All's Well that Ends in a Well

Game Master Choon


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Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

How does 4BF sound? Or would you all prefer 6A?

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Ouch, those are the kind of rolls I normally get from the dice bots...


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Back from no-internet holiday location.
Made it back to civilization after all *lol*
Will catch up in the week to come.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

It is not looking good for the home team...


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Nope.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Miour...


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

So we need a heal spell to get out of this, right? No way are we getting a wish, limited wish, or miracle. Do the paladins have the heal spells we need, or should we be rolling up new characters to come into the dungeon to save ourselves? :)


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The Man. The Myth. The Mask!

That's an interesting option, actually. The original team that cracked the dungeon goes missing so an elite party is hired by a certain very wealthy and rather...eccentric... man with connections to go find his favorite magic item supply team?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Haha, that sounds funny.
Not sure what our new people think about doing a new guy just in-game minutes after joining the game *lol*

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Unfortunately, I gave up spells for other abilities and none of them affect Feeblemind yet. At least one of us has passed the save so far, so I could at least heard the cats (so to speak) out of the dungeon, but that could be a long trip back to civilization...


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The Man. The Myth. The Mask!

That could be hilarious as well. :P


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Isn't there a scene in a famous book about a single seeing person leading a rather large group of blind people ...? ;-)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

If we have to roll up new characters, you should let us go full gestalt rather than the halfway stuff, so we will be the superheroes we need. :)


The Man. The Myth. The Mask!

Well what would you guys prefer? I have the resources in the book to capture you right now, I'll tell you that. Do you guys want to roll new characters?

I could attack you when you're weak and drive any who made the save off and capture those who didn't, thus allowing harkon and Jester (if he makes it) to not make a new character just minutes into the narrative.

Or I could not and you guys go on a little side quest for some spell casting services.

I'm fine with either.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Side quest sounds fine to me. If there is a way to get out of this without rerolling, that definitely takes less effort. I just don't know how much we'll be able to really help. :)

I'm okay with rerolling too though if that is what everyone wants to do. New characters can always be interesting.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

for DM:
If memory serves, the team has spoken of an oracle of some kind that may be closer to find than civilization that also grants a wish. Having not been to the oracle previously, would that offer still be on the table as a way to overcome our current situation? It is entirely possible I am mixing story lines, but...


The Man. The Myth. The Mask!

harkon:
Yes. Grelthe and Zadira mentioned a magical statue that they came across in the Mouth Of Doom that might be able to help, but you can't be sure without herding them there.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Then I will risk that destination over going all the way back to civilization. Now if we could just get one more PC to pass their save, that would be nice...really, it would.

Grand Lodge

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Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

I was really hoping I could lean on the Jester to corral the group along for this side trek to bring them near the Oracle as I think his talents will lend well to such a task, but in the interest of moving things along, I can try using a couple of light spells cast on a ball or something (look, pretty sparkly, come with me and we can play). Harkon does not spend much time around young folk...


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Harkon: Haha, that will work for Simon, thats for sure :-)
***
Playing someone else for a while could be interesting. I have a particular Ghoran I play in another gestalt game, that might fit the bill. Or maybe I raise my Zen Archer to gestalt - could be interesting as well... oh, the possibilities!

Maybe Harkon does only manage to get some of us out, while the others are snatched - aka people who want to chnage chars for a bit have their chars being captured, the rest of the party get away, get healed and then search for help and return for round 2 and some honest rescue action?


The Man. The Myth. The Mask!

That's totally an option to, for those who want it.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I'm fond of this creepy half orc, and I'm interested to see how my necromancy and Harkon and Grelthe, if she's still with us after any character changes, can find a way to work together.

Especially since Vuzi doesn't see anything wrong with raising an undead army to go before us and fight our battles.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Maybe our old characters can become part of Vuzi's undead army. :D I mean, they are practically zombies already. :)

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

I was following this game before I joined and I actually liked many of the characters that comprise the party, however, I freely admit I missed the necromantic bent on Vuzi. I did not intentionally make an antagonistic character toward any party member...I just figured there are a lot of undead and an undead disposal specialist would be beneficial. I blame the multiple games I was watching before a spot opened...

Harkon will come around as he sees the undead working for the group and not against...


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Got myself two days off work to chill through my release date anniversary.
Will likely be busy gaming with my wife and eating pizza ;-)
My pbp time will likely be limited until next week.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe is surprisingly okay with the necromancy - since she isn't enslaving their souls it's fine. Her God doesn't have any specific problem with it.

