All's Well that Ends in a Well

Game Master Choon


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Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Hey team, do we want to wait for some help or keep going?


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

I feel like pushing on.
But it is my character we are trying to save, so I may be a little biased :-)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I'd be willing to wait a couple hours just to see if somebody comes back, but I don't want to wait much more than that. Getting our friends back is a priority whether or not we have help. We might also run into a group on our way down there.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

I have nothing to help Amari with the trap, but if one of my fellow Paladins can cast guidance at least, it will help...(I gave up divine spells for other abilities)

The rest of us can wait around a corner so if he does set it off, we only have to worry about one PC making a save instead of the whole team again.

Anyone else have any helpful suggestions? I am off to work until late tonight (second shift, it is why I post so late...)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

That's a cleric level 0 spell. Paladins don't get level 0 Spells at all. :(

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Nothing ventured, nothing gained...party decision:

Do we continue the rescue knowing that there is no way back, or duck out now and find a contingency way in?

My vote, we are on a rescue and as prepared as we wanted to be anyway.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

That is one evil door, nice pick.

@Harkon: I agree. What can possibly happen?
Everyone dies horribly in a vain attempt to rescue my other me...
(That is not saying I am against it, only a casual sardonic remark)

Talking game-wise, I think Amari might actually profit from getting enlarged quite a bit.

@GM: How is your take, can I pull a specific (magic) arrow from my efficient quiver as a move or as a free action?

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Stat line updated for spell casting, Amari is enlarged using a reservoir point for +2 level casting (caster level 8) and using the Blessing of Fervor for extended metamagic, bringing the grand total to 16 minutes!


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi isn't keen on going into the evil door, but will of course go with the rest of the group. Something feels like this might be too much for us right now.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

So, are we backing away to look for a way in on another level? Could take considerable time, but, we spent that in the side trip to restore our party members already. I suppose it is also possible the missing members could be in a cage somewhere else other than where they were taken from...

I am good either way.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Hmm, we have hit a solid decision problem...

@GM: Is the sense of doom we feel ... measurable for those (Grelthe&Vuzi) who were facing off Saracek before?
If it were somewhat around the same strength or weaker we can step in with our level of preparedness.
If it were to be much, much worse than back then, we might indeed better turn and seek another way in, or search for canon-fodder temporary allies to accompany us in.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I have a feeling that's the type of question the GM might be unlikely to answer.

Since there is no other entrance on this level, Grelthe is fine with a frontal assault. She just wanted some sort of cursory search for it, some effort to be made to justify her wariness.


The Man. The Myth. The Mask!

Your unease is the same kind of unease. These things are hard to quantify.


The Man. The Myth. The Mask!

Things are ramping up for the holidays and there is a strong chance that I'll be less active over the week of Christmas starting on the 20th as my family, who are literally spread over the continent of North America, are all converging on a single house for the week. I'll try to respond as I can, but I can't promise anything.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Work is fubar until next week, immediatley followed by Christmas madness.
Don't count on me until monday.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Merry f++$in' Christmas all!!


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Happy Boxing Day. I hope you all have had good holidays.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Going a little stir crazy as my home game has been on hiatus due to other commitments with too many of the players...jonesing for a game lately...


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Fair enough.

Grelthe just needed some superficial searching for another way in to assuage her fear... if there is no entrance on this level, she will be willing to go in the front door.


The Man. The Myth. The Mask!

If you accepted the Enlarge Person spell, feel free to make your icon larger on the map. I think Harkon did, maybe Grelthe?


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Amari too.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Okay...
Do we have any kind of aoe/area CC in the group to take out some of those grunts?

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Burst of Radiance is the best that Harkon can do, most of his spells are geared toward personal improvement. Could blind them if they fail a save and they are evil (bet they are)...cannot cast spells on what you cannot see...

I think only Amari took the spell from me as I review the note that I updated my stat line a few posts ago. Kinda wish I had put up my Mirror Image too, but oh well.

I just figured out how to get the map...damn, since I am large, if I am counting the squares correctly, I can make a move action (using dimension slide) and engage the demon with a smite attack (assuming I survive all of the saves I need to make). Harkon will shout out his intention before he moves if we want to concentrate on the priests first.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

@GM: so, our protection from evil is fizzled or is it still up but may be dispelled at any time? Not sure from the fluff. It would make quite some difference for the saving throw series ahead of us...

@Harkon: I was planning to rush down-right and snipe the demon as well, hoping to disrupt the summoning. Still sounds like a good idea to take it out asap, although the head priest would be a major target as well. Considering our mobility, maybe Grelthe can charge the head priest while the two of us deal with the demon? That air blinding sounds neat to take out several of those minions for sure.

@Everyone: remember the blessing of fervour from Vuzi. And that you can choose one effect each round anew.

@Grelthe: are you rage-singing?


The Man. The Myth. The Mask!

Protection from evil is gone, technically.


The Man. The Myth. The Mask!

Harkon, feel free to move yourself on the map. If you can't, then do you teleport directly adjacent, or at your 10' reach range?

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

I think I got it, there is no save button, so I assume it is live.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Ack! Sorry I didn't see we had started up again, and now it's been so long I have to reacquaint myself with Grelthe's abilities, LOL.

I probably should have taken Harkon's offer of enlarge person, but honestly I just missed it somehow, wasn't paying enough attention. *shrug* Oh well.

I cast communal Protection from Evil before the trapped door so it should be good for 2 minutes (level 8 divided by 4 people), but if I need to recast it I would definitely do that before entering the door. As well as start singing, yes.

Also: is Zadira still considered my ally? Because I took overprotective as a drawback. It does specify if my ally "falls unconscious from hit point damage" but it seems like falling into lava would make her dead dead? GM call.

