All's Well that Ends in a Well

Game Master Choon


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GM Choon wrote:

Nice find, Lessah! We can play it Raw. I have a few ideas in that direction. Your blade is more of a conduit for another intellegence than independently intelligent in and of itself. You have no idea who or what that intellegence is, only that its ego is powerful and

2d100
It obsessively defends the interests of Shelyn, typically by suggesting you murder anyone opposed to it's perception of the goddesses tenets to death.

..... That weapon sounds like a practical joke made by some cleric of Zon Kuthon. Especially since Shelyn isn't really a "I kill everyone who disagrees with me" sort of deity.

(Also, Zon Kuthon is Shelyn's very estranged brother in the pathfinder setting. And zon kuthon is a very, very twisted individual.)

Scarab Sages

;)


This is Slayde's submission. It should now include everything except for purchases. I will work on that. I always seem to find it difficult to make purchases for characters that start over level 1.

If there is anything you feel I need to change or add, please let me know.

Thank you for the opportunity to apply.


Anyone else having "a bad feeling about this?"

Reminds me of my very first Pen&Paper, where our sweetheart elven druid got her hands on a 'awesome' old spellbook 'full of ancient wisdom and druid spells' on a 2nd hand market by a ... shady seller of sort.

Long story short ... the thing was specially crafted by black-druids to slowly corrupt their good brethren using a bonded demon teaching (very) black magic and forcing the druids reading from the book to use them at least once / day.

Man this thing got us into troubles, until we found someone to try and banish the bounded demon in the middle of a desert-trip far off any civilized people... While it worked out, we nearly got us killed as the bounded demon was VERY unpleased by this and summoned all kinds of undeads from the local quicksand fields to kill us.


Also, while I'm here- Choon, I was wondering if I could have a character who worshiped a god that wasn't from the inner sea gods book. She's not a divine spell caster, so none of her abilities are actually tied to her deity. Never the less, the fluff is cool.

Erecura, the only Lawful Neutral goddess in hell.


Hey GM Choon, I'm building in Excel before transferring over to my profile because that's my personal favorite way to build and am nearly done. How final do you need our Items? I'm going with Alchemy and a Crossbow, so do I need to know exactly how many bolts and doses of sneezing powder before selection or just major items and flesh out the nitty gritty minor items should you deem me worthy enough for the slaughter fest?


If you're not a divine caster than you can worship whoever you want. I just wanted to limit the stable of available gods to a resource I could quickly access.


DW Duck wrote:
Hey GM Choon, I'm building in Excel before transferring over to my profile because that's my personal favorite way to build and am nearly done. How final do you need our Items? I'm going with Alchemy and a Crossbow, so do I need to know exactly how many bolts and doses of sneezing powder before selection or just major items and flesh out the nitty gritty minor items should you deem me worthy enough for the slaughter fest?

I prefer that your magic items were purchased, but mundane can be left for later.


GM Choon wrote:
DW Duck wrote:
Hey GM Choon, I'm building in Excel before transferring over to my profile because that's my personal favorite way to build and am nearly done. How final do you need our Items? I'm going with Alchemy and a Crossbow, so do I need to know exactly how many bolts and doses of sneezing powder before selection or just major items and flesh out the nitty gritty minor items should you deem me worthy enough for the slaughter fest?
I prefer that your magic items were purchased, but mundane can be left for later.

Ooh yeah, can do!


Any advice on a problem of shopping?
I have about 1k left (plus some small pennies for some additional basic gear). I try to weight two options.

Get myself 2 masterwork melee weapons (total of 2*300=600) for those neat +1 on attack rolls + maybe one or two scrolls for the remainder.

OR

Push my mithral chain shirt up to a +1 mithral chain shirt to up my AC to 20.

Options 3++ are welcomed of course (for a two-weapon sneak-attacking, sneaking cat with an animal companion).


Simon Blue-Eye wrote:

Any advice on a problem of shopping?

I have about 1k left (plus some small pennies for some additional basic gear). I try to weight two options.

Get myself 2 masterwork melee weapons (total of 2*300=600) for those neat +1 on attack rolls + maybe one or two scrolls for the remainder.

OR

Push my mithral chain shirt up to a +1 mithral chain shirt to up my AC to 20.

Options 3++ are welcomed of course (for a two-weapon sneak-attacking, sneaking cat with an animal companion).

Mwk weapons are always nice, maybe get one made of a special material while your at it if you really have cash to spare?

Traveler's Any Tool comes to mind, and Masterwork thieves tools

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove s-assisting/
180 Gold for a +2 in many places wouldn't be too bad either


DW Duck wrote:


shopping...

