All over a bit of Drift Rock (Inactive)

Game Master Azih

Current Track:

A farwell, an ending, a beginning

Map:
Empire of Bones Maps

Picture:
The Group all pictures including final


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So hey guys I'm going on vacation starting tomorrow for about five days so any posting will be real sporadic until the 16th or so!

Also I'm starting a new job on the 22nd. I have NO idea what that'll do to my posting rate but at least for a while it'll be slow for sure as I figure out how much free time I even have. I definitely want to keep the game going but it might be slower!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Enjoy your vaction and congratulations on the new job!

Well that didn't work out quite how I had hoped. Time to shoot our way out of another jam!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Niiiiiiice. I hope you enjoy the vacation, GM.


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Sweet! Enjoy your vacation! And congratz for the new job!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

That's a cool rifle Prospero. Astrianna has a flame pistol with the line property but she hasn't had a chance to use it yet.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Oh vacation sounds really nice. Have fun! And good luck with the new job as well while we are at it :)


Oohh. Boss crit.


Had to edit as I remembered you can't trick attack with a sniper.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ouch.

So tactics- Leila and cueta focus on boss (cause Leila has jump jets and Cueta can do magic s@!%) while Astri and Propsero deal with the bone troopers using line effects and grenades?

I doubt that stickybomb is going to work at all, or for long, but if she's stuck for a round or two maybe Cueta can f@%@ Veesh up.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

GM, can Cueta get to Veesh?


Will take two full round movement actions unless you've got some way to fly across the gorge or otherwise ignore difficult terrain, then it'll be one full round.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Thank you! Sorry, I missed that in the combat description. Post incoming.

I can focus on the boss, but magic missle might be my best option, rather than taking Cueta out of action for two rounds.

Otherwise, I can slice and dice and let you all take the boss.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna will give prospero a stamina boost next round, I just wanted to try and knock down some of these bone troopers first.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

DR still doesn't effect elemental damage in Starfinder does it?

Seems like a tinsy flaw. But Leila and her sonic pistol are happy!

Oh and I should check if the boss has taken the trick-attack away from melee perk.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Busy day for me. I'll get a post up tomorrow or bot as needed.


You're up Leila.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Ufda. This is a tough fight!

Should Cueta keep focusing on the Vamp or heal P-4?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri is going to "heal" him some this turn. Keep bringing the pain, that vampire is bad news and Cueta has the best weapon to use against it.


Oh yah. New music.

Vampire Atop the Gorge


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Hoping to disable or at least distract the vampire a little to make sure it doesn't start shooting at our injured people again!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Uh and sorry about the epic clifftop showdown


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hahaha that was awesome Leila!!!


Cueta to go, and hope everyone had a good Easter.


New music considering how it's gone!

Deadly Struggle Atop the Gorge


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

That roll would make for a 5 metron jump plus 6 metrons from the jets. She's now safely back on the bone trooper side.

We can only hope that they didn't think to give the vampire a sidearm :P

Or enough sense to swallow her pride and hippity-hop away from here...


Leila made it! Cueta and Astrianna to go.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri already went, she yelled a bunch and fired her pistol at one of the bone troopers. I accidently labeled it as Round 4 instead of round 5, oops.


Oh right, on the last page!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Conferencing this week, less time than I'd like so far. Please bot if I'm holding anything up.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow uh that is REALLY low AC. I don't think I've hit anything with a 5 ever.


Yeah.. these guys are pretty low CR compared to you guys.

Bone Troopers


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wow the bone troopers have a great design.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

That vampire sure was a nasty piece of work; even her lover was an AS.

:P

Also happy first of may!

I'll be out for most of today but hopefully I can start looking at the shiny new level-up tonight : )


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Happy belated labor day!
I was waiting whether or not Astrianna was going to give the boost, but looks like she finished the boss just fine.

This was actually pretty nice scenario - forcing us to split our group a bit. And those troopers were quite nasty in big numbers, even if they were low CR (or magic missile is just awesome 1st level spell).

Will start looking into the level-up...
Did we have any found heavy weapons in the loot, or did we sell them all? Thinking whether to expand P-4 weapon-fetish to heavier levels :P

Also, we've found some mysterious initials in letters before. But is AS a new one?


