All's Well that Ends in a Well

Game Master Choon


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The Man. The Myth. The Mask!

Maybemaybe. If you want that much cheese you must also provide me macaroni. Show me the macaroni, kitty! :P


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira Leveling:

--Get a Dungeon Ally. I haven't chosen yet, but I think it is funny that this archetype lets you pick a giant slug as your animal companion. They are size: Huge, but they can squeeze, so you can still take them most places. :) Not sure if I am doing it (there are lots of other weird and cool options), but I do find it hilarious.

--20 skill points: Not distributed yet.

--BAB+2, +1 to Fort, Ref, Will (Not added to profile yet)

--HP +12

--Spells per day +1 3rd level, 3 fourth level
--Spells known +1 zero level, +1 4th level

Anyway, that's just laying out what I need to do. I'll try to actually do it and pick everything tomorrow.


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The Man. The Myth. The Mask!

In news I really should have seen coming, Simon has given me noodles. So this cheesey train has left the station.


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Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Hey guys... still cruising the Bahamas but on my way home...

Link to some pictures

I have some video but will have to put it together and load it up to you tube.

I have a show tonight that will try and get some film of. already talked to the performer for permission to film.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Level 8 Holy Tactician Paladin:

  • BAB increase to +8/+3
  • Fort & Will save increase by 1 (new saves +6/+2/+6)
  • "Guide the Battle" use move action to give all allies free 5 foot step
  • Additional 1st level spell (pick when preparing daily)

    Level 4 Battle Scion Skald:

  • Inspired Rage will save increase to +2
  • Uncanny Dodge
  • 1 2nd level spell (must pick still)

    Guide the Battle text:
    Guide the Battle (Ex) (combat) At 8th level, the paladin can direct her allies into an advantageous position once per round as a move action. Each ally (if physically able to) can move 5 feet without expending an action. This movement does not provoke attacks of opportunity. The allies must be able to see or hear the paladin in order to make this movement and cannot be flat-footed. At 15th level, her allies can make this 5-foot move and ignore difficult terrain.


  • Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

    Vuzi gets a couple of fun spells.

    Blessing of Fervor on her Oracle Side and Boneshaker on her Sorcerer side.

    She also got a little smarter with gave her some extra skill points to put in the usual things.


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    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    So I'm not going to take this, because it's language dependent, but I got a kick out of this spell: Blistering Invective. It's an insult that literally burns. That's fun.

    Oh also, I forgot to mention skill points, of which I get a whopping 3 (plus background).
    And I misread the Paladin page, I get another 2nd level spell, not 1st.


    Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

    Zadira Leveling Update

    --Taking an Emperor Cobra for my dungeon ally:

    https://www.d20pfsrd.com/bestiary/monster-listings/animals/snake/snake-cobr a-emperor/

    The slug was funnier, but the snake has a climb and swim speed as well, so can more easily come wherever we go (and isn't weak to salt). :)

    --22 skill points: bluff (2), climb (2), diplomacy, perception, craft: mapmaking (2), disable device, handle animal (4), spellcraft, stealth, swim (4), knowledge arcana (3)

    --Spells known +1 zero level, +1 4th level
    Dimension Door

    I also forgot my stat bumps for levels 8 and 4: Bumping up intelligence and charisma to even them out (which means a couple more skill points than I said the first time... included above).


    Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

    wait a sec, we get two stat bumps? I thought just 1 for level 8


    The Man. The Myth. The Mask!

    One for 4 and one for 8. She forgot the level 4 bump. I think.


    Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

    I did the stat bump for ninja 4 and ninja 8 but not for Slayer 4


    The Man. The Myth. The Mask!

    You're right. You don't get one per side, just one for you main class.


    Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

    cool, I did it right then


    Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

    I think I am about done.
    Lots of stuff and fixed some number errors (obviously forgot to raise HP on Simon once) and worked hard to keep my base sheet free of buffs and better track them.
    I also got Uncanny Dodge which states "cannot be caught flat-fooded", so I noted down a - in my defence header in place of a flat-fooded AC value.