Well those material tip and probably improve my tools to masterworks seems like a good advice (although I specifically choose the versatile weapon spell to counter any weird resistance things that comes across). I dislike the -1 damage property of alchemist silver though, so maybe get some daggers made from it as backup weapons?

But the glove ... an one-time +2 for 180g is not very appealing in my eyes.


Simon Blue-Eye wrote:
DW Duck wrote:


shopping...

Well those material tip and probably improve my tools to masterworks seems like a good advice (although I specifically choose the versatile weapon spell to counter any weird resistance things that comes across). I dislike the -1 damage property of alchemist silver though, so maybe get some daggers made from it as backup weapons?

But the glove ... an one-time +2 for 180g is not very appealing in my eyes.

There are silversheen weapons, which cost more but don't have the damage penalty.


Simon Blue-Eye wrote:

Any advice on a problem of shopping?

I have about 1k left (plus some small pennies for some additional basic gear). I try to weight two options.

Well, it isn't expensive, but a spare spell component pouch in your backpack might be good in case your main one is stolen or sundered. Potions are always good, especially neutralize poison and lesser restoration. And this may be a little too on the nose, but have you looked at boots of the cat?

Edit: Masterwork weapons would be good too. Having spare kukris (to ward against disarm, sunder, etc.) could be good. Might as well make them cold iron and/or alchemical silver in the process.


Simon Blue-Eye wrote:
DW Duck wrote:


shopping...

...

I dislike the -1 damage property of alchemist silver though, so maybe get some daggers made from it as backup weapons?
...

If it's just for back up itd be even cheaper to just get a few arrows of each type, not that silver daggers are expensive, but I saw that bow on your sheet.


DW Duck wrote:
Simon Blue-Eye wrote:
DW Duck wrote:


shopping...

...

I dislike the -1 damage property of alchemist silver though, so maybe get some daggers made from it as backup weapons?
...
If it's just for back up itd be even cheaper to just get a few arrows of each type, not that silver daggers are expensive, but I saw that bow on your sheet.

Yes, and taking a -1 on damage is not bad compared to not being able to get past a creature's DR/Silver of 5 or more.


Special-Issue backup arrows ...
That's ... Just brilliant *haha*
Nice thinking.
And yes a backup weapon can do me some good.
Guess mwk, backup-weapon(s), maybe a shield for pesky range-traps?, some tools, save-me-potion/scrolls and some toy-arrows sounds like a healthy combination of things.
Thanks there. Shopping is as tedious - as it is fun.

@At cat-boots: Yes I did while laughing about a possible 'puss in boots of puss'... There's even a racial talent for that actually, so maybe I'll go that way eventually ^^


Simon Blue-Eye wrote:

Reading through the submissions ...

Man ... Pathfinder really has it all, doesn't it?
Regardless how many builds you have seen, or made by yourself ... always someone comes along with a new one that surprises the heck out of you ^^

My special surprise position goes to Pharom at the moment.
Man what a build. Took me several ten minutes to digest all this and put pieces together. What a *deadly* take on a 'mercyfull healer' you got there...

And I thought myself clever to build a hunter able to sneak attack every single time while working together with his ac and denying the enemy AoOs... ;-)

Ha! I'm glad you like it, Simon. I saw the Blossoming Light archetype and knew I wanted to play with it. Since it's Sarenrae-focused, Scimitars seemed like something to pursue, which led to the Swashbuckler pick, and the Serpent-Fire Monk gives me some utility/survival tools that I thought were necessary for an unarmored priest. I'm a bit feat-starved, but I'm likely looking at Selective Channel and then pursuing Crusader's Flurry. For now, though, I'm happy with how much I managed to cram into 4 pseudo-gestalt levels :D

Simon is a fun build, too. I like the combination of Hunter/flanking and Rogue/sneak-attack. As far as backup weapons, I can't recommend Weapon Blanches enough for your arrows - each blanch can cover 10 arrows, I think, and they allow you to overcome material-based DR (Silver/Cold Iron/Adamantine) AND there's a Ghost Touch blanch, so it's nice to spend like 1000g on a variety.


On the topic of arrows, several doses of this is highly reccomended for any archers in the group.

Equipment wrote:

HOLY WEAPON BALM

Price 30 gp; Weight 1/2 lb.

