
Grelthe |

This is Khouri, posting as my Paladin/Skald. Got a lot done on her character sheet, but still finishing up her crunch, hope to translate everything to a well-formatted stat block by the end of the day. Here is her finished roleplay fluff:
Appearance/Personality
She is a towering but incredibly affable half-orc with a shock of firey red hair and facial features favoring her human side, her voice used both offensively to strengthen & inspire her allies, and defensively to demoralize & taunt her enemies.
As a free woman she made her way to the capital city of Halgrim, where those of her kind were more than tolerated, but (so she heard) treated as equals. After a series of small adventures through the area, she was pleasantly surprised to be summoned to the unconventional woman-King White Estrid’s palace. The King was pleased with her report, and throughout the next few years slowly earned the trust of the King. The quests from the King started small and ordinary, but grew to include secret missions, and eventually become a trusted member of the King’s court. Estrid found her unique combination of affable confidence and brute strength a winning combination; if Grelthe couldn’t talk her way out of a situation (which happened more often than not), she could definitely fight her way out alone if needed or lead a small warband to victory. That said, a sailor was a sailor and she couldn’t sit still for too long on dry land, so Grelthe took every opportunity allowed to continue her travels upon the sea. As her wanderlust grew, and local people started to take note of her position with the King, White Estrid sent her on more foreign quests.
Recently, she has ended up in the Shackles (she claims) in the service of a whaling ship, but it’s hard, tedious work and was a long voyage from Halgrim, so when the ship picked up workers locally, she bowed off her ship service for awhile, content to find local adventures in a new environment for now. The sea would still be there, waiting for her, when she is ready to return.
The holy tactician inspires her allies on the field of battle. Her place is at their side against overwhelming odds, and her guidance brings out their true potential.
The battle scion possesses a unique mixture of courtly grace alongside martial and magical prowess. She is a warrior-poet, as skilled with her words as she is with blades.
Paladin Code
Paladins of Kurgess are jovial in nature but firm in conviction, and brook no cheaters or liars among their ranks. Their tenants include the following affirmations.
- Fairness and good sportsmanship are testaments to one’s virtue. I must set the finest example of what it means to be sporting and noble in challenges of strength and honor.
- A challenge that is won unfairly is not a challenge won. I am no cheat, and I will lose any contest of brawn, honor, or mettle rather than resort to knavery or trickery.
- Frauds have no place among true competitors. In contests of import and high-stakes trials, I will unrelentingly reveal the untruthful and deliver them to their proper justice.
- Winning and losing are two sides of the same coin, and both are worthy of acknowledgment. I treat champions with respect, but honor losers for their courage and willingness to challenge themselves.
- I respectfully seek tutelage from my betters, give honest guidance to the less accomplished, and cherish most of all my friendships with rivals whose skill matches my own.
- Every day is a contest to better oneself, and every deed undertaken is an opportunity to condition my allies and myself for the trials ahead.
It has been a good day, Grelthe thought as drowned the last of her ale. Got to have a fight, defend some innocents… well, mostly innocent anyway; she grinned at the memory of the surprised look on the lovers faces when she jumped through the hedge to charge a boar they hadn’t seen. She chuckled a bit to herself and looked around the tavern, to see if there was anyone worth challenging to a friendly feat of strength - not only did her God encourage it, but she thought it was damn fun as well. Her eyes passed over a table of drunken town guards off-duty - no, too easy - and alighted on a group of adventurers who just entered - perfect. She ordered a round of drinks from the bartender and boldly strode over to introduce herself and offer a friendly arm wrestle to their beefiest companion. Maybe she’d make some local friends tonight, too. Yes, a good day indeed.

Khouri P. |

@Kouri: If you have some 300g left, how about packing a wand of this. The bless is really something for melee fighters to go against DR or evilz/undead and also auto-crit confirm against them ... Jummy-nummy eh? (credits for the Duck for pointing that out. Sadly my UMD score is too low to reliably use one at the moment. Maybe someone else has a better umd and likes it?)
That is a fabulous spell, thank you for pointing it out! But I believe level 1 wands cost 750g? Assuming of course we must buy all wands with a full 50 charges.

Tihn Tremako |

HP & Skills from best class every level if it is your primary, otherwise you only get the secondary stats on even levels, I believe.
Yeah, it is actually pretty elegant.
-For BAB and Saving Throws, always use the primary class.
-For Skill Points and Hit Points, use primary class at odd levels and the better of the two at even levels.
-For Class Features, use both classes at their respective progression rates but do not stack them when they have the same name (Sneak Attack, for example, doesn't stack; use the class with the more advantageous progression).
I have that picture of a Zsasz sitting in the corner of the camp, obsessively sharpening all his 'lovely' blades each morning (or every free minute, really) while muttering to himself (and the blades).
*haha*
I'd love to see this character with a ring of sustenance. Obsessively sharpening in the corner until he drifts off while sitting up. Two hours later, he comes awake with a start and continues sharpening as he keeps watch.

