All's Well that Ends in a Well

Game Master Choon


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Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

lol


The Man. The Myth. The Mask!

I like varient crafting. I like it a lot. :)


The Man. The Myth. The Mask!

Know local: three is a wizard that lives out in the swamps that the trolls used to control. He is rumored to be powerful and resourceful, so he might be able to help craft something like what you need.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Check my Math/Declarations on Rebuild with Wizard instead of Kineticist:

-Bartok the Bat is now Niddler the Parrot

-Used Sage Archetype

-Calculated as a lvl 9 Witch Familiar as Wizard Selected Familiar

-Sage grants the Familiar 2 Skill Points per Master Level, I used 6
for my Witch as I don't believe that stacks

-My familiar scores 11 on even a nat 1 for Knowledge Checks

-Because it can auto-aid another on all knowledge I added +2 to Nikki's knowledge skills assuming this will always happen, I will factor it out if we're seperated as opposed to factoring it in every time I make one

-I did add bonus skill ranks due to high INT (14 thanks to Sage), which gave a net +1 point (Parrot has 1 rank on Perception spent by default

-Although I don't have plans to use it, I did throw a rank in Use Magic Device. Parrot is listed as being able to use Disable Device, so I assumed it could manipulate a wand, and it does speak common
Under Parrot it lists the familiar bonus as +3 to Appraise, on the big familiar list it states it gives +3 Linguistics. I went with Appraise as it's what's listed under the monster entry so I assumed it more relevant. If given the choice I'd prefer +anything to initiative, but that's not going to effect my choice in familiar

-Under the description for Lore in the section Bardic Knowledge it reads as though Lore is treated as a Knowledge skill in pretty much every regard, including things that aren't Bardic Knowledge, so I counted it as such for Familiar Skill calculation


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Why parrot! I liked bartock the magnificent


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

I had some very specific strats in mind that required Bartok. Those got resolved with the Gestalt class adjustment.

Now I've got something bright and colorful to play off of that can speak out loud. Plus, the thought of a bright and colorful parrot in Rappan Athuk was delightful to me.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Vuzi did you get our GM sick?


The Man. The Myth. The Mask!

GM has had a rough couple of days. I'm coming back online now.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

More or less the same for me.
I'm good to go as well, just as a quick note.


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I did. I handed out the Plague to everyone. Did you pass your fort save Nikki?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Actually I saved my Fort save but not the Will save vs family-based compulsion SLA that ate my weekend.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Same. Saved my Fort, but failed Will save left me Shaken over something gruesome. Actually Vuzi might be able to relate, you said you did hospital stuff right? Used to guts and gore?


Character Image Female half-orc oracle 8/sorcerer (tattooed sorcerer) 4/gestalt 4 | N Medium humanoid Init +8; Senses darkvision 60 ft.; Per +9 AC 24, T 16, FF 19 hp 68/68 | Fort +7, Ref +8, Will +7; Defensive Abilities sacred tattoo[APG]; DR 5/lethal; Immune disease, sickened; Resist cold 5

I'm actually an accountant at the hospital. I see lots of money gore, but not actual blood and guts. I'm pretty immune to that stuff though.


The Man. The Myth. The Mask!

Ok, how do you approach the door? I don't want to assume you just march up to it if somebody was planning something more nuanced.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I'm heading to bed now, but my vote would be to buff up and head for one of the buildings that stand around near the entrance iirc to prevent them from swarming us.
Or something like that.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Time got away from me today and my schedule is weird. In character Nikki would have no real opinion and rely on the experience of those that have gone before. OOC... in what state was the door left? I don't particurally think we're more equipped to handle the gargoyles then we were before, so making a run for it makes sense to me


The Man. The Myth. The Mask!

The door is currently closed.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

I think we are somewhat better prepared.
We leveled up twice, my damage increased enough that I should be able to deal at least some damage to them regularly (plus I have a magic weapon now).
Your blaster and hex abilities should prove helpful as well (Gargoyles can sleep, right?)
Cain is always prepared ;-)
Plus we have two Trolls and some random meat sacks with us.
And don't forget that this time we are neither surprised nor low on hp and also not cursed like last time.


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Buffs (all for Emily):
- Acid Maw
- Shield Companion (ongoing, just list it here again)
- Vine Strike (my new one, +d6 on natural attacks + entangling save for enemies hit)


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Note the heavy Edit I made, after reading up on the grapple rules.
Don't know if it was up when you posted Choon.


The Man. The Myth. The Mask!

It was not.

Additional damage noted. Simon is still not free.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Oh s&+#!
they didn't have improved grapple last time!


The Man. The Myth. The Mask!

