All's Well that Ends in a Well

Game Master Choon


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The Man. The Myth. The Mask!

Not Safe For Work


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

It told me I had to be 18, and agree to seeing adult content. Normally that sort of thing makes me run away, but I figured you guys were safe. :)


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Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
Zadira wrote:
It told me I had to be 18, and agree to seeing adult content. Normally that sort of thing makes me run away, but I figured you guys were safe. :)

<evil grin> thats what I was hoping.... MUHAHAHA


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Heh


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Your marks have been tallied.
For clearing this, the second level of Rappan Athuk and for helping Vance secure a site for his shop and for helping Kayla complete the first of her tasks, you have achieved level 7/3.

Congrat...ahem.. I mean *DING*!


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Paladin level 7:
+1d10+CON hp (5+2=7)
+2+INT skill ranks (2-1=1)
+2 background skill ranks
+1 BAB to both attacks (+7/+2) (gotta remember during combat I have two attacks)
+1 level 2 bonus spell
+TEAMWORK FEAT
+REGULAR FEAT

It'll take me a few days to pick the feats. Thinking maybe Scribe Scroll, in regards to what we've been discussing recently.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Grelthe: How about Broken Wing Gambit for Teamwork feat? Afaik, you can share one (or more?) tw-feats to everyone around, yes?
Broken Wing Gambit is one of the few real tank-mechanics pathfinder offers, and with 5 melee fighters, the effects of one wing gambit can be devastating (5 AoOs for the enemy if he falls for it).
Another good one is shake it off (+1 saves for every ally with the feat).
Awesome versus any nasty AoE spells.

@Spells: I consider taking the daylight spell, as my spell DC isn't too high, so all save-or-sucks are kind of a waste on Simon, so I usually take buffs or some awesome utility stuff.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla is leveled not much to add though:

Ninja Level 7

+6 hp
+1 BAB
+10 skill points
+2 background skills
+1d6 sneak attack
Feat: extra ninja trick (Darkvision)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Level:

+1 second level spell: See Invisibility
+1 third level spell: Daylight

+4 HP
+8 skill points: perception, bluff, diplomacy, disable device, knowledge dungeoneering (2), spellcraft (2)

Bloodline Bonus Feat: Forge Ring
Bloodline Bonus Spell: Shifting Sand

7th level feat: Rapid Shot


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Zadira: Just as a point for discussion... Since I plan to take daylight... How about you go for haste?
Since Nikki is gone, you're the only one able to take that one, and with so many martials around, hast is sooo sweet :-)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I can share one teamwork feat for free to everyone within 30 feet, yes. I can share an additional one (precise strike) through raging song to whoever accepts the rage. Broken wing gambit does look awesome if it works, and I like the versatility it offers as an alternative to outflank.

Daylight is a level 3 Paladin spell, which I won't gain access to till level 10. :(

Catarya, check out Divine Arrow. I'm thinking of trying it out.

Choon, would weapons against evil work against DR/good?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I can't get up to 5 ranks in Bluff this level, so I can't take Broken Wing Gambit. I can however, take Punch Through, which will help with DR.


The Man. The Myth. The Mask!

As long as the DR value is 5 or less, yes, Weapons Against Evil would work.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Simon, you make a good argument. Okay. I will take Haste instead of Daylight.

Also, since I have forge ring now, if we have the time I can start making things like rings of feather fall for people in the party for half price.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Zadira: Cool! Do you plan to get additional crafting talents as well?

@Grelthe: Yeah punch through is a nice one as well. I am currently looking at Shake it Off for me and Emily, since it is a flat +1 to all saves for us two, since we want to stick together anyway.
I think it might make for a very powerful defensive option for your party share, as it would end in a +4 on all saves for everybody if we stick together back-to-back. Let me know what you think, because I would probably not take it for me and Emily if you're gonna take it as a share.

@lvl up: Yeah, Emily is full grown now! Otherwise nothing too interesting beside two all-new lvl 3 spells and the usual skillz.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Well, that was the only one that I could get as a bonus feat, so not sure. When I have all feats to choose from I usually get a bow feat. It would be cool to get Craft Wondrous Item eventually.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Handle Animal: Interesting point Grelthe. On the other hand, Emily has an Int of 3 and can actually understand common language (but can't speak due to missing physiology), so I guess you can talk to her as you would with a child.
Plus I am around as well. Maybe we can do handle that as if I were trying to train her a new trick, but with you as additional trainer?
Choon?


The Man. The Myth. The Mask!

Hmmm. That could work. But I'm going to say it'll take a bit longer in exchange for essentially paying a party member. 32 total hours of work divided as you will due to working against natural and trained tendencies.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I also have a first second and third level slot at level 7 for oracle. Thoughts on spell choice.