    @All: I found a funny 2nd level spell Shared training that lets me share one teamwork feat with 2 other people (number grows and starting with next level I will be able to share more than one at a time) for 10 min/lvl.
    Together with Grelthe's shared feats, we are up to ALL_OF_THE_FEATS :-)


    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    @Simon: that is neat! It is more limited on how many people you can share it with, but you will be able to share more at one time than I can! ALL DA FEATS! lol

    Forgot to share the rest of my level up:
    +7hp= total of 61hp
    Level 2 bard spells: Pugwampi's Grace & Versatile Weapon
    Skill points: 3 into Knowl. Religion, 2 background skills into perform (oratory).


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    Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

    Hey Grelthe, if you ever wondered what weapon enchant to pick up, how about this one?
    With Simon (and Kayla) generating lots of AoOs via Outflank, you getting a second swing (@-5) should be well worth a +1 enchantment, right?


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    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    Hmm, that is worth keeping in mind, thanks. For now, I am really enjoying the keen sword though - it is triggering Outflank alot too.


    Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

    hi guys, been real busy at work I am sorry about the silence


    Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

    No worries. :) Glad you are still around. :)


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    Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

    Everything still ok?

    Haven't seen much posting


    Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

    I'll be away from good computer access May 23-May 27 (Paizo Con) and completely away from the computer May 30-June 3 (family visiting). Feel free to bot me as needed.


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    Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

    couple things, busy Memorial day weekend. then today a wonderful trip to the dentist so they can jab sharp objects in my gums.


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    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    FYI I will have limited access this weekend, as I am camping with family.


    Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

    So, we are basically down to four players right now, aren't we?
    I see Zadira, Grelthe, Vuzi and myself being kinda active.
    (and of course our most hideous noble GM)
    Kayla is MIA for a month now (let's hope her dentist did not do something horrible to her *ouch) and Cain for ... oh my, four months now.
    +++
    Anyone having feelings about recruiting one new player?
    Maybe that will bring us back to speed?


    Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

    I don't mind recruiting another player. What do you all think?


    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    I'm open to the idea. It's mostly more work for the GM, so I'd say it's up to them?


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    The Man. The Myth. The Mask!

    I could pull in one more, if youall want. Maybe one of the ones from that party you're about to educate?


    Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

    Sounds good to me.


    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    I have never actually used scent in a game before, so I did a little research <3

    Per-maybe-haps useful to certain players?
    Paizo forum on defeating scent


    Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

    ha ha... that's a funny thread. stop showering is a good idea.

    I tried the dirt thing because I was trying to help the group overall, not just me personally, or I probably would have tried prestidigitation... but if it doesn't work, you know, there is a lot more gold we could get... and dungeon spirit guy can't get mad if THEY attack US, right?


    Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

    I'll be away from good computer access July 12 through 22. It's time for summer holidays. Feel free to bot me. I'm sorry I'm going to miss the live troll and undead troll shenanigans that are about to ensue.


    The Man. The Myth. The Mask!

    Feel free to comment on applicants as they come in.


    Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

    Some more self-prmotion you may find helpful, this time for PC rather than Android


    Male N Gnome Bard (Sound Striker)/Mesmerist (Vox) 8/4 | HP 67/67 | AC 20 T 15 FF 17 | CMB +3, CMD 10 | F: +6, R: +10, W: +7 | Init: +5 | Perc: +13 | Speed 30ft | Bardic Performance 01/33 | Effects:

    Thanks for the selection. Post forth coming.


    The Man. The Myth. The Mask!

    You may read the last couple posts to get a feel for your situation. You are both low on resources/hp too be sure. You can narrate/fill in the story as you will.


    The Man. The Myth. The Mask!

    Note that Harkon and the Chelaxian lady, (who you two can fill in the blanks on) have a strained relationship as they both, in whole or in part, disregard the original party's warnings for different reasons. The Chelaxian because she saw them as competitors. Harkin because, well, he's HARKON, and more than a little prideful/ overconfident. Not that his confidence isn't somewhat earned. It is. But he's very out of his element and might only now realize it.


