Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Grand Lodge

Paladin, Druid, Avenger, Ranger, Bard

The Exchange

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I think Heathy is going to be a warlock.


Vattnisse wrote:
Found the summary option. However, it doesnt have the full text of the powers laid out, so it doesn't really help any... But I think I have all pertinent info on my home-made character sheet, so it should all be good.

Ah, I guess I didn't understand what you were trying to cut & paste. I'll try poking around to see if I can find some way to do it. (After I get some sleep.)

The Exchange

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Ragadolf wrote:

Sorry guys!

I was busy last week, then got a last-minute chance to attend a stage combat workshop and re-up some certifications, then the requisite family Easter stuff,...

Um,.. I'm back! :)

I'll do my level best to get a basic char up tonite! (Whiuch means I'll have it done tomorrow!) ;P

Um, can someone summarize what we have so far, so I don't absolutely duplicate another's char?

Thx!

I suggest you go for a striker - all the other bases are covered, and they do the most damage in combat anyway. ;-)

The Exchange

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Quinn Tallfeather wrote:

Ok, Aubrey, Quinn is done, I think. There may be some holes, but let me know.

Oldy (like, I have a hockey nickname now...)

That looks fine. The only comment I have is that some of your powers (esp. Grasping Claws?) will have the Wildshape prerequisite and you don't note which ones are which in yoursheet.


I'm kind of embarrassed to speak up on this, especially after Aubrey was gracious enough to expand the group just for my sake, but I think i may have to bow out. I was so excited to get into the game that i didn't actually look ahead at my plans for the next several months. without getting into all the details, over the next month or three my life is about to get turned over, and i'm not sure that i'll have much time to be available. I'd just not worry about it, but with this game just getting into the swing of it, i don't want to be the reason it has a rocky start.

i appreciate the offer (and the patience, Aubrey), and i'll be looking in when i can, but like i said, i don't want to be the new guy that bogs down the game.

Grand Lodge

Here you go Vatts-

I have a pdf of the PHB and almost all of your stuff is from there so I cut and pasted it for you. Only Tide of Iron is missing as I don't see it in the PHB and don't have pdfs for any other books. It's a bit wordy so I guess you'll still want to cut it down, but easier to cut than type it all out.

Spoiler:
Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.
At-Will &#10022; Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until
you use this power against another target, or if you fail
to engage the target (see below). A creature can be subject
to only one mark at a time. A new mark supersedes a
mark that was already in place.
While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn. The
damage increases to 6 + your Charisma modifier at 11th
level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged
or challenge a different target. To engage the
target, you must either attack it or end your turn adjacent
to it. If none of these events occur by the end of your turn,
the marked condition ends and you can’t use divine challenge
on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it
doesn’t rely on the intelligence or language ability of the
target. It’s a magical compulsion that affects the creature’s
behavior, regardless of the creature’s nature. You can’t place
a divine challenge on a creature that is already affected by
your or another character’s divine challenge.

Lay on Hands Paladin Feature
Your divine touch instantly heals wounds.
At-Will (Special) &#10022; Divine, Healing
Special: You can use this power a number of times per day
equal to your Wisdom modifier (minimum 1), but only once
per round.
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points.
Instead, the target regains hit points as if it had spent a
healing surge. You must have at least one healing surge
remaining to use this power.

Holy Strike Paladin Attack 1
You strike an enemy with your weapon, which ignites with holy
light.
At-Will &#10022; Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier radiant damage. If you
marked the target, you gain a bonus to the damage roll
equal to your Wisdom modifier.
Increase damage to 2[W] + Strength modifier at 21st level.

Valiant Strike Paladin Attack 1
As you bring your weapon to bear, the odds against you add
strength to your attack.
At-Will &#10022; Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength + 1 per enemy adjacent to you vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

Channel Divinity: Divine Mettle Paladin Feature
Your unswerving faith in your deity empowers a nearby creature
to resist a debilitating affliction.
Encounter &#10022; Divine
Minor Action Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal
to your Charisma modifier.

Channel Divinity: Divine Strength Paladin Feature
You petition your deity for the divine strength to lay low your
enemies.
Encounter &#10022; Divine
Minor Action Personal
Effect: Apply your Strength modifier as extra damage on
your next attack this turn.