This violet balm comes in a small ceramic pot. When applied to a weapon as a standard action, it forms a transparent coating. Weapons coated in this balm deal an additional 2d4 points of damage to undead or evil outsiders. A creature affected by the balm must succeed at a DC 10 Reflex save or take an additional 1d4 points of damage the following round. Any nonmagical weapon coated with the balm affects incorporeal undead or evil outsiders as if it were a magic weapon. Any magic weapon coated with the balm affects incorporeal undead or evil outsiders as if the weapon had the ghost touch special ability. The balm remains effective until you make a successful attack with the weapon or until 1 minute has passed, whichever is sooner. [u] Each dose of balm can coat one weapon or 10 pieces of ammunition. [/u]

The players guide mentions demons (which may or may not actually be devils, but either way: Evil outsiders) and undead multiple times. I'm all for having those things die as quickly as possible, and an additional 2d4 damage per shot seems like a good way to do that.


You all may concider the Player's guide canon for when you entered town. Your experiences may have varied a bit, but you all get basically the same stories related to you if not in the same order.


Simon Blue-Eye wrote:
DW Duck wrote:


shopping...

Well those material tip and probably improve my tools to masterworks seems like a good advice (although I specifically choose the versatile weapon spell to counter any weird resistance things that comes across). I dislike the -1 damage property of alchemist silver though, so maybe get some daggers made from it as backup weapons?

But the glove ... an one-time +2 for 180g is not very appealing in my eyes.

Note that bludgeoning weapons don't get the -1 for alch silver. If you got a silver gauntlet, it would always be at hand for dealing with those pesky DR/silver monsters.

The only problem is that in order to get it you need to put ranks in Preform (sing) and perform (dance).


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Philo Pharynx wrote:

Note that bludgeoning weapons don't get the -1 for alch silver. If you got a silver gauntlet, it would always be at hand for dealing with those pesky DR/silver monsters.

The only problem is that in order to get it you need to put ranks in Preform (sing) and perform (dance).

Oh, Philo. Why you gotta be startin' somethin'?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You are making me go back and look at my purchase choices.


CariMac wrote:
You are making me go back and look at my purchase choices.

Same, tho.

Hell, Michael's Holy Balm is making me rethink my purchases on my IRL Carrion Crown Alchemist!


Shopping?

Buy an Ioun Torch today for the low, low, LOW price of 75 gold!

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/ioun- torch/

It is the perfect torch for the busy adventurer who can't cast light and doesn't have darkvision... much less dangerous than torches that you have to hold and that can light you and your stuff on fire, and oh, SO inexpensive. :)

Even you magic types might want to pick one up in case you need to use your spell for something else. Never hurts to be prepared when you are facing Rappan Athuk.

Pick one up today! I only have 12 left, and lots of adventurers coming through. Get one before I jack the price up to double for tourist season!


Another mechanic question.

I'm strongly considering picking up a wand of ill omen- as a cl, it would last for "one round". I'm wondering what exactly that entails. I could see it being one of three ways.

1. It lasts until the end of the creature's next turn.

2. It lasts until the start of my next turn.

3. It lasts until the end of my next turn.

How would you make that call DM?


Michael7123 wrote:
..... That weapon sounds like a practical joke made by some cleric of Zon Kuthon. Especially since Shelyn isn't really a "I kill everyone who disagrees with me" sort of deity.
Choon wrote:
If you're not a divine caster than you can worship whoever you want. I just wanted to limit the stable of available gods to a resource I could quickly access.

You know, I just happened to think something similar to these two thoughts : )

Scarab Sages

If I choose you we can go into more detail on your weapon and you can talk me down from whatever crazieness might or might not have popped into my head when I saw the words "black blade".


So, both as a test run of my build and for backstory reasons, I had my character try the Hellknight initiation test (where you 1v1 a bearded devil, a CR 5 creature with 6 HD). This is meant for level 5 characters, not level 4.

I have learned what a colossal pain spell resistance is (when enemies have it), and will be greatly anticipating the moment I can take measures to circumvent it. Or to get my own.

My character was brought down to 0 HP (only survived that long due to various life preserving psionic shenanagins), then brought down the bearded devil to exactly 0 HP as well.

I had to resort to using my backup silver heavy mace to finally bring it down to -1.

So I'm definitely incorporating that little bit into my characters backstory.


Looks like my guessing at the power level is about right then. Good idea there!


GM Choon wrote:
Looks like my guessing at the power level is about right then. Good idea there!

Glad I could give you an estimate.

Just to clarify though- I am definitely building a primary caster type character, and not even a damage focused on me at that (although I can deal a decent amount of damage). My characters primary usefulness is debuffing enemies and various forms of scouting (both mentally and physically).

That, and making the dungeons inhabitants our allies.

Also, I did just pick up a power that ignores spell resistance, which would have made the bearded devil fight much easier, so there is that to consider.