No. No they didn't. ;)

Hows that for a lemon twist in your coctail?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Ah and of course, they take 1 point of Str (or Dex, will use Str) damage per (sneak) attack from Simon, because of Pressure Points Ninja Trick.
So currently the first Golem is @-2 Str.
Ahhh, Pathfinder's fine art of book-keeping!


The Man. The Myth. The Mask!

Cain, question: Does metaphysical weapon add any +1 enhancement or just +1 to your weapon? It doesn't matter for this fight, but I want to be clear.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

I think it's any +1 enchantment
If that's not the case then I'm using it wrong
On my bone blade specifically I can't have an enchantment bonus above what my level dictates without a specific magic item, and with how my class features work, it would overflow into something like flaming
My bone bolts work like a regular natural/ranged weapon though, so it matters what the spell normally does
I'll go re-read the spell in a minute


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Ok seems I Was using it wrong, but only for this fight


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

My bone sword does not include the enhancement from metaphysical weapon
I can hit one weapon at a time unless it is a double weapon or amunirion
After looking again at the spell though, with four more power points I can make it a +2 that lasts 6 hours


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

As a note, the sword is still magic

Because it still has a base enchantement from the class
I didn't cast a spell to provide a temporary enchantment to them because I didn't need to
So unless their dr is now /piercing....


The Man. The Myth. The Mask!

Ahhh. Thanks for that clarification. You hit just as hard then!


The Man. The Myth. The Mask!

Sorry for the delay. I need to be at my computer to update this and that hasn't happened because of the holiday.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

You can forgo grapple attempts to just attack the ones grappling you like normal yes?


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Yes with the following:
- you take a -2 on the roll
- only one handed actions allowed
- single attack only (no full round)


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Is that -2 just if you are using dex to hit? Because I remember something about a dex penalty when grappling


The Man. The Myth. The Mask!

you receive a -4 to dex AND a -2 to all attacks while you are in a grapple. So attacking with dex is heavily penalized.

Here's that flow chart again.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Right sorry
Ok so I have a minus -2 to attack (and so do they) but this is balanced out by their -2 to AC (which I also have)
Unless one of us is attacking with dex or replacing dex to AC with another stat (like an oracle can)


The Man. The Myth. The Mask!

Yes. Correct.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Am I able to spend a move action on something unrelated to attacking or moving specifically can I regain psychic strike


The Man. The Myth. The Mask!

Ya. That doesn't have somatic components, so you can.


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

awesome. so my damage output isn't hindered, other than not being able to manifest powers, or attack at range.... or attack anyone but these two... and I can't really stop them from lifting me up really high and dropping me....


Male Catfolk Hunter 8 UC Rogue 4 || Defenses (-2AC/CMD/R if surprised): AC:22|17|/, HP:28/57, CMD: 23, Saves (F|R|W): 10|13(+1vs traps, Evasion)|6 || Other: Ini+5, Perception: +14 (Traps/Ambushes+2, 30ft Scent) || Ressources: AF:8/8, Spells: 1st:5/6 | 2nd:5/5 | 3rd:2/2 || Effects: -

Hi guys, I have some problems with my hands and shouldn't type much for a couple of days until it (hopefully) gets better again.
Feel free to bot me please, I was thinking a charge to help Vuzi out.


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

My week has been heavy too, sorry for the delay. I'm at +17 knowledge arcana, dungeon, religion, planes, +12 knowledge nature, +14 local. Can I determine if these things have resistances or weaknesses to any of the 4 basic elements?

1d20 ⇒ 17


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

I'll post shortly on my lunch.. But assuming a 29 to 34 will tell me...


The Man. The Myth. The Mask!

they have no elemental weaknesses or resistances, DR10/magic


The Man. The Myth. The Mask!

Either youall can hop over there, or they can hop over here. Doesn't make a difference to me. Alternately, I can relay posts between threads. Again, I'm not picky. I just want youall to enjoy your meet-up!


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I wouldn't mind hopping on this thread, I've been lurking on and off since the beginning anyway - you're a fun group and Dalkk's retirement was touching <3


Current AC-22|T-17|FF-17|CMD-14|Mage Armor 6 Hours|
Offense:
Range +10 Melee +3 | Hex Save 19 | Flight 5/6
Defense:
AC:18|T17|FF13|CMD14 | HP 42/42 FHP 21/21 | Saves (F|R|W): 5|8|8 +2 Underground Traps/Hazards

Thank you very much Grelthe, it was more emotional then I thought it'd be for me.

So to clarify... They can't see me, but I can see them yes?


The Man. The Myth. The Mask!

correct


Male (M) Elan soulknife (shielded blade) 6/aegis (abarent) 3
passive defenses:
DR 2/- Saves Fort +7 reflex +6 will 10 AC 25 ff 23, t 13) CMD 12

Wait. What caster is muttering in Draconic?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

our human female in the robes that tried shooting an arrow at the gargoyle.

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