Piercing Smite Paladin Attack 1
Silvery spikes cover your weapon, punching through your foe’s
armor.
Encounter &#10022; Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target and a
number of enemies adjacent to you equal to your Wisdom
modifier are marked until the end of your next turn.

Paladin’s Judgment Paladin Attack 1
Your melee attack punishes your enemy and heals an ally.
Daily &#10022; Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.

The things that made weird script were just little diamond spacers.


Male Humanoid Lurker 1/ Nerd 1

It's the fighter power he took as his half-elf racial ability. Here's how I'd write it out if I was doing his character sheet.

Spoiler:
+3 vs AC, 1d10+3 damage and push the target 1 square if it is one size catagory larger than me or smaller, and can shift into the target's previous square.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Eben TheQuiet wrote:

I'm kind of embarrassed to speak up on this, especially after Aubrey was gracious enough to expand the group just for my sake, but I think i may have to bow out. I was so excited to get into the game that i didn't actually look ahead at my plans for the next several months. without getting into all the details, over the next month or three my life is about to get turned over, and i'm not sure that i'll have much time to be available. I'd just not worry about it, but with this game just getting into the swing of it, i don't want to be the reason it has a rocky start.

i appreciate the offer (and the patience, Aubrey), and i'll be looking in when i can, but like i said, i don't want to be the new guy that bogs down the game.

No probs, Eben, I understand. Thanks for taking part so enthusiastically to date.


Sorry to see you go before I even got to know you Eben!
Good luck! (That RL stuff can be such a time-waster!) ;P
Hope to see you again!

Aubrey- Thanks for your understanding, I'll start building a striker of one sort or another today! :) (I always did like doing lots of damage!) :)


Aubrey the Malformed wrote:
Quinn Tallfeather wrote:

Ok, Aubrey, Quinn is done, I think. There may be some holes, but let me know.

Oldy (like, I have a hockey nickname now...)

That looks fine. The only comment I have is that some of your powers (esp. Grasping Claws?) will have the Wildshape prerequisite and you don't note which ones are which in yoursheet.

Right now its just Grasping Claws, I went Guardian mode instead of Beast mode. I will fix it.


Ragadolf wrote:

Sorry to see you go before I even got to know you Eben!

Good luck! (That RL stuff can be such a time-waster!) ;P
Hope to see you again!

Aubrey- Thanks for your understanding, I'll start building a striker of one sort or another today! :) (I always did like doing lots of damage!) :)

I'll still be around... Just have our first baby nearly here and transitioning to a new role at my company at the same time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Ragadolf wrote:

Sorry to see you go before I even got to know you Eben!

Good luck! (That RL stuff can be such a time-waster!) ;P
Hope to see you again!

Aubrey- Thanks for your understanding, I'll start building a striker of one sort or another today! :) (I always did like doing lots of damage!) :)

Just to give you a steer, strikers are:

- ranger (though we have one)
- warlock (though I think Heathy has dibs on that)
- rogue
- barbarian
- avenger (sort of religious zealot psycho - Eben was going to play one of those)
- sorcerer

That's as much as I can remember from PHB and PHB2, anyway.

Mechanically, strikers differ in the way they do extra damage. Rangers, warlocks and rogues get class features (Hunter's Quarry, Warlock's Curse and Sneak Attack respectively) which add to the damage of their powers. Avengers get funny mechanics (like getting extra damage depening on how many people attack them). Barbarian powers just add the extra damage straight into the individual powers, and sorcerers just hand out gratuitous damage. That might give you an idea when reading them as to which suits your play style more.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Eben TheQuiet wrote:
Ragadolf wrote:

Sorry to see you go before I even got to know you Eben!

Good luck! (That RL stuff can be such a time-waster!) ;P
Hope to see you again!

Aubrey- Thanks for your understanding, I'll start building a striker of one sort or another today! :) (I always did like doing lots of damage!) :)

I'll still be around... Just have our first baby nearly here and transitioning to a new role at my company at the same time.

Well look, why don't we keep you on the back-burner for now and if you fancy in if and when things calm down, just drop a line here? We can work you in seamlessly at a later stage and we'll keep a place for you.

Anyway, my little one is due in August and you don't see me crumbling! No, I'm starting a new campaign, that's what I'm doing! Stiff upper lip, my friend.