The stairs look like they are about 10 feet long on the map, but you said they rise 30 feet? So for movement we should then count it as 30, right?

No, I have zero AOE capability. :(


The Man. The Myth. The Mask!

Unfortunately, protection from Evil is counteracted by the dispel good effect in the room.

Zadira is dying from hit point damage due to extreme heat.

The stairs will be 10 ft long in 30 ft up so a total of 40 Ft worth of move to get up them

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'
Grelthe wrote:

Ack! Sorry I didn't see we had started up again, and now it's been so long I have to reacquaint myself with Grelthe's abilities, LOL.

I probably should have taken Harkon's offer of enlarge person, but honestly I just missed it somehow, wasn't paying enough attention. *shrug* Oh well.

I cast communal Protection from Evil before the trapped door so it should be good for 2 minutes (level 8 divided by 4 people), but if I need to recast it I would definitely do that before entering the door. As well as start singing, yes.

Also: is Zadira still considered my ally? Because I took overprotective as a drawback. It does specify if my ally "falls unconscious from hit point damage" but it seems like falling into lava would make her dead dead? GM call.

The stairs look like they are about 10 feet long on the map, but you said they rise 30 feet? So for movement we should then count it as 30, right?

No, I have zero AOE capability. :(

As a reminder, you and I both have Outflank, just in case it comes up...


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Currently, yes, but I can change that. I was thinking of changing it to punch through because the demon probably has DR, but that only helps if more than one person is attacking the same Target. Also, my ability gives whatever feat I have active to EVERYONE within 30 feet, so you can be flanking with anyone ave get the bonus. :)

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'
Grelthe wrote:
Also, my ability gives whatever feat I have active to EVERYONE within 30 feet, so you can be flanking with anyone ave get the bonus. :)

Awww, I gotta spend an action type to do that, tear...


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Uhh other question... *I* know Zadira is being written out of the campaign, but *GRELTHE* does not, so... which side of the lava did she land in? NW or SW maybe, where I could maybe reach her? Or is she submerged in the lava?


The Man. The Myth. The Mask!

She is reachable on the side nearest you. He pushed her at you so you could see her demise.

He's not a nice person.


The Man. The Myth. The Mask!

I think I could have one-shot'ed Harkon right there, but I dislike doing that to my heroes.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Eh, it happens, in my home game today, I killed one PC and almost killed two more (they were both on death's door).

At least Vuzi gets to do something now while I figure out my next target...


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Oh boy.
Air smells like TPK over here.
Gotta throw everything I got against the demon and hoping that those grunts don't crit me to death in the meantime and that it will be enough, because I doubt I'd be able to stand a single full-attack from that thing after loosing half up to its grunts...


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

@GM: ain't you owing me several AoOs from the grunts closing in?
Considering I am big and thus have 10ft natural range with my unarmed strikes.
Everyone who was not within 5ft of Amari and is now close to him should trigger from their move, right?

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

If I counted the squares right, I got just enough movement to get there without drawing any AOOs and make another smite, or I can get the "high" priest and keep him from doing any more damage...


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I'm going to distract the High Priest from his spells right now. I think he's less of a threat than the demon?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Two questions to determine how much of a negative I'm at (Sorry I've been playing lots of 5e recently and get rules confused):
Can you crit on saving throws?
Is Zadira technically dead yet?


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

No crit on saves I think, at least in general.
Xadira may yet life, considering she was only a single round in lava contact, maybe?


The Man. The Myth. The Mask!

No crit on saving throws, though a 20 is auto-success.
Zadira may or may not be dead. Definately unconscious.

Amari: You would if they weren't charging you. They all charged. On the plus side they're slightly easier to hit for this round.


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

Players are a pest, I know, but ...
if you charge through a threatened square you provoke as normal.
Otherwise, reach weapons like lances etc wold be sooo darn useless, if you can overcome the danger of getting turned into a pig-on-a-stick by charging the enemy.

So, anyone that charged me will provoke when leaving the 10ft square mark (to move adjacently to me for the attack).
Unless there is some stuff going on I am missing ofc.

EDIT: ASCII art!
They provoke when they move from a 1 (10ft) square to a 5 (5ft) square to get to me (or Vuzi for that matter).

11111
15551
15051
15551
11111

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Cool, once Vuzi sets her actions, I will continue my assault on the demon


The Man. The Myth. The Mask!

Go for it then!

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Vuzi?


Human UC Zen-Archer 8, UC Rogue 4 | Stats: (HP:14/60, AC:23|T:20|FF:-, Saves F:8|R:10*|W:10+2, CMD:37, Per/SenseMotive +18*) Resources: [KI: 9/11, Perfect:8/8], Effects: Barkskin, Ragesong, Enlarged

@GM: was there a save for Grelthe she could reroll?
I got a ki power that let me give re-rolls on failed Dave's to close-by allies...
On the other hand, I may very well need it myself...


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I also have a spell I can use as a reaction if I fail a saving throw... as long as my song is still going. But since GM didn't ask me to make one, I doubt it comes into play.

Question about negative levels? I assume my attack bonus and saves decrease to what they were at the previous level, however in the rules text it also says "take a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks". So is it one, or the other, or do they stack?

(By way of explanantion: Because level 8 Paladin has +8/+3 attack bonus, but level 6 only has +5/+1, which is already a -2 penalty, so adding the other cumulative penalty would make a total of -4. Not counting my overprotective thing.)

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

As I understand negative levels, you do not actually lose the levels, you just take the cumulative -1 to everything you try to do, plus the HP and spell casting bit.

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