which he had grown up, and he decided to head to the big city to find his own way in life.
- Left as soon as he could as a guard on a shipment of grain for the larger cities.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I imagine the character is fine mechanically as it was created on Character Builder. I have a couple of issues with the background. An avenger of Cayden Cailean doesn't feel quite right to me - especially one carrying a motherf%@$ering axe when Cayden's weapon of choice is a rapier. Obviously there is nothing wrong with it rules-wise but it seems an odd juxtaposition to have a god of good-times and freedom having an avenger (who are basically religious nut-jobs and holy slayers). Certainly your background doesn't really deal with that either - in fact, I'd be more comfortable is he was still with Iomedae since that seems much more like an avenger-friendly religion.

Also, you haven't really dealt with his motivation for getting a charter from Brevoy to tame the wilderness.


yah, i guess i wanted to try something a little outside the box of the cookie cutter avenger concept, but i guess it fell somewhat short.... i'm happy to take up the role of teh zealot of Iomedae if that is a stronger concept.

As for why he would take it, i struggled with motivation for this guy, too. I mentioned that i'd try avenger before i really knew what the gist of the campaign is... if it's too much of a stretch, i'm open to suggestions on how to make him fit better or switching characters all together.

I'm happy to do whatever; and would love further input. (i'm trying to figure out Golarion as i write this guy up).

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I have no problem with an avenger of Cayden as such, but I think you need to maybe emphasise some of his less positive aspects to make him more "avenging". You could be an anarchist zealot looking to carve out a utopia of the free in the wilderness, and you could use his reaction against the lawfulness of Iomedae as the springboard for his views, for example. And again, a Cayden guy with an axe probably needs a bit more work than "he just picked one up in a fight".

Also, it's often quite good (especially in PbP which tends to be more character-driven that a typical table-top game) to have a few sharp edges to your character. We have a fallen paladin of the Silver Flame in my Eberron game and you get lots of good stuff as he rubs the two Flamics up the wrong way. While you don't want to overdo it (I had a player effectively make his PC hate the rest of the party so much he ended up leaving in my Runelords campaign, which arguably is not a good outcome) something to get your teeth into for roleplaying purposes, especially a bit of darkness, can be fun. PCs should be larger than life and a bit extreme, I find, in order to make them enjoyable to play and play with. While having all the PCs having their own personal demons could be a bit OTT, the odd grouch or fanatic could be great fun.

You also mentioned surnames - go for something middle European for a Brevic name. The ruling house of Brevoy is called Surtova.


Well, my other thought was a Crusader out of Mendev. This is the wrathful knight kind of guy, whose passion for retribution for the lawless and wicked is viewed as too overzealous for the priesthood's liking. He was possibly sent on this assignment (to help bring stability to the River Kingdoms area) as a probationary trial.

I hadn't really thought about this guy's personal background much, but this route seemed too similar to the ranger idea above (at least from a motivation standpoint).

I"ll put some thought into how i can make Thom work, though, based on your feedback.

I have to admit the move to pick up the biggest weapon he could get was because his class abilities seem very tied to weapon size, and I was afraid of being dead weight in combat. His damage-boosting class feature is dependant on opponents acting a certain way, so it's far less reliable than a ranger's quarry or the sneak attack.


Male Human Druid 1

Ok Ive started to put him together, should be done today


Male Half-elf Paladin 3

Farewell, brains! Here's a third draft, adjusted to take more advantage of his considerable brawn. As for deities, I'm leaning more towards Gorum than Iomedae, as he's more of a guy who loves to fight the good fight rather than a paragon of chivalry and virtue. Having said that, it would be fun to have two oddball Iomedaeans annoying each other (assuming that Ebbers goes through with his wrathful knight).

It occurs to me that this character probably should have been an Avenger rather than a Paladin. Oh well...


Male Humanoid Lurker 1/ Nerd 1
Heimoth wrote:
It occurs to me that this character probably should have been an Avenger rather than a Paladin. Oh well...

Well, the line between Paladin and Avenger is really just what they do in combat. You could make a rogue and still be the same character for the most part. (Ignoring mechanical bits, obviously.)

Also, Enfeebling Strike is still based on Charisma and is thus below the expected likelihood of actually hitting something. At least the daily's going to hit now. May I point you to Valiant Strike(+1 to attack for every adjacent enemy), Ardent Strike from Divine Power(puts something like your Divine Challenge on a foe until the end of your nest turn), Challenging Strike from somewhere(if you're bloodied it's versus either Will or AC, marks the enemy until either the end of your nest turn or until you're not adjacent to it) or Forbidding Strike from the second edition of somewhere(must be using a shield, an adjacent ally gets Resist 2 until the end of your nest turn.)?

Anyway, other than that and the annoying impreciseness of your description of your attacks, it looks good.

Grand Lodge

Male Human Expert 5

Valiant Strike is a better fit, and the description of Divine Challenge needed some fixing up.

Question - if I use Piercing Strike I can mark up to three guys. Can I then use my Divine Challenge on all three of them next turn, or is that limited to just one enemy?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Vattnisse wrote:

Valiant Strike is a better fit, and the description of Divine Challenge needed some fixing up.

Question - if I use Piercing Strike I can mark up to three guys. Can I then use my Divine Challenge on all three of them next turn, or is that limited to just one enemy?

The Divine Challenge only works on one. And you will struggle to use that character sheet in anger - you need to copy out the descriptions of the powers correctly for both your benefit and mine.

Grand Lodge

Male Human Expert 5

OK. I'll do that once the website starts working properly again.


Male Half-elf Paladin 3

Ooooh, look - you can't copy and paste out of the character generator. Thanks, Wotsy!

Edit: Reformatted my powers and caught a couple of bugs. I think I'm ready to go.


Allright.....Ima do this f$@*er up tonite.


Male Human Druid 1

Ok, Aubrey, Quinn is done, I think. There may be some holes, but let me know.

Oldy (like, I have a hockey nickname now...)


Heimoth wrote:

Ooooh, look - you can't copy and paste out of the character generator. Thanks, Wotsy!

Edit: Reformatted my powers and caught a couple of bugs. I think I'm ready to go.

You should be able to copy & paste out of the Character Builder program. I think you select "Manage", and then I think there's a tab titled "Summary" that should have a text summary of your character that you can then cut & paste. Edit: It just occured to me that it might be different between the "full" & "sample" versions of the program. I hope that's not the issue...

If you look at my Hasren profile, Eben's Avenger or ithuriel's Ranger posts you'll see an example of what the summary should look like. Obviously, Hasren's profile has been heavily modified, but I used the summary as a starting point.

Grand Lodge

Male Human Expert 5

Found the summary option. However, it doesnt have the full text of the powers laid out, so it doesn't really help any... But I think I have all pertinent info on my home-made character sheet, so it should all be good.


Sorry guys!
I was busy last week, then got a last-minute chance to attend a stage combat workshop and re-up some certifications, then the requisite family Easter stuff,...

Um,.. I'm back! :)

I'll do my level best to get a basic char up tonite! (Whiuch means I'll have it done tomorrow!) ;P

Um, can someone summarize what we have so far, so I don't absolutely duplicate another's char?

Thx!

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