Male Humanoid Lurker 1/ Nerd 1
Aubrey the Malformed wrote:
Mechanically, strikers differ in the way they do extra damage. Rangers, warlocks and rogues get class features (Hunter's Quarry, Warlock's Curse and Sneak Attack respectively) which add to the damage of their powers. Avengers get funny mechanics (like getting extra damage depening on how many people attack them). Barbarian powers just add the extra damage straight into the individual powers, and sorcerers just hand out gratuitous damage. That might give you an idea when reading them as to which suits your play style more.

The real Avenger bonus damage is from the fact they just never miss the target of their choice. The Censure of *whatever* is just a nice damage bonus you get occasionally.


M half-orc Dungeon Master lvl 18

Does Eben's departure open up a spot for me, or are you planning to run with 6?

No problems either way. I'm just underemployed right now and I have a bunch of free time.


Heimoth wrote:

Farewell, brains! Here's a third draft, adjusted to take more advantage of his considerable brawn. As for deities, I'm leaning more towards Gorum than Iomedae, as he's more of a guy who loves to fight the good fight rather than a paragon of chivalry and virtue. Having said that, it would be fun to have two oddball Iomedaeans annoying each other (assuming that Ebbers goes through with his wrathful knight).

It occurs to me that this character probably should have been an Avenger rather than a Paladin. Oh well...

I took a look at Heimoth & I think your ranged basic attack info is a bit off.

As the hand axe has the heavy thrown property, you get to use your strength bonus (+3) to hit & damage, and as a weapon you have proficiency with, you get to use the proficiency bonus (+2) for a total of +5 to hit.

The dagger is a light thrown weapon and thus uses your Dex bonus to figure to hit & damage. With a Dex bonus of +0 & a proficiency bonus of +3, I believe you get +3 to hit & +0 to damage with the dagger.

You can double check my figures by going into Character Builder & then bringing up the character sheet. There should be an option to display basic attacks & then on the basic attack cards I think if you right-click you can select which weapons to display on the power.


Male Half-elf Paladin 3

Bah! Stupid character generator - I got all the numbers out of it.

But that's good news for me, as I'm much, much better with STR-based attacks than DEX-based ones. Thanks!


Heimoth wrote:

Bah! Stupid character generator - I got all the number out of it.

But that's good news for me, as I'm much, much better with STR-based attacks than DEX-based ones. Thanks!

Assuming I'm right, no prob! That hand axe throw might save Hasren's neck one day! :D

Looking at my own build, you DO NOT want to depend on Hasren's ability to make that crucial dagger throw! He inherited NONE of his mother's grace or agility!


Based on that cha score, tho, it looks like he did get her girlish good looks. :)


Aubrey the Malformed wrote:
Eben TheQuiet wrote:
Ragadolf wrote:

Sorry to see you go before I even got to know you Eben!

Good luck! (That RL stuff can be such a time-waster!) ;P
Hope to see you again!

Aubrey- Thanks for your understanding, I'll start building a striker of one sort or another today! :) (I always did like doing lots of damage!) :)

I'll still be around... Just have our first baby nearly here and transitioning to a new role at my company at the same time.

Well look, why don't we keep you on the back-burner for now and if you fancy in if and when things calm down, just drop a line here? We can work you in seamlessly at a later stage and we'll keep a place for you.

Anyway, my little one is due in August and you don't see me crumbling! No, I'm starting a new campaign, that's what I'm doing! Stiff upper lip, my friend.

wow. I appreciate it, Aubs. If I get a handle on things quickly, I'll surely take u up on it.


Male Half-elf Paladin 3
Davi The Eccentric wrote:

It's the fighter power he took as his half-elf racial ability. Here's how I'd write it out if I was doing his character sheet.

** spoiler omitted **

This brings up another question, as you list my attack bonus for Tide of iron as +3. Do I include my weapon proficiency bonus when using the powers or is it just STR? The weapon bonus makes more sense - after all, I am hitting someone with a weapon.


Eben TheQuiet wrote:


I'll still be around... Just have our first baby nearly here and transitioning to a new role at my company at the same time.

Awesome! Welcome to the club my friend! ;) And Gratz!