At any rate- I should be just about done with my character either tonight or tomorrow. Crunch is done minus some shopping perhaps, and fluff is known but needs to be typed out.


man, I wonder if I made Kayla a little to underpowered. I like her and will stick with her. but as far as solo fighting a demon? yeah, right that ain't gonna happen with a pretty outcome.

now maybe against a few normal thugs, yeah I think that might work.

of course who would want to fight such a cute little angel like Kayla?


Michael7123 wrote:

Another mechanic question.

I'm strongly considering picking up a wand of ill omen- as a cl, it would last for "one round". I'm wondering what exactly that entails. I could see it being one of three ways.

1. It lasts until the end of the creature's next turn.

2. It lasts until the start of my next turn.

3. It lasts until the end of my next turn.

How would you make that call DM?

Option 3


GM Choon wrote:
Michael7123 wrote:

Another mechanic question.

I'm strongly considering picking up a wand of ill omen- as a cl, it would last for "one round". I'm wondering what exactly that entails. I could see it being one of three ways.

1. It lasts until the end of the creature's next turn.

2. It lasts until the start of my next turn.

3. It lasts until the end of my next turn.

How would you make that call DM?

Option 3

Excellent. Thank you :)

Scarab Sages

Michael7123 wrote:
GM Choon wrote:
Michael7123 wrote:

Another mechanic question.

I'm strongly considering picking up a wand of ill omen- as a cl, it would last for "one round". I'm wondering what exactly that entails. I could see it being one of three ways.

1. It lasts until the end of the creature's next turn.

2. It lasts until the start of my next turn.

3. It lasts until the end of my next turn.

How would you make that call DM?

Option 3
Excellent. Thank you :)

Otherwise spells like Ill Omen and True Strike would be impossible to pull off for one's self. :)


Okay, I (Gaurwaith) like this character more than the other one I built, so I'm officially making this my submission.

I would greatly appreciate any feedback from anyone, and if that someone would like I can give them feedback in return. My equipment section will be updated at some point soon.


I don't know the technicalities of merging characters well, but the only thing that I saw that was strange is that you have a tumor familiar and a rabbit... which seems like two familiars, which I thought might conflict, but honestly I don't know.

I liked the fluff. Interesting, and I liked that you listed things that the GM could do to you. :) I might have to think on some challenging plot hooks for some of my characters that would throw them into a crisis. Mine now has a couple of obvious ones from the backstory, but I should build that sort of thing in more often.


The rabbit is the tumor familiar, I should make that clear. I also forgot to list some things, I think, one example being the bombs from the alchemist levels. This would also be my first time playing a wizard, so I might have missed something obvious.

I had a good time writing this character, had a strong sense of him. Anything you want me to look out for as I look over your character?


You don't really need to. I was offering, not trading. :)

If you want to, though, I don't really care about ideal builds, just about the character being interesting and being prepared for the dungeon, so that's what I would welcome feedback about.

Shadow Lodge

Ok finally have equipment bought
Headband +2 wisdom
Quick runner's shirt


Zadira:

Well, I feel obligated to look over your character, since you looked over mine. I'll try to limit what I have to say.

I see the main space for improvement in your background to be this paragraph:

Zadira wrote:
Not knowing who she could trust, and knowing her life was in danger, she told her uncle that she was too overcome by events to run the business and offered to let him buy her out. He did so, and she bought false papers and smuggled herself out, taking only what she could carry, including her mother's many jewels since she had given her own to the guardsman. After getting out, she changed her name again and traveled further, knowing that her uncle could easily have tracked her that far because he had the same contacts she did. She used up most of her wealth escaping, and gave up any trace of her family's questionable past. She got an honest job as an appraiser for a mine. Gems were one of the things that she knew well, and she still had an affinity for wearing them well. She started developing friendships and was learning to be a different person.

In this paragraph, there are two things that I would look at.

The first is establishing more of a sense of danger and urgency. We know that the danger comes from her finding out secrets she shouldn't know, so the closer Zadira gets to finding out what this danger is, the higher the tension.

The second is establishing your character's motivation for going into Rappan Athuk. You say a bit later that Zadira

Zadira wrote:
finds herself consistently drawn to underground jobs and the lure of treasure, even after all of these years.

That would be a bit stronger if it were established earlier. What did she do for a living when trying to get a new life? Work as an appraiser, a job which is related to but definitely distinct from pursuing the glint of gold in dark and dismal dungeons.

I can say more if you like, I honestly enjoy reviewing characters and think it makes me a better writer overall.

Edit: I don't think we can buy stat boosting items, since we can't spend more than 50% of our gold on a particular category. If I'm wrong then I'd love to get in on the action.