I'm thinking Remove Blindness/Deafness for my third level spell.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Vuzi: Mhhh, sounds quite situational, doesn't it? Maybe get that one as a scroll 'just in case'?
After looking through spell-lists in the train, how about Borrow Fortune? Its an amazing life-saver versus scary save-or-suck spells and you can probably play it save for the two following rounds.
Magic Vestment can save you tons of money, as it is basically an all-day upgrade for your armor, which even gets stronger as you level.
Dispel Magic is always nice to have. Together with Borrow Fortune, you have a good chance to survive a scary safe-or-suck and then use Dispel Magic to get any of us back on track who have failed it.
Align Weapon (Communal) - I knew that there was such a spell! You can make everyone's weapon aligned for a couple of minutes which is great for circumventing DR.
For lvl 1 ... hmmm, how about command? With to AoO-trigger-happy cats around, a Flee or Approach command can result in a lot of damage for a simple lvl 1 spell. Sure its DC isn't to high as it is lvl 1 but most other 1 spells are lackluster anyway. I took Air Bubble for my new 1st lvl, as it probably protects from poisonous gas or similar stuff.
Hope some of the thoughts are helpful :-)

@Choon: Great!

@Feat: I guess I'll go Improved Share Spell for now. Let's me share the duration of Borkskin with Emily which is great. I have to find more min/lvl buffs to share with her, to get some more mileage out of the feat though :-)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

@Simon: I don't get my next bonus teamwork feat till 11, so if defense against save or suck spells is important to you before that, maybe take it sooner?


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The Man. The Myth. The Mask!

This is post #24,000 on my account. I thought you guys should have it. Thanks for sticking with me. :)


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Failed my Fort Save Vs some virus attack.
Expect wildly varying post rates (and qualities) for a week or so.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Sorry for the slow/lack of posting. It's incredbly busy at the end of the fiscal year at work, and I got a new pupper on Friday. She's taking a lot of time that was going to posts.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I took

Command
Align Weapon
Dispel Magic.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

oh s%#& I wasn't getting notifications
I thought you guys were disbanding after the cite exploded
what have I missed?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Haha, hell no, we stick through the outage and it seems rather stable the last week.
We killed the last skeleton, returned to vance to recover damage, had a level up and have gone one level down.


The Man. The Myth. The Mask!

Welcome back! :)


The Man. The Myth. The Mask!

Posted to all games:
Starting in one week, on Saturday the 21st, I will be completely offline until either Sunday the 30th or Monday the 1st. I am going on an international trip to Africa and internet there is practically nonexistent for uses such as playing PbP. If I am a player, please bot me. If I'm your GM, sorry for the delay. I'll be back. Promise.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Have a good time on your trip. :)


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Have a great trip.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Sorry, I am out of town on business and haven't had time to post. Also I don't think I ever picked my regular feat, so then I think I will take Vital Strike, unless you guys really want someone who can scribe scrolls? Then I can do Scribe Scroll instead?

I feel like since Vuzi can do multiple Lesser Restoration a day, and none of my spells affect more than 1 person, it seems less worth it? But I could hypothetically make scrolls for other people too? And I should have already had it anyway, but I (foolishly) traded it away.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I don't have strong feelings one way or another. Do whatever you want to do. :)


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Grelthe: Well, scrolls are usually best taken with someone with an open spell list, rather than those with a fixed spell-known list, so I guess vital strike is a solid option for those moments when you simply cannot full attack or the enemy has a very high AC and iteratives are less likely to hit home.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Ah, I didn't think about that. So Vital Strike can only affect attack (standard) actions, but not a full-attack (full-round) action? I guess that makes sense.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Oh man it would be crazy OP if it could affect anything but exactly a standard attack action
Hell, there’s a whole PRC focused around using them with other standard attacks but then only with a longsword, and it’s still pretty potent


The Man. The Myth. The Mask!

My trip starts tomorrow and I've been super busy preparing. I'll try to get another post up before I leave internet range.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

going away for the weekend, probably unable to post till Sunday night


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

How was your trip, Choon? :)


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The Man. The Myth. The Mask!

Amazing. I'm exhausted. No post until tomorrow. I'm about to pass out after travelling/ for well over 36 hours.


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The Man. The Myth. The Mask!

Sorry for the delay. I'm back and we're moving!


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Oh look at that, what a relief, only a couple of Orks, nothing too bad here.
Yeah, you might reconsider where you are...
Ohhh....
***
@GM: is the shackled man still around or did the Demon pop out of him, devouring the poor soul in the process?


The Man. The Myth. The Mask!

The man is no longer present.


The Man. The Myth. The Mask!

I'm excited to see how you guys fare in this fight! That demon looks scary.


The Man. The Myth. The Mask!

You also might want to take a peek at your backup character sheet. As I said, that demon looks scary.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Promising.
***
***
How about being awakened from that pesky sleep?


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Ok I’ve been having some family issues and technical difficulties
How should I come swinging back into the fray?


The Man. The Myth. The Mask!

Let's just say you have just been your quiet self so far. :)


The Man. The Myth. The Mask!

2d20 ⇒ (11, 4) = 15


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Ok, i’ll Get a post up after dinner and before work then

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