Heck, you'll have all KINDS of time to play! It's not like your going to be getting any SLEEP for a while! ;P


Aubrey the Malformed wrote:


Lots of useful stuff;,...

Thx Aub, I'll get a rough draft up tonight (I hope)!


Male Humanoid Lurker 1/ Nerd 1
Heimoth wrote:
Davi The Eccentric wrote:

It's the fighter power he took as his half-elf racial ability. Here's how I'd write it out if I was doing his character sheet.

** spoiler omitted **

This brings up another question, as you list my attack bonus for Tide of iron as +3. Do I include my weapon proficiency bonus when using the powers or is it just STR? The weapon bonus makes more sense - after all, I am hitting someone with a weapon.

Forgot the weapon bonus. It's +5 total, sorry.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
ghettowedge wrote:

Does Eben's departure open up a spot for me, or are you planning to run with 6?

No problems either way. I'm just underemployed right now and I have a bunch of free time.

Eben's absence sounds temporary so I'm going to run with six at the moment.


M half-orc Dungeon Master lvl 18

Makes sense. I'll keep watching in case things change.


Eben TheQuiet wrote:
Based on that cha score, tho, it looks like he did get her girlish good looks. :)

Heh. I was looking at the writeups for the Ulfen & it looks like they're some good lookin' folks too!


Got my duod on paper; will try to put him up under an avatar tonite or tomorrow if I run into time troubles; going out and about with the family unit for a bit.
I expect some confusion, though I look forward to the challenging learning experience of proofreading and correcting my arithmetic.
(That's me trying to ape the banal droning mouthings of the typical dull normal office optimist).


m Human Warlock 3 exp 2318 (infernal boon)

Aleph, infernal pact warock.


m Human Warlock 3 exp 2318 (infernal boon)

aleph talks in italics

Grand Lodge

Male Human Expert 5

Nice. Love the background.


m Human Warlock 3 exp 2318 (infernal boon)

i can't possibly love cheliax that tried to consume my soul


Male Humanoid Lurker 1/ Nerd 1

First off, your Fortitude/Reflex/Will is 14/15/14, not +4/+5/+4. Other than that, your character should be good.

Now, for some advice. First off, don't worry too much about provoking Opportunity Attacks. You're going to have +2 to all your defenses most of the time from Shadow Walk, and for the next few levels you are going to have more HP than the Paladin. (Example from one of my games.) Heck, I've only got into major trouble with my hit points twice in that game, and I don't have an easy way to get a large amount of temporary HP. Just run through combat like a madman and set your enemies alight with the flames of hell and you'll get far.

(Oh, and there's really no need for you to have a hand crossbow. Your Eldritch Blast counts as a ranged basic attack anyway.)

EDIT: Alright, if the Paladin didn't have the exact same Constitution score you do you'd have more HP than he does.


m Human Warlock 3 exp 2318 (infernal boon)

cool. I thought I would have to do major editing.


m Human Warlock 3 exp 2318 (infernal boon)

I'm thinking about ditching the cbow; I thought there might be a chance I might want to attack something that doesn't mind being burned, or perhaps I didn't want to initiate massive amounts of arsonous havoc yet still wound somebody.


Male Humanoid Lurker 1/ Nerd 1
Aleph wrote:
cool. I thought I would have to do major editing.

Oh, you're going to have to do some major editing. Just adding stuff like "how many temp HP do you get from Dark One's Blessing" and "what do these powers actually do" and not major character alterations. Just a word of warning, the other strikers in the party are probably going to do more damage than you. You'll probably outlast them, but they'll still kill stuff faster.

EDIT: Eldritch Blast doesn't have a damage type, you're really just doing the arcane equivalent of throwing a hammer at their head. Hurts, but usually doesn't burn.


m Human Warlock 3 exp 2318 (infernal boon)

righton.
I'm planning on going over the powers and abilities and stuff and adding all the flourishes from each in the next day or so, so I can do that and start to comprehend what it all means.


Male Half-elf Paladin 3
Davi The Eccentric wrote:
EDIT: Alright, if the Paladin didn't have the exact same Constitution score you do you'd have more HP than he does.

Hehe... I'm obsessed with having high CON and lots of HP, no matter what I play. Having said that, this character is designed to act as a piñata while everybody else rips up the enemy.