I personally hate making new characters. (I know, I know, why did I sign up for "the dungeon of graves" lol) I have a couple back up concepts, but nothing concrete.
- rogue/magus
- monk/cleric (Irori)
- cleric (Erastil?)/something naturey like druid or ranger


The Man. The Myth. The Mask!

Ok then, if you would like to embark on a rescue mission with your current character or a new one just let me know and I'll work some narrative magic!


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

If we made new ones, would they be our current level (7/3) or starting level (4/2)?


The Man. The Myth. The Mask!

Current level. You're gonna need it.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Isn't our current level 8/4?


You're right, it is. Have you been underleveled this whole time, grelthe?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Oops, nope I did level to 8, just forgot to change the number.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I’ll keep Vuzi because I really like her.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I think I'd be up for a change under the premise that "Simily will return... eventually"
:-)

Considering that we already have two paladins, I guess I'll go with my ranged option.

Choon:

So, I'd have Amari make a guest visit to the dungeon of graves.
What are the rules on equipment for bringing him up to speed?
And for story ...
Guess he is still working for the Shadows / Al'Fahd order and was sent to ...
a) fetch some powerful artefact tho play around with by the Elders.
b) hunt down some evildoing baddy that escaped the shadows before. So settling the score being the name of the game.
c) payback an old debt he/his order owes to one of the missing adventurers?
d) ...?

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Okay folks, what is our plan here? As players, not PCs...


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Seems like it is your plan, man. You are the only one not mentally challenged as a character right now. If nothing happens/works, then new characters can jumpstart it, but I think we are waiting on you to make your attempt to see if that is even necessary. If we have to build new characters, then game on hold until we all have time to do that... but you are the way to avoid that.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

The GM has said twice it is up to us if we want to play as new characters or keep the old, he will "work narrative magic" to make it happen. So I think they are waiting on US.

I definitely like playing as Grelthe, so I would like to try to save the character somehow... but I have also been working on a new temporary character in case we decide to go that direction. (Unfortunately we can't just make a new character with access to heal, since you have to be level 11 to get 6th level spells.)


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

So, I think I am the only one who would be go for a chat swap as it seems?
Guess Simon and Emily are making a stand while Harmon ushers everyone else out or something like that?
Would give the others a very good reason to come back and search for me-yesyes?


The Man. The Myth. The Mask!

Indeed. I just need a role call of who wants to be unfortunately left behind and who wants to be heroically dragged out of there.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I'd be good either way.
For dramatic and story purposes, I'd step up if no one else wants to change characters for some time.

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Say 24 hours to decide? I am taking family to a nearby voyage, but returning tomorrow night. I can post at the time based on which way the group leans...


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I think I am just going to retire the character, and the game. This seems like a good stopping point for me. I guess I have to admit that Rappan Athuk finally got me.

It's been fun playing with you guys, and thank you Choon for the exciting times. :)


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Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

:( Goodbye our lovely magic friend. We shall miss thee.


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Ah, noooo, Ssssssnaaaaaakeeeeeee!!!! ;-)

Grand Lodge

Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

Zadira was a very flavorful character, I will lament the missed opportunity to adventure together.

In other news, I have returned from the chauffeur service. Do we have a consensus on going forward with current PCs or crafting a new party? In either case, Harkon is duty bound to make the attempt to recover you all from this danger.


The Man. The Myth. The Mask!

It is decided. Harken and save Grethle and Vuzi, but can't quite get the cats out in time. The Jester and Zadira are also captured. I'll get to work on the post, but I probably can't have it up until tomorrow.
Simon, go ahead on your replacement.
I'm also going to do an XP count when I get the time. You all have passed several big encounters, so I want to make sure we're still level 8/4. I think we are, but still.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Choon: Nice. I got a couple of questions for the replacement. Could you check out the spoiler here and get back to me? Thanksies.


The Man. The Myth. The Mask!

simon:
Amari is welcome! You can assume WBL for 8th, but no mor than half can be spent on any one category of items (weapons, armor, consumable, etc.)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Choon:

Hey Choon, if you don't mind, can you move my character to "former characters" or whatever it is called on the Character tab? I think that will take it off my current campaign list, which would help me with juggling all my other games.

I apologize for popping back in, and sorry if I am disturbing the game. I just didn't want to ghost... I hate it when people do that, so I wanted to tell you guys, and I want to get it off my campaign list so I don't keep dragging it out.


The Man. The Myth. The Mask!

zadira:
I appreciate it. Thanks for the time you gave to us, and I hope to see you again sometime!

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