Completely new idea from what I was originally thinking: A Flying Blade Swashbuckler 4/Bard 2. I am picturing Thom Merrilin from Wheel of Time as an inspiration.


4d6 - 2 ⇒ (2, 6, 5, 5) - 2 = 16
4d6 - 2 ⇒ (2, 6, 4, 4) - 2 = 14
4d6 - 3 ⇒ (3, 5, 6, 4) - 3 = 15
4d6 - 3 ⇒ (6, 6, 3, 6) - 3 = 18

Cool. Will get something out there in a bit. Or possibly tomorrow.


More questions!

You mentioned earlier that we are using magic/psionics transparency. With that in mind, I have questions about things.

1. Does the Power penetration feat work for both spells and psionics powers? And furthermore, if I expend my psionics focus while casting a spell, does that increase its roll against spell resistance more?

2. Can I use the Telepathy discipline ability Mental Intrusion (Ex) to augment mind effecting spells with power points to increase their Save DC?

And now I have questions about something else: the untiuchable aura power . I have some assumptions about it, I'm checking to see if those assumptions are correct or not.

1. The target of the power makes one will save against it every time it takes the attack action or full attacks against my character- one save to determine

2. The target can repeat the save every round, when it makes its attack action or full attack.

3. If the target ever saves or I fail to break spell Resistance, the spell stops affecting him.

4. I have to make a roll to break through spell resistance every time the target gets to make a will save.

Do I have that right? I figured I would ask now rather than plan around it being ruled one way now and another way later.


Gaurwaith:

Thanks for the notes. I've updated the backstory to make some of the things more clear. I can't really build drama with the uncle thing though... that is tied to my drawback, and as part of the drawback I can't know who betrayed me for sure and have to be worried about it long term... no imminent resolution. Truly, her uncle and birth father could both be innocent in all of this, but she is paranoid and compelled to run. The drawn to the underground thing was going along with her bloodline and her real parentage, not necessarily Rappan Athuk, but I tied them together so that the adventure seemed more natural. Probably still not perfect, but I think better. Thanks again for the comments.


Michael7123 wrote:

More questions!

You mentioned earlier that we are using magic/psionics transparency. With that in mind, I have questions about things.

1. Does the Power penetration feat work for both spells and psionics powers? And furthermore, if I expend my psionics focus while casting a spell, does that increase its roll against spell resistance more?

2. Can I use the Telepathy discipline ability Mental Intrusion (Ex) to augment mind effecting spells with power points to increase their Save DC?

And now I have questions about something else: the untiuchable aura power . I have some assumptions about it, I'm checking to see if those assumptions are correct or not.

1. The target of the power makes one will save against it every time it takes the attack action or full attacks against my character- one save to determine

2. The target can repeat the save every round, when it makes its attack action or full attack.

3. If the target ever saves or I fail to break spell Resistance, the spell stops affecting him.

4. I have to make a roll to break through spell resistance every time the target gets to make a will save.

Do I have that right? I figured I would ask now rather than plan around it being ruled one way now and another way later.

1. Yes

2. No, it specifies that this bonus only happens when using power points to enhance a manifestation.

------------------------------------
Option 3 and 4.

Quote:
If the save succeeds, the opponent can attack normally and is unaffected by that manifestation of the power.

Emphasis mine, of course. It specifies that the target is immune for the rest of that manifestation. If you were to re-manifest it the attacker would have to save and you would have to roll vs SR again. It is also important to note that, if they fail, they can attack again and save/provoke a check vs SR again.

It is wise to ask these things. Finding out the hard way in Rappan Athuk would be... hard.


Zanbabe:

You're welcome, I wasn't sure if I should give more or less feedback.

In any case, it reads a bit better now, the drawback thing makes sense, and I like the closing sentences. The motivation seems stronger even if it actually isn't because of that ending.

Feel free to point out any mistakes or things you don't like in my character or writing, if you like, my feelings won't get hurt. Feel free not to, as well.

Would love it if other people would offer some criticism as well.


It is my understanding that there is a river in Rappan Athuk.

If I put a spellbook in a waterskin and then fall into said river, will the spellbook stay dry? Will it stay dry longer than if I put it into a waterproof bag? What about a scroll box?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Gaurwaith:
How long was your character married? No children? It seems that having adult children he left behind because of his grief could be an interesting reason to survive if it comes to that.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Gaurwaith wrote:

It is my understanding that there is a river in Rappan Athuk.

If I put a spellbook in a waterskin and then fall into said river, will the spellbook stay dry? Will it stay dry longer than if I put it into a What about a scroll box?

I believe a waterproof bag would work. Might I suggest a Book Lariat as well.

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