Defeating Scent


Advice


Is there a way to disguise your scent? Seems like there should be a mundane thing to cover your scent. But any thoughts mundane or magical?


Vuvu wrote:
Is there a way to disguise your scent? Seems like there should be a mundane thing to cover your scent. But any thoughts mundane or magical?

i am sure there are magical/alchemical ways to block scent, but depending one the GM there could be a lot more circumstantial modifiers such as up or downwind, or using other scents to mask your own (although that one seldom works).


I'm not sure about anything mudane but Negate Aroma does the magical trick.


Thanks! I was searching for scent, not aroma

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

There was something I once read about cheeses ruining a dog's sense of smell...but I cant' remember. Strong perfumes alchemically made to match the surrounding odors might work to, kind of like aldeodarant.


There are apothecaries in Golarion. Perhaps they know some herbal secret for disguising natural odors.

Dark Archive

Vuvu wrote:
Is there a way to disguise your scent? Seems like there should be a mundane thing to cover your scent. But any thoughts mundane or magical?

Scent Cloak from Adventurer's Armory increases the track DC by 10 for tracking by scent;it basically acts like the "false, powerful odor" mentioned here in the PRD.

As to getting around the invisibility detection at 60/30/15 feet (depending on upwind/no wind/downwind), just that spell that I know of.


SPELLS
=-=-=-=-=-=-=-=
HIDE FROM ANIMALS 10min/Level
level 1 Abjuration
Animals cannot sense the target by any extraordinary or supernatural senses such as; Blind-Sense,Blind-sight,SCENT and Tremor-sense.

NEGATE AROMA 1hour/level
Level 1 Transmutation
When cast the target creature looses all natural and unnatural odor. A creature under the effects of this spell cannot be tracked, located or pin-pointed by the SCENT special/extraordinary/Supernatural ability

PASS WITHOUT TRACE 1hour/level
Level 2 Transmutation
The creature under the effects of this spell does not leave any visible foot prints or SCENT trails as it moves, tracking the subject is impossible by non magical means.
=-=-=-=-=-=-=-=

ITEMS
=-=-=-=-=-=-=
Kaava Musk 40GP
Perfume common/exotic 10GP/1000GP
Beast-Scent 75GP
Scent-Cloak 20GP
=-=-=-=-=-=-=

FEATS
=-=-=-=-=-=-=-=
CONCEAL SCENT - Orision, Land of the-
Pre: Survival 1 rank
Stealth 1 rank
Creatures with Scent can only track you at half the distance but cannot pin-point your location with the SCENT quality.

EQUIPMENT TRICK KAAVA MUSK - Sargava, the lost colony
Pre: BAB +1
Give a bunch of small uses relating to the item, nothing to handy unless you plan on using it a lot, provides some combat uses such as splashing people in the eyes.

SITUATIONAL BONUSES/OTHER

<> Direction and Force of Wind currents
<> Skunk Musk
<> Chocolate, surprisingly pugnet particularly to canines
<> Mud
<> Water - A little tricky, requires full submergence, once you leave however certain smells are enhanced by water.

And that's really all Ive got, a description of the above items can be found in the Core/Advanced Players Guides and The Adventures Armory, failing that check out the Pathfinder wiki.

Sovereign Court

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Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Cool Hand Luke did it with cayenne pepper.


Nice work, Fox-Paw.


blahpers wrote:
Nice work, Fox-Paw.

Thanks you Blahpers, though I must admit with my character folder and Hero Lab on hand not much was going to stand in the way of my referencing :D

If anyone can think of any other items, spells, feats or food items I have a Ninja character that would be very interested in the information also.

Almost forgot this one as well,

HARPY MUSK 100GP - Makes you smell just like a harpy, Goblins and other creatures with the scent and experience of such a creature will not like what they smell.

WINE - Sometimes its beneficial to smell like a drunk

PRESTIDIGITATION - Always a favorite spell, if I can make a stone taste like boiled chicken, then Gods be kind I can make it smell like boiled chicken, throw it to the Goblins watch them fight over it.

Dark Archive

People have used pepper in real life as when the animal gets to it the pepper gets in their nose and renders it useless for a period.


Actually, Mythbusters tested it, and pepper doesn't work for fooling a dog following a scent trail.


extract of annis seed and peppers of many types have been used for ages in attempt to throw off tracking dogs. Lilacs have a chemical that numbs olfactory nerves, making it hard to impossible to correctly smell scents.


Removed a post. Please don't personally attack other posters.


I am so happy to finally have made a thread that caused a poster to attack another!! I have hit the big time!

And ty foxpaw


I'd say stealth would cover scent, staying upwind of a predator would protect from their scent ability I think you need something more magical in nature.


Chengar Qordath wrote:
Actually, Mythbusters tested it, and pepper doesn't work for fooling a dog following a scent trail.

Nothing they tried did, and they tried a lot. (Water, mud, special clothing, pepper, etc.)


IMO fictional stories, and fantasy novels in partical, are a much better reference than real life for how things work in Pathfinder.

If someone has a good example in literature where walking up river fools tracking dogs then I would weight that more than Mythbusters saying it doesn't work. In this particular case, walking up stream to escape dogs works in a lot of fiction even though it doesn't actually work in real life(apparently). It is not surprising that this particular tactic explicitely works in Pathfinder.

voska66 wrote:
I'd say stealth would cover scent, staying upwind of a predator would protect from their scent ability I think you need something more magical in nature.

It seems like you could extend the RAW stealth rules to apply to other senses, since the RAW is obviously written for vision. So I would say that you can use stealth to hide your scent provided there is something to hide with (i.e. other scents) and no one is observing you. I think it would also make sense to have the size chart map to smelliness.

Of course this very quickly gets into homebrew territory...


slacks wrote:
IMO fictional stories, and fantasy novels in partical, are a much better reference than real life for how things work in Pathfinder.

Got a point there; Pathfinder and most other RPGs toss out most of real-world physics/biology/chemistry etc. and replace it with good old Rule of Cool.

slacks wrote:

It seems like you could extend the RAW stealth rules to apply to other senses, since the RAW is obviously written for vision. So I would say that you can use stealth to hide your scent provided there is something to hide with (i.e. other scents) and no one is observing you. I think it would also make sense to have the size chart map to smelliness.

Of course this very quickly gets into homebrew territory...

Seems like the most reasonable way to handle it.


don't take a bath for a month and eat huge amounts of garlic every day. now you smell so overpoweringly bad you can ruin just about anything's olfactory nerves.

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