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Ok, I'm sticking up a thread here to try and organise things. At this point I want to gauge interest from the assembled worthies on the other threads. I have basically a series of maybe's from:
- Mothy
- Vatters
- Ithers
- Raggy
- AinvarG-y
- Heathy
A more maybe maybe is Old Guy. And that's about all my jetlag-fuddled brain can remember - apologies if I left you out and you were gagging for it, but then that's why I put up the thread.
Now, I probably want to run with six max, so I may need to winnow things down. As we all know, there is very likely going to be a 4e Dark Sun run by Heathy in the next few months. So I guess the questions are:
- who wants to be in the 4e Kingmaker by preference?
- who wants to be in Heathy's 4e Dark Sun by preference?
- who is greedy and wants to be in both?
- who is meh about the whole thing and is just being polite?
Off the back of that, if I end up with less than five, I'll advertise on Gamer Connection. Your votes, please (and any other queries)!
(Oh, and bear in mind I might not actually reply for a week.)

AinvarG |

Ok, I'm sticking up a thread here to try and organise things. At this point I want to gauge interest from the assembled worthies on the other threads. I have basically a series of maybe's from:
- Mothy
- Vatters
- Ithers
- Raggy
- AinvarG-y
- HeathyA more maybe maybe is Old Guy. And that's about all my jetlag-fuddled brain can remember - apologies if I left you out and you were gagging for it, but then that's why I put up the thread.
Now, I probably want to run with six max, so I may need to winnow things down.
I responded because I'm intrigued by Kingmaker and know your pbp will be quality. I'm meh about 4e. Honestly, I'm stretched pretty thin, so I probably should have not thrown my hat in the ring. If there's any conflict, you can bump me without issue - I'll go quietly.

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I’m interested in playing Kingmaker. Much as I’d love to play in another one of Heath’s game, it’s hard to say at this stage whether I’d really have the time to commit to both, and I’d probably put Kingmaker above Darksun at this stage (besides, I’m not sure I can get my head around 4e and Dark Sun and Psionics…)

Ragadolf |

Heh, I feel your pain Moth! :)
(Actually, if your going to try to include psionics in your list of headaches, you should probably go ahead and jump into Heathy's 4E Dark Sun, because unless I'm mistaken EVERYTHING is just a 'power' in 4E, fighters just call them 'moves' wizards call them 'spells', etc, but they are all just powers, all supposedly balanced. Supposedly,...) ;P
At this time, color me interested.
But , like above, I may be stretching myself a LITTLE too thin. (You can't quite see through me yet,...)
I AM very interested in both games. (Both of you guys are just WAY too much fun!) Please keep me on the list until we see how many players both end up with, and then I'll re-evaluate my remaining time, and we can go from there!
Thanks!

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I’m interested in playing Kingmaker. Much as I’d love to play in another one of Heath’s game, it’s hard to say at this stage whether I’d really have the time to commit to both, and I’d probably put Kingmaker above Darksun at this stage (besides, I’m not sure I can get my head around 4e and Dark Sun and Psionics…)
I'm in this camp. Put me down for Kingmaker.

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Well, I, for one, would be interested in Heathy's Dark Sun game just because I love the crap out of Dark Sun. Plus, though Aubrey is a most excellent GM, I'm in two of his campaigns already and the change of scenery might be refreshing. I'm not sure I'll be able to keep up with Heathy and his 10,000 posts-per-day, though.
Though I'm not really a super-big 4e fan, I do know the system and own a couple of the books (specifically the PHB and PHB2) so I can manage that well enough. As far as character ideas, I'm partial to the Striker and Leader classes, so I'll likely fill one of those roles in the group. The Invoker class has certainly piqued my interest, though, and so I might be persuaded to play one of those (a Controller) if necessary.

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Managed to find a French computer, surprisingly difficult to get it to work (non-querty keyboard just the start). Personally, I`m more excited about Dark Sun than Kingmaker, and very much looking forward to see what bizarre stuff Heathy inflicts on us.

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OK, so it looks like for definate I have:
Mothy
Vatters
Heathy
Raggy
Possibles:
Old Guy
Ithers
I have left out AinvarG as hesaid he is not bothered. If the possibles go definate then we have a party. Could people confirm their status and then we can think about characters?

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I’m in … but … I’ll probably need to read the adventure soon enough, as I will likely be running it for my group, and given the pace of pbp I’d say we’d be lucky to finish the first chapter by the time my group is ready to start it. If that’s a problem (for you or any of my fellow players) let me know and I’ll bow out.
Assuming it’s cool, well, I might finish reading the players guide before I settle on a character type, but what have we got to choose from in terms of 4e PHB? As I’m not familiar with the rules and won’t likely have them to hand, I was thinking of going with something that I presume will be fairly straight forward rules-wise, such as a fighter or ranger. Most likely human.

