
Wagyu |

Hehe... I'm obsessed with having high CON and lots of HP, no matter what I play. Having said that, this character is designed to act as a piñata while everybody else rips up the enemy.
That's ok, fair's fair. The daily I chose turns one of our enemies into what my local group likes to call the "healing piñata." Every time you hit him, you regain hit points.

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Mothman wrote:Oh yeah, forgot 4e alignments are different. And that paladins can be any alignment.
~sigh~
Stop hanging around my game, grognard!
Paladins of Gorum are fine (what, having problems thinking of new catch-phrases for your character?). But Gorum is basically about war, not necessarily taming the wilderness, so I'll need a bit more in terms of character motivation.
You can take a feat which allows a deity-specific Channel Divinity power. However, these are written for 4e deities, not Golarion ones, so I would have to invent something myself.
I don't have any feats to use, so it might not come up. And I'm doing this for political, rather than religious reasons.

ghettowedge |

Mothman wrote:Yours, too? I've noticed the same thing in mine. Odd, isn't it?Aubrey the Malformed wrote:Strangely, a few of my other games are a bit quiet right now, so I need to amuse myself somehow ;-)
Stop hanging around my game, grognard!
Mine too.
I suspect many people were protecting their homes from zombie-Jesus this weekend.I figure as soon as I'm busy again, the posts will fly.

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I play 4e with my real-world groups so I am familiar with the rules. And I reckon it would be easier to run a third game in 4e as prep is much easier, especially with the online tools. I quite fancied a Dark Sun game but Heathy had bagsied that (and is more familiar with the setting) so I decided to do Kingmaker instead.

Wagyu |

Vattnisse,
Sorry it took so long to mention it, but I just noticed something about Heimoth. The Dilettante power Tide of Iron should be an encounter power. You pick from other classes At-Will powers, but you use it as an encounter power. I should have noticed sooner since Hasren's a half-elf too, but somehow didn't.

Wagyu |

Yeesh...
You'd think I'd have better things to do than to enter everyone's characters into my copy of Character Builder on a Saturday night/Sunday morning...
Oldy,
It looks like you left Rituals off your character sheet. You get Animal Messenger & your choice of one other for free. I didn't see your equipment listed, so I guessed an Adventurer's Kit, Leather Armor & a Quarterstaff. Based on that, you should be able to purchase another ritual if you were so inclined. Or you could purchase whatever ritual components you might need.
That's all that I noticed while having too much time on my hands...

Eben TheQuiet |

Ok, I give... i'm just gonna go ahead and jump in (if you're still cool with it, Aubrey), and just deal with scheduling stuff as it comes up.
Everyone okay with that? (sorry for seeming flaky... I'm flawed)
If that's cool, i'll post the changes to the character with Aubrey's suggestions.
Let me know.

Old Guy GM |

Yeesh...
You'd think I'd have better things to do than to enter everyone's characters into my copy of Character Builder on a Saturday night/Sunday morning...
Oldy,
It looks like you left Rituals off your character sheet. You get Animal Messenger & your choice of one other for free. I didn't see your equipment listed, so I guessed an Adventurer's Kit, Leather Armor & a Quarterstaff. Based on that, you should be able to purchase another ritual if you were so inclined. Or you could purchase whatever ritual components you might need.
That's all that I noticed while having too much time on my hands...
Ok, will get it fixed up.

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Yes, good character sheet. You have a couple of blanks:
- you get one action point to start with.
- don't worry about saves - saving throws only exist in 4e to end ongoing effects and you only have to roll a flat 10 or more
Also, Davi is right in that you have taken Ritual Casting. I assume you consider it a class feature but it isn't for sorcerers. You can take it as a feat but you have already used your allowance for them.

Marc Wyvernspur |

Argh! Thx guys, That's what I get for using the downloadable program instead of doing it myself the old fashioned way! ;)
OK, I'll scratch Ritual caster, (I just liked the idea of a snooty dandy constantly using 'Fastidiousness') ;P
My stats don't seem all that great. I had to boost Str to get all of the benefit from Dragon Magic. Maybe since I'm using my STR to determine AC I should lower my Dex and add it to something else? Str or Con? (HP is always a good idea!)
It just seems like my stats are usually better than this, don't know why,... ;P
I'll take another gander at the Kingmaker Guide and write up a background/personality soon.
Any other suggestions guys?
EDIT-Question, When using the PC maker from the D&D website, the Sorcerer entry said there were 4 different Sorcerer builds. Chaos, Dragon, Storm, and (something else) BUT when I went to actually BUILD it, it only gave me Chaos and Dragon as choices. Anyone know what's up with that? Are there other choices or not?
THX again!