Gaurwaith |

I'd allow arrows to be sharpened with a whetstone, since the most commonly used arrowheads through history are broadheads. Unless the setting is mostly about shooting arrows at people wearing mail, that's probably what the PCs are using. Maybe natural armor is easier to penetrate with bodkins.
Then again, mail was often (always when the warrior was wearing what they wanted) worn with gambeson, and gambeson does a pretty good job at stopping bodkin arrows even from warbows.
Also fifteen minutes is ridiculous, it doesn't take nearly that long unless you're using something with really long edges.

DW Duck |

Actually ... I would allow it in mine, for throwing daggers and stuff (probably still not for ammunition - too small to reliably sharpen them with such a tool).
A +1 is such a small thing for one-time-use and you had to invest a lot of time for it.
Actually it could make for some good RP and gives the martials something to do while all the casters do their daily wullu-wullu to prepare spells.
Why not have the assassin/fighter sit around, sharpening their blades (given the time, they could probably sharpen 4 blades each morning) for that tiny bonus.
Not debating if they should be in this game, only my reasoning for my games.
Your right, it is good RP, great RP. The reward for that is extra xp, not a gimmick for DMG. I think the part that throws me off the most is the inverse.
Player: "Hey, can I make my sword extra sharp for more damage?"
Me: "Are you telling me you haven't been keeping your equipment as sharp as possible all the time? Aren't you a mercenary?
Player: "Of course I am, but, you know, sometimes I spend even more time on it."
Me: "well craft checks do assume that there's at least 2 hours of down time in an adventuring day. I suppose we could use this, but I'm going to assume after so many hits your weapon becomes blunted and you take a -1 to damage, needing a whetstone to bring it back to true."
Player: "I need to say it each time I use it?"
Me: "Well, yeah"
Player: "But it should be assumed I'm always using it. My character would keep it as sharp as possible all the time, he is a mercenary after all"
You know who you are, Jake! Lol

DW Duck |

That's my basic thinking too, except I respond to that last argument: "You're the one who brought the whetstone man." If someone wants to play with that level of detail they get what they get. ;)
Yeah, and now my rogue with Quickdraw makes a point of saying he spends a full day off sharpening 4 daggers an hour.

Gaurwaith |

The item was intended for things with long edges, I think.
Well yeah, that actually does seem to be the case.
But you still need to sharpen your spear if you want it to kill people real well, and having sharp arrows is still a much better idea than having dull ones. It is probably more important that something like a sword be sharp, though, because cutting things with a sword is a lot harder than getting deep penetration with a shafted weapon.
I'd be more inclined to do the Duck thing though. I'm a fickle bastard.

DW Duck |

GM Choon wrote:The item was intended for things with long edges, I think.Well yeah, that actually does seem to be the case.
But you still need to sharpen your spear if you want it to kill people real well, and having sharp arrows is still a much better idea than having dull ones. It is probably more important that something like a sword be sharp, though, because cutting things with a sword is a lot harder than getting deep penetration with a shafted weapon.
I'd be more inclined to do the Duck thing though. I'm a fickle bastard.
I'm guessing someone had just seen whetstone on the inventory list for ages and wanted to give it a stat, which is why in so many places that lists a whetstone there isn't one.
I do like the idea of it being a tool used for a Craft (Weaponry) check.
You'll have plenty to worry about outside whether you remembered to sharpen all 25 of your arrows and your sword today.
Before cutting back I had more than 10x that many bolts. I still have well over 5x that. I'm kinda hoping I can buy enough that you won't make me track them.

AGamer70 |

I know pre-game crafting is not allowed but what about once we start? Will there be time for crafting? Reading the guide didn't seem to indicate there will be much of an ability to buy magical equipment.
Once the final group is picked, will there be an opportunity to coordinate mundane equipment? What about spells? I'm making an inquisitor so I have limited spells known.

DW Duck |
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I haven't added it to the rest of my backstory yet because I'd like to leave it open to connect with other players, but I finally have a reason I love the has brought Dalkk Winkdukslagdam to Rappan Athuk. With 19 Wis, 18 Int, and 6 Cha, Dalkk has come to Rappan Athuk to conduct a survey for his research journal "A World Below: An Exploration and Catalog of Subterranean Fungi and Oozes". Dalkk hopes to collect specimen samples for study. With the research he hopes to find the best specimens to transplant to the cave network of his adopted goblin family. Fungus farming could be a source of nourishment and both may be used to discourage outsiders from bothering them.