AinvarG |

OK, so it looks like for definate I have:
Mothy
Vatters
Heathy
RaggyPossibles:
Old Guy
IthersI have left out AinvarG as hesaid he is not bothered. If the possibles go definate then we have a party. Could people confirm their status and then we can think about characters?
Sounds good, thanks for considering me.

Old Guy GM |

How many are you looking for Aubrey? Old Guy GM, you seem pretty eager to play, what sort of character do you have in mind?
Wasnt really sure if Aubrey wanted the possibles to chime in, but I did anyway, just in case. Just glad to get considered really, for this group.
As far as characters go, I am open. I know that sounds a bit wishy-washy, but I can (and will) play anything. I might wait to round out the group. If pressed, I am leaning toward human druid.

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It is the possibles I would like to chime in, so I can see if they are still interested. I am looking for 5 to 6 players.
On the issue of reading the adventure, I guess it is down to you, Mothy: do you think it would impair your enjoyment of the game? Given it will be a conversion, the encounters will be different in many instances though the basic campaign will be effectively the same. I leave it up to you.
In order to gain some insight into what races and classes to play, I suggest you download the Kingmaker Players Guide as this contains lots of campaign-specific advice.
4e divides classes into four basic types: defender (tank, to soak up damage and protect the vulnerable party members); striker (providing a high level of one-on-one damage); controller (area-effect and battlefield control); and leader (healing and buffing). A normal party of five would have one of everything except strikers, for which two is the normal number. However, these numbers are not set in stone, and you can do without one element in a party (though going without a leader would be bold).
The classes divide down (roughly from memory):
Defender - fighter, paladin, warder, swordmage
Striker - ranger, rogue, warlock, barbarian, avenger, sorcerer
Controller - wizard, invoker, druid
Leader - cleric, warlord, shaman, bard
Generally a good class to play if you are newish to 4e is a striker, but I suspect it does not matter with an experienced group like this. For those unsure of the new classes:
warder - nature warrior with limited polymorph powers
swordmage - fighter with added mage to hinder enemies and enhqnce movement
avenger - holy warrior/killer
invoker - a sort of divine wizard
warlord - a warrior who inspires and motivates with charisma and cunning
shaman - holy priest of the nature spirits accompanied by a totem spirit

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Me too. At first glance I'm tossing around an exiled Galtan noble whose family managed to flee the revolution but still have an eye on their homeland, or a gnome getting a little too close to the bleaching who is looking for trouble to stave it off.
Possibly warlord or swordmage for the first, maybe sorcerer for the gnome.
They have Jack hammered our electricity away today. Man I hope they sort that out as it is 7 pm and totally candlelit up in here.

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OK, so it is souning like:
Heathy
Raggy
Ithers
Vatters
Oldy
Mothy (though he is a probably rather than a definately until he decides)
Please post up your ideas for characters. In the meantime, I reiterate:
- if you want to lay down the smack, be a striker
- if you want to heal and buff, be a leader
- if you want to defend your fellow party members, be defender
- if you want to area effect damage and debuffs, be a controller
Some of the classes can double in other roles at a pinch and depending on options taken (for example, some paladin builds can be quite brutal in combat as well as providing a modicum of healing) but these are the general rules of thumb to bear in mind.

Davi The Eccentric |

While I'm at it - any reason to get the PHB II?
If you don't mind a random fan bursting in to answer this, only if you want the actual book or don't want to subscribe to D&D Insider. Yeah, it's the book Half-Orcs, Gnomes, Bards, etc were released in, but it's cheaper to subscribe to Insider for a month and get the rules for it from the Character Builder if you're just getting it for this game.
Anyway, I'll be following along with this until it passes my Kingmaker pbp, so good luck with the game.

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I’m in, unless someone has a fundamental issue with it. Hell, I’m playing RotRL and have read from our current adventure onwards, I’ve read CotCT and am a player in that for my RL group, so this will be nothing new. I seem to be able to separate player knowledge and character knowledge pretty well, and I haven’t noticed a particular drop in my enjoyment of the game. On the other hand, I’ll try to hold off reading the adventures for as long as I can (after all, its entirely possible given my group they might decide they want to play something else when it comes to the crunch – I find the excitement surrounding any particular AP seems to drop off by the time the second or third adventure is on the horizon).
I will play a 1st level Warlord!
Um, no I won’t …
As far as role goes, I’m actually comfortable with any of them, but I guess my initial class choices suggest defender or striker. As it sounds like Vatters is going with a defender, I might stick with ranger. I assume that the 4E ranger is not completely unlike the earlier incarnations of the class? Nature loving homicidal killer with a cute animal friend?

Davi The Eccentric |

EDIT: Rangers don't get the lovable little animal companions by default, but they added it in as a class feature in Martial Power. It's best at low level, mainly because beast companions don't really get magic items. At low levels, this is a difference of roughly 1 on attack and damage, but the difference just gets worse as time goes on. Otherwise, ranger continues to be one of the highest damage strikers out there.
Davi, I'm a 4e virgin, so I welcome the advice (though I'm still going to see if I can go bookless and subscriptionless with this ...)
I forgot to mention, you could download the Character Builder demo, which should include all the stuff up to either the PHB2 or Martial Power for up to level three. It should be enough to get started.