    Male N Gnome Bard (Sound Striker)/Mesmerist (Vox) 8/4 | HP 67/67 | AC 20 T 15 FF 17 | CMB +3, CMD 10 | F: +6, R: +10, W: +7 | Init: +5 | Perc: +13 | Speed 30ft | Bardic Performance 01/33 | Effects:

    Okay. Lets see how low I am on resources:

    Bardic Performance rounds Start: 33
    Bardic Performance rounds used: 21 + 2d6 ⇒ 21 + (5, 1) = 27
    Bardic Performance rounds left = 6

    Spell slots Bard Start: 15
    Spell slots Bard used: 9 + 1d6 ⇒ 9 + (1) = 10
    Spell slots Bard left = 5
    Spell level: 1d3 ⇒ 1
    Spell level: 1d3 ⇒ 2
    Spell level: 1d3 ⇒ 1
    Spell level: 1d3 ⇒ 2
    Spell level: 1d3 ⇒ 2

    Spells left, Bard; 2 1st level, 3 2nd level

    Spell slots Mesmerist Start: 9
    Spell slots Mesmerist used: 5 + 1d4 ⇒ 5 + (3) = 8
    Spell slots Mesmerist left = 1
    Spell level: 1d2 ⇒ 2

    Spells left, Mesmerist; 1 2nd level
    Wounding words Start 10
    WW used: 6 + 1d4 ⇒ 6 + (2) = 8
    Wounding words left = 2

    Grand Lodge

    Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

    Testing Harkon stat line. Also, have come up with more for my background and would like to release it in bits as part of game play (summary sent to DM when complete).


    The Man. The Myth. The Mask!

    Sounds good!


    Male N Gnome Bard (Sound Striker)/Mesmerist (Vox) 8/4 | HP 67/67 | AC 20 T 15 FF 17 | CMB +3, CMD 10 | F: +6, R: +10, W: +7 | Init: +5 | Perc: +13 | Speed 30ft | Bardic Performance 01/33 | Effects:

    I knew I forgot something. I’ll format my stat line.

    Grand Lodge

    Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

    Updated the final item missed from my conversion, traded out weapon focus for combat reflexes. Originally ended up with weapon focus just cause I was sleep deprived and could not remember what else there was.


    Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

    Hello newcomers!
    I hope we will have a heck of a time 'down the well'.

    @Jester: Ouch, when you start novaing, whoever's on the receiving end will remember those 'words' for a while indeed!
    I really enjoyed your memories. Both the grave stones (did you play the Divinity series by any chance?^^) and the awakening of Poppet was amazing and made me laugh.


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    Male N Gnome Bard (Sound Striker)/Mesmerist (Vox) 8/4 | HP 67/67 | AC 20 T 15 FF 17 | CMB +3, CMD 10 | F: +6, R: +10, W: +7 | Init: +5 | Perc: +13 | Speed 30ft | Bardic Performance 01/33 | Effects:

    Thanks, I think it will be fun!!

    No, I never played the Divinity series. I got the idea for the grave stones from the old (1998) video game Baldur’s Gate. There is a graveyard in one of the towns with these humorous inscriptions.

    Grand Lodge

    Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

    So, I like to make many references to movie quotes and such. I keep referring to Max the filth monster as Chet cause it is from an older movie called Weird Science. Chet was a bully older brother that got turned into a literal pile of crap cause his name sounded like sh!t and they thought it would be a good gag. It was my initial image before I read his name...


    Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

    I doubt you had this in mind as an influence, but your poppet reminds me of this character from a playstation 1 game - Pandemonium. Everytime Poppet talks, I hear the character Sid who is... basically a head on a stick. LOL

    Link to intro video of Pandemonium 2


    Male N Gnome Bard (Sound Striker)/Mesmerist (Vox) 8/4 | HP 67/67 | AC 20 T 15 FF 17 | CMB +3, CMD 10 | F: +6, R: +10, W: +7 | Init: +5 | Perc: +13 | Speed 30ft | Bardic Performance 01/33 | Effects:

    That is the perfect voice! It's in my head too now.