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

Sooo, level 7 brings:
+6hp +6sp
+1 bab
+8 skills
+feat (undecided)
and then some fancier stuff:

Exocortex mods:

Your exocortex allows you to apply any one of the following drone mods to yourself as if you were a drone with that mod installed: armor slot, cargo rack, climbing claws, enhanced senses, hydrojets, jump jets, resistance, smuggler’s compartment, speed, or weapon proficiency (gaining proficiency in advanced melee or heavy weapons). At 11th level, you can apply an additional mod, and your options expand to include echolocators, excavator, flight system, greater resistance, invisibility field, and reactive camouflage. At 14th and 17th levels, you can apply an additional mod. Each time you gain a level, you can switch any of your mods for different mods, but you must always choose at least one mod from the 7th-level list.

Expert rig:

Your custom rig has improved. Whenever you use your custom rig to successfully hack into a computer, you can also disable one countermeasure installed in the system (except firewalls). In addition, your custom rig can now be used as any engineering or hacking specialty kit of item level 6th or lower, and it has the features of a computer with a tier equal to half your level with the artificial personality, hardened, or security I upgrade module. It also has an audio/video recorder. You can add extra modules or countermeasures to your custom rig at the normal prices. See page 213 for more information on computers.

You can also use your custom rig to communicate over an encrypted channel with your ship, allowing you to access your ship’s downloaded data sets and transponder (see page 430) at a range of 5 miles. If you have a drone, you can issue commands to or directly control your drone at the same range

Miracle worker:

As a move action, you can repair damage to a starship’s systems or modify a suit of armor or weapon to function more efficiently. To use this ability, you must be able to handle the item affected without impediment. You can use this ability once per day at 7th level, plus one additional time per day for every 4 mechanic levels you have beyond 7th. The exact effect of this ability depends on the object or system you are modifying.
Armor: You grant a +2 enhancement bonus to a suit of armor’s EAC and KAC for 1 minute.
Weapon: You grant a +2 enhancement bonus to a weapon’s attack and damage rolls for 1 minute.
Damaged Ship: You restore a number of Hull Points equal to the starship’s base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, reducing its severity by one step. For example, if your starship’s Critical Threshold is 8 and you restore 10 HP, reducing the damage to the hull from 17 HP to 7 HP, you could restore one system from wrecked to glitching. Using this ability during starship combat is your action for the turn, and you can do it only during the engineering phase. See page 292 for more on ship construction and page 320 for more on damage to ships.

I'll set up the stats for the mark 3 computer that comes with the Expert Rig. Have some background story for it as well, yay!

As I'm bad making decisions, I haven't decided which feat and mod to take. Perhaps either of these combos:
* Heavy weapon prof + specialization for more dakka
* (energy) Resistance + Enhanced resistance (DR) for taking some punishment
Or maybe something else altogether...


Actually when Astrianna popped the smoke grenade to hamper the vampire sniper (who rolled pretty badly overall) I had to dig into the bone trooper a bit and realized that they weren't just soldier mooks but technomancers (hence the cool pic!) and coordinated bursts of magic missile from a lot of them is a great way to pump out guaranteed damage through the smoke concealment. Of course Cueta was doing the same thing to the vampire.

The vampire was trying to grapple and even pin Leila and it's actually a bit surprising that it didn't happen!

Glad you guys enjoyed the ending fight!

And yeah you guys got everything off the marrowblight, that's where Prospero got his latest weapon!

I do find Prospero's burgeoning weapon fetish kinda hilarious. One thing I'm learning about Starfinder is that since AC is so low compared to enemy attack bonus alternative forms of defense like concealment and DR and Resistance are way more effective than AC bumps, though they're necessary too.

In the end do what's fun Prospero.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

How good is their attack rolls?

I considered going for a Disarm maneuver right away but trying to hit that KAC +8 felt very dicey.

But yeah if the enemy can reliably roll 30 (Leila's KAC of 22 plus 8 for maneuvers) then AC doesn't feel like a very strong defence.

It was a cool fight yeah. And I'm glad the silly stunts actually did something productive rather then get the halfling eaten :P


The vampire had +14 AND the grab ability so if exceeds KAC +4 you're grabbed (+13and you're PINNED). Since the jiang shi was an operative it could also drop your AC by 2 pretty easily since it had a +19 to its trick attack.