DW Duck |

Because the more dangerous the cave the stronger the Fungi and Oozes will be. His current mountain has mold spores and jelly's sure, but nothing that would drive back any real predators. Also the study is not just of Rappan Athuk, but it is the subject at the time.
Edit: This also plays into a religious component to the Goddess Brigh who asks her laypeople to not only to advance knowledge but to document that knowledge in hope to share it with others.

Khouri P. |

I have a couple weird combinations with the Paladin/Skald build I have questions about -
Skald has the Scribe Scroll feat, but a limited number of known spells. Paladin knows ALL the spells, is only limited on spells/day.
So does this mean I can make a scroll for any level 1 Paladin spell? (not during character creation, I know, but during the game?)
Also, could I take Amplified Rage as a Teamwork feat? I am a half-orc, but I am not sure if the Skald class Raging Song/Inspired Rage/Rage Powers counts as "rage class feature" or not?
Also, Skald says:
"A raging song counts as the bard’s bardic performance special ability for any effect that affects bardic performances."
So does that mean I can take feats requiring bardic performance as a prerequisite?

GM Choon |

Scribe scroll: yes, but I try to encourage you to have taken the spell you're scrubbing for the day as one of your spells.
Amp rage: half orcs can, in fact, take amplified rage and raging song counts as rage for that purpose. It's a little cheesy, but it works.
Edit: yes, you can take things like Lingering Song. It's an awesome ability.

Zanbabe |

I think that might be a mistranslation. GM displeased is something more like this:
"Well, if there were even a point to that..."
"Are you sure you want to do that?"
"I'll let you redo that turn..."
"<sigh>, okay, roll initiative."
I think "Cheesy, but works" is more along the lines of "I would like to see you role-play that one." :) More of a humorous vibe than a disapproving one. :)

DW Duck |

Makes sense. Motivation is pretty important, I think, especially so because in this game we know what we're doing, and we know how dangerous it is.
Yeah, but that motivation can be fun and tongue in cheek. Per stats Dalkk is hyper intelligent with the social skills if a badger.
"Why are you choosing to descend into deady horror and walk through what may be an entrance to hell itself?"
"To study the mold"

DW Duck |

Problem is I don't think there are many orcs and half orcs in the potential party, so unless you have tactician or solo tactics or collective as a class feature or have the ability to gain a familiar with the valet familiar archetype you won't get much use out of the feat
Not my character so not sure how they all work together/what she has, but she has Holy Tactician who's basic schtik is being able to share all her teamwork feats.
As to things being cheesy... to me that usually translates to "nothing in the books strictly opposes that... I'll allow it... but if you cheese combo your way to being unbeatable I will turn up the dial on my CR dial to compensate"

Khouri P. |

As to things being cheesy... to me that usually translates to "nothing in the books strictly opposes that... I'll allow it... but if you cheese combo your way to being unbeatable I will turn up the dial on my CR dial to compensate"
That makes total sense. I found a brutal combo, but I don't necessarily like taking advantage of a loophole to break the game. I am 95% sure Raging Song (Inspired Rage) + Amplified Rage + Moment of Greatness would give everyone who chooses to accept my rage song +12 STR, +12 CON & +2 will save for 1 roll, then it would go back to +6. Doesn't help the casters (unless they're making stabilization checks), but I have other ways of keeping baddies off them anyway. Frankly, I'm afraid that combo might be *too powerful* though, but could also be fun, idk it depends how "killy" Rappan Athuk ends up being. I don't think I will take the feat for now, I can always pick it up later if needed.
.
Problem is I don't think there are many orcs and half orcs in the potential party, so unless you have tactician or solo tactics or collective as a class feature or have the ability to gain a familiar with the valet familiar archetype you won't get much use out of the feat
My Paladin Archetype Holy Tactician gives me Battlefield Presence:
Battlefield Presence (Su)
At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.

Ancient Dragon Master |

I only just realised that this was 'Alls well that ends in a well' rather than 'Alls well that ends well'
@Khouri P. According to this guide the average monster needs to roll 12+ to hit VS. the average CR 4 monster

Gaurwaith |

Ooh, was about to recommend bench pressing. It give AC 18 an orange rating, which means that you should try to avoid being primary melee, but won't die too quickly. If you've got other defences like, say, lay on hands, then that supplements this.
Personally I would take the feet and do the raging thing, and I don't think it's even unreasonable. It might be, though.