    Grand Lodge

    Male Human Paladin (Holy Guide/Warrior of Holy Light) 8/Arcanist 4 |AC 19(23) T 12 FF 17(21) | HP 52/68 | F+13 R+10 W+12 | Init +3 | Perception +8 | Reservoir 0/10 | Smite 0/3 | LoH 4/14 | Spells: 1st 2/5 2nd 1/3 | +4 vs Fear & Charm within 10'

    Harkon's origin story:

    for the DM:
    Harkon Dross was born to well to do parents. When it was discovered he had a natural affinity for magic, they paved the way for acceptance to a magical college. Harkon attended as expected, but he felt he was missing something from his life. After only one semester, however, news of an attack on his family homestead changed his life forever.

    Harkon was distraught with the news made worse when given the choice of continuing his studies at the college or returning to the homestead for whatever it was he would do there. He did not even blink, only turned his back and walked away. His homecoming was no better than the news itself. The home was destroyed by fire and all possessions with it. Nothing survived. Worse still, the bodies of his parents had disappeared with no known cause as to why or how.

    This is when the priesthood of Gorum, one of the local clergies, approached Harkon with a proposition. They could petition their god for news of his missing parents, but it would require a year and a day's worth of service to the church if they did so. Harkon agreed without hesitation and the ceremony was conducted the next day. The communion was less than insightful, except for a potential location of the bodies.

    A member of the Paladin order was tasked with the investigation given the mysterious events surrounding the attack and the disappearance. The Paladin took one look at Harkon and invited him to serve his duty as his squire. Harkon accepted without fanfare. He toiled daily as the knight required of him and the knight in turn taught him many secrets of the martial arts. Harkon was finally waking to his true calling. He excelled enough at the studies that when the location was reached and searched, he was invited to follow instead of watching the horses.

    The search was arduous, but neither member of the team felt it unnecessary as the answers to the questions needed to be found and found they were. Initially, the onslaught began with ghouls and ghoul hounds, but then it progressed to steadily more dangerous foes. Shadows, Wights, and vampire spawn. It was in one of these attacks the answers they sought were revealed for in the opponents they faced included Harkons parents bound as spawn to an as yet unseen vampire master. After the carnage was over, the knight imparted the knowledge to Karkon of what is needed to destroy a vampire: sunlight, running water could do it, but cutting off the head and stuffing it with holy wafers was easier. A stake to the heart was not a permanent solution unless the vampire was incapacitated long enough to bring the water, wafers or sunlight to bear.

    First they had to locate the vile beast. Harkon supported the knight in all his endeavors and this time used some of his minor magics, such as a sending spell learned from school to contact the priesthood for guidance. Another request of Gorum provided a definitive answer and off the pair went to finish the job.

    The fight was quick and violent and the knight required his squire to stand aside and report if he lost so a second expedition could be sent. Harkon followed his orders until an opportunity presented itself with the distraction of the beast. Seeing that his mentor was losing the battle, he used yet another magical trick to step behind the vampire and thrust a stake through its heart allowing his knight to remove its head. They performed the required ceremony to permanently dispatch the creature and the threat to the region was eliminated. The knight's report on Harkon's actions earned him his place in the order as a knight esquire. A few years later, his latest assignment brought him to a small town near the coast where he met a Chelaxian woman of whom he decided to court. She was amused enough to bring him into her bed, but once the initial coupling was completed, she held him at arms length and used her charms to convince him he was needed as part of her new party of adventurers.

    Having made the commitment and lacking any better companions, he acquiesced. At least the mission of both himself and his new party was in line, the exploration and "plundering/decimation" of the Dungeon of Graves.

    The rest is part of the current story...


    Male N Gnome Bard (Sound Striker)/Mesmerist (Vox) 8/4 | HP 67/67 | AC 20 T 15 FF 17 | CMB +3, CMD 10 | F: +6, R: +10, W: +7 | Init: +5 | Perc: +13 | Speed 30ft | Bardic Performance 01/33 | Effects:

    I will be traveling Wednesday and Thursday but should be able to post in the evening. Just want to give everyone a heads up just in case I can’t.


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    Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

    I'm back from holiday, and I see we have two new vict.. er players join us. Welcome, welcome.


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    Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

    Holidays finally have come for me.
    Will be away for two weeks starting tomorrow.
    I probably can still post.
    Or maybe not.
    We'll see.
    @Choon: Please bot me where necessary should I not respond within a day or so.

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