All's Well that Ends in a Well

Game Master Choon


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Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

It was me (but not really wearing robes).


The Man. The Myth. The Mask!

Chain shirt. Sorry.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Same difference. :)


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Soo... That puts 3 in armor then? Tempest excluded herself but the 6 with Haste should be the tails of 2 kitties, Cain, Vuzi, anr whichever 2 appear most martial combaty. Likely whichever 2 rushed into combat. Not sure which of that party that fits best


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Hmm definitely Grelthe (half-orc in plate), the other 3 are in chain shirts. I'm thinking Kayla (gnome) might be the next most martial looking, even though she is tiny she has multiple exotic weapons on her?


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Nikki: You could make Vance and the twins move faster.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

I could, but AFAIK they aren't in combat? Although they might be soon now. I didn't think we were going to stand and fight or I'd of hasted at the top of combat, I figured itd be a 2 round dash inside. Unfortunately these gargoyles took lessons in courtship from a frat house and are getting particularly handsy.

Looking forward to the conflicting ethics of the undead about to come up


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Let me know if I am posting too much, I don't want to hog the scene or anything, and I know our two groups probably have different posting times.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I don't think posting too much is an actual thing in pbp :-)
Throwing RP hooks around is just best-practice really.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Ahhh, what a sweat RP juice is flowing around here, can you smell it too?
You have to, it is very rich in flavor!


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

I love the smell of RP in the morning... It was so hard to not make a joke about Simon having caught hold of his own tongue...


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Lets do the discussion in the discussion, eh?
- OOC I am all for resting before tackling Saracek. We really want all our juice against him, even more so, as we learned that the GM had missed or misinterpreted some of his features ...
- Every +x on Will and Reflex saves (against evil stuff and mind/fear magic) is highly searched for. He has some sort of fear aura, that disabled half of our group from the get go last time. DC 18 or even higher iirc. Paladin auro might be a great help here.
- He has some ouchie touch attack, that curses, deals negative damage and heals him all at once. No idea what we can do about it, but it is really annoying.
- He has probably some backup weapon that is evil as well, doing +2d6 vs good-aligned guys. Does anyone have this spell and can prepare a bunch of it? It might be quite helpful, against an anti-paladin, at least for all good-people, no?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

- I do have a benefit for fear saves I was meaning to read to everyone, just needed to find my notes for it.
My archetype trades out most of the Paladin auras, though. :(
- Not high enough level for that spell yet, unfortunately.


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Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

good thing most of us are good natured.
Someone might start thinking, whether it wouldn't be much better for everyone's nerves to sell Archibald to Saracek and throw the sword into the sea...


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi's neutral. She just might try to distract you all and shove fancy pants into the line of fire just on principle.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Ha ha. Zadira won't vocally be in favor of that, but honestly, she wouldn't cry.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Guys, we might not get paid if he dies


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Does he have the money on him?


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Vuzi is this close to pulling of her shoe and smacking him with it.

Shoe


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Maybe we should let him hold it
It should at least take a round or two to get through the bodyguards


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I'm getting worried the curse made him bring it back to the anitPalidan, ad he'll just turn it over. Either that or he's so stupid he'll do that anyway while trying to make a deal.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

hi all, main thing here for me, I have no connection nor promise made to this Archie guy.

as for good, well Kayla in neutral. but if this enemy is immune to her sneak attacks and assuming also immune to poison she may not have much to offer when it comes to combat.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Regarding shared loot, the anti-paladin will almost certainly have other magic items besides the sword, and that loot will be evenly split with whoever helps take him down other than the bodyguards and the noble, ( mostly because I don’t think they will be much help ) but the sword is just for the people who were there when we took it off him, because we were the ones who set up it being possible to sell that thing, which as you can see took quite a bit of effort


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

No dispute here. Sword belongs to original party. I was just talking about looting Archie when he gets accidentally killed in the fracas.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

That's a lot of sword for a 3 way split lol. Honestly my fear is that the sword will turn Archibald into Saracek once we defeat him. Both I and Nikki would very much appreciate it out of his hands.

Cain, either on this side of chat or on table. Would probably be a good idea to describe his lair? Specifically the part where he has 2 rooms separated by a single door and he liked to hide in the corner of the far room, benefiting from substantial cover


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

You willingly relinquished your share when you retired that character lol


The Man. The Myth. The Mask!

I can't add all your icons right now, but I can this evening. If anyone wants to beat me to it, go ahead.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Getting our party... is anyone in the other party missing as well?

Oh, rat-girl.. and looks like we need Archie. Okay... getting them.

Do we need more undead and Archie's guards? I don't know what those ones should look like... I'll just do something basic, and you can change it later if you want, Choon.

Nice Hairdo, Grelthe


The Man. The Myth. The Mask!

I'll get the undead. Archie's guards won't stray very far from him, so just make his icon large to represent their shared space.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Oh, okay. I'll take the fill-ins off. (They were cute little LEGO minifigures.)


The Man. The Myth. The Mask!