DW Duck |

DW Duck wrote:As to things being cheesy... to me that usually translates to "nothing in the books strictly opposes that... I'll allow it... but if you cheese combo your way to being unbeatable I will turn up the dial on my CR dial to compensate"That makes total sense. I found a brutal combo, but I don't necessarily like taking advantage of a loophole to break the game. I am 95% sure Raging Song (Inspired Rage) + Amplified Rage + Moment of Greatness would give everyone who chooses to accept my rage song +12 STR, +12 CON & +2 will save for 1 roll, then it would go back to +6. Doesn't help the casters (unless they're making stabilization checks), but I have other ways of keeping baddies off them anyway. Frankly, I'm afraid that combo might be *too powerful* though, but could also be fun, idk it depends how "killy" Rappan Athuk ends up being. I don't think I will take the feat for now, I can always pick it up later if needed.
It really doesn't seem too brutal to me, but I don't know that it's the best you can do. Keep in mind for comparison I can use True Sight as my standard action to get +20 to attack the following round.
1 Standard Action to push Amplified Rage on everyone. That's cool, set that up beginning of the day if you know your going to use this, and this doesn't have to take place in combat.
1 standard action for moment of greatness. 1 Minute per level says this needs to be done in combat or right before. Inspired Rage doesn't let you concentrate, so this has to be done first. Honestly it may do better in a potion or wand and cast by someone who isn't you.
1 Standard action to cast inspired Rage. +3 Melee ATK/DMG (+3 potential DMG to qualifying Range Attacks), +3 Temp Hit points, +3 Fort Saves, +1 Will Save, -1 AC, Inability to use skills, and one power attack. Keep in mind that this is assuming all affected party members are all ganging up on 1 guy at a time (which with flanking should destroy a shit ton of people). If any Melee person is by themselves all those +3's become +1
This reads to me as Mass Bull's Strength x 1.5, or a weakened Heroism that lasts for less than 1% of the time.
Don't get me wrong, if certain flanking builds get selected this combo could kick some ass, but at least 2 Standard Actions where your not attacking and the cost of a Feat for the what can be done roughly with a 3rd level spell? Yeah, Brutal Combo, and it has a Brutal Cost. Reads as balanced to me.

DW Duck |

Math people, is an AC of 18 decent for the level we're starting at?
I haven't done the Math yet on AC 18, but your aware that your Armored Kilt turns your Medium Armor into Heavy Armor, which makes you take Arcane Failure chances on Arcane (Skald) spells? Might be wrong or maybe you've already accounted for it, but if not I didn't want you to be unaware

Catarya Utanbe |

Don't get me wrong, if certain flanking builds get selected this combo could kick some ass, but at least 2 Standard Actions where your not attacking and the cost of a Feat for the what can be done roughly with a 3rd level spell? Yeah, Brutal Combo, and it has a Brutal Cost. Reads as balanced to me.
One thing to remember is that Skald raging song does very little for us Weapon Finesse users. It will increase my damage up until 6th level when my unchained rogue DEX-to-damage kicks in, but doesn't help my to-hit. And then I will only get the CON and Will bonus, but lose AC and a bunch of skills I cannot use because I am raging.
Which is why the vanilla bard's inspire courage is generally better, unless you are in a party that avoids the DEX builds, such as rogues and archers.

DW Duck |

Here's Ancient dragon masters character Name and Backstory later
Is currently a ranged build but could easily converted to melee.Feedback would be appreciated
I would lose the human. Your a ranger, you have plenty of skills, and in a large party (6ish people) we're covered. The extra feat is well made up for by being a fighter.
Goblin +4 Dex, -2 Str, -2 Cha. Switch your natural 8 somewhere else. Buy a Mithral Chain Shirt, gain full use of Dex 22, AC +1 over current, +1 AC/ATK to anything bigger then your small body.
Extra Bonus, swap out Alternative Traits to gain climb speed and/or Perception +4.
Grippli +2 Dex, +2 Wisdom, -2 STR. Swap Fighter for Zen Archer Archetype from Monk. Get rid of your armor and add both WIS+DEX to your AC and ignore Max Dex restraints all together. This really ups your game with Headband of Wis *and* belt of Dex adding to your AC. As you level Monk you'll get all the tasty extra fighter feats around Range plus more attacks with Flurry of Bows. You also of course get the +1 for Size as you would with Goblin.
Bonus, you get to keep 30ft Land Speed *and* 20ft Climb. Eventually with Monk this will be boosted even more. Take Grippli toxin alt trait for a free Dex poison once a day, with a DC that scales with you even.

TheoreticallyYours |

I'd like to dot Targas Ironfoot, the Dwarven Paladin/Warpriest
4d6 ⇒ (4, 5, 5, 5) = 19 14
4d6 ⇒ (1, 5, 4, 5) = 15 14
4d6 ⇒ (1, 6, 5, 5) = 17 16
4d6 ⇒ (1, 2, 4, 4) = 11 10
20 points. I'll take that.
...
That was tricky, seeing as Dwarves get -2 to Charisma...
Str 14 | Dex 8 | Con 14 | Int 10 | Wis 18 16 + 2| Cha 16 18 – 2 |
Can I do that, since I still wind up with the needed 18 and 8?