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Yes - I have the full paid-for version but can you update the free one? The other builds are in Arcane Power so it will probably have downloaded the blurb from there but only the basic two from the PHB2 in the actual programme.
More generally, pretty much everything apart from STR and CHA (maybe DEX if you want to dabble) is a dump stat for you, so you can reduce them. CON is a good idea as far as it goes but you should be standing at the back with ranged attacks so maybe it isn't that big a deal. And if you want more stat points to throw around (say into STR) you could consider reducing your CHA a point or two as well (an 18 stat is very expensive, though a high CHA will of course be a significant long-term benefit as your primary stat, so think carefully before you do so).
I'm presuming you used your +2 add to a single stat for being human, and that you added it to CHA? If you didn't, you should consider reworking the stats so you do as that will free up points to spend on other stats.

Wagyu |

It might be because it's the demo version. I think someone mentioned it only contained material from the PHB & PHB2, which would jive with what you're finding. The Cosmic & Storm builds were included with Arcane Power. The Cosmic build also uses strength as a secondary stat while the Storm build uses dexterity.
It looks like each build gets a damage boost based on it's secondary stat & the strength builds get a class feature which allows them to use strength instead of Dex or Int to boost armor class.
Cosmic's schtick is "Soul of the Cosmic Cycle." In short you pick a "phase" to be in after any rest & then the first time you're bloodied your "phase" shifts to the next highest. Also whenever you use a daily you have the choice of advancing your phase.
Phases are as follows
1) Phase of the Sun - Adjacent enemies take fire & radiant dmg = STrMod, resist cold 5
2) Phase of the Moon - bonus to AC = # of conscious adjacent enemies, resist psychic 5
3) Phase of the Stars - enemy miss allows you to teleport StrMod squares as a free action, resist radiant 5
Gotta run, can post Storm later

Davi The Eccentric |

I'll handle that. Storm is most similar to Dragon, like how Cosmic is most similar to Wild. You only get the resistance/resistance piercing for Lightning and Thunder, but you can disable that as an immediate interrupt to get +4 to all defenses until the end of your next turn if there aren't any enemies with Lightning/Thunder resistance or Lightning/Thunder damage getting used. Also, when you have a critical hit you push the target 1 square and fly a 1+dex squares, which is nice to have.
Anyway, I suggest taking the points you put into Dexterity and put them back into Strength. If you don't plan on taking Hide Armor Proficiency at some point, I recommend taking a point or two out of Constitution too. In any case, be sure to either take Leather Armor Proficiency or Unarmored Agility(from PHB3, +2 AC when wearing cloth/no armor) at some point. +2 AC is almost always worth a feat.

Ragadolf |

Thx again guys!
Yeah, It keeps telling me that there is an upgrade available, but THEN it tells me I can't upgrade without an (active) D&D Insider account.
I'll take another lookie-tonight and play with the stats a little. (I DID indeed use my +2 human bonus to Cha) I will probably stick with the dragon Sorcerer. May play with the power choices just a little though,...
;P
Laters!

Wagyu |

I think my character is set mechanically except for including specifics on the rituals he knows & on backgrounds. Let me know if I've overlooked something you think is important.
How do you want to handle backgounds? Choose those available in Character Builder with just one giving bonuses? If so, are there any restrictions on which backgrounds we can choose? Also should be pick a Kingmaker Background & try to convert it's game mechanics effects or just pick a background & ignore any "crunch?"

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Okay, I think i got this squared away... Here's my avenger/cleric. Any suggestions from either mechanical or story perspective?
Oh, i also don't have any backgrounds chosen.. didn't know what was legal.
The character background looks fine. I have a mechanical query concerning the use of the Greatsword with your low DEX. That effectively means you will not be able to get most (maybe all) of the Heavy Blade feats. That's a pretty minor quibble and maybe one you considered anyway.

Eben TheQuiet |

I have a mechanical query concerning the use of the Greatsword with your low DEX. That effectively means you will not be able to get most (maybe all) of the Heavy Blade feats. That's a pretty minor quibble and maybe one you considered anyway.
Nope... definitely didn't think of that at all. Sheesh. i pushed Strength to get it to where i could pick up Power Attack, but totally forgot that Heavy blades are so dex dependant at higher levels. I could switch him to being a Pursuing Avenger, which would allow me to switch to Dex over Intelligence. And it would make me a much more mobile combatant, I guess. Any thoughts on this route? I'll have to look into that, though, as Heavy blades require some Strength too, if memory serves. (i don't have my books on hand.)
I guess if i did that, i could keep Intelligence at 10 and dump Charisma, which doesn't really work against teh concept at all.
EDIT
Also, you have any problems with me taking Fullblade proficiency at 2nd in order to get an even bigger sword? :)

Davi The Eccentric |

You can be a fine Avenger even without any of the heavy blade feats that require much Strength/Dexterity. Trust me, I know from experience.