Wagyu |

Since Davi broke the ice...
I think you'd still want to buy the Player's Handbook as it provides the base rules for 4E. But, I'll second the D&D Insider subscription recommendation for everything else.
This recommendation assumes you don't want to buy a lot of books you won't use otherwise. Going with D&D Insider gives you access to most of the information you'd want for making a wide variety of character concepts. Otherwise, you'd need to spend bucket-loads of cash to pick up the various books to get similar access. Also, while having the books is nice, there's something to be said for the way the tools make accessing the information less of a hassle.
Within D&D Insider, you could look things up in the D&D Compendium, but I think diving right in & playing around with the Character Builder might yield more satisfying results. The advantage of the Character Builder is that it starts filtering the information down to that which is relevent & "legal" for your character once you make your class, race & stat choices.
I'll also be following along with this thread and the resulting PbP as I'm intrigued to see how it plays out. Also... should you ever need another player...

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Hmmmm.... I'm comfortable with the Defender role. A number of options spring to mind - a paladin headed to Mendev who stopped along the way, a warden from Kyonin or the Land of the Mammoth Lords (depending on how bestial the polymorph powers are; it would be fun to play a feral elven shapechanger/ass-kicker), or a swordmage from a family of exiles from Razmirian. The last one fits in pretty well with the "take land and build a realm" theme of the adventure path.
Oh, well... I've ordered the book - I'll decide once I get it.

Wagyu |

Hmmmm.... I'm comfortable with the Defender role. A number of options spring to mind - a paladin headed to Mendev who stopped along the way, a warden from Kyonin or the Land of the Mammoth Lords (depending on how bestial the polymorph powers are; it would be fun to play a feral elven shapechanger/ass-kicker), or a swordmage from a family of exiles from Razmirian. The last one fits in pretty well with the "take land and build a realm" theme of the adventure path.
Oh, well... I've ordered the book - I'll decide once I get it.
If you have the time, you might want to check out the Character Builder demo that Davi mentioned.
The Player's Handbook will only have information for the following classes:
Cleric
Fighter
Paladin
Ranger
Rogue
Warlock
Warlord
Wizard

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Here's a premature listing of peoples' initial thoughts on characters:
Heathy - ?
Raggy - ?
Ithers - Leader (Warlord) or Striker (Sorcerer)
Vatters - Defender (Paladin, Warder, or Swordmage)
Oldy - Controller (Druid)
Mothy - Striker (Ranger)
I used the character builder thing and made both the Human Warlord (Bravura) and Gnomish Sorcerer (Chaos Mage). I don't really know if I've made smart tactical choices in the builds, but I'm looking further into it. The abilities seem too similar at first glance without knowing how the game plays. It's all "Attack hits and shift one" "Attack hits and Ally slides one." Anyways- I'll read a bit to see how this works.

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4e works by having a number of different build choices, which then influences power and feat selection. For the ranger, with all the supplements available, there are five basic choices (2 in the PHB):
- archer
- two-weapon
- beastmaster
- marauder (mobile, swapping between thrown and melee attacks)
- hunter (moves quickly between ranged and melee attacks using quick drawing)
More broadly, if you read the Campaign Guide you will note that the PCs will need to occupy a number of niches within the hierarchy of your fledgling kingdom based on stats. Since the stats are the same between editions this element won't change. Just to let you know, the primary stats of those classes alreqdy mooted are:
warlord - CHA, INT, STR
sorcerer - CHA, DEX, STR
paladin - STR, CHA, WIS
warden - STR, CON, WIS
swordmage - INT, STR
druid - WIS, DEX
ranger - STR or DEX
(Roughly - I can't remember all the details. And some classes rely on a singly stat more than others.)
On the powers, 4e emphasises mobility so moving enemies (and allies) is quite key to a lot of the powers. They don't all do that but some classes do more of it than others. This can become tactically quite important.

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By the way, I'm not posting on the other games because I don't care anymore, but because I didn't bring any of the relevant materials on holiday. Normal service should be resumed on Sunday, and then disrupted again for a return trip to the US on Monday.

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You should try out the character builder these guys have referenced above. It will easily let you make one of those other classes if they appeal to you or just make sorting through the choices easier for the paladin if you go that route.
btw Aubrey- How are you doing the stat array? I used the auto pick thing where it is 18, 14, 11, 10, 10, 8.

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After screwing around with the character generator I'm leaning towards a half-elf avenging paladin. I want to look over the powers and feats in the book a little closer first, though. What will we be doing with divine powers? After all, the Golarion deities aren't in the 4E ruleset.

Davi The Eccentric |

what do I need to do to get hold of this demo character generator thing? do I need an account at the wotsy site? Anyone got a link?
You can get it on the D&D Insider main page. I don't think you need an account to get it, but at worst you just need a forum account.