So two decent rolls was all the vampire needed and it kept on not getting them. We can chalk it up to Leila being awesome!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Let's do that : )

---

But hmhmhm that brings up a question actually. Does unarmed strikes and such have the operative quality?

I'm going to assume it works for the vampire since it'd be a pretty silly monster otherwise.

What about Leila though? Should I maybe think about Improved Unarmed Strike? There aren't that many operative weapons iirc so it might actually be pretty useful if it works!

I'll have to take a closer look I think.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Does anyone want the freeboother armor II?

Astri is going to take and install the mk 1 electrostatic field and use the corona laser pistol unless someone else wants them.

Oh, and there are mk 1 rings of resistance for all of us on the bone troopers. Thanks GM!

Will get lvl up posted in a bit.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

+6hp

+7sp

+1 bab

+10 skills

Feat: Quick Draw (tired of sloooowly pulling out grenades)

Expertise talent- Convincing Liar (Ex; Bluff)

When you attempt a Bluff check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add the result to the total or forgo the expertise die and reroll the check. At 9th level, you can spend 1 Resolve Point to reroll the check and add the result of your expertise die.


Starfinder just throws in special abilities in the monster block to handle things like that Leila. 'Deft Claws' is the special ability that gives the vampire's claws the operative property and the grab ability for example. I think I like that way better than the Pathfinder approach of codifying things like that as Monster Feats or whatever.

Unarmed strikes are archaic I think in Starfinder so it would probably not be a great idea.


N Android Mechanic 11 | HP:82/82 SP: 117/117 | RP: 10/10 | EAC 31, KAC 35| F: +12, R: +17, W: +9 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +19, darkvision 12 mt. | Speed 50ft | Force Field 5/20, Charges 18/20 | Current battery laser: 16/40, street: 30/40 Active conditions:

I think I read somewhere that unarmed strikes would not count as operative weapons (but I could be wrong). But archaic thing makes them not very good...

P-4 could actually take the freebooter armor, he's fallen behind in the AC race... Even if he has the heavy armor proficiency, I think in most cases light armor is better for him.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Hmh. A pity the vampire turned into dust - otherwise it might have been worth to tie her Deft Claws to a stick or something and use those :P

Yeah non-operative archaic unarmed strikes doesn't sound very useful.


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Weeh! Book complete!

I'm going to finish Leila's new level over the weekend. Not sure what feat she should have though. Any suggestions : )?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Yay!

I'll also get leveled up this weekend.

I'm sorry, I don't have any good feat suggestions, Leila :(

I don't know the ruleset well enough for that. But if you have any suggestions for feats for front line mystics, it would be appreciated!


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Sneaky! You turned my question on me :P

I did look through the feat list on archives of nethys but nothing really stood out. It feels like a bunch of really situational stuff.

Half the mobility stuff comes baked-in with the Operative abilities and those that don't seems to require redundant feats anyhow.

As for suggestions for Cueta I'm not sure. There's a bunch of caster feats that I haven't looked to close at. Nimble Moves might be worth a look too (4Mi of your movement ignore difficult terrain?). Step-Up so people doesn't just step back and shoot you? There was some other feat as well that improved AC against ranged attacks when in melee - might be handy to prevent enemies from focusing fire!

For Leila I'm thinking about maybe Jet Dash (run/jump faster and further, but some of the perks are redundant) or maybe Spellbane (resistance vs spells as long as Leila isn't magical). Technomancy dabbler gives some spells - not sure how useful those really are. Unfriendly Fire could be fun once or twice?


Enhanced resistance seems to be a useful feat for survivability.

Oh yeah, The Sunrise Maiden has also levelled up so you've got 180 build points for it. Might be a good idea to add some crafting modules to the ship?


Status:
Monster ID Modifiers:
Culture +32, Engineering +33, Life Science +32, Mysticism +29, Physical Science +33. Include Alien Archive bonus! +2 vs Items
| Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |

Leila is now half-updated!

Slapped a bunch of skill points into Medicine so we have that now. Let's see if it helps : )

Missing my feat still - need some time to think on it I think - and uh the seven languages Leila would have gotten from her Culture ranks ... Any suggestions to that :D?

---

@Ship - Hmm. Yeah modules sounds fun.

Any other things we'd like to add?


Well, all the standard Pact World languages seem like reasonable things to pick up. Too bad you guys are headed out of the Pact Worlds...

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