AinvarG |

[unlurk mode]
Re: the dots (didn't want to burst in on the game thread)
The dots stick better (or stick only?) if you post with your primary avatar, so I post something for my comment as that avatar and save it, then come back in and edit the post to change the avatar to the character's.
Has worked every time for me, ymmv.
[/unlurk mode]

Marc Wyvernspur |

Working on background.
Originally chose something that popped up in the builder without even looking at it, (something to do with rich family, or keeping the family name, gives History as a bonus skill)
The more I think about it, the more I like it! Again, have to re-read the kingmaker players guide to determine where he is from, but,...
Marc was born into a wealthy/well-to-do family with a minor but proud noble title. The family has never been considered 'major players' politically, but have always been very involved and in the front-lines politically in every major event of history in the kingdom. And they have always sided with the throne against all challenges. (Some say this alone is the secret of the longevity of what is otherwise a minor noble house.)
Marc is unfortunately the typical youthful son of luxury. Arrogant, brash, reckless, and apparently unaware that actions have consequences. Unlike the typical effete dandy's that dance and prance and swing rapiers about in the usual swashbuckler-wannabe manner, Marc was born strong. He can hold his own against all but the biggest tavern brawlers, and his slender body possesses a hidden, wiry strength that allows him to shrug off most minor blows. He almost seems to enjoy squaring off against his peers in a purely physical contest. Almost as much as he hates being forced into a duel. (Since he never bothered to master swordplay of any sort.) When forced to duel (or otherwise engage in melee, which he considers beneath him, despite his enjoyment of a good brawl) he does so with a pair of oversized daggers (almost short sword length) that also allow him to use his sorcerous powers in melee.
Marc is essentially a good soul, but like many of his peers, full of life and prone to getting into situations he could have easily avoided. He counts on his glib tongue to get him out of most situations, and his father to get him out of the rest. Unfortunately, thus far he has been prone to using his silver tongue to START trouble rather than to avoid or defuse it. After a particularly embarrassing episode involving not only another noble's daughter, but her mother and maids as well, Marc's father took a stern stand and 'suggested' that Marc might do well to broaden his horizons and 'Assist to Explore the frontier. To bring glory to the throne and honor the name of Wyvernspur'. (And give his father time to work out the embarrassing mess that his son had made!)
Firmly convinced that there is nothing he cannot accomplish, should he decide to go to the trouble, Marc accepted his temporary exile and has set out to make his mark on the new world.
EDIT- Thx AinvarG!

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Oh, i had another question... i'm at a loss for what a solid second language choice would be for a country boy raised in a temple on the border of Galt and Rostland. Got any suggestions?
Common (Taldane / Chelish) is the dominant language in Galt, Rostland and the River Kingdoms, so no real clues there. I think Galt has a dominantly Chelish / Taldane population, but Rostland probably has a mix of Varisians, Ulfens and Kellids as well as the dominant Taldanes, so one of their languages (Varisian, Skald or Hallit) may fit? Otherwise, maybe the language of one the dominant hostile humanoid races in the area (kobolds are probably more prolific in this part of the world than goblins or orcs, although you’d probably get goblins around isolated river banks. I’d say there’s probably a few giant kin lurking about too). It might make sense for a temple of Iomodae to know the languages of their likely enemies.

Wagyu |

Oh, i had another question... i'm at a loss for what a solid second language choice would be for a country boy raised in a temple on the border of Galt and Rostland. Got any suggestions?
If it helps, the Pathfinder Campaign Guide lists the following languages for Brevoy: Common, Hallit, Skald, Varisian, Draconic
Also, the order I listed them is the same as in the guide, I don't know why they're listed in that order, but if I had to guess I'd go with descending order of number of speakers.

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Working on background.
Originally chose something that popped up in the builder without even looking at it, (something to do with rich family, or keeping the family name, gives History as a bonus skill)The more I think about it, the more I like it! Again, have to re-read the kingmaker players guide to determine where he is from, but,...
** spoiler omitted **...
No problems with the background - you might want to add it to your avatar page.

Eben TheQuiet |

No, your passive perception is what it would be if you took 10 on the Perception check. (You can't take 10 on most skills usually, but you get the idea.) Your actual Perception modifier is +0.
Yah, i believe your passive perception is a tool for the DM, whereas any time he calls for a check from us, you use your normal bonus alone... which, like Davi said, is +0.

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Nope... definitely didn't think of that at all. Sheesh. i pushed Strength to get it to where i could pick up Power Attack, but totally forgot that Heavy blades are so dex dependant at higher levels. I could switch him to being a Pursuing Avenger, which would allow me to switch to Dex over Intelligence. And it would make me a much more mobile combatant, I guess. Any thoughts on this route? I'll have to look into that, though, as Heavy blades require some Strength too, if memory serves. (i don't have my books on hand.)
I guess if i did that, i could keep Intelligence at 10 and dump Charisma, which doesn't really work against teh concept at all.
Yes, STR and DEX. There always seems to be a temptation to max out your primary stat to 18 (and there are obvious good reasons for it) but you do end up with a relatively unrounded character (stats-wise). If you take CHA as your dump-stat you can get DEX up to 10 for a start. Reduce WIS to 16 and you can probably get your DEX up to at least 13 from there. Also, you have a high INT which actually only benefits one power you have taken to date, so could could pare a point off that with not much mechanical impact. But it is up to you - there are more things to consider that just stats for feats and you might be spreading things a bit thinly.