BTW, that dragonborn paladin is rather cool. Pretty much the opposite concept of this paladin, but cool nonetheless.


Argh! I dislike the downloadable character generator! I probably could have done faster by hand!

Probably not, but I like to gripe,...

OK, I have created a Human Sorcerer of the Dragon Magic variety, Name of Marc Wyvernspur. (I was actually thinking about creating a dragonborn sorc, but stuck with human. Gotta luv those bonus powers!)

But It is too late and I am too tired to go typing it all into a char profile tonight, see you guys tomorrow! :)

BTW, are we sticking with Golarion powers/dieties? What would a Sorcerer on an ego trip be likely to favor?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

We are sticking with Golarion deities. Is Irori the mad magic deity?

Grand Lodge

Male Human Expert 5

I think I'll go with Gorum again. Any special powers or abilities associated with different deities for paladins?

Liberty's Edge

Male Mothman Expert 5
Aubrey the Malformed wrote:
We are sticking with Golarion deities. Is Irori the mad magic deity?

You're probably after Nethys (Irori is the monk god).

Liberty's Edge

Male Mothman Expert 5
Vattnisse wrote:
I think I'll go with Gorum again. Any special powers or abilities associated with different deities for paladins?

IIRC Gorum is CN - not sure he'd be a good fit for a paladin. Iomadae, Abadar, Saranrae, Erastil and maybe a couple of others might be a better fit. Paladins of Erastil are rare, and tend to be concerned with protecting the poor and hard working than grand quests, but he might be the best fit for this campaign?


Mothman wrote:


IIRC Gorum is CN - not sure he'd be a good fit for a paladin. Iomadae, Abadar, Saranrae, Erastil and maybe a couple of others might be a better fit. Paladins of Erastil are rare, and tend to be concerned with protecting the poor and hard working than grand quests, but he might be the best fit for this campaign?

The Kingmaker Player's Guide outright recommends Erastil as the best choice for a divine patron. The alignment restriction in 4e is a lot more relaxed in that a paladin can be any alignment as long as it matches her deity. So rules-wise, a paladin of Gorum is legal, it's up to Aubrey to decide whether this is trumped by paladins being LG-only in Golarion flavour.

Liberty's Edge

Male Mothman Expert 5

Oh yeah, forgot 4e alignments are different. And that paladins can be any alignment.

~sigh~

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Mothman wrote:

Oh yeah, forgot 4e alignments are different. And that paladins can be any alignment.

~sigh~

Stop hanging around my game, grognard!

Paladins of Gorum are fine (what, having problems thinking of new catch-phrases for your character?). But Gorum is basically about war, not necessarily taming the wilderness, so I'll need a bit more in terms of character motivation.

You can take a feat which allows a deity-specific Channel Divinity power. However, these are written for 4e deities, not Golarion ones, so I would have to invent something myself.


Aubrey the Malformed wrote:


You can take a feat which allows a deity-specific Channel Divinity power. However, these are written for 4e deities, not Golarion ones, so I would have to invent something myself.

This was kind of my obvious thought, so forgive me if it's already been considered and disregarded, but have you thought about quickly looking through those and seeing which ones could apply as is to the Golarion deities? I mean, that would seem simplest (if a little tedious to actually do).

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

If someone took one I would probably try that first, but I suspect that there will be at least a few where it might not feel right no matter what we try.


Aubrey the Malformed wrote:
Mothman wrote:

Oh yeah, forgot 4e alignments are different. And that paladins can be any alignment.

~sigh~

Stop hanging around my game, grognard!

Paladins of Gorum are fine (what, having problems thinking of new catch-phrases for your character?). But Gorum is basically about war, not necessarily taming the wilderness, so I'll need a bit more in terms of character motivation.

You can take a feat which allows a deity-specific Channel Divinity power. However, these are written for 4e deities, not Golarion ones, so I would have to invent something myself.

As an alternative, you could leverage the work Scott Betts did on his 4E conversion of RotRL. I believe he has Channel Divinity feats/powers for all the deities mentioned thus far. I found these in an old version of his Burnt Offerings compilation, but I think he moved it to the Character Elements document.

Link to the conversion site: Tales from the Rusty Dragon.

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