I mean, that works too. Leave them on and I'll check them out.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I put the guards back. I was using Sneetches for the undead minions. I'll put those back too in just a sec. Just take off anything you don't like.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

What pre-battle buffs do we have?


The Man. The Myth. The Mask!

If you wish to buff now you may. You may also order yourselves on the map, or leave that up to me. Whichever. ;)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Kayla, I forgot to put it in my gameplay post, but Zadira of course takes a fortune cookie. Do you want to make up her fortune, or shall I? I figure she will die dramatically (likely in a pit) and you will find the fortune in her hand saying something like "You will live a long and happy life."


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

As the local representative of the 'nearly-died-last-time' foundation...
I'll go all-out with buffs before I enter that room again.
I just hope he's home, otherwise this is going to be embarrassing ^^

On Simon:
- Barkskin 1h, +3AC
On Emily:
- Shield Companion (as usual)
- Barkskin 1h, +3 AC
- Acid Maw
- Vine Strike

@Zadira: Do you fight with your bow? If you want, I have 2 doses of holy weapon balm on me. You can coat 10 arrows with one dose, adding 2d4 extra damage against evil creatures.

@Vuzi: I'd love protection from evil on both cats.

@Nikki: If you have it, I'd like reduce person as well.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Simon, thanks, that would be amazing!


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Consider it handed over.
Lucky shooting, Ma'am.

Consolidated Buffs:

Simon:
- Bless: +1 Atk, +1 save vs fear
- Barkskin: +3 AC (natural)
- Reduce Person: +2 AC (+1 size, +1 dex), + on stealth, -1 CMD, +2 Atk (+1 size, +1 dex), +1 dmg (dex), reduced damage die (d4->d3)
- Protection from Evil: +2 AC, +2 saves against attacks and effects from evil targets
- Animal Focus: Tiger +2 Dex (+1 dmg, atk and AC)
Total (Simon): +2 saves (+3 vs fear), +4 atk, +2 dmg, +8 AC

Emily:
- Bless: +1 Atk, +1 save vs fear
- Barkskin: +3 AC (natural)
- Protection from Evil: +2 AC, +2 saves against attacks and effects from evil targets
- Animal Focus: Tiger +2 Dex (+1 atk and AC)
- Shield Companion: +1 AC and saves
- Acid Maw: +d4 acid damage with bite (ongoing d4 rounds)
- Vine Strike: +d6 on claws, Reflex DC14 or get entangled
Total Emily: +6 AC, +2 Atk, +3 saves (+4 vs fear)


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

This little light of mine, I'm gonna let it die


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Don't go kamikaze on me now, Nikki.


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The Man. The Myth. The Mask!

Welcome to what I hope will be a fantastic boss fight. :)


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I just looked at the map and started to panic. How did the freaking bad guy get in here? The Archon was attacked from the right! ACK!!

Talk about a bad idea. Grelthe and Kayla are going to kill me... if I last to my next turn of course.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

Of course Simon and Emily can have protection from Evil.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Rule question: Can we double the morale bonus from war prayers with moment of greatness? For a whooping total of +4 on that pesky fear roll, yes?

@GM: I never really thought about it, but hows your feeling towards Emilys alignment? With Int 3 she is considered intelligent, so ... does she have an actual alignment?

EDIT @ Vuzi: Or do you? RAW we can double the +2 prayer bonus for +4 (with moment of greatness) and there is no reason for you to not get thet veil of positive energy as well I guess for another +2. That totals to another +4 on top of your noted boni, causing you to JUST save against the fear effect.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

are these priests undead? If not I will coat my blade in some poison to make things even harder for them.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

@Grelthe: Looking at positioning ... you should get a AoO from Outlook and Cains confirmed crit. Plus you should get a +4 flanking bonus on atk as well.


The Man. The Myth. The Mask!

Step 1) GM Choon is worried he buffed his dudes too much. I mean, one is carrying an absolute truckload of HP and the other hits like an enraged gorilla...
Step 2) The party arrives like Thunder from Heaven
Step 3) GM Choon is worried that he didn't buff his dudes enough...

Answers, just a few as I run off to work
You can run into the main hall. You don't have to go over the mountains and through the woods to grandma's house.

Emily is N or NG? I hadn't thought about it either.

Fear is not enchantment

You are panicked for 10 rounds unless you get another chance to save (which I secretly provided for because sitting out the whole fight isn't fun.)

The priests are armed with maces in hand.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Haha, yeah you just merged two groups formidable on their very own accord with both parties having lots of synergy, so that's probably to be expected...

@Emily Alignment: NN is probably the basic. Since Simon is good, I think one could easily argue that she tends towards NG as well.

@All: If you have protection from evil running, you get another save against ongoing effects from an evil source (jup, I am looking at you fear effect) in the following round.


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Sorry for critting your boss on round one


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

So, Zadira just stays in the hall, scared, rather than running farther?

I don't think that Zadira has Protection from Evil. Probably should have asked for